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Difference between revisions of "Domination"

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(Cleanup tag, added reception and a picture)
 
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{{cleanup|Article|This page needs to be the same format as other gametype articles, such as [[Onslaught]].}}
 
 
 
[[Image:DOM-Sesmar.jpg|thumb|right|200px|[[DOM-Sesmar]], one of the Domination maps]]
 
[[Image:DOM-Sesmar.jpg|thumb|right|200px|[[DOM-Sesmar]], one of the Domination maps]]
  
{{QuoteSource|Capture and hold control points to win.|UT|UT}}
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{{QuoteSource|Each team must locate and capture certain points in a Domination map. The more locations a team controls, the faster their score increases.|UT's Domination Tutorial|DOM-Tutorial}}
  
 
==Overview==
 
==Overview==
In Domination each team is trying to control and hold the level's control points.
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In this gametype, up to four teams duke it out for scoring the most amount of points by taking control of special control points spread among the maps. These points are marked with an X, if no team is taking it, or with a team's color and logotype, if said team is in control of it.
 
 
Each team must locate and capture certain points in a Domination map.
 
 
 
Only 2 teams Domination matches are available in the Single Player Ladder. There are at most 4 teams in a Domination game.
 
 
 
===Reception===
 
Domination is the only gametype that is unique in [[Unreal series]], appearing only in [[Unreal Tournament]]. This gametype was overall received well due to it being a very strategical, team-oriented gametype that required good knowledge of the map and teamwork.
 
  
However, players quickly noticed that Domination was more of an avoidance than actually shooting gametype, and therefore in later games [[Double Domination]] was included. However, it wasn't nearly as popular as Domination:
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To take control of a location, players must touch it's control point. When they do that, said point's shape and color changes to reflect their team's symbol and color.
  
{{QuoteSource|Domination is a neat gametype, but it has this major flaw of having to run around like crazy and this takes away from the actual action I think. We tried to fix that with Domination2 in UC and UT2003 by having to hold both domination points for a certain amount of time. But there are still issues...|Juan Pancho Eekels|Juan Pancho Eekels}}
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The winning team is the one with the most amount of points at the end of the time, or the first team which reaches the score limit.
  
Due to the unpopularity of Double Domination, Domination from UT was ported to later games by the community and was called Classic Domination.
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== HUD ==
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Domination enhances the basic teamplay HUD by adding control point status indicators to the left side of your screen. Each indicator shows the name and current status of a control point. Every control point in a domination map has a unique name. A grey X symbol of a control point indicates that no team is in control of that location.
  
==Basics==
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== Scoring ==
===HUD===
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{{sectstub}}
Domination enhances the basic teamplay HUD by adding control point status indicators to the left side of your screen.
 
*Each indicator shows the name and the current status of a control point.
 
  
===Control Points===
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For each control point taken, the team scores 1 point every 5 seconds. The more locations a team controls the faster their score increases.
*Every control point in a domination map has a unique name.  
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<!-- The Construction and layout section should go to the UnrealEd Wiki at wiki.beyondunreal.com. -->
*A grey X symbol of a control point indicates that no team is in control of that location.
 
*To take control of a location, touch it.
 
*Notice that the shape and color of the control point will change to reflect your team symbol and color, the same to the control point status icon on the HUD.
 
*A control point will be taken over once it is touched (by other team).
 
  
===Scoring===
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== Strategy ==
*A team is given 1 point every 5 seconds for each location they control.
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{{sectstub}}
*The more locations a team controls the faster their score increases.
 
  
 
{{Multiplayer Gametypes}}
 
{{Multiplayer Gametypes}}

Latest revision as of 11:00, 13 April 2011

DOM-Sesmar, one of the Domination maps
Each team must locate and capture certain points in a Domination map. The more locations a team controls, the faster their score increases.

Overview

In this gametype, up to four teams duke it out for scoring the most amount of points by taking control of special control points spread among the maps. These points are marked with an X, if no team is taking it, or with a team's color and logotype, if said team is in control of it.

To take control of a location, players must touch it's control point. When they do that, said point's shape and color changes to reflect their team's symbol and color.

The winning team is the one with the most amount of points at the end of the time, or the first team which reaches the score limit.

HUD

Domination enhances the basic teamplay HUD by adding control point status indicators to the left side of your screen. Each indicator shows the name and current status of a control point. Every control point in a domination map has a unique name. A grey X symbol of a control point indicates that no team is in control of that location.

Scoring

For each control point taken, the team scores 1 point every 5 seconds. The more locations a team controls the faster their score increases.

Strategy