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User:GreatEmerald
From Liandri Archives
Just to make the signature appear as normal... :)
I methodically update articles by using the following Wiki tools:
And I'm also thinking of using the Category:Stubs, but haven't used it yet.
Using only PC, so Unreal Championship knowledge is approx. 0, but I tend to read about it and get some parts of them.
But I own Unreal Anthology, so I have quite a good knowledge of Unreal, Unreal - Return to Na Pali, Unreal Tournament, Unreal 2, Unreal Tournament 2004 and, as I have it as well, Unreal Tournament 2003. Only Unreal Tournament 3 won't work on my older laptop...
My work
Did I get UAnthology first? Nope. First I played the UT2004 demo, and really got into it. That was back in 2004 03. I still have the CD including the UT2004 demo in my CD archive (I got it from a multi-content CD that are sometimes incuded in PC magazines)... That introduced me to the Unreal universe.
After that, I decided to see what started all of that. That's how I got Unreal. And that's when I started creating custom content. I learned UEd1 there, attempted to make a few maps... The first test map made by me was a small cubic egyptian-themed map for exploring - I made it following the Wolf's tutorial from his site, and later on I used the TCUERG from OldUnreal. As I generally like the Nakhti theme, and one texture pack that was included with an egypt-styled map was partially corrupt, I made a texture pack called Egypt4Unreal.utx from that texture pack (all of the textures that were not broken). After some time I got quite a nice library and assembled Egypt4Unreal2.utx, which I still have - it includes all of the egyptian themes I could find for Unreal.
So later on, in around 2006, I started converting Unreal SP maps to DM. First I tried to convert the Sunspire, but it was so big that 16 bots weren't enough. My first successful attempt in converting was DM-StoneThrone, I still have it and use it. That map is really fun! It's a conversion of Velora Passage, a special edition for RTNP and UGold users (but useable in U1 as well) that can use Terran Weapon Match - that map has a trick that allows all of the 13 weapons in the match. Actually the trick works even in UT, where the weapons have the old appearance... And this map was the first published one.
The first published map with my elements was DM-FrozenEgypt. Yeap, a Nakhti themed map! Well, partially. The top level of it is a converted Watcher of the Skies, while the lower area is Nakhti themed with mysterious chambers... First published my own map was DM-10ball, a Skaarj themed map with a lot of teleporters, a few secrets and 10 rooms that are identical from the first glance.
My TODO list in the Liandri Archives:
- Animals in Unreal 2 - finish
- Spider Gun - start
- Laser Rifle - start
- Marines/NEG Marines - start
- Liandri Angels - start
- Ghost Warriors - start
- Kai - start
- Tosc - start
- Drakk - rewrite
- Sanctuary - move and start
- Raptor (XMP vehicle) - rewrite
- Harbinger - rewrite
- Juggernaut (XMP vehicle) - rewrite
- DmCurse - start
- Adrenaline#Unreal Championship 2 - cleanup and use the data in oter articles
- DmAriza - add pickup loacation picture