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'''Unreal Championship''', also known as '''UC''', is the original Xbox game that [[Unreal Tournament 2003]] was ported from in late 2001. The game made some heavy claims and lived up to almost none of them, such as having vehicles and supporting up to 64 players on one map. The game was released on November 12, 2002.
 
'''Unreal Championship''', also known as '''UC''', is the original Xbox game that [[Unreal Tournament 2003]] was ported from in late 2001. The game made some heavy claims and lived up to almost none of them, such as having vehicles and supporting up to 64 players on one map. The game was released on November 12, 2002.
[[Image:ucbox.jpg|thumb|right|225px]]
 
<div style="float: left;">
 
__TOC__
 
</div>
 
{| class="wikitable" style="font-size: 88%; margin: 0 auto;"
 
|-
 
! Xbox Release Date
 
| November 12, 2002
 
|-
 
! Engine Version
 
| Unreal Engine 2
 
|}
 
  
{{clear}}
+
{{Infobox game
 +
| image = ucbox.jpg
 +
| imagewidth = 225
 +
| releasedates = November 12, 2002 (Xbox)
 +
| enginever = Unreal Engine 2
 +
| gamebuilds = 927-1018 (Epic Games)
 +
}}
 +
 
 
==History==
 
==History==
Unreal Championship began its life as a product of [[Digital Extremes]]. It was announced roughly a year and a half after [[UT]] was released. It was intended to be a more massive game with up to 64 players on one enormous map and including drivable vehicles. Neither of these claims made it into the final game.
+
Unreal Championship began its life as a product of [[Digital Extremes]]. It was announced roughly a year and a half after [[UT]] was released. It was intended to be a more massive game with up to 64 players on one enormous map and including drivable vehicles. Neither of these features made it into the final game.
 +
 
 
===Demo===
 
===Demo===
 
===Release Details===
 
===Release Details===
Line 22: Line 18:
  
 
===Reception===
 
===Reception===
The game was not well received since it didn't offer many things that were promised, and the game cover even mentioned that those things were or would be available for the game. This made many people upset over having bought the game.
+
The game was not well received since it didn't offer many features that were promised, even though the game's box cover mentioned those features as available out of the box, or through future downloads. This disappointed many buyers.
  
 
==Game Content==
 
==Game Content==
 
===Music===
 
===Music===
[[Starsky Partridge]] wrote the music for this game.
+
The game's music was written by [[Starsky Partridge]].
 +
 
 
===Weapons===
 
===Weapons===
 
* [[Translocator]]
 
* [[Translocator]]
Line 41: Line 38:
  
 
===Characters===
 
===Characters===
 +
 
===Gametypes===
 
===Gametypes===
 
* [[Deathmatch]]
 
* [[Deathmatch]]
Line 49: Line 47:
 
* [[Survival]]
 
* [[Survival]]
  
===Maps===
+
=== Maps ===
 +
{| class="list" width="100%"
 +
|-
 +
!
 +
 
 +
==== Bombing Run ====
 +
|-
 +
|
 +
* [[BR-Adrift]]
 +
* [[BR-Anubis]]
 +
|
 +
* [[BR-Disclosure]]
 +
* [[BR-Endagra]]
 +
|
 +
* [[BR-EyeOfJahan]]
 +
* [[BR-Kalendra]]
 +
|-
 +
!
 +
==== Capture the Flag ====
 +
|-
 +
|
 +
* [[CTF-Chrome]]
 +
* [[CTF-Citadel]]
 +
* [[CTF-Geothermal]]
 +
|
 +
* [[CTF-LavaGiant2]]
 +
* [[CTF-Lostfaith]]
 +
* [[CTF-Maul]]
 +
|
 +
* [[CTF-Orbital2]]
 +
* [[CTF-OtarosRun]] (DLC)
 +
* [[CTF-Smote]]
 +
|-
 +
!
 +
==== Double Domination ====
 +
|-
 +
|
 +
* [[DOM-Deserted]]
 +
* [[DOM-Frigid]]
 +
|
 +
* [[DOM-ScorchedEarth]]
 +
* [[DOM-SepukkuGorge]]
 +
|
 +
* [[DOM-Suntemple]]
 +
|-
 +
!
 +
==== DeathMatch ====
 +
|-
 +
|
 +
* [[DM-Antalus]]
 +
* [[DM-Aqua_Mortis]] (DLC)
 +
* [[DM-Asbestos]]
 +
* [[DM-Compressed]]
 +
* [[DM-Curse3]]
 +
* [[DM-Flux2]]
 +
|
 +
* [[DM-Gael]]
 +
* [[DM-Inferno]] (DLC)
 +
* [[DM-Insidious]]
 +
* [[DM-Leviathan]] (DLC)
 +
* [[DM-Molten]]
 +
|
 +
* [[DM-Osiris2]]
 +
* [[DM-SG1]] (Tutorial map)
 +
* [[DM-SG2]] (Tutorial map)
 +
* [[DM-SG3]] (Tutorial map)
 +
* [[DM-Vidona]]
 +
|}
 +
 
 
==Bonus Content==
 
==Bonus Content==
 
===Downloadable Content===
 
===Downloadable Content===
 
*'''Patch''': May 22, 2003
 
*'''Patch''': May 22, 2003
*:This patch contained the following fixes:
+
*:This patch contains the following fixes:
 
*:# TAG rifle exploit.
 
