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Difference between revisions of "DmHealPod"

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==Description==
 
==Description==
 
DmHealPod is a small map with a twist. It features a healing pod right in the middle of the map, which heals 8hp per second. It comes at a risk though. There are buttons in the floor in the west and south entrances to the Main Hall which, when walked over, make the pod stomp down, killing anyone standing within the forcefield.
 
DmHealPod is a small map with a twist. It features a healing pod right in the middle of the map, which heals 8hp per second. It comes at a risk though. There are buttons in the floor in the west and south entrances to the Main Hall which, when walked over, make the pod stomp down, killing anyone standing within the forcefield.
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==Weapons & Pickups==
 
==Weapons & Pickups==
 
 
===Weapons===
 
===Weapons===
 
[[Image:DmHealPod-Pickups.png|thumb|right|290px|HealPod]]
 
[[Image:DmHealPod-Pickups.png|thumb|right|290px|HealPod]]
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{{navbox maps|game=Unreal|gametype=Deathmatch}}
  
 
[[Category:Deathmatch maps|HealPod]]
 
[[Category:Deathmatch maps|HealPod]]
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[[Category:Unreal maps|HealPod]]

Revision as of 15:29, 4 January 2013

For other versions of this map, see Recurring maps#HealPod.


Screenshot of HealPod
Full title HealPod
Author(s) Cliff Bleszinski
Game Unreal
Gametype Deathmatch

Description

DmHealPod is a small map with a twist. It features a healing pod right in the middle of the map, which heals 8hp per second. It comes at a risk though. There are buttons in the floor in the west and south entrances to the Main Hall which, when walked over, make the pod stomp down, killing anyone standing within the forcefield.

The map has 3 floors. In the main hall the 3 floors are connected via lifts in the north and east entrances. There's another section of the 3rd floor (with a Battle Vest and ASMD pickup) in the northeast room, accessible by another lift. Though for improved mobility, it is advised to use the Jump Boots, which are hidden in a ventilation duct in the south part of the 1st floor.

Weapons & Pickups

Weapons

HealPod
Weapon Count Ammo Count Weapon Location Ammo Location
GES BioRifle 1 Tarydium Sludge 2 In the Main Hall on the 1rst floor At the north entrance to the SW room by the weapon pickup
ASMD 1 ASMD Core 2 In the northeast room located on the 3rd floor Near the weapon pickup
Minigun 1 Bullets 2 On the top floor of the Main Hall Near the weapon pickup
Stinger 1 Tarydium Shards 2 On a ledge in the southwest room on the 1rst floor Next to the weapon pickup
Razorjack 1 Razor Blades 2 In the Main Hall on the 2nd floor Next to the weapon pickup
Flak Cannon 1 Flak Shells 2 In the southwest room on the 2nd floor Next to the weapon pickup
Eightball Gun 2 Can of 12 Eightballs 4 1 in the Main Hall on the 1rst floor, 1 in a ventilation duct on the second floor In the SW room. 2 at the slopes, 2 near the S entrance
Rifle 1 Rifle Rounds 2 In the Main Hall on the 2nd floor In the ventilation duct near the jump boots

Pickups

Pickup Count Location
Assault Vest 1 On a ledge in the southwest room
Shield Belt 1 On a small ledge on the top level of the Main Hall
Jump Boots 1 In the southern ventilation duct between southwest room and Main Hall
Dispersion Pistol Powerup 1 On the top level of the Main Hall
Voice Box 2 In the ventilation duct with the Eightball Gun

Strategies

The healing pod is both an easy healing device and an easy killing trap. Unfortunately, it can't be used as either in more crowded botmatches. Bots don't use the pod, but they will often walk over the triggers. Don't count on getting extra frags with the trap, and only try to heal in 1on1 matches, after the opponent has been fragged. However, one doesn't have to look far for another opportunity for easy frags. Bots very often stand still waiting for the elevators. A well-aimed shot of the Flak Cannon's alt-fire will add another point to the score.

Pictures