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{{For|other versions of this map|Recurring maps#HyperBlast}}
 
{{For|other versions of this map|Recurring maps#HyperBlast}}
{{QuoteSource|Thanks to Magnetic Anti-Vacuum Resonance technology, combatants are able to battle outside of [[Xan Kriegor|Xan]]’s ‘HyperBlast’ ArenaShip for an extended period of time. Use extreme caution though, one mistake and you’ll find yourself floating in space.|Unreal Tournament|Unreal Tournament}}  
+
{{Infobox Map
 +
| title      = HyperBlast
 +
| description = Thanks to Magnetic Anti-Vacuum Resonance technology, combatants are able to battle outside of [[Xan Kriegor|Xan]]’s ‘HyperBlast’ ArenaShip for an extended period of time. Use extreme caution though, one mistake and you’ll find yourself floating in space.
 +
| mapimage    = FC-HyperBlast.jpg
 +
| imagedesc  = DM-HyperBlast
 +
| author      = [[Cedric 'Inoxx' Fiorentino]] and [[Juan Pancho 'XceptOne' Eekels]]
 +
| players    = 2-8
 +
| music      = Godown
 +
| game        = Unreal Tournament
 +
| gametype    = Deathmatch
 +
}}
  
[[Image:FC-HyperBlast.jpg|thumb|right|250px|DM-HyperBlast]]
+
== Map description ==
<div style="float: left;">
+
This is an axially symmetrical map. The layout consists of three levels accessible via ramps. The lower level is composed by two rooms with a corridor between them, and door-like openings to the outside, which means you can knock your opponents into hyperspace if you are lucky.
__TOC__
 
</div>
 
{| class="wikitable" style="font-size: 88%; margin: 0 auto;"
 
|-
 
! Full title
 
| HyperBlast
 
|-
 
! Authors
 
| [[Cedric 'Inoxx' Fiorentino | Cedric Fiorentino]] and [[Juan Pancho Eekels]]
 
|-
 
! Players
 
| 2-8
 
|-
 
! Music
 
| Godown
 
|-
 
! LevelEnterText
 
| IT'S HYPERTIME!!
 
|-
 
! Games
 
| [[UT]]
 
|-
 
! Gametype
 
| [[DeathMatch]]
 
|}
 
  
{{clear}}
+
The middle level is the largest and consist of two "arms" with two corridors between them. The wider one has the Pulse Gun, the narrow one has an Armor. Both corridors have doors, so watch where you step. The lower level can be accessed only through these arms. There's a pair of teleporters in the arms which can net you a quick escape if you need to get away hastily. Additionally, a long semicircular corridor connects the two sides, filled with vials and a Shield Belt at the middle (next to a door). Due to this, this corridor is host to hectic fighting.
  
== Item list ==
+
The upper level is simply a corridor with access to outside and an Invisibility powerup at the middle, above the middle corridor connecting the "arms". The top of the ship is a very dangerous place: weapons that have large knockback can easily fling you into hyperspace, which is why you will find the Rocket Launcher (above the Invisibility/Pulse Gun) and the Shock Rifle (above the semicircle) outside.
  
 +
== Weapons & Pickups ==
 
=== Weapons ===
 
=== Weapons ===
* GES Bio Rifle: lower level, right side (opposite to Flak Cannon)
+
{{WeaponsTableHeader}}
* ASMD Shock Rifle: outside, on the curve
+
{{WeaponsTableRow|weapon=BioRifle|wamnt=1|aamnt=2|wloc=Lower level, right side.|aloc=Lower level, right side.}}
* Pulse Gun: middle level, dead center
+
{{WeaponsTableRow|weapon=Shock Rifle|wamnt=1|aamnt=2|wloc=Outside, on the curve.|aloc=Outside, on the curve.}}
* Ripper: middle level, right side (opposite to Minigun)
+
{{WeaponsTableRow|weapon=Pulse Gun|wamnt=1|aamnt=2|wloc=Middle level, dead center.|aloc=Middle level, dead center.}}
* Minigun: middle level, left side (opposite to Ripper)
+
{{WeaponsTableRow|weapon=Ripper|wamnt=1|aamnt=2|wloc=Middle level, right side.|aloc=Middle level, right side.}}
* Flak Cannon: lower level, left side (opposite to GES Bio Rifle)
+
{{WeaponsTableRow|weapon=Minigun|wamnt=1|aamnt=2|wloc=Middle level, left side.|aloc=Middle level, left side.}}
* Rocket Launcher: outside, on top of the ship
+
{{WeaponsTableRow|weapon=Flak Cannon|wamnt=1|aamnt=3|wloc=Lower level, left side.|aloc=Lower level, left side.}}
 +
{{WeaponsTableRow|weapon=Rocket Launcher|wamnt=1|aamnt=3|wloc=Outside, on top of the ship.|aloc=Outside, on top of the ship.}}
 +
{{WeaponsTableFooter}}
  
