Skin
Game Sections
- Unreal
- Unreal: RTNP
- Unreal II
- Unreal Tournament
- UT2003
- UT2004
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
Personal tools
Difference between revisions of "Double Domination"
From Liandri Archives
RoninMasta (talk | contribs) m |
Neon Knight (talk | contribs) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{quoteSource|Your team scores by capturing and holding both Control Points for ten seconds. Control Points are captured by touching them. After scoring, the Control Points are reset to neutral.|UT2004|UT2004}} | |
− | Double Domination, also known as DDOM, is a [[gametype]] | + | Double Domination, also known as DDOM, is a standard [[gametype]] introduced in [[Unreal Tournament 2003]] as a sequel to [[Domination]]. |
− | There are two teams in Double Domination: Blue and Red. | + | == Overview == |
+ | There are two teams in Double Domination: Blue and Red. There are also two ''Control Points'': A and B. The objective for both teams in Double Domination is to capture and hold both Control Points at the same time for ten seconds. | ||
− | + | Points are captured by running over them, and will remain captured until an opponent runs over them. These ponts are colored with the team's color, or white if neither team controls it/them. | |
− | + | When a team manages to control both points, the Control Points are reset, and that team receives a point. | |
− | Control Points are | + | <!-- The Construction and layout section should go to the UnrealEd Wiki at wiki.beyondunreal.com. --> |
− | + | == Strategy == | |
+ | * Often, one or two players (depending on the size of the team) will stand guard at each captured Point. The other teammates will focus on capturing the other point. Sometimes players are forced to leave a point alone to go attack others, especially in botmatches. A common tactic in this case is to order a teammate to stand guard in one's stead. | ||
− | + | == See also == | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ==See also== | ||
[[Domination]], the original [[Unreal Tournament]] version of DDOM. | [[Domination]], the original [[Unreal Tournament]] version of DDOM. | ||
{{Multiplayer Gametypes}} | {{Multiplayer Gametypes}} |
Latest revision as of 09:44, 13 April 2011
Your team scores by capturing and holding both Control Points for ten seconds. Control Points are captured by touching them. After scoring, the Control Points are reset to neutral.
Double Domination, also known as DDOM, is a standard gametype introduced in Unreal Tournament 2003 as a sequel to Domination.
Overview
There are two teams in Double Domination: Blue and Red. There are also two Control Points: A and B. The objective for both teams in Double Domination is to capture and hold both Control Points at the same time for ten seconds.
Points are captured by running over them, and will remain captured until an opponent runs over them. These ponts are colored with the team's color, or white if neither team controls it/them.
When a team manages to control both points, the Control Points are reset, and that team receives a point.
Strategy
- Often, one or two players (depending on the size of the team) will stand guard at each captured Point. The other teammates will focus on capturing the other point. Sometimes players are forced to leave a point alone to go attack others, especially in botmatches. A common tactic in this case is to order a teammate to stand guard in one's stead.
See also
Domination, the original Unreal Tournament version of DDOM.