*:# TAG rifle exploit.
 
*:# Rocket launcher exploit.
 
*:# Rocket launcher exploit.
Line 69: Line 135:
 
*:# Antialiasing is now disabled by default. To enable it, depress both thumbsticks simultaneously during the initial UC intro video sequence.
 
*:# Antialiasing is now disabled by default. To enable it, depress both thumbsticks simultaneously during the initial UC intro video sequence.
 
*:# Team-balancing fixed. The message "Teams Unbalanced" will show up briefly during an existing match if the teams become unbalanced.
 
*:# Team-balancing fixed. The message "Teams Unbalanced" will show up briefly during an existing match if the teams become unbalanced.
*'''Map Pack''': May 28, 2003
+
*'''Map Pack''': May 28, 2003<ref>http://www.xbox.com/en-US/games/u/unrealchampionship/strategy.htm</ref><ref>http://www.xbox.com/en-IE/games/u/unrealchampionship/</ref>
*:Contained four new maps, three deathmatch and one capture the flag
+
*:Contains four new maps:
 +
*[[DM-Aqua_Mortis]] (Aqua Mortis)
 +
*[[DM-Inferno]] (Inferno)
 +
*[[DM-Leviathan]] (Leviathan B)
 +
* [[CTF-OtarosRun]] (Otaros Run)
  
 
==Additional Information==
 
==Additional Information==
 
===Trivia===
 
===Trivia===
* '''Unreal Championship''' was the first console game ever to receive a downloadable patch. This caused a lot of controversy over the viability of post-release game patches for console games.
+
* '''Unreal Championship''' is the first console game ever to receive a downloadable patch. This caused a lot of controversy over the viability of post-release game patches for console games.
 +
* Vehicles were set to appear in Championship, as the beta version of [[BR-IceFields]] can attest. But memory constraints and map sizes prevented them to appear here.
 +
{{QuoteSource|Well, to put the vehicles in turned out to be a massive problem for our memory budget, time constraints and simply the maps would have had to be pretty big for this to work properly.<ref name="puinterview">[http://planetunreal.gamespy.com/View.php?view=Articles.Detail&id=30 PlanetUnreal's interview] to [[Juan Pancho 'XceptOne' Eekels]] and [[James Schmalz]].</ref>|Juan Pancho 'XceptOne' Eekels|Juan Pancho 'XceptOne' Eekels}}
 +
{{QuoteSource|In addition, without having the technology for vehicles near the start of development; it was very tricky trying to design maps that were fun without being able to play them. So we put all the extra effort into single player and Xbox Live, rather than vehicles.<ref name="puinterview" />|James Schmalz|James Schmalz}}
 +
* Apparently, user-made custom content was considered, but due to a lot of "cross-platform issues" it couldn't be included into the game.
 +
{{QuoteSource|Unfortunately, there are just too many cross-platform issues to consider to make user-made mods for UC a possibility.<ref name="puinterview" />|James Schmalz|James Schmalz}}
 +
 
 
===Bugs===
 
===Bugs===
 
====Rocket Homing Bug====
 
====Rocket Homing Bug====
At some point, someone discovered that a player could lock onto another player and still remain locked onto that player while turning around or switching weapons. When the player did that and shot three rockets at another player in open areas, the physics of the rockets would malfunction and make the rockets move faster.  If a player tried to dodge them, they would almost do an S-curve, swing back around, and hit the player right in the face. Many online players referred to this technique as "Rocket Whoring". It got this name because it could be exploited on servers with suto-aim disabled when using characters whose weapon affinity was the Rocket Launcher. The most typical character was "Memphis".   
+
At some point, someone discovered that a player could lock onto another player and still remain locked onto that player while turning around or switching weapons. When the player did that and shot three rockets at another player in open areas, the physics of the rockets would malfunction and make the rockets move faster.  If a player tried to dodge them, they would almost do an S-curve, swing back around, and hit the player right in the face. Many online players referred to this technique as "Rocket Whoring". It got this name because it could be exploited on servers with auto-aim disabled when using characters whose weapon affinity was the Rocket Launcher. The most typical character was "Memphis," which combined with the anuban class' air control boost, make the rocket glitch somewhat easier to dodge.  There are an assortment of maneuvers a player can do to avoid being hit, but they are difficult and therefore annoying.   
  
