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Difference between revisions of "Unreal Championship"
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'''Unreal Championship''', also known as '''UC''', is the original Xbox game that [[Unreal Tournament 2003]] was ported from in late 2001. The game made some heavy claims and lived up to almost none of them, such as having vehicles and supporting up to 64 players on one map. The game was released on November 12, 2002. | '''Unreal Championship''', also known as '''UC''', is the original Xbox game that [[Unreal Tournament 2003]] was ported from in late 2001. The game made some heavy claims and lived up to almost none of them, such as having vehicles and supporting up to 64 players on one map. The game was released on November 12, 2002. | ||
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− | {{ | + | {{Infobox game |
+ | | image = ucbox.jpg | ||
+ | | imagewidth = 225 | ||
+ | | releasedates = November 12, 2002 (Xbox) | ||
+ | | enginever = Unreal Engine 2 | ||
+ | | gamebuilds = 927-1018 (Epic Games) | ||
+ | }} | ||
+ | |||
==History== | ==History== | ||
− | Unreal Championship began | + | Unreal Championship began its life as a product of [[Digital Extremes]]. It was announced roughly a year and a half after [[UT]] was released. It was intended to be a more massive game with up to 64 players on one enormous map and including drivable vehicles. Neither of these features made it into the final game. |
+ | |||
===Demo=== | ===Demo=== | ||
===Release Details=== | ===Release Details=== | ||
* November 12, 2002 - Original Xbox Release | * November 12, 2002 - Original Xbox Release | ||
+ | * August ??, 2003 - Re-released under the '''Platinum Hits''' Xbox branding. | ||
+ | |||
===Reception=== | ===Reception=== | ||
− | The game was not well received since it didn't offer many | + | The game was not well received since it didn't offer many features that were promised, even though the game's box cover mentioned those features as available out of the box, or through future downloads. This disappointed many buyers. |
+ | |||
==Game Content== | ==Game Content== | ||
===Music=== | ===Music=== | ||
− | [[Starsky Partridge]] | + | The game's music was written by [[Starsky Partridge]]. |
+ | |||
===Weapons=== | ===Weapons=== | ||
− | + | * [[Translocator]] | |
+ | * [[Shield Gun]] | ||
+ | * [[Assault Rifle]] | ||
+ | * [[Bio Rifle]] | ||
+ | * [[Shock Rifle]] | ||
+ | * [[Link Gun]] | ||
+ | * [[Minigun]] | ||
+ | * [[Flak Cannon]] | ||
+ | * [[Rocket Launcher]] | ||
+ | * [[Lightning Gun]] | ||
+ | * T.A.G. Rifle (A.K.A [[Ion Painter]]) | ||
+ | |||
===Characters=== | ===Characters=== | ||
+ | |||
===Gametypes=== | ===Gametypes=== | ||
− | + | * [[Deathmatch]] | |
− | === | + | * [[Team Deathmatch]] |
+ | * [[Capture The Flag]] | ||
+ | * [[Double Domination]] | ||
+ | * [[Bombing Run]] | ||
+ | * [[Survival]] | ||
+ | |||
+ | === Maps === | ||
+ | {| class="list" width="100%" | ||
+ | |- | ||
+ | ! | ||
+ | |||
+ | ==== Bombing Run ==== | ||
+ | |- | ||
+ | | | ||
+ | * [[BR-Adrift]] | ||
+ | * [[BR-Anubis]] | ||
+ | | | ||
+ | * [[BR-Disclosure]] | ||
+ | * [[BR-Endagra]] | ||
+ | | | ||
+ | * [[BR-EyeOfJahan]] | ||
+ | * [[BR-Kalendra]] | ||
+ | |- | ||
+ | ! | ||
+ | ==== Capture the Flag ==== | ||
+ | |- | ||
+ | | | ||
+ | * [[CTF-Chrome]] | ||
+ | * [[CTF-Citadel]] | ||
+ | * [[CTF-Geothermal]] | ||
+ | | | ||
+ | * [[CTF-LavaGiant2]] | ||
+ | * [[CTF-Lostfaith]] | ||
+ | * [[CTF-Maul]] | ||
+ | | | ||
+ | * [[CTF-Orbital2]] | ||
+ | * [[CTF-OtarosRun]] (DLC) | ||
+ | * [[CTF-Smote]] | ||
+ | |- | ||
+ | ! | ||
+ | ==== Double Domination ==== | ||
+ | |- | ||
+ | | | ||
+ | * [[DOM-Deserted]] | ||
+ | * [[DOM-Frigid]] | ||
+ | | | ||
+ | * [[DOM-ScorchedEarth]] | ||
+ | * [[DOM-SepukkuGorge]] | ||
+ | | | ||
+ | * [[DOM-Suntemple]] | ||
+ | |- | ||
+ | ! | ||
+ | ==== DeathMatch ==== | ||
+ | |- | ||
+ | | | ||
+ | * [[DM-Antalus]] | ||
+ | * [[DM-Aqua_Mortis]] (DLC) | ||
+ | * [[DM-Asbestos]] | ||
+ | * [[DM-Compressed]] | ||
+ | * [[DM-Curse3]] | ||
+ | * [[DM-Flux2]] | ||
+ | | | ||
+ | * [[DM-Gael]] | ||
+ | * [[DM-Inferno]] (DLC) | ||
+ | * [[DM-Insidious]] | ||
+ | * [[DM-Leviathan]] (DLC) | ||
+ | * [[DM-Molten]] | ||
+ | | | ||
+ | * [[DM-Osiris2]] | ||
+ | * [[DM-SG1]] (Tutorial map) | ||
+ | * [[DM-SG2]] (Tutorial map) | ||
+ | * [[DM-SG3]] (Tutorial map) | ||
+ | * [[DM-Vidona]] | ||
+ | |} | ||
+ | |||
==Bonus Content== | ==Bonus Content== | ||
===Downloadable Content=== | ===Downloadable Content=== | ||
+ | *'''Patch''': May 22, 2003 | ||
+ | *:This patch contains the following fixes: | ||
+ | *:# TAG rifle exploit. | ||
+ | *:# Rocket launcher exploit. | ||
+ | *:# All known map exploits. | ||
+ | *:# Auto-aim exploit. | ||
+ | *:# Novice bot stats exploit. | ||
