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Difference between revisions of "DmDeck16"

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(Changed it so it doesn't have to be deleted again.)
 
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{{stub}}
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{{For|other versions of this map|Recurring maps#Deck}}
 
{{Infobox Map
 
{{Infobox Map
 
| title      = Deck16
 
| title      = Deck16
| mapimage    = Placeholder.png
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| mapimage    = Deck16In-EditorScreenshot.png
| author      = [[Myscha the Sled Dog]]
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| author      = [[Elliot "Myscha" Cannon]]
 
| game        = Unreal
 
| game        = Unreal
 
| gametype    = Deathmatch
 
| gametype    = Deathmatch
 
}}
 
}}
{{For|other versions of this map|Recurring maps#Deck}}
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==Description==
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==Map Description==
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{{sectstub}}
 
The map that started the series: DmDeck16 has the same lay-out as the other Deck maps. A large hall with several levels is largely surrounded by an U-shaped corridor. The multiple levels in the main halls are connected by a series of 3 slopes, which give the map its identity.
 
The map that started the series: DmDeck16 has the same lay-out as the other Deck maps. A large hall with several levels is largely surrounded by an U-shaped corridor. The multiple levels in the main halls are connected by a series of 3 slopes, which give the map its identity.
  
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==Weapons & Pickups==
 
==Weapons & Pickups==
 
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[[Image:DmDeck16-Pickups.png|thumb|right|330px|Deck 16 pick-ups]]
 
===Weapons===
 
===Weapons===
[[Image:Placeholder.png|thumb|right|350px|Deck 16]]
 
 
{| class="wikitable" style="font-size: 88%; margin: 0;"  
 
{| class="wikitable" style="font-size: 88%; margin: 0;"  
 
|-
 
|-
 
!width="100"|Weapon
 
!width="100"|Weapon
 
!width="50"|Count
 
!width="50"|Count
!width="50"|Ammo
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!width="100"|Ammo
!width="450"|Ammo Location
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!width="50"|Count
 +
!width="500"|Weapon Location
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!width="500"|Ammo Location
 
|-
 
|-
| [[GES BioRifle]] || 1 || 4 || 2 next to the weapon pickup, 2 on same floor, other end of the hall
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| [[GES BioRifle]] || 1 || [[Bio Rifle|Tarydium Sludge]] || 4 || On the right of the balcony accessed by ramps in the hangar || 2 next to the weapon pickup, 2 on same floor, other end of the hall
 
|-
 
|-
| [[ASMD]] || 2 || 5 || 2 next to each pickup, 1 behind box near Flak Cannon
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| [[ASMD]] || 2 || [[ASMD|ASMD Core]] || 5 || One on raised platform just below the elevator, other behind box in main walkway || 2 next to each pickup, 1 behind box near Flak Cannon
 
|-
 
|-
| [[Minigun]] || 1 || 2 || Near the pickup, at the other side of the main walkway
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| [[Minigun]] || 1 ||  [[Minigun|Bullets]] || 2 || A sunken area near the main walkway || Near the pickup, at the other side of the main walkway
 
|-
 
|-
| [[Stinger]] || 1 || 5 || All 5 behind boxes in the area of the pickup
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| [[Stinger]] || 1 || [[Stinger|Tarydium Shards]] || 5 || On top of box in main hangar || All 5 behind boxes in the area of the pickup
 
|-
 
|-
| [[Razorjack]] || 1 || 2 || Next to the weapon pickup
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| [[Razorjack]] || 1 || [[Razorjack|Razor Blades]] || 2 || Near the elevator, opposite side of the room from the raised platform with the [[Rifle]] on it || Next to the weapon pickup
 
|-
 
|-
| [[Flak Cannon]] || 2 || 4 || 2 next to each weapon pickup <
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| [[Flak Cannon]] || 2 || [[Flak Cannon|Flak Shells]] || 4 || 1 at the end of a Tarydium sludge filled hallway, other at end of hallway or the opposite end of the [[Rifle]] by the elevator || 2 next to each weapon pickup  
 