When [[Digital Extremes]] halted development on the game, this rocket glitch came to be considered one of the biggest reasons that the game failed shortly after the patch was released.
+
When [[Digital Extremes]] halted development on the game, the spammyness of the rocket glitch came to be considered one of the biggest reasons that the game's online community failed shortly after the patch was released.
  
 
==Previews and Reviews==
 
==Previews and Reviews==
 +
 
==References==
 
==References==
 +
<references />
 +
 
==See Also==
 
==See Also==
 
* [[Unreal Tournament 2003]]
 
* [[Unreal Tournament 2003]]
 +
* [[Unreal Championship 2: The Liandri Conflict]]
 +
 +
[[Category:Games]]

Latest revision as of 14:37, 8 November 2014

Unreal Championship, also known as UC, is the original Xbox game that Unreal Tournament 2003 was ported from in late 2001. The game made some heavy claims and lived up to almost none of them, such as having vehicles and supporting up to 64 players on one map. The game was released on November 12, 2002.

Ucbox.jpg
Release dates November 12, 2002 (Xbox)
Engine version Unreal Engine 2
Game builds 927-1018 (Epic Games)

History

Unreal Championship began its life as a product of Digital Extremes. It was announced roughly a year and a half after UT was released. It was intended to be a more massive game with up to 64 players on one enormous map and including drivable vehicles. Neither of these features made it into the final game.

Demo

Release Details

  • November 12, 2002 - Original Xbox Release
  • August ??, 2003 - Re-released under the Platinum Hits Xbox branding.

Reception

The game was not well received since it didn't offer many features that were promised, even though the game's box cover mentioned those features as available out of the box, or through future downloads. This disappointed many buyers.

Game Content

Music

The game's music was written by Starsky Partridge.

Weapons

Characters

Gametypes

Maps

Bombing Run

Capture the Flag

Double Domination

DeathMatch

Bonus Content

Downloadable Content

  • Patch: May 22, 2003
    This patch contains the following fixes:
    1. TAG rifle exploit.
    2. Rocket launcher exploit.
    3. All known map exploits.
    4. Auto-aim exploit.
    5. Novice bot stats exploit.
    6. The message "No AA" now denotes a server that has auto-aim disabled.
    7. "Ghost-flag" exploit in CTF matches.
    8. Joining full servers--UC now checks if there is room in the game before loading the map.
    9. Resolved occasional crash problem when joining a friend's match.
    10. Resolved issues with max players and private slots.
    11. Players will now receive one point of damage when impeding lifts.
    12. The translocator disc will return to the gun, if it impedes a lift.
    13. Players can no longer utilize the translocator to pass through world geometry.
    14. Antialiasing is now disabled by default. To enable it, depress both thumbsticks simultaneously during the initial UC intro video sequence.
    15. Team-balancing fixed. The message "Teams Unbalanced" will show up briefly during an existing match if the teams become unbalanced.
  • Map Pack: May 28, 2003[1][2]
    Contains four new maps:
  • DM-Aqua_Mortis (Aqua Mortis)
  • DM-Inferno (Inferno)
  • DM-Leviathan (Leviathan B)
  • CTF-OtarosRun (Otaros Run)

Additional Information

Trivia

  • Unreal Championship is the first console game ever to receive a downloadable patch. This caused a lot of controversy over the viability of post-release game patches for console games.
  • Vehicles were set to appear in Championship, as the beta version of BR-IceFields can attest. But memory constraints and map sizes prevented them to appear here.
Well, to put the vehicles in turned out to be a massive problem for our memory budget, time constraints and simply the maps would have had to be pretty big for this to work properly.[3]
In addition, without having the technology for vehicles near the start of development; it was very tricky trying to design maps that were fun without being able to play them. So we put all the extra effort into single player and Xbox Live, rather than vehicles.[3]
  • Apparently, user-made custom content was considered, but due to a lot of "cross-platform issues" it couldn't be included into the game.
Unfortunately, there are just too many cross-platform issues to consider to make user-made mods for UC a possibility.[3]

Bugs

Rocket Homing Bug

At some point, someone discovered that a player could lock onto another player and still remain locked onto that player while turning around or switching weapons. When the player did that and shot three rockets at another player in open areas, the physics of the rockets would malfunction and make the rockets move faster. If a player tried to dodge them, they would almost do an S-curve, swing back around, and hit the player right in the face. Many online players referred to this technique as "Rocket Whoring". It got this name because it could be exploited on servers with auto-aim disabled when using characters whose weapon affinity was the Rocket Launcher. The most typical character was "Memphis," which combined with the anuban class' air control boost, make the rocket glitch somewhat easier to dodge. There are an assortment of maneuvers a player can do to avoid being hit, but they are difficult and therefore annoying.

When Digital Extremes halted development on the game, the spammyness of the rocket glitch came to be considered one of the biggest reasons that the game's online community failed shortly after the patch was released.

Previews and Reviews

References

See Also