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Difference between revisions of "VCTF-Necropolis"

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}}
 
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== Map Description ==
 
The map is divided in the two bases and a relatively open mid-field with a bridge connecting the upper base exits. For each base there are five ways in and out: the upper exit via the bridge, the left and right side exits with the power-up chambers and the left and right front exits through the lower part of the building that separates the base from the mid-field.
 
The map is divided in the two bases and a relatively open mid-field with a bridge connecting the upper base exits. For each base there are five ways in and out: the upper exit via the bridge, the left and right side exits with the power-up chambers and the left and right front exits through the lower part of the building that separates the base from the mid-field.
  
 
The [[Jump Boots]] in the front building allow reaching the bridge from one of the lower front exits. The front exits can, however, be temporarily closed by standing on a trigger between the [[Scavenger]] and [[Nemesis]] spawn points.
 
The [[Jump Boots]] in the front building allow reaching the bridge from one of the lower front exits. The front exits can, however, be temporarily closed by standing on a trigger between the [[Scavenger]] and [[Nemesis]] spawn points.
  
== Item List ==
+
== Weapons & Pickups ==
 
=== Weapons ===
 
=== Weapons ===
 
* 10x [[Weapon Locker]] with [[Link Gun]] and [[Flak Cannon]] - 1 for each player spawn area
 
* 10x [[Weapon Locker]] with [[Link Gun]] and [[Flak Cannon]] - 1 for each player spawn area
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* 1x [[Redeemer]] - in the middle of the bridge
 
* 1x [[Redeemer]] - in the middle of the bridge
  
=== Power-ups ===
+
=== Pickups ===
 
* 28x [[Health Vial]]:
 
* 28x [[Health Vial]]:
 
** 2x1 below each of the four small [[Shock Rifle]]/shock ammo ledges at the water pools in the middle of the map
 
** 2x1 below each of the four small [[Shock Rifle]]/shock ammo ledges at the water pools in the middle of the map
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* 1x neutral [[Darkwalker]] - on a platform in a water pool in the center opposite to the [[Armor Vest]]
 
* 1x neutral [[Darkwalker]] - on a platform in a water pool in the center opposite to the [[Armor Vest]]
  
== Tips and Tricks ==
+
== Strategies ==
 +
=== Offense ===
 +
* The [[Nightshade]]'s [[deployables]] are more useful in the enemy base than in your own.
 +
* To get the [[Darkwalker]] onto the central bridge, you can use the tentacles at the left and right side.
 +
 
 +
=== Defense ===
 
* Play with world detail set to 2 or higher, otherwise you won't be able to see the cloaked [[Nightshade]].
 
* Play with world detail set to 2 or higher, otherwise you won't be able to see the cloaked [[Nightshade]].
* To get the [[Darkwalker]] onto the central bridge, you can use the tentacles at the left and right side.
 
 
* The [[Nemesis]] and [[Darkwalker]] make a strong defense team if used to control both sides of the middle area.
 
* The [[Nemesis]] and [[Darkwalker]] make a strong defense team if used to control both sides of the middle area.
* The [[Nightshade]]'s [[deployables]] are more useful in the enemy base than in your own.
 
 
* Stand on the trigger between the [[Nemesis]] and [[Scavenger]] spawn points to close the front doors.
 
* Stand on the trigger between the [[Nemesis]] and [[Scavenger]] spawn points to close the front doors.
 
* Shoot the lights above the power-up chambers in the side exit routes to burn players who are trying to get the power-up.
 
* Shoot the lights above the power-up chambers in the side exit routes to burn players who are trying to get the power-up.
  
 
== Campaign Info ==
 
== Campaign Info ==
=== Briefing ===
+
{{QuoteSource|After losing the war, Akasha is about as popular here as we are. Malcolm's getting intel through a secret informant - probably a leak in the Phayder corporation. Akasha is hiding in the city of Absalom, surrounding herself with her last loyal crew of blackguard assassins. Lets see if they're willing to die for her.|Briefing|UT3}}
'''"After losing the war, Akasha is about as popular here as we are. Malcolm's getting intel through a secret informant - probably a leak in the Phayder corporation. Akasha is hiding in the city of Absalom, surrounding herself with her last loyal crew of blackguard assassins. Lets see if they're willing to die for her."'''
 
  
 
=== Mission Objectives ===
 
=== Mission Objectives ===
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=== Mission Chat ===
 
=== Mission Chat ===
* [[Jester]]: Welcome to the necris capital.
+
* '''[[Jester]]:''' ''Welcome to the necris capital.''
* [[Reaper]]: It's beautiful... and... horrible.
+
* '''[[Reaper]]:''' ''It's beautiful... and... horrible.''
* [[Othello]]: It's a [[nanoblack]] thing, Reaper.  You just wouldn't understand...
+
* '''[[Othello]]:''' ''It's a [[nanoblack]] thing, Reaper.  You just wouldn't understand...''
* [[Jester]]: So where are the thousands of [[Phayder]] Assassins hiding?
+
* '''[[Jester]]:''' ''So where are the thousands of [[Phayder]] Assassins hiding?''
* [[Othello]]: Maybe they haven't noticed us.
+
* '''[[Othello]]:''' ''Maybe they haven't noticed us.''
* [[Jester]]: Suuure.  "[[Ronin]]" and "stealthy" go so well together...
+
* '''[[Jester]]:''' ''Suuure.  "[[Ronin]]" and "stealthy" go so well together...''

