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Difference between revisions of "CTF-Hydrosis"
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Neon Knight (talk | contribs) (New page: {{For|other versions of this map|Recurring maps#Hydro}} {{stub}} {{Infobox Map | title = | description = The canals of the Alluvion river are gated by this Axon hydro-facility, whic...) |
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{{Infobox Map | {{Infobox Map | ||
− | | title = | + | | title = Hydrosis |
| description = The canals of the Alluvion river are gated by this Axon hydro-facility, which | | description = The canals of the Alluvion river are gated by this Axon hydro-facility, which | ||
serves as an emergency power backup and Tarydium processing plant. Destroying | serves as an emergency power backup and Tarydium processing plant. Destroying | ||
the plant would put serious stress on Axon energy production, but capturing it | the plant would put serious stress on Axon energy production, but capturing it | ||
would mean diverting those essential resources for Izanagi use. | would mean diverting those essential resources for Izanagi use. | ||
− | | mapimage = | + | | mapimage = CTF-Hydrosis.jpg |
− | | imagedesc = | + | | imagedesc = Hydrosis's Levelshot |
| author = | | author = | ||
− | | players = | + | | players = 6-10 |
− | | music = | + | | music = Lockdown |
| game = Unreal Tournament 3 | | game = Unreal Tournament 3 | ||
− | | gametype = | + | | gametype = Capture the Flag |
}} | }} | ||
− | == | + | == Map Description == |
+ | A straightforward remake of [[CTF-Hydro16]]. Yet, there are some changes. For example, there are three ways to get the flag now: the common one, where you have to pass below the Shield Belt to reach the flag, and two new, riskier ones, where you come from the 8-shaped area or the 2-shaped one, and you enter to a conduct which leaves you just in the flag area. Another difference can be found in the middle area, where the bridges have some cover from the snipers. | ||
+ | == Weapons & Pickups == | ||
=== Weapons === | === Weapons === | ||
+ | === Pickups === | ||
− | == | + | == Tips & tricks == |
− | == | + | == Trivia == |
+ | === Author's Notes === | ||
+ | {{QuoteSource|In the final stages I was assigned a couple maps for final polish and bug fixing. [[DM-HeatRay]]; [[DM-Deck]]; [[CTF-Coret (UT3 map)|CTF-Coret]]; CTF-Hydrosis; [[WAR-ColdHarbor]].<ref>[http://checkerschapel.beyondunreal.com/2008/05/portfolio-gears-of-war-2.html Checker's work on UT3]</ref>|Checker's Chapel|UT3}} | ||
+ | |||
+ | == Campaign Info == | ||
+ | {{QuoteSource|This should be a straightforward infantry assault. We take out their respawner and we're in control. Bishop, there's plenty of high ground and clear lines of sight, so provide cover when we cross the bridges. The rest of you, keep your heads up and watch for snipers.|Briefing|UT3}} | ||
+ | |||
+ | === Mission Objectives === | ||
+ | * Disable the enemy Respawner by removing its FLaGs. | ||
+ | * The central bridge area has several dangerous sniping positions. | ||
+ | * Protect the FLaG carrier to ensure their safe return. | ||
+ | |||
+ | === Voice Chat === | ||
+ | |||
+ | Once the red flag is captured: | ||
+ | |||
+ | '''[[Othello]]:''' ''Wouldn't it be easier to defend if we raised the bridges?''<br> | ||
+ | '''[[Jester]]:''' ''Then how would we get to their base?''<br> | ||
+ | '''[[Othello]]:''' ''Oh, I don't know... swim?''<br> | ||
+ | '''[[Reaper]]:''' ''Right. You do that. We'll use the bridge.'' | ||
+ | |||
+ | 2.1 | ||
+ | {{Prevnext|VCTF-Kargo|VCTF-Suspense}} | ||
+ | {{Prevnext||WAR-Torlan}} | ||
+ | 2.2 | ||
+ | {{Prevnext|WAR-Torlan|VCTF-Suspense}} | ||
+ | {{Prevnext||WAR-Serenity}} | ||
+ | |||
+ | == References == | ||
+ | <references /> |
Latest revision as of 08:46, 20 January 2013
- For other versions of this map, see Recurring maps#Hydro.
The canals of the Alluvion river are gated by this Axon hydro-facility, whichserves as an emergency power backup and Tarydium processing plant. Destroying the plant would put serious stress on Axon energy production, but capturing it
would mean diverting those essential resources for Izanagi use.
Full title | Hydrosis |
---|---|
Players | 6-10 |
Music | Lockdown |
Game | Unreal Tournament 3 |
Gametype | Capture the Flag |
Map Description
A straightforward remake of CTF-Hydro16. Yet, there are some changes. For example, there are three ways to get the flag now: the common one, where you have to pass below the Shield Belt to reach the flag, and two new, riskier ones, where you come from the 8-shaped area or the 2-shaped one, and you enter to a conduct which leaves you just in the flag area. Another difference can be found in the middle area, where the bridges have some cover from the snipers.
Weapons & Pickups
Weapons
Pickups
Tips & tricks
Trivia
Author's Notes
In the final stages I was assigned a couple maps for final polish and bug fixing. DM-HeatRay; DM-Deck; CTF-Coret; CTF-Hydrosis; WAR-ColdHarbor.[1]
Campaign Info
This should be a straightforward infantry assault. We take out their respawner and we're in control. Bishop, there's plenty of high ground and clear lines of sight, so provide cover when we cross the bridges. The rest of you, keep your heads up and watch for snipers.
Mission Objectives
- Disable the enemy Respawner by removing its FLaGs.
- The central bridge area has several dangerous sniping positions.
- Protect the FLaG carrier to ensure their safe return.
Voice Chat
Once the red flag is captured:
Othello: Wouldn't it be easier to defend if we raised the bridges?
Jester: Then how would we get to their base?
Othello: Oh, I don't know... swim?
Reaper: Right. You do that. We'll use the bridge.
2.1
<< Previous (VCTF-Kargo) | (VCTF-Suspense) Next >> |
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(WAR-Torlan) Next >> |
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2.2
<< Previous (WAR-Torlan) | (VCTF-Suspense) Next >> |
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(WAR-Serenity) Next >> |
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