+ | *:# The message "No AA" now denotes a server that has auto-aim disabled. | ||
+ | *:# "Ghost-flag" exploit in CTF matches. | ||
+ | *:# Joining full servers--UC now checks if there is room in the game before loading the map. | ||
+ | *:# Resolved occasional crash problem when joining a friend's match. | ||
+ | *:# Resolved issues with max players and private slots. | ||
+ | *:# Players will now receive one point of damage when impeding lifts. | ||
+ | *:# The translocator disc will return to the gun, if it impedes a lift. | ||
+ | *:# Players can no longer utilize the translocator to pass through world geometry. | ||
+ | *:# Antialiasing is now disabled by default. To enable it, depress both thumbsticks simultaneously during the initial UC intro video sequence. | ||
+ | *:# Team-balancing fixed. The message "Teams Unbalanced" will show up briefly during an existing match if the teams become unbalanced. | ||
+ | *'''Map Pack''': May 28, 2003<ref>http://www.xbox.com/en-US/games/u/unrealchampionship/strategy.htm</ref><ref>http://www.xbox.com/en-IE/games/u/unrealchampionship/</ref> | ||
+ | *:Contains four new maps: | ||
+ | *[[DM-Aqua_Mortis]] (Aqua Mortis) | ||
+ | *[[DM-Inferno]] (Inferno) | ||
+ | *[[DM-Leviathan]] (Leviathan B) | ||
+ | * [[CTF-OtarosRun]] (Otaros Run) | ||
+ | |||
==Additional Information== | ==Additional Information== | ||
===Trivia=== | ===Trivia=== | ||
+ | * '''Unreal Championship''' is the first console game ever to receive a downloadable patch. This caused a lot of controversy over the viability of post-release game patches for console games. | ||
+ | * Vehicles were set to appear in Championship, as the beta version of [[BR-IceFields]] can attest. But memory constraints and map sizes prevented them to appear here. | ||
+ | {{QuoteSource|Well, to put the vehicles in turned out to be a massive problem for our memory budget, time constraints and simply the maps would have had to be pretty big for this to work properly.<ref name="puinterview">[http://planetunreal.gamespy.com/View.php?view=Articles.Detail&id=30 PlanetUnreal's interview] to [[Juan Pancho 'XceptOne' Eekels]] and [[James Schmalz]].</ref>|Juan Pancho 'XceptOne' Eekels|Juan Pancho 'XceptOne' Eekels}} | ||
+ | {{QuoteSource|In addition, without having the technology for vehicles near the start of development; it was very tricky trying to design maps that were fun without being able to play them. So we put all the extra effort into single player and Xbox Live, rather than vehicles.<ref name="puinterview" />|James Schmalz|James Schmalz}} | ||
+ | * Apparently, user-made custom content was considered, but due to a lot of "cross-platform issues" it couldn't be included into the game. | ||
+ | {{QuoteSource|Unfortunately, there are just too many cross-platform issues to consider to make user-made mods for UC a possibility.<ref name="puinterview" />|James Schmalz|James Schmalz}} | ||
+ | |||
+ | ===Bugs=== | ||
+ | ====Rocket Homing Bug==== | ||
+ | At some point, someone discovered that a player could lock onto another player and still remain locked onto that player while turning around or switching weapons. When the player did that and shot three rockets at another player in open areas, the physics of the rockets would malfunction and make the rockets move faster. If a player tried to dodge them, they would almost do an S-curve, swing back around, and hit the player right in the face. Many online players referred to this technique as "Rocket Whoring". It got this name because it could be exploited on servers with auto-aim disabled when using characters whose weapon affinity was the Rocket Launcher. The most typical character was "Memphis," which combined with the anuban class' air control boost, make the rocket glitch somewhat easier to dodge. There are an assortment of maneuvers a player can do to avoid being hit, but they are difficult and therefore annoying. | ||
+ | |||
+ | When [[Digital Extremes]] halted development on the game, the spammyness of the rocket glitch came to be considered one of the biggest reasons that the game's online community failed shortly after the patch was released. | ||
+ | |||
==Previews and Reviews== | ==Previews and Reviews== | ||
+ | |||
==References== | ==References== | ||
+ | <references /> | ||
+ | |||
==See Also== | ==See Also== | ||
* [[Unreal Tournament 2003]] | * [[Unreal Tournament 2003]] | ||
+ | * [[Unreal Championship 2: The Liandri Conflict]] | ||
+ | |||
+ | [[Category:Games]] |
Latest revision as of 14:37, 8 November 2014
Unreal Championship, also known as UC, is the original Xbox game that Unreal Tournament 2003 was ported from in late 2001. The game made some heavy claims and lived up to almost none of them, such as having vehicles and supporting up to 64 players on one map. The game was released on November 12, 2002.
