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Difference between revisions of "Nightshade"
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GreatEmerald (talk | contribs) (→Using the Nightshade: Bean? Oh please!) |
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| health = 600 | | health = 600 | ||
| numseats = 1 | | numseats = 1 | ||
− | | drivabil = | + | | drivabil = Lay [[Deployables]], Heal Nodes/Vehicles |
− | | mainuses = | + | | mainuses = Support, Defense, Anti-Infantry |
}} | }} | ||
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=== Using the Nightshade === | === Using the Nightshade === | ||
[[Image:UT3 NightshadeCloaked.jpg|thumb|left|A cloaked Nightshade]] | [[Image:UT3 NightshadeCloaked.jpg|thumb|left|A cloaked Nightshade]] | ||
− | The Nightshade's main purpose is to drop [[Deployables]] at strategic locations. A single Nightshade can maintain up to two Spidermine Traps, a Stasis Field, an EMP Mine and a Shield Generator at the same time. To deploy an object, the Nightshade needs to uncloak first. Additionally, the Nightshade has an energy | + | The Nightshade's main purpose is to drop [[Deployables]] at strategic locations. A single Nightshade can maintain up to two Spidermine Traps, a Stasis Field, an EMP Mine and a Shield Generator at the same time. To deploy an object, the Nightshade needs to uncloak first. Additionally, the Nightshade has an energy beam weapon similar to the [[Link Gun]] alt-fire, which can heal power nodes and other [[:Category:vehicles|vehicles]]. The beam also lightly damages opponents. The depolyable ammo of each type replenishes a period of time from when it was last used, if you keep the nightshade in one peice that long. |
+ | |||
+ | While cloaked, the Nightshade is only visible as slight distortion and can easily run over unwary infantry. In safe areas it is recommended to uncloak, though, as the Nightshade can move much faster then. | ||
− | |||
{{clear}} | {{clear}} | ||
=== Going against the Nightshade === | === Going against the Nightshade === | ||
− | Make sure you don't let the Nightshade place its | + | Make sure you don't let the Nightshade place its deployables. Once they are out, most of them will be around for quite some time. |
− | A Nightshade needs three [[AVRiL]]s to be destroyed. Since it's relatively slow and weakly armed, other weapons like the [[Rocket Launcher]] or [[Flak Cannon]] can be used as well. | + | A Nightshade needs three [[AVRiL]]s to be destroyed. Since it's relatively slow and weakly armed, other weapons like the [[Rocket Launcher]] or [[Flak Cannon]] can be used as well. A kamikaze [[Scorpion]] or [[Viper]] can take out a Nightshade in one shot regardless of armor if it hits it. |
− | If you play on maps that feature the Nightshade on the enemy team, you should switch the world detail in your settings at least to 2, otherwise the Nightshade's distortions will not be rendered, causing it to be completely invisible. | + | If you play on maps that feature the Nightshade on the enemy team, you should switch the world detail in your settings at least to 2, otherwise the Nightshade's distortions will not be rendered, causing it to be '''completely''' invisible. |
− | + | {{Vehicles}} |
Latest revision as of 04:25, 24 March 2009
Nightshade | |
Health: | 600 |
Number of Seats: | 1 |
Driver Abilities: | Lay Deployables, Heal Nodes/Vehicles |
Main Uses: | Support, Defense, Anti-Infantry |
Basic Information
Although there have been no confirmed sightings of the Nightshade, recon teams claim to have encountered an unknown "camouflaged support vehicle" in the field.More research is needed, and ARC scientists would pay dearly to get their hands on this technology.
These teams describe seeing minefields and other traps materializing out of thin air in battles with the Necris. Most likely, the Nightshade is surrounded by a cloaking system that permanently bends light, similarly to the temporary cloaking device that Axon Tech teams sometimes deploy to infantry captains.
Strategy
Using the Nightshade
The Nightshade's main purpose is to drop Deployables at strategic locations. A single Nightshade can maintain up to two Spidermine Traps, a Stasis Field, an EMP Mine and a Shield Generator at the same time. To deploy an object, the Nightshade needs to uncloak first. Additionally, the Nightshade has an energy beam weapon similar to the Link Gun alt-fire, which can heal power nodes and other vehicles. The beam also lightly damages opponents. The depolyable ammo of each type replenishes a period of time from when it was last used, if you keep the nightshade in one peice that long.
While cloaked, the Nightshade is only visible as slight distortion and can easily run over unwary infantry. In safe areas it is recommended to uncloak, though, as the Nightshade can move much faster then.
Going against the Nightshade
Make sure you don't let the Nightshade place its deployables. Once they are out, most of them will be around for quite some time.
A Nightshade needs three AVRiLs to be destroyed. Since it's relatively slow and weakly armed, other weapons like the Rocket Launcher or Flak Cannon can be used as well. A kamikaze Scorpion or Viper can take out a Nightshade in one shot regardless of armor if it hits it.
If you play on maps that feature the Nightshade on the enemy team, you should switch the world detail in your settings at least to 2, otherwise the Nightshade's distortions will not be rendered, causing it to be completely invisible.
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