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Difference between revisions of "CTF-Hydrosis"

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Line 10: Line 10:
 
| imagedesc  = Hydrosis's Levelshot
 
| imagedesc  = Hydrosis's Levelshot
 
| author      =  
 
| author      =  
| players    =  
+
| players    = 6-10
| music      =  
+
| music      = Lockdown
 
| game        = Unreal Tournament 3
 
| game        = Unreal Tournament 3
 
| gametype    = Capture the Flag
 
| gametype    = Capture the Flag
Line 41: Line 41:
 
Once the red flag is captured:
 
Once the red flag is captured:
  
'''Othello:''' ''Wouldn't it be easier to defend if we raised the bridges?''<br>
+
'''[[Othello]]:''' ''Wouldn't it be easier to defend if we raised the bridges?''<br>
'''Jester:''' ''Then how would we get to their base?''<br>
+
'''[[Jester]]:''' ''Then how would we get to their base?''<br>
'''Othello:''' ''Oh, I don't know... swim?''<br>
+
'''[[Othello]]:''' ''Oh, I don't know... swim?''<br>
'''Reaper:''' ''Right. You do that. We'll use the bridge.''
+
'''[[Reaper]]:''' ''Right. You do that. We'll use the bridge.''
  
 
2.1
 
2.1

Latest revision as of 07:46, 20 January 2013

For other versions of this map, see Recurring maps#Hydro.
The canals of the Alluvion river are gated by this Axon hydro-facility, which

serves as an emergency power backup and Tarydium processing plant. Destroying the plant would put serious stress on Axon energy production, but capturing it

would mean diverting those essential resources for Izanagi use.
Unreal Tournament 3 map description
Hydrosis's Levelshot
Full title Hydrosis
Players 6-10
Music Lockdown
Game Unreal Tournament 3
Gametype Capture the Flag

Map Description

A straightforward remake of CTF-Hydro16. Yet, there are some changes. For example, there are three ways to get the flag now: the common one, where you have to pass below the Shield Belt to reach the flag, and two new, riskier ones, where you come from the 8-shaped area or the 2-shaped one, and you enter to a conduct which leaves you just in the flag area. Another difference can be found in the middle area, where the bridges have some cover from the snipers.

Weapons & Pickups

Weapons

Pickups

Tips & tricks

Trivia

Author's Notes

In the final stages I was assigned a couple maps for final polish and bug fixing. DM-HeatRay; DM-Deck; CTF-Coret; CTF-Hydrosis; WAR-ColdHarbor.[1]

Campaign Info

This should be a straightforward infantry assault. We take out their respawner and we're in control. Bishop, there's plenty of high ground and clear lines of sight, so provide cover when we cross the bridges. The rest of you, keep your heads up and watch for snipers.

Mission Objectives

  • Disable the enemy Respawner by removing its FLaGs.
  • The central bridge area has several dangerous sniping positions.
  • Protect the FLaG carrier to ensure their safe return.

Voice Chat

Once the red flag is captured:

Othello: Wouldn't it be easier to defend if we raised the bridges?
Jester: Then how would we get to their base?
Othello: Oh, I don't know... swim?
Reaper: Right. You do that. We'll use the bridge.

2.1

<< Previous (VCTF-Kargo) (VCTF-Suspense) Next >>
(WAR-Torlan) Next >>

2.2

<< Previous (WAR-Torlan) (VCTF-Suspense) Next >>
(WAR-Serenity) Next >>

References