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Difference between revisions of "Template talk:Vehicles"
From Liandri Archives
GreatEmerald (talk | contribs) (New section: Yet another vehicle!) |
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What do you think? We could also name that section differently... --[[User:GreatEmerald|GreatEmerald]] 09:11, 9 March 2009 (EDT) | What do you think? We could also name that section differently... --[[User:GreatEmerald|GreatEmerald]] 09:11, 9 March 2009 (EDT) | ||
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+ | : While I agree the layout doesn't look perfect, I'm not certain on the separation of Liandri vs Axon vehicles. First, later games are generally considered to override earlier games and as far as I know all of those are Axon vehicles in UT3. Second, is there any evidence of the separation of Axon and Liandri vehicles in UT2004? I know the bonus pack vehicles have Liandri logos on them, but do the others have evidence of being Axon? Additionally, the separation as you have it doesn't work well as they just appear incorrectly ordered. If we were to separate them, they would need a distinct separation like the sections of the current template. — [[User:Haarg|Haarg]] 11:55, 10 March 2009 (EDT) |
Revision as of 08:55, 10 March 2009
We need XMP vehicles here too. Now, I would do it like this...
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But it looks out of the place. Plus, I think that some Other vehicles shouldn't be there (Space Fighters, Bulldog, Ion Plasma Tank). Only Toilet Car fits there (and also Vapor would, as it's unfinished, and Phoenix). Other vehicles can and are widely used in user-made maps. I guess it needs rewriting to look good. Also, the title kinda doesn't fit there. --GreatEmerald 15:07, 11 August 2008 (EDT)
- It would be nice if we had some better navbox templates instead of what I just threw together. Just putting XMP vehicles last would work well enough most likely. Not sure what the issue with Other Vehicles as it currently stands. They are used in maps, but aren't part of the standard arsenal. Other seems as good a label as any for them. — Haarg 16:36, 11 August 2008 (EDT)
- Yes, probably. We could also add a vehicle icon here (monster icon in the Creatures in Unreal template etc.). And yes, the other section might be good, but Vapor should go there too, which kinda breaks the look and the point that those in the Other section are all from UT2004 (bulldog is from UT2003 but is also in UT2004). And yes, by the style XMP vehicles would fit after Other in terms of layout, but it doesn't quite make sense. Other is always last, just that it has a lot of vehicles there. Maybe if "Other" would be renamed to something like "Extra UT2004 vehicles", and a new section for uncomplete vehicles would be added, maybe it would make sense. How about this one now? --GreatEmerald 06:34, 12 August 2008 (EDT)
- I think I'd prefer something more like this:
- Yes, probably. We could also add a vehicle icon here (monster icon in the Creatures in Unreal template etc.). And yes, the other section might be good, but Vapor should go there too, which kinda breaks the look and the point that those in the Other section are all from UT2004 (bulldog is from UT2003 but is also in UT2004). And yes, by the style XMP vehicles would fit after Other in terms of layout, but it doesn't quite make sense. Other is always last, just that it has a lot of vehicles there. Maybe if "Other" would be renamed to something like "Extra UT2004 vehicles", and a new section for uncomplete vehicles would be added, maybe it would make sense. How about this one now? --GreatEmerald 06:34, 12 August 2008 (EDT)
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- Neither the TC-1200 or Phoenix would be labeled as 'Test' or 'Incomplete'. The TC-1200 is an easter egg and the Phoenix was completed and used, just not as a drivable vehicle. What is the Vapor? Everything else on the list is roughly complete and included in the game in some fashion. — Haarg 09:32, 12 August 2008 (EDT)
- Vapor is a motorcycle with a gun on top. It only has one mesh, though, and isn't used anywhere. In this version, I think that XMP gets quite a lot of attention as it's in a separate section, but looks OK. Just that "Tournament" sounds strange, maybe "Axon Vehicles (UT)" or just a heading for the sections? --GreatEmerald 12:01, 12 August 2008 (EDT)