Revision as of 10:04, 12 May 2011

Absalom is the capital city on Omicron. It also serves as the center of religious faith for the Necris. Despite a very shallow pretense to the contrary, the Necris have slowly taken over control of the government, and it is predicted that within the next century every living soul on Omicron will have undergone the Necris conversion.
Unreal Tournament 3 map description
Screenshot of Necropolis
Full title Necropolis
Players 8-12
Music JesperNecris01
Game Unreal Tournament 3
Gametype Vehicle Capture the Flag

Map Description

The map is divided in the two bases and a relatively open mid-field with a bridge connecting the upper base exits. For each base there are five ways in and out: the upper exit via the bridge, the left and right side exits with the power-up chambers and the left and right front exits through the lower part of the building that separates the base from the mid-field.

The Jump Boots in the front building allow reaching the bridge from one of the lower front exits. The front exits can, however, be temporarily closed by standing on a trigger between the Scavenger and Nemesis spawn points.

Weapons & Pickups

Weapons

  • 10x Weapon Locker with Link Gun and Flak Cannon - 1 for each player spawn area
  • 4x Shock Rifle (6x ammo) - 1 near each flag in the upper building entrance, 1 on the ledge at the water near the right side base exits
  • 4x ammo for Link Gun
  • 2x Stinger Minigun (6x ammo) - in front of the power-up chamber at the left side base exits
  • 4x ammo for Flak Cannon
  • 4x Rocket Launcher (8x ammo) - 1 in front of the power-up chamber at the right side base exits, 1 in front of each base under the bridge
  • 6x AVRiL (8x ammo) - 1 behind each flag, on at each upper base exit, 1 under the bridge in front of each base
  • 4x Sniper Rifle (8x ammo) - 1 at each upper base exit, 1 on a small catwalk in the room behind each flag
  • 1x Redeemer - in the middle of the bridge

Pickups

  • 28x Health Vial:
    • 2x1 below each of the four small Shock Rifle/shock ammo ledges at the water pools in the middle of the map
    • 2x1 in each base on the ledges to the left and right below the bridge from the flag to the building, along with some ammo
    • 2x at each AVRiL ammo pack at the base and mid-field ends of each side base exit
  • 10x Health Pack:
    • 1x in the small rooms below each of the four small Shock Rifle/shock ammo ledges at the water pools in the middle of the map
    • 1x on the upper floor of the front building in each base
    • 2x in the small room behind each flag
  • 2x Big Keg O' Health - in the power-up chambers at the left side base exits
  • 1x Armor Vest - in the pool of water opposite to the Darkwalker
  • 2x Jump Boots - in an alcove near each Scavenger
  • 2x Damage Amp - in the power-up chambers at the right side base exits

Vehicles

  • 4x Viper - 2 in each base near the lower left and lower right player spawn areas
  • 2x Scavenger - 1 in each base in the front building
  • 2x Nightshade - 1 near the player spawn area behind each flag
  • 2x Nemesis - 1 in each base below the bridge from the flag to the front building
  • 1x neutral Darkwalker - on a platform in a water pool in the center opposite to the Armor Vest

Strategies

Offense

  • The Nightshade's deployables are more useful in the enemy base than in your own.
  • To get the Darkwalker onto the central bridge, you can use the tentacles at the left and right side.

Defense

  • Play with world detail set to 2 or higher, otherwise you won't be able to see the cloaked Nightshade.
  • The Nemesis and Darkwalker make a strong defense team if used to control both sides of the middle area.
  • Stand on the trigger between the Nemesis and Scavenger spawn points to close the front doors.
  • Shoot the lights above the power-up chambers in the side exit routes to burn players who are trying to get the power-up.

Campaign Info

After losing the war, Akasha is about as popular here as we are. Malcolm's getting intel through a secret informant - probably a leak in the Phayder corporation. Akasha is hiding in the city of Absalom, surrounding herself with her last loyal crew of blackguard assassins. Lets see if they're willing to die for her.

Mission Objectives

  • Disable the enemy Respawner by removing its FLaGs.
  • The Darkwalker near the central aqueduct is available to both teams.
  • Shoot the lights to call a wave of flames that consumes enemies near power ups.

Mission Chat

  • Jester: Welcome to the necris capital.
  • Reaper: It's beautiful... and... horrible.
  • Othello: It's a nanoblack thing, Reaper. You just wouldn't understand...
  • Jester: So where are the thousands of Phayder Assassins hiding?
  • Othello: Maybe they haven't noticed us.
  • Jester: Suuure. "Ronin" and "stealthy" go so well together...