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Difference between revisions of "Unreal II: The Awakening"
From Liandri Archives
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Revision as of 12:09, 13 July 2007
Unreal 2: The Awakening is described as a sequel to Unreal, though many of the story elements, including characters and locations, are entirely unrelated to the original. The game was released to stores on February 4, 2003.
Contents
History
Primary development on Unreal 2 was performed by Legend Entertainment, with some assistance by Epic Games, and published by Atari.
Demo
Release Details
- February 4, 2003 - Unreal 2 release
- December 9, 2003 - eXpanded MultiPlayer (XMP) addon
Reception
Game Content
Engine
Upon release, Unreal 2 utilized build 2001 of the Unreal Engine 2 (verify?). Upon release of the XMP addon, the game utilized build 2226. The game appears to use a different series of build enumerations from the base Unreal Engine, as the XMP release was described as build 6496, with patches to 6497 and 7710 (the latest patch).
Music
Gametypes
The base game of Unreal 2 is a single-player mission. A multiplayer addon was released in December 2003, known as XMP (eXpanded Multi-Player).
Weapons
- Dispersion Pistol (T-13 Popgun)
- Combat Assault Rifle (CAR, M32 Duster)
- Grenade Launcher (M406 Hydra)
- M700 Shotgun (Crowd Pleaser)
- Flamethrower (Vulcan)
- Magnum (Avenger, Grace)
- Rocket Launcher (Shark)
- Sniper Rifle (Widowmaker)
- Energy Rifle (Shock Lance)
- Spore Cannon (Spider Gun)
- Drakk Laser
- The Takkra (Drakk Hunter)
- Singularity Cannon
- Auto Turret
- Rocket Turret
- Force Wall
- Proximity Sensor
Vehicles
Races
- Humans (Terran Colonial Authority)
- Liandri Angels (Liandri Corporation)
- Ghost Warriors (Izanagi Corporation)
- Skaarj
- Drakk
- Kai
- Tosc
Characters
Maps
Single-Player |
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XMP |