 
=== PickUps ===
 
=== PickUps ===
* Shield Belt: middle level, at the mid-point of the curve
+
{{PickupsTableHeader}}
* Invisibility: upper level, dead center (straight between the Rocket Launcher and the Pulse Gun)
+
{{PickupsTableRow|item=Health Vial|amnt=8|locat=}}
* Body Armor: in the narrow corridor between the two sides
+
{{PickupsTableRow|item=Health Pack|amnt=8|locat=}}
 +
{{PickupsTableRow|item=Body Armor|amnt=1|locat=In the narrow corridor between the two sides.}}
 +
{{PickupsTableRow|item=Shield Belt|amnt=1|locat=Middle level, at the mid-point of the curve.}}
 +
{{PickupsTableRow|item=Invisibility|amnt=1|locat=Upper level, dead center.}}
 +
{{PickupsTableFooter}}
  
== Tips and Tricks ==
+
== Tips & tricks ==
This is a perfectly symmetrical map. The layout is a bit hard to write down, but I'll try anyway. The ship consist of three levels accessible via ramps. The lower level is simply two rooms with a corridor between them. Both rooms have a door-like opening to outside, which means you can knock your opponents into hyperspace if you are lucky.
+
* The Shock Rifle is dangerous to get, but very rewarding when it comes to damage your enemy.
 +
* When you see a player falling to the void, don't waste your time and shoot him before he dies or suicides!
 +
* Get the Rocket Launcher or the Flak Cannon, then camp at the Shield Belt.
  
The middle level is the largest and consist of two "arms" with two corridors between them. The wider one has the Pulse Gun, the narrow has a Body Shield. Both corridors have doors, so watch where you step. Access to the lower level is done through the arms. There are a pair of teleporters in the arms that can net you a quick escape if you need to get away hastily. Additionally, a long, half-circle-shaped corridor connects the two sides, filled with vials and a Shield Belt at the mid-point (next to a door). Due to the latter, this corridor is host to hectic fighting.
+
== Trivia ==
 +
* This map had the working title "Borealis".
 +
* The map was started by Inoxx and finished by Eekels. The latter carved the semicircular area and did the weapon/item placement.
 +
* The Playstation 2 version of the game takes the first sentence of the intro text, and adds the following:
 +
{{QuoteSource|Xan is the reigning Tournament Champion, and has never lost a match.|UT|UT}}
 +
=== Author's notes ===
 +
{{QuoteSource|I started this Level as 'Borealis', I wanted to do some interesting setting, fighting in a Spaceship in Hyperspace.<br /><br />I did the outside of the ship. The back of the ship is a ring that was supposed to be part of a Particle Accelerator in order to create the Antimatter necessary for the Hyperspace flight. But I had to go on trip to Singapore in April to meet my Fiancee parents before our wedding which was scheduled in July. So I had to give this Level to Pancho who did all the inside rooms and the items placement. When I came back from Singapore I wanted to take my Level back and work on it again but it was too late, Pancho already merged his brain with the Level and there was nothing I could do to get my baby back :) He did an awesome job and he made the low gravity area outside the ship.<br /><br />Overall this Level is extremely original. Combining the skills of two Level Designers is an interesting experiment, we should have tried that more. Pancho is an ***excellent*** modeler and Level Designer. I really miss working with him and the other people from Digital Extremes. I wish them luck with DarkSector, their next game.|Inoxx's website|UT}}
  
The upper level is simply a corridor with access to outside and an Invisibility powerup at the middle. The top of the ship is a very dangerous place: weapons that have large knockback can easily fling you into hyperspace (followed by a "Player was shot into space!!" message and -1 frag). However, the Rocket Launcher and the Shock Rifle are both located outside.
+
== Single-Player ==
 +
=== Unreal Tournament ===
 +
* '''Gametype:''' [[Deathmatch|Challenge]]
 +
* '''Frag limit:''' 15
 +
* '''Rivals:''' Xan
  
