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(Music: "Sandman" is Alexander Brandon's old handle)
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===Reception===
 
===Reception===
Unreal was given very good reviews and was generally accepted very well by gamers. However, shortly after the game's release it became apparent that the multi-player network code was not up to scratch for the then widely used 56k modem connections. Due to this, the Epic MegaGames message board filled up with hundreds of posts of complaints about the poor quality of Unreal and the general need for a patch. This led to Epic's message boards being nicknamed the "Epic FlameBoards". In response, Epic released dozens of patches to the game, later including Direct3D and OpenGL support to the Software Rendering and Glide support.
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Unreal was given very good reviews and was generally accepted very well by gamers. However, shortly after the game's release it became apparent that the multi-player network code was not up to scratch for the 56k modem connections in wide use at the time. Due to this, the Epic MegaGames message board filled up with hundreds of posts of complaints about the poor quality of Unreal and the general need for a patch. This led to Epic's message boards being nicknamed the "Epic FlameBoards". In response, Epic released dozens of patches to the game, later including Direct3D and OpenGL support to the Software Rendering and Glide support.
  
 
==Game Content==
 
==Game Content==

Revision as of 21:47, 22 July 2007

Unreal is the first game in the Unreal series and was the first 3D venture by Epic Games and Digital Extremes. The game was approved by GT Interactive in 1996 and released on May 22, 1998 to the world, however by several accounts work on the engine actually started sometime around 1994. Unreal provided a single player experience along with a multiplayer mode that allowed for up to 16 players. It was rated 'M' for Mature by the ESRB for intense violence.

Unreal box.jpg
PC Release Date May 22, 1998
Mac Release Date January 1, 1999
Engine Version(s) Unreal Engine 1 (200-226b)

History

Work on Unreal began in 1994 when James Schmalz, founder of Digital Extremes, showed Cliff Bleszinski a side project he had been working on. At the time, Schmalz was creating all of his own content, and programming the game all by himself. The game had not yet been fully realized, and Schmalz was creating all of his levels on paper.

A short time later, Schmalz showed what he had been working on to Tim Sweeney, founder of Epic MegaGames (later renamed to Epic Games). Tim was impressed and began working on a level editor for Schmalz to use to build his engine. As time went on, many people became involved in the process. Mark Rein was brought in to do PR, Steve Polge was hired to work on the AI. For a time, many of the people working for Epic were doing so remotely.

Originally the game was scheduled to come out in April 1997. A few months after this date slipped, pressure started mounting from GT Interactive to get the project completed. Epic moved all of it's remote employees to Digital Extremes Waterloo, Toronto, Canada offices to complete the final push of the game. Roughly one year later, the game was released and its level of detail put video game publishers on notice: a new age of gaming had arrived.

Demo

A demo was alluded to many times by various people at Epic Games throughout the life of Unreal, however the only demos that were ever released came bundled with various hardware. Many people saw this as a negative to Unreal as there was no real way to try the game before you bought it.

Release Details

Unreal's Flyby Intro

A full version of Unreal was released with certain S3 Video Cards to show off Unreal's S3TC capabilities. This version came with several S3TC showcase levels that can be found online.

Another version of Unreal was released with certain Creative products to show off Unreal's EAX capabilities.

Reception

Unreal was given very good reviews and was generally accepted very well by gamers. However, shortly after the game's release it became apparent that the multi-player network code was not up to scratch for the 56k modem connections in wide use at the time. Due to this, the Epic MegaGames message board filled up with hundreds of posts of complaints about the poor quality of Unreal and the general need for a patch. This led to Epic's message boards being nicknamed the "Epic FlameBoards". In response, Epic released dozens of patches to the game, later including Direct3D and OpenGL support to the Software Rendering and Glide support.

