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Difference between revisions of "DmDeck16"

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(New page: {{For|other versions of this map|Recurring maps#Deck}} thumb|right|Screenshot of DmDeck16 <div style="float: left">__TOC__</div> {| class="wikitable" sty...)
 
 
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{{For|other versions of this map|Recurring maps#Deck}}
 
{{For|other versions of this map|Recurring maps#Deck}}
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{{Infobox Map
 +
| title      = Deck16
 +
| mapimage    = Deck16In-EditorScreenshot.png
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| author      = [[Elliot "Myscha" Cannon]]
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| game        = Unreal
 +
| gametype    = Deathmatch
 +
}}
  
[[Image:Deck16II-Screenshot.jpg|thumb|right|Screenshot of DmDeck16]]
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==Map Description==
<div style="float: left">__TOC__</div>
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{{sectstub}}
{| class="wikitable" style="font-size: 88%; margin: 0 auto;"
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The map that started the series: DmDeck16 has the same lay-out as the other Deck maps. A large hall with several levels is largely surrounded by an U-shaped corridor. The multiple levels in the main halls are connected by a series of 3 slopes, which give the map its identity.
 +
 
 +
There are a few differences with later versions of the map. Though all of the weapon pickups didn't change positions, the Toxin Suit did. The [[UT2004]] version of this map also has a few other corridors this map doesn't have.
 +
 
 +
==Weapons & Pickups==
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[[Image:DmDeck16-Pickups.png|thumb|right|330px|Deck 16 pick-ups]]
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===Weapons===
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{| class="wikitable" style="font-size: 88%; margin: 0;"
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|-
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!width="100"|Weapon
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!width="50"|Count
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!width="100"|Ammo
 +
!width="50"|Count
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!width="500"|Weapon Location
 +
!width="500"|Ammo Location
 +
|-
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| [[GES BioRifle]] || 1 || [[Bio Rifle|Tarydium Sludge]] || 4 || On the right of the balcony accessed by ramps in the hangar || 2 next to the weapon pickup, 2 on same floor, other end of the hall
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|-
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| [[ASMD]] || 2 || [[ASMD|ASMD Core]] || 5 || One on raised platform just below the elevator, other behind box in main walkway || 2 next to each pickup, 1 behind box near Flak Cannon
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|-
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| [[Minigun]] || 1 ||  [[Minigun|Bullets]] || 2 || A sunken area near the main walkway || Near the pickup, at the other side of the main walkway
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|-
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| [[Stinger]] || 1 || [[Stinger|Tarydium Shards]] || 5 || On top of box in main hangar || All 5 behind boxes in the area of the pickup
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|-
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| [[Razorjack]] || 1 || [[Razorjack|Razor Blades]] || 2 || Near the elevator, opposite side of the room from the raised platform with the [[Rifle]] on it || Next to the weapon pickup
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|-
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| [[Flak Cannon]] || 2 || [[Flak Cannon|Flak Shells]] || 4 || 1 at the end of a Tarydium sludge filled hallway, other at end of hallway or the opposite end of the [[Rifle]] by the elevator || 2 next to each weapon pickup
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|-
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| [[Eightball Gun]] || 2 || [[Can of 12 Eightballs]] || 8 || 1 at the middle of the normal floor, other at end of Tarydium courtyard on the first floor || 2 next to each pickup, 3 on boxes near lifts, 1 behind box near Flak
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|-
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| [[Rifle]] || 2 || [[Rifle|Rifle Rounds]] || 7 || 1 on another balcony to the left of the [[GES BioRifle]] balcony, other on raised platform near the elevator || 4 next to sniper ledge pickup, 2 next to other. 1 behind box near Flak.
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|-
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|}
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===Pickups===
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{| class="wikitable" style="font-size: 88%; margin: 0;"
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|-
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!width="155"|Pickup
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!width="50"|Count
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!width="450"|Location
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|-
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| [[Health#Unreal|Health]]|| 6 || 2 near each Flak Cannon, 2 on boxes near lifts
 
|-
 
|-
! Full title
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| [[Health#Unreal|Superhealth]]|| 1 || On top of boxes, below the sniper ledge.
| Deck16
 
 
|-
 
|-
! Author
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| [[Armor#Unreal|Assault Vest]]|| 1 || On a box near the lifts, lower level
| [[Elliot "Myscha" Cannon]]
 
 
|-
 
|-
! Players
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| [[Armor#Unreal|Shield Belt]]|| 1 || On a beam above the slime pool, below the walkway
| 2-16
 
 
|-
 
|-
! Games
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| [[Pickup Items#ToxinSuit|Toxin Suit]]|| 2 || 1 on top level of hall, 1 near Flak Cannon in corridor.
| [[Unreal]]
 
 
|-
 
|-
! Gametype
 
| [[Deathmatch]]
 
 
|}
 
|}
{{clear}}
 
This map was reworked slightly for [[Unreal Tournament]]. There was no deck in [[Unreal Tournament 2003]], but it made an appearance in [[Unreal Tournament 2004]] as [[DM-Deck17]], with lava replacing the infamous slime. Yet another variant of the map, [[DM-Deck]], appears in [[Unreal Tournament 3]], and the layout is nearly identical to DM-Deck17, though the slime once more makes a return.
 