|-
 
|-
| [[Eightball Gun]] || 2 || 8 || 2 next to each pickup, 3 on boxes near lifts, 1 behind box near Flak
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| [[Eightball Gun]] || 2 || [[Can of 12 Eightballs]] || 8 || 1 at the middle of the normal floor, other at end of Tarydium courtyard on the first floor || 2 next to each pickup, 3 on boxes near lifts, 1 behind box near Flak
 
|-
 
|-
| [[Rifle]] || 2 || 7 || 4 next to sniper ledge pickup, 2 next to other. 1 behind box near Flak.
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| [[Rifle]] || 2 || [[Rifle|Rifle Rounds]] || 7 || 1 on another balcony to the left of the [[GES BioRifle]] balcony, other on raised platform near the elevator || 4 next to sniper ledge pickup, 2 next to other. 1 behind box near Flak.
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
|}
 
|}
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== Tips & tricks ==
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{{sectstub}}
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== Trivia ==
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* An early version of this map had the Invisibility item located where the Shield Belt is, but without a beam to walk. Needless to say, it became impossible to get it.
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* The map was considered for Unreal Tournament, and in fact appeared, untouched, in the betas. Needless to say, it went under a lot of changes in order to appear as [[DM-Deck16II|DM-Deck16][]].
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{{navbox maps|game=Unreal|gametype=Deathmatch}}
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[[Category:Deathmatch maps|Deck16]]
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[[Category:Unreal maps|Deck16]]

Latest revision as of 11:59, 10 January 2013

For other versions of this map, see Recurring maps#Deck.


Screenshot of Deck16
Full title Deck16
Author(s) Elliot "Myscha" Cannon
Game Unreal
Gametype Deathmatch

Map Description

The map that started the series: DmDeck16 has the same lay-out as the other Deck maps. A large hall with several levels is largely surrounded by an U-shaped corridor. The multiple levels in the main halls are connected by a series of 3 slopes, which give the map its identity.

There are a few differences with later versions of the map. Though all of the weapon pickups didn't change positions, the Toxin Suit did. The UT2004 version of this map also has a few other corridors this map doesn't have.

Weapons & Pickups

Deck 16 pick-ups

Weapons

Weapon Count Ammo Count Weapon Location Ammo Location
GES BioRifle 1 Tarydium Sludge 4 On the right of the balcony accessed by ramps in the hangar 2 next to the weapon pickup, 2 on same floor, other end of the hall
ASMD 2 ASMD Core 5 One on raised platform just below the elevator, other behind box in main walkway 2 next to each pickup, 1 behind box near Flak Cannon
Minigun 1 Bullets 2 A sunken area near the main walkway Near the pickup, at the other side of the main walkway
Stinger 1 Tarydium Shards 5 On top of box in main hangar All 5 behind boxes in the area of the pickup
Razorjack 1 Razor Blades 2 Near the elevator, opposite side of the room from the raised platform with the Rifle on it Next to the weapon pickup
Flak Cannon 2 Flak Shells 4 1 at the end of a Tarydium sludge filled hallway, other at end of hallway or the opposite end of the Rifle by the elevator 2 next to each weapon pickup
Eightball Gun 2 Can of 12 Eightballs 8 1 at the middle of the normal floor, other at end of Tarydium courtyard on the first floor 2 next to each pickup, 3 on boxes near lifts, 1 behind box near Flak
Rifle 2 Rifle Rounds 7 1 on another balcony to the left of the GES BioRifle balcony, other on raised platform near the elevator 4 next to sniper ledge pickup, 2 next to other. 1 behind box near Flak.

Pickups

Pickup Count Location
Health 6 2 near each Flak Cannon, 2 on boxes near lifts
Superhealth 1 On top of boxes, below the sniper ledge.
Assault Vest 1 On a box near the lifts, lower level
Shield Belt 1 On a beam above the slime pool, below the walkway
Toxin Suit 2 1 on top level of hall, 1 near Flak Cannon in corridor.

Tips & tricks

Trivia

  • An early version of this map had the Invisibility item located where the Shield Belt is, but without a beam to walk. Needless to say, it became impossible to get it.
  • The map was considered for Unreal Tournament, and in fact appeared, untouched, in the betas. Needless to say, it went under a lot of changes in order to appear as DM-Deck16][.