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Difference between revisions of "DmDeck16"
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m (Replaced the pickup-map) |
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− | {{ | + | {{For|other versions of this map|Recurring maps#Deck}} |
{{Infobox Map | {{Infobox Map | ||
| title = Deck16 | | title = Deck16 | ||
| mapimage = Deck16In-EditorScreenshot.png | | mapimage = Deck16In-EditorScreenshot.png | ||
− | | author = [[Myscha | + | | author = [[Elliot "Myscha" Cannon]] |
| game = Unreal | | game = Unreal | ||
| gametype = Deathmatch | | gametype = Deathmatch | ||
}} | }} | ||
− | + | ||
− | ==Description== | + | ==Map Description== |
+ | {{sectstub}} | ||
The map that started the series: DmDeck16 has the same lay-out as the other Deck maps. A large hall with several levels is largely surrounded by an U-shaped corridor. The multiple levels in the main halls are connected by a series of 3 slopes, which give the map its identity. | The map that started the series: DmDeck16 has the same lay-out as the other Deck maps. A large hall with several levels is largely surrounded by an U-shaped corridor. The multiple levels in the main halls are connected by a series of 3 slopes, which give the map its identity. | ||
Line 14: | Line 15: | ||
==Weapons & Pickups== | ==Weapons & Pickups== | ||
− | |||
[[Image:DmDeck16-Pickups.png|thumb|right|330px|Deck 16 pick-ups]] | [[Image:DmDeck16-Pickups.png|thumb|right|330px|Deck 16 pick-ups]] | ||
===Weapons=== | ===Weapons=== | ||
Line 21: | Line 21: | ||
!width="100"|Weapon | !width="100"|Weapon | ||
!width="50"|Count | !width="50"|Count | ||
− | !width="50"| | + | !width="100"|Ammo |
− | !width=" | + | !width="50"|Count |
+ | !width="500"|Weapon Location | ||
+ | !width="500"|Ammo Location | ||
|- | |- | ||
− | | [[GES BioRifle]] || 1 || 4 || 2 next to the weapon pickup, 2 on same floor, other end of the hall | + | | [[GES BioRifle]] || 1 || [[Bio Rifle|Tarydium Sludge]] || 4 || On the right of the balcony accessed by ramps in the hangar || 2 next to the weapon pickup, 2 on same floor, other end of the hall |
|- | |- | ||
− | | [[ASMD]] || 2 || 5 || 2 next to each pickup, 1 behind box near Flak Cannon | + | | [[ASMD]] || 2 || [[ASMD|ASMD Core]] || 5 || One on raised platform just below the elevator, other behind box in main walkway || 2 next to each pickup, 1 behind box near Flak Cannon |
|- | |- | ||
− | | [[Minigun]] || 1 || 2 || Near the pickup, at the other side of the main walkway | + | | [[Minigun]] || 1 || [[Minigun|Bullets]] || 2 || A sunken area near the main walkway || Near the pickup, at the other side of the main walkway |
|- | |- | ||
− | | [[Stinger]] || 1 || 5 || All 5 behind boxes in the area of the pickup | + | | [[Stinger]] || 1 || [[Stinger|Tarydium Shards]] || 5 || On top of box in main hangar || All 5 behind boxes in the area of the pickup |
|- | |- | ||
− | | [[Razorjack]] || 1 || 2 || Next to the weapon pickup | + | | [[Razorjack]] || 1 || [[Razorjack|Razor Blades]] || 2 || Near the elevator, opposite side of the room from the raised platform with the [[Rifle]] on it || Next to the weapon pickup |
|- | |- | ||
− | | [[Flak Cannon]] || 2 || 4 || 2 next to each weapon pickup | + | | [[Flak Cannon]] || 2 || [[Flak Cannon|Flak Shells]] || 4 || 1 at the end of a Tarydium sludge filled hallway, other at end of hallway or the opposite end of the [[Rifle]] by the elevator || 2 next to each weapon pickup |
|- | |- | ||
− | | [[Eightball Gun]] || 2 || 8 || 2 next to each pickup, 3 on boxes near lifts, 1 behind box near Flak | + | | [[Eightball Gun]] || 2 || [[Can of 12 Eightballs]] || 8 || 1 at the middle of the normal floor, other at end of Tarydium courtyard on the first floor || 2 next to each pickup, 3 on boxes near lifts, 1 behind box near Flak |
|- | |- | ||