  
==Pickups==
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== Tips & tricks ==
* 12x [[Health Vial]]:
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{{sectstub}}
** 5x between the two boxes near the Flak Cannon in the dead end
 
** 3x behind the large stack of boxes in the main room
 
** 4x around the Shield Belt
 
* 5x [[Health Pack]]:
 
** 2x behind a box next to the right lift
 
** 2x near the [[ASMD]] between the large box and the wall to the main room
 
** 1x on the boxes just above the [[ASMD]]
 
* [[Thigh Pads]] (next to the box on the bio ledge)
 
* [[Armor]] (on a box in front of the left lift)
 
* [[Shield Belt]] (on a narrow catwalk below the central walkway)
 
* [[Jump Boots]] (in a small opening next to the large slime pool)
 
  
==Weapons==
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== Trivia ==
* [[Bio Rifle]] + 4x ammo
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* An early version of this map had the Invisibility item located where the Shield Belt is, but without a beam to walk. Needless to say, it became impossible to get it.
* 2x [[ASMD]] + 5x ammo
+
* The map was considered for Unreal Tournament, and in fact appeared, untouched, in the betas. Needless to say, it went under a lot of changes in order to appear as [[DM-Deck16II|DM-Deck16][]].
* [[Pulse Gun]] + 4x ammo
 
* [[RazorJack]] + 2x ammo
 
* [[Minigun]] + 2x ammo
 
* 2x [[Flak Cannon]] + 4x ammo
 
* 2x [[8-Ball Launcher]] + 6x ammo
 
* 2x [[Rifle]] + 4x ammo
 
  
 +
{{navbox maps|game=Unreal|gametype=Deathmatch}}
  
 
[[Category:Deathmatch maps|Deck16]]
 
[[Category:Deathmatch maps|Deck16]]
[[Category:Unreal maps]]
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[[Category:Unreal maps|Deck16]]

Latest revision as of 11:59, 10 January 2013

For other versions of this map, see Recurring maps#Deck.


Screenshot of Deck16
Full title Deck16
Author(s) Elliot "Myscha" Cannon
Game Unreal
Gametype Deathmatch

Map Description

The map that started the series: DmDeck16 has the same lay-out as the other Deck maps. A large hall with several levels is largely surrounded by an U-shaped corridor. The multiple levels in the main halls are connected by a series of 3 slopes, which give the map its identity.

There are a few differences with later versions of the map. Though all of the weapon pickups didn't change positions, the Toxin Suit did. The UT2004 version of this map also has a few other corridors this map doesn't have.

Weapons & Pickups

Deck 16 pick-ups

Weapons

Weapon Count Ammo Count Weapon Location Ammo Location
GES BioRifle 1 Tarydium Sludge 4 On the right of the balcony accessed by ramps in the hangar 2 next to the weapon pickup, 2 on same floor, other end of the hall
ASMD 2 ASMD Core 5 One on raised platform just below the elevator, other behind box in main walkway 2 next to each pickup, 1 behind box near Flak Cannon
Minigun 1 Bullets 2 A sunken area near the main walkway Near the pickup, at the other side of the main walkway
Stinger 1 Tarydium Shards 5 On top of box in main hangar All 5 behind boxes in the area of the pickup
Razorjack 1 Razor Blades 2 Near the elevator, opposite side of the room from the raised platform with the Rifle on it Next to the weapon pickup
Flak Cannon 2 Flak Shells 4 1 at the end of a Tarydium sludge filled hallway, other at end of hallway or the opposite end of the Rifle by the elevator 2 next to each weapon pickup
Eightball Gun 2 Can of 12 Eightballs 8 1 at the middle of the normal floor, other at end of Tarydium courtyard on the first floor 2 next to each pickup, 3 on boxes near lifts, 1 behind box near Flak
Rifle 2 Rifle Rounds 7 1 on another balcony to the left of the GES BioRifle balcony, other on raised platform near the elevator 4 next to sniper ledge pickup, 2 next to other. 1 behind box near Flak.

Pickups

Pickup Count Location
Health 6 2 near each Flak Cannon, 2 on boxes near lifts
Superhealth 1 On top of boxes, below the sniper ledge.
Assault Vest 1 On a box near the lifts, lower level
Shield Belt 1 On a beam above the slime pool, below the walkway
Toxin Suit 2 1 on top level of hall, 1 near Flak Cannon in corridor.

Tips & tricks

Trivia

  • An early version of this map had the Invisibility item located where the Shield Belt is, but without a beam to walk. Needless to say, it became impossible to get it.
  • The map was considered for Unreal Tournament, and in fact appeared, untouched, in the betas. Needless to say, it went under a lot of changes in order to appear as DM-Deck16][.