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Difference between revisions of "CTF-FaceII"
From Liandri Archives
Angelofdeath (talk | contribs) |
Neon Knight (talk | contribs) (Commenting until a proper source can be found. Also, the only console version this map appears in is the Dreamcast version, which had no descriptions.) |
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− | [[ | + | {{For|other versions of this map|Recurring maps#Face}} |
− | + | {{Infobox Map|FaceII | |
− | + | | title = Facing Worlds ][ | |
− | + | | description = | |
− | {| class="wikitable" style="font-size: 88%; margin: 0 | + | <!-- | description = After a cataclysmic disaster with a meteor that destroyed the original pair of facing temples and claiming 8 lives, including 4 Necris and 4 members of Raw Steel, The members of the Tournament insisted that [[Liandri]] build an almost-identical, but semi-resistant to a meteor attack, version of the famous Capture The Flag stop in the Tournament. Liandri listened, and a year after the destruction of the first, a second was introduced, with bases roughly 20% closer and featuring more sniping spots. Fans loved the non-stop action that kept them on the edge of their seats. [[Neurovision]], the Tournament's leading broad caster, loved how much money came in as well in the following Tournaments. --> |
+ | | mapimage = CTF-FaceII.jpg | ||
+ | | author = [[Cedric 'Inoxx' Fiorentino]] | ||
+ | | players = 4-10 | ||
+ | | music = Foregone | ||
+ | | game = Unreal Tournament | ||
+ | | gametype = Capture the Flag | ||
+ | }} | ||
+ | |||
+ | == Map description == | ||
+ | {{sectstub}} | ||
+ | |||
+ | ==Weapons & Pickups== | ||
+ | ===Weapons=== | ||
+ | {| class="wikitable" style="font-size: 88%; margin: 0;" | ||
+ | |- | ||
+ | !width="120"|Weapon | ||
+ | !width="50"|Count | ||
+ | !width="50"|Ammo | ||
+ | !width="480"|Location | ||
+ | |- | ||
+ | | [[Sniper Rifle]] || 8 || 18 || | ||
+ | |- | ||
+ | | [[Rocket Launcher]] || 2 || 4 || | ||
+ | |- | ||
+ | | [[Shock Rifle]] || 2 || 4 || | ||
|- | |- | ||
− | + | | [[Redeemer]] || 2 || - || | |
− | | | + | |} |
+ | |||
+ | ===Pickups=== | ||
+ | {| class="wikitable" style="font-size: 88%; margin: 0; | ||
|- | |- | ||
− | ! | + | !width="120"|Pickup |
− | | | + | !width="50"|Count |
+ | !width="480"|Location | ||
|- | |- | ||
− | + | | [[Body Armor]] || 2 || | |
− | | | ||
|- | |- | ||
− | + | | [[AntiGrav Boots]] || 2 || | |
− | | | ||
|- | |- | ||
− | + | | [[Shield Belt]] || 2 || | |
− | | [[ | ||
|- | |- | ||
− | + | | [[Health Pack]] || 4 || | |
− | | [[ | + | |- |
+ | | [[Big Keg O' Health]] || 1 || | ||
|} | |} | ||
+ | |||
+ | == Tips & tricks == | ||
+ | {{sectstub}} | ||
− | + | == Trivia == | |
− | + | * This map comes with the Inoxx Bonus Pack, alongside [[CTF-High]], [[CTF-Kosov]], [[CTF-Nucleus]], [[DM-Crane]] and [[DM-SpaceNoxx]]. Like every other map in the pack, it wasn't ready to deploy with the retail version. | |
− | == | + | === Readme Notes === |
− | + | {{QuoteSource|The sequel to Facing Worlds, the original Unreal Tournament Capture the Flag Map. This new version is quite a bit more intense, as the bases are 20% closer and there are more sniping spots.|Epic BP Readme|UT}} | |
− | === | + | === Author's Notes === |
+ | {{QuoteSource|It's mostly new graphics but there are several changes and this should change the gameplay quite a bit. The bases are more open, so defending the base will be harder. Also the space between the towers is smaller so bringing the flag back home will be easier. I hope all these small changes will help to make the map faster and more intense that the original one.<ref>[http://web.archive.org/web/20000818062412/http://utworld.gamesweb.com/Artikel/Interview/eng_inoxx_001.php3 GamesWeb Interview]</ref>|GamesWeb Interview|UT}} | ||
+ | {{QuoteSource|No need to introduce Facing Worlds. It's the most popular map I've done, this is the sequel ! Get your Sniper Rifle !<ref>[http://web.archive.org/web/20060711182307/http://www.planetunreal.com/inoxx/exclusive/inoxxpack.htm Inoxx Pack analysis by Inoxx himself]</ref>|Inoxx's website|UT}} | ||
− | == | + | == References == |
+ | <references /> | ||
+ | {{Navbox maps|game=Unreal Tournament|gametype=Capture the Flag}} | ||
[[Category:Capture the Flag maps|FaceII]] | [[Category:Capture the Flag maps|FaceII]] | ||
− | [[Category:Unreal Tournament maps]] | + | [[Category:Unreal Tournament maps|FaceII]] |
Latest revision as of 06:23, 9 October 2014
- For other versions of this map, see Recurring maps#Face.
Full title | Facing Worlds ][ |
---|---|
Author(s) | Cedric 'Inoxx' Fiorentino |
Players | 4-10 |
Music | Foregone |
Game | Unreal Tournament |
Gametype | Capture the Flag |
Map description
Weapons & Pickups
Weapons
Weapon | Count | Ammo | Location |
---|---|---|---|
Sniper Rifle | 8 | 18 | |
Rocket Launcher | 2 | 4 | |
Shock Rifle | 2 | 4 | |
Redeemer | 2 | - |
Pickups
Pickup | Count | Location |
---|---|---|
Body Armor | 2 | |
AntiGrav Boots | 2 | |
Shield Belt | 2 | |
Health Pack | 4 | |
Big Keg O' Health | 1 |
Tips & tricks
Trivia
- This map comes with the Inoxx Bonus Pack, alongside CTF-High, CTF-Kosov, CTF-Nucleus, DM-Crane and DM-SpaceNoxx. Like every other map in the pack, it wasn't ready to deploy with the retail version.
Readme Notes
The sequel to Facing Worlds, the original Unreal Tournament Capture the Flag Map. This new version is quite a bit more intense, as the bases are 20% closer and there are more sniping spots.
Author's Notes
It's mostly new graphics but there are several changes and this should change the gameplay quite a bit. The bases are more open, so defending the base will be harder. Also the space between the towers is smaller so bringing the flag back home will be easier. I hope all these small changes will help to make the map faster and more intense that the original one.[1]
No need to introduce Facing Worlds. It's the most popular map I've done, this is the sequel ! Get your Sniper Rifle ![2]
References