- I'm just not sure the Vapor merits including given that it didn't make an appearance in the game at all and isn't usable. I agree about the Tournament labels being kind of odd. I was trying to use a consistent naming scheme. Having (UT) after the name, then 'XMP Vehicles' is also a bit odd, but it may look better than what I posted. — Haarg 03:22, 13 August 2008 (EDT)
- Agreed. If it wasn't in the game, it should be mentioned, but hardly put on the vehicle templates. The StealthBender is a similar example with UT3 - planned, dropped, and ultimately never playable. The Bulldog, TC-1200, and Phoenix should all stay, as those are indeed playable in some form or another. --Dark Pulse 21:04, 15 August 2008 (EDT)
- I'm just not sure the Vapor merits including given that it didn't make an appearance in the game at all and isn't usable. I agree about the Tournament labels being kind of odd. I was trying to use a consistent naming scheme. Having (UT) after the name, then 'XMP Vehicles' is also a bit odd, but it may look better than what I posted. — Haarg 03:22, 13 August 2008 (EDT)
- Vapor is a motorcycle with a gun on top. It only has one mesh, though, and isn't used anywhere. In this version, I think that XMP gets quite a lot of attention as it's in a separate section, but looks OK. Just that "Tournament" sounds strange, maybe "Axon Vehicles (UT)" or just a heading for the sections? --GreatEmerald 12:01, 12 August 2008 (EDT)
- Maybe this is a good time to mention that Unreal Wiki has class descriptions of all XMP UScript classes. If something isn't actually usable, but may nevertheless be interesting to modders, try mentioning it there. --Wormbo 04:05, 13 August 2008 (EDT)
- Double checked. Vapor doesn't have the vehicle factory, but has a pawn class, that means it's summonable. So it can be used. DP, what do you think about the layout? --GreatEmerald 03:15, 16 August 2008 (EDT)
- Haarg's layout isn't too bad, but I'd probably prefer something like this, which is likely me just being highly semantic and is pretty much just some slight renaming (and one shift since H comes BEFORE I, Haarg :p):
- Double checked. Vapor doesn't have the vehicle factory, but has a pawn class, that means it's summonable. So it can be used. DP, what do you think about the layout? --GreatEmerald 03:15, 16 August 2008 (EDT)
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- Are you sure the Vapor is summonable and driveable in some form in XMP? If so, then it definitely should stay. If it's only code snippets and not driveable, it should probably be axed from the template. --Dark Pulse 10:59, 17 August 2008 (EDT)
- Good enough for me. And yes, you can summon it, at least in UTXMP, and drive it, provided that you have enough energy. Driving is quite awkward though, if you press the turn button you will do a 160 degree flip or not turn at all lol. Shooting is not implemented. --GreatEmerald 11:27, 17 August 2008 (EDT)
- What about U2XMP? --Dark Pulse 12:04, 17 August 2008 (EDT)
- It's in there all right ([1]), but can't check if summonable (don't have it installed ATM). But probably. --GreatEmerald 14:14, 17 August 2008 (EDT)
Yet another vehicle!
What do you think about the layout now? I don't actually like it too much, Axon is too big. Also, the UT2004 BP vehicles are actually half Liandri and half Axon, I think they could be separated? For example:
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What do you think? We could also name that section differently... --GreatEmerald 09:11, 9 March 2009 (EDT)
- While I agree the layout doesn't look perfect, I'm not certain on the separation of Liandri vs Axon vehicles. First, later games are generally considered to override earlier games and as far as I know all of those are Axon vehicles in UT3. Second, is there any evidence of the separation of Axon and Liandri vehicles in UT2004? I know the bonus pack vehicles have Liandri logos on them, but do the others have evidence of being Axon? Additionally, the separation as you have it doesn't work well as they just appear incorrectly ordered. If we were to separate them, they would need a distinct separation like the sections of the current template. — Haarg 11:55, 10 March 2009 (EDT)