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Difference between revisions of "Unreal Tournament 2004"

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* [[Human Starfighter]]
 
* [[Human Starfighter]]
 
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* [[Ion Plasma Tank]]
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* [[Bulldog]]
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* [[TC-1200]]
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Revision as of 11:06, 27 June 2007

Unreal Tournament 2004 is the third offering in the Unreal Tournament branch of the Unreal franchise. UT2004 is viewed by many as an extension of the work done in Unreal Tournament 2003, retaining most of the maps, characters and gametypes from that release, tweaking various issues that were brought up, and adding a considerable amount of new content: nearly 50 new maps, vehicular combat, the Assault gametype which had been excluded from UT2003, and the new gametype Onslaught. It was initially released on March 16, 2004 for the PC and March 31, 2004 for Mac OS X.


Development


Demo


Releases and Formats


Engine/Graphics


Sound/Music


Gametypes

Unreal Tournament 2004 has nearly a dozen gametypes available:


Weapons

Unreal Tournament 2004 sports an extensive array of weapons, combining updated classic weapons from Unreal Tournament, newer weapons from UT2003, and all-new weapons. Several weapons were designed specifically for use in vehicle-based gametypes, and typically appear only in those gametypes. Superweapons can be turned off as an option, and so they may or may not appear in-game depending on the server setup.


Vehicles

Unreal Tournment 2004 has a wide variety of land-based and aerial vehicles which are featured in the Assault and Onslaught gametypes:


Races


Characters


Maps