− | | [[Rifle]] || 2 || 7 || 4 next to sniper ledge pickup, 2 next to other. 1 behind box near Flak. | + | | [[Rifle]] || 2 || [[Rifle|Rifle Rounds]] || 7 || 1 on another balcony to the left of the [[GES BioRifle]] balcony, other on raised platform near the elevator || 4 next to sniper ledge pickup, 2 next to other. 1 behind box near Flak. |
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|} | |} | ||
+ | |||
+ | == Tips & tricks == | ||
+ | {{sectstub}} | ||
+ | |||
+ | == Trivia == | ||
+ | * An early version of this map had the Invisibility item located where the Shield Belt is, but without a beam to walk. Needless to say, it became impossible to get it. | ||
+ | * The map was considered for Unreal Tournament, and in fact appeared, untouched, in the betas. Needless to say, it went under a lot of changes in order to appear as [[DM-Deck16II|DM-Deck16][]]. | ||
+ | |||
+ | {{navbox maps|game=Unreal|gametype=Deathmatch}} | ||
+ | |||
+ | [[Category:Deathmatch maps|Deck16]] | ||
+ | [[Category:Unreal maps|Deck16]] |
Latest revision as of 11:59, 10 January 2013
- For other versions of this map, see Recurring maps#Deck.
Full title | Deck16 |
---|---|
Author(s) | Elliot "Myscha" Cannon |
Game | Unreal |
Gametype | Deathmatch |
Map Description
The map that started the series: DmDeck16 has the same lay-out as the other Deck maps. A large hall with several levels is largely surrounded by an U-shaped corridor. The multiple levels in the main halls are connected by a series of 3 slopes, which give the map its identity.
There are a few differences with later versions of the map. Though all of the weapon pickups didn't change positions, the Toxin Suit did. The UT2004 version of this map also has a few other corridors this map doesn't have.
Weapons & Pickups
Weapons
Weapon | Count | Ammo | Count | Weapon Location | Ammo Location |
---|---|---|---|---|---|
GES BioRifle | 1 | Tarydium Sludge | 4 | On the right of the balcony accessed by ramps in the hangar | 2 next to the weapon pickup, 2 on same floor, other end of the hall |
ASMD | 2 | ASMD Core | 5 | One on raised platform just below the elevator, other behind box in main walkway | 2 next to each pickup, 1 behind box near Flak Cannon |
Minigun | 1 | Bullets | 2 | A sunken area near the main walkway | Near the pickup, at the other side of the main walkway |
Stinger | 1 | Tarydium Shards | 5 | On top of box in main hangar | All 5 behind boxes in the area of the pickup |
Razorjack | 1 | Razor Blades | 2 | Near the elevator, opposite side of the room from the raised platform with the Rifle on it | Next to the weapon pickup |
Flak Cannon | 2 | Flak Shells | 4 | 1 at the end of a Tarydium sludge filled hallway, other at end of hallway or the opposite end of the Rifle by the elevator | 2 next to each weapon pickup |
Eightball Gun | 2 | Can of 12 Eightballs | 8 | 1 at the middle of the normal floor, other at end of Tarydium courtyard on the first floor | 2 next to each pickup, 3 on boxes near lifts, 1 behind box near Flak |
Rifle | 2 | Rifle Rounds | 7 | 1 on another balcony to the left of the GES BioRifle balcony, other on raised platform near the elevator | 4 next to sniper ledge pickup, 2 next to other. 1 behind box near Flak. |
Pickups
Pickup | Count | Location |
---|---|---|
Health | 6 | 2 near each Flak Cannon, 2 on boxes near lifts |
Superhealth | 1 | On top of boxes, below the sniper ledge. |
Assault Vest | 1 | On a box near the lifts, lower level |
Shield Belt | 1 | On a beam above the slime pool, below the walkway |
Toxin Suit | 2 | 1 on top level of hall, 1 near Flak Cannon in corridor. |
Tips & tricks
Trivia
- An early version of this map had the Invisibility item located where the Shield Belt is, but without a beam to walk. Needless to say, it became impossible to get it.
- The map was considered for Unreal Tournament, and in fact appeared, untouched, in the betas. Needless to say, it went under a lot of changes in order to appear as DM-Deck16][.
Unreal - Deathmatch maps |