In singleplayer, this is the level where you fight Xan, the Tournament champion in a very hard one-on-one battle; you have to frag him 15 times to win the game. First, he constantly jumps around during combat, making hitscan weapons useless; you have to rely on splash damage (rocket, flak shell, shock combo). Second, he traverses the ship all the time, so there's no hiding from him (although you could hide in the lower level behind the doors, it's NOT recommended). The most important thing to remember is to keep him away from the Shield Belt at all costs. Since he's a tough opponent anyway, you shouldn't make his task any easier. Next important thing: if he leads the match, try to lure him outside and knock him off the ship. This will decrease the difference enough to buy some time. The same is also advised if he picked up the Shield Belt AND the Invisibility. Recommended tactic is to get the Rocket Launcher or the Flak Cannon, then camp at the Shield Belt. Xan has the nasty habit to pick up the Invisibility from the upper level; when he does, keep running away until it wears off. If nothing else works but your aim is good, camp at the top of the curved corridor and keep shooting at him with the Shock Rifle when he goes for the Rocket Launcher: even if you do not kill him, there is a chance he won't be able to land next to you. Alternatively, you can wait at the Shield Belt until he goes for the Shock Rifle, then shoot him: he can't dodge in mid-air.
+
This is the level where you fight Xan, the Tournament champion in a very hard one-on-one battle. You have to score 15 frags before him to win the game. He constantly jumps around during combat, making hitscan weapons useless; traverses the ship all the time, so there's no hiding from him; and has the nasty habit to pick up the Invisibility from the upper level; when he does, keep running away until it wears off. With this said, plus all of the previous tips, here're some additional tips:
 +
 
 +
* You have to rely on splash damage (shock combos, flak shells, rockets, explisove blades) and spamming weapons (minigun, flak cannon) to damage him.
 +
* Keep him away from the Shield Belt at all costs. Since he's a tough opponent anyway, you shouldn't make his task any easier.
 +
* If he leads the match, try to lure him outside and knock him off the ship. This will decrease the difference enough to buy some time. The same is also advised if he picks up the Shield Belt AND the Invisibility.
 +
* If nothing else works but your aim is good, camp at the top of the curved corridor and keep shooting at him with the Shock Rifle when he goes for the Rocket Launcher: even if you do not kill him, there is a chance he won't be able to land next to you.
 +
* Alternatively, you can wait at the Shield Belt until he goes for the Shock Rifle, then shoot him: he can't dodge in mid-air.
 +
* In order to avoid that Xan picks up the Invisibility, you must reach it first, and then control it by timing. (It respawns every 109 seconds, so keep track of the time by looking at the scoreboard's "Remaining time" while you aren't engaged on battle)
 +
 
 +
{{Prevnext|DM-Zeto||UT PC Challenge Ladder}}
 +
 
 +
=== Unreal Tournament (PS2) ===
 +
* '''Gametype:''' [[Deathmatch|Challenge]]
 +
* '''Frag limit:''' 15
 +
* '''Rivals:''' Xan
 +
 
 +
{{Prevnext|DM-Malevolence||UT PS2 Challenge Ladder}}
 +
 
 +
== External links ==
 +
* [http://replay.web.archive.org/20041226005445/http://www.planetunreal.com/inoxx/maps/hyperblast.htm DM-HyperBlast history by Inoxx]
 +
 
 +
{{Navbox maps|game=Unreal Tournament|gametype=Deathmatch}}
  
 
[[Category:Deathmatch maps|HyperBlast]]
 
[[Category:Deathmatch maps|HyperBlast]]
[[Category:Unreal Tournament maps]]
+
[[Category:Unreal Tournament maps|HyperBlast]]

Latest revision as of 20:18, 8 November 2014

For other versions of this map, see Recurring maps#HyperBlast.
Thanks to Magnetic Anti-Vacuum Resonance technology, combatants are able to battle outside of Xan’s ‘HyperBlast’ ArenaShip for an extended period of time. Use extreme caution though, one mistake and you’ll find yourself floating in space.
Unreal Tournament map description
DM-HyperBlast
Full title HyperBlast
Author(s) Cedric 'Inoxx' Fiorentino and Juan Pancho 'XceptOne' Eekels
Players 2-8
Music Godown
Game Unreal Tournament
Gametype Deathmatch

Map description

This is an axially symmetrical map. The layout consists of three levels accessible via ramps. The lower level is composed by two rooms with a corridor between them, and door-like openings to the outside, which means you can knock your opponents into hyperspace if you are lucky.

The middle level is the largest and consist of two "arms" with two corridors between them. The wider one has the Pulse Gun, the narrow one has an Armor. Both corridors have doors, so watch where you step. The lower level can be accessed only through these arms. There's a pair of teleporters in the arms which can net you a quick escape if you need to get away hastily. Additionally, a long semicircular corridor connects the two sides, filled with vials and a Shield Belt at the middle (next to a door). Due to this, this corridor is host to hectic fighting.