Release dates | November 12, 2002 (Xbox) |
---|---|
Engine version | Unreal Engine 2 |
Game builds | 927-1018 (Epic Games) |
History
Unreal Championship began its life as a product of Digital Extremes. It was announced roughly a year and a half after UT was released. It was intended to be a more massive game with up to 64 players on one enormous map and including drivable vehicles. Neither of these features made it into the final game.
Demo
Release Details
- November 12, 2002 - Original Xbox Release
- August ??, 2003 - Re-released under the Platinum Hits Xbox branding.
Reception
The game was not well received since it didn't offer many features that were promised, even though the game's box cover mentioned those features as available out of the box, or through future downloads. This disappointed many buyers.
Game Content
Music
The game's music was written by Starsky Partridge.
Weapons
- Translocator
- Shield Gun
- Assault Rifle
- Bio Rifle
- Shock Rifle
- Link Gun
- Minigun
- Flak Cannon
- Rocket Launcher
- Lightning Gun
- T.A.G. Rifle (A.K.A Ion Painter)
Characters
Gametypes
Maps
Bombing Run | ||
---|---|---|
Capture the Flag | ||
Double Domination | ||
DeathMatch | ||
|
|
Bonus Content
Downloadable Content
- Patch: May 22, 2003
- This patch contains the following fixes:
- TAG rifle exploit.
- Rocket launcher exploit.
- All known map exploits.
- Auto-aim exploit.
- Novice bot stats exploit.
- The message "No AA" now denotes a server that has auto-aim disabled.
- "Ghost-flag" exploit in CTF matches.
- Joining full servers--UC now checks if there is room in the game before loading the map.
- Resolved occasional crash problem when joining a friend's match.
- Resolved issues with max players and private slots.
- Players will now receive one point of damage when impeding lifts.
- The translocator disc will return to the gun, if it impedes a lift.
- Players can no longer utilize the translocator to pass through world geometry.
- Antialiasing is now disabled by default. To enable it, depress both thumbsticks simultaneously during the initial UC intro video sequence.
- Team-balancing fixed. The message "Teams Unbalanced" will show up briefly during an existing match if the teams become unbalanced.
- This patch contains the following fixes:
- Map Pack: May 28, 2003[1][2]
- Contains four new maps:
- DM-Aqua_Mortis (Aqua Mortis)
- DM-Inferno (Inferno)
- DM-Leviathan (Leviathan B)
- CTF-OtarosRun (Otaros Run)
Additional Information
Trivia
- Unreal Championship is the first console game ever to receive a downloadable patch. This caused a lot of controversy over the viability of post-release game patches for console games.
- Vehicles were set to appear in Championship, as the beta version of BR-IceFields can attest. But memory constraints and map sizes prevented them to appear here.
Well, to put the vehicles in turned out to be a massive problem for our memory budget, time constraints and simply the maps would have had to be pretty big for this to work properly.[3]
In addition, without having the technology for vehicles near the start of development; it was very tricky trying to design maps that were fun without being able to play them. So we put all the extra effort into single player and Xbox Live, rather than vehicles.[3]
- Apparently, user-made custom content was considered, but due to a lot of "cross-platform issues" it couldn't be included into the game.
Unfortunately, there are just too many cross-platform issues to consider to make user-made mods for UC a possibility.[3]
Bugs
Rocket Homing Bug
At some point, someone discovered that a player could lock onto another player and still remain locked onto that player while turning around or switching weapons. When the player did that and shot three rockets at another player in open areas, the physics of the rockets would malfunction and make the rockets move faster. If a player tried to dodge them, they would almost do an S-curve, swing back around, and hit the player right in the face. Many online players referred to this technique as "Rocket Whoring". It got this name because it could be exploited on servers with auto-aim disabled when using characters whose weapon affinity was the Rocket Launcher. The most typical character was "Memphis," which combined with the anuban class' air control boost, make the rocket glitch somewhat easier to dodge. There are an assortment of maneuvers a player can do to avoid being hit, but they are difficult and therefore annoying.
When Digital Extremes halted development on the game, the spammyness of the rocket glitch came to be considered one of the biggest reasons that the game's online community failed shortly after the patch was released.