Game Content

Music

Tracks
Title Filename Sections Uses Author
FlightCastle FlyBy 1 Flyby Intro Alexander Brandon
Vortex Rikers Vortex 2 Vortex Rikers Alexander Brandon
Dusk Horizon Dusk 2 Nyleve's Fall and Sacred Passage Alexander Brandon
Dig - Shareware Version DigSh 3 Rrajigar Mine and Depths of Rrajigar Alexander Brandon
Chizra Chizra1 1 Chizra-Nali Water God Alexander Brandon and Michiel van den Bos
SETI Seti 2 The Ceremonial Chambers Michiel van den Bos
Nali Chant Nali 2 Dark Arena Alexander Brandon
Hub 2 Hub2 3 Harobed Village Michiel van den Bos
NightVision K_Vision 3 Terraniux Underground and Terraniux Alexander Brandon
Hub 4 Fourth 2 Noork's Elbow Michiel van den Bos
Unreal Crypt UTemple 2 Temple of Vandora Unknown
Hub 5 Fifth 2 The Trench Michiel van den Bos
Unreal #9 Newmca9 2 ISV-Kran Deck 4 Michiel van den Bos
Unreal #9 Kran32 2 ISV-Kran Decks 3 and 2 Michiel van den Bos
Unreal #9 Kran2 2 ISV-Kran Deck 1 Michiel van den Bos
Hub 3 Spire 3 Spire Village, The Sunspire Michiel van den Bos
Surfacing Surface 1 Gateway to Na Pali Alexander Brandon
All Hallows Sunset SkyTwn 2 Na Pali Haven Alexander Brandon
Isotoxin Isotoxin 1 Outpost 3J Necros
Guardian Guardian 1 Velora Pass Alexander Brandon
Bluff Eversmoking Eversmoke 2 Bluff Eversmoking Michiel van den Bos
Unreal #7 Newmca7 2 Dasa Mountain Pass and Cellars at Dasa Pass Michiel van den Bos
WarGate WarGate 3 Serpent Canyon, Nali Castle, Demonlord's Lair Alexander Brandon
Warlord Theme Warlord 1 Demonlord's Lair and Skaarj Generator Unknown
Hub 7 Crater 3 Demon Crater Michiel van den Bos
Erosion Unreal4 3 MotherShip Lab, MotherShip Core, Skaarj Generator and The Darkening Alexander Brandon
Extreme END EndEx 3 The Source Antechamber Unknown
Queen of Death QueenSong 3 The Source Alexander Brandon and Michiel van den Bos
Unreal - Main Title Utend 1 Ending Sequence Alexander Brandon and Michiel van den Bos
Unreal #13 Newmca13 2 Unused Michiel van den Bos
Unreal #16 Newmca16 2 Unused Michiel van den Bos

Weapons

  • Dispersion Pistol
    The first weapon you acquire, fires small energy bolts or can charge up a larger bolt. Automatically recharges ammo. Able to be upgraded with special pickups.
  • Automag
    A basic pistol.
  • Stinger
    Rapidly fires tarydium shards, or a group of shards in a spread pattern.
  • GES BioRifle
    Launches blobs of toxic goop. Can also charge up a large blob.
  • A.S.M.D.
    Fires an instant hit beam, or a moving core. Shooting the core with the beam causes a massive explosion.
  • Minigun
    Rapid fire machine gun.
  • 8ball Launcher
    A rocket launcher that can charge up multiple rockets. Alternatively, grenades can be fired.
  • Flak Cannon
    Fires shrapnel in a spread pattern or launches a shell that explodes on contact, releasing shrapnel.
  • Razorjack
    Launches fast spinning cutting blades. Blades can be guided with alternate fire.
  • Rifle
    A High powered zooming sniper rifle

Characters

  • Ash
    According to the manual with the game, Ash was one of the prison guards on the prison ship.
  • Prisoner 849
    The main character of Unreal, who must find a way to escape the Na Pali planet. His real identity is unknown.

Races

  • Skaarj
    The Skaarj are an alien race who enslaved the Nali on the planet you crash land on, Na Pali. They are divided in various sub-classes: warriors, troopers, Pupae stage creatures, Warlords and Queens.
  • Nali
    The Nali are a race indigenous to Na Pali but subordinate to the Skaarj as they have been enslaved.
  • Humans
    You play as a human prisoner whose prison ship crash landed on a mysterious planet, Na Pali.
  • Krall
    A race of unknown origin that has been enslaved by the Skaarj and act as their guards.
  • Mercenaries
    A mysterious race of robotic aliens, seeking Tarydium on Na Pali for power. They are rival to the Skaarj.
  • Slith
    Skaarj's amphibian cousins. Green serpents that roam in land and underwater. Use powerful claw and acidic saliva to attack their preys.
  • Titan
    Enormous creatures, native of Na Pali. Found in large lands or inside various temples and fortress dedicated to the god Velora, they like to destroy any living beings in their sight with boulders and incredible physical strength.
  • Gasbag
    Balloon-like creatures with five eyes. They roam various environments from above, and use fire projectiles called Belch to kill the preys.
  • Manta
    Flying creatures with shape similar to Earth's stingrays. Very aggressive and use their tails as weapons. Highly territorial.
  • Fly
    Na Pali's oversized flies. Attack everyone with their tails. They aren't territorial as the Mantas, and it is possible that battles between the two flying races ensue.
  • Underwater creatures
    Na Pali's seas and lakes are filled with three types of creatures, plus the Slith: Biterfish, Devilfish and Squid

Gametypes

Maps

Single Player
Multiplayer
Other

Bonus Content

User Created Content

Additional Information

  • A dragon, gargoyle, "chameleon" and a hawk were all mentioned in previews for Unreal but were all cut from the game because they didn't live up to the "cool factor". A Minotaur creature was refined to the point that it became the Krall.

Previews and Reviews

References

See Also