The upper level is simply a corridor with access to outside and an Invisibility powerup at the middle, above the middle corridor connecting the "arms". The top of the ship is a very dangerous place: weapons that have large knockback can easily fling you into hyperspace, which is why you will find the Rocket Launcher (above the Invisibility/Pulse Gun) and the Shock Rifle (above the semicircle) outside.

Weapons & Pickups

Weapons

Weapon Count Ammo Weapon Location Ammo Location
BioRifle 1 2 Lower level, right side. Lower level, right side.
Shock Rifle 1 2 Outside, on the curve. Outside, on the curve.
Pulse Gun 1 2 Middle level, dead center. Middle level, dead center.
Ripper 1 2 Middle level, right side. Middle level, right side.
Minigun 1 2 Middle level, left side. Middle level, left side.
Flak Cannon 1 3 Lower level, left side. Lower level, left side.
Rocket Launcher 1 3 Outside, on top of the ship. Outside, on top of the ship.

PickUps

Pickup Count Location
Health Vial 8
Health Pack 8
Body Armor 1 In the narrow corridor between the two sides.
Shield Belt 1 Middle level, at the mid-point of the curve.
Invisibility 1 Upper level, dead center.

Tips & tricks

  • The Shock Rifle is dangerous to get, but very rewarding when it comes to damage your enemy.
  • When you see a player falling to the void, don't waste your time and shoot him before he dies or suicides!
  • Get the Rocket Launcher or the Flak Cannon, then camp at the Shield Belt.

Trivia

  • This map had the working title "Borealis".
  • The map was started by Inoxx and finished by Eekels. The latter carved the semicircular area and did the weapon/item placement.
  • The Playstation 2 version of the game takes the first sentence of the intro text, and adds the following:
Xan is the reigning Tournament Champion, and has never lost a match.

Author's notes

I started this Level as 'Borealis', I wanted to do some interesting setting, fighting in a Spaceship in Hyperspace.

I did the outside of the ship. The back of the ship is a ring that was supposed to be part of a Particle Accelerator in order to create the Antimatter necessary for the Hyperspace flight. But I had to go on trip to Singapore in April to meet my Fiancee parents before our wedding which was scheduled in July. So I had to give this Level to Pancho who did all the inside rooms and the items placement. When I came back from Singapore I wanted to take my Level back and work on it again but it was too late, Pancho already merged his brain with the Level and there was nothing I could do to get my baby back :) He did an awesome job and he made the low gravity area outside the ship.

Overall this Level is extremely original. Combining the skills of two Level Designers is an interesting experiment, we should have tried that more. Pancho is an ***excellent*** modeler and Level Designer. I really miss working with him and the other people from Digital Extremes. I wish them luck with DarkSector, their next game.

Single-Player

Unreal Tournament

  • Gametype: Challenge
  • Frag limit: 15
  • Rivals: Xan

This is the level where you fight Xan, the Tournament champion in a very hard one-on-one battle. You have to score 15 frags before him to win the game. He constantly jumps around during combat, making hitscan weapons useless; traverses the ship all the time, so there's no hiding from him; and has the nasty habit to pick up the Invisibility from the upper level; when he does, keep running away until it wears off. With this said, plus all of the previous tips, here're some additional tips:

  • You have to rely on splash damage (shock combos, flak shells, rockets, explisove blades) and spamming weapons (minigun, flak cannon) to damage him.
  • Keep him away from the Shield Belt at all costs. Since he's a tough opponent anyway, you shouldn't make his task any easier.
  • If he leads the match, try to lure him outside and knock him off the ship. This will decrease the difference enough to buy some time. The same is also advised if he picks up the Shield Belt AND the Invisibility.
  • If nothing else works but your aim is good, camp at the top of the curved corridor and keep shooting at him with the Shock Rifle when he goes for the Rocket Launcher: even if you do not kill him, there is a chance he won't be able to land next to you.
  • Alternatively, you can wait at the Shield Belt until he goes for the Shock Rifle, then shoot him: he can't dodge in mid-air.
  • In order to avoid that Xan picks up the Invisibility, you must reach it first, and then control it by timing. (It respawns every 109 seconds, so keep track of the time by looking at the scoreboard's "Remaining time" while you aren't engaged on battle)


<< Previous (DM-Zeto) UT PC Challenge Ladder

Unreal Tournament (PS2)

  • Gametype: Challenge
  • Frag limit: 15
  • Rivals: Xan


<< Previous (DM-Malevolence) UT PS2 Challenge Ladder

External links