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UT3 Act 2
From Liandri Archives
Contents
Synopsis
After besting Jester, Reaper meets Malcolm at the Izanagi headquarters.
Reaper: Nice office
Malcolm: Some crib, huh?
(Malcolm approaches Reaper)
Malcolm: Name's Malcolm.
Reaper: Reaper.
Malcolm: Izanagi hired me to run Special Ops.
Reaper: That can't be cheap.
(Both of them walk outside while talking)
Malcolm: Sounds like you know my rep.
Reaper: Yeah, who doesn't? Most grand tournament trophies, ever. Leader of Thunder Crash, AKA 'Thunder Cash'...
Malcolm: Aight, I get it.
Reaper: ...all of which makes you a highly decorated... civilian.
Malcolm: I've run 'Thunder Cash' in the wackest conditions the Liandri could dream up... magma-filled volcanoes, zero gravity, fucked-up aliens, you name it. This shit here's a cakewalk.
Reaper: So that makes you a general.
Malcolm: Now, but the respawners completely changed the war... And nobody knows spawners like a tourney champ.
Reaper: Fair enouigh. So what do you want with me?
Malcolm: Izanagi bosses want surgical strikes to win this war.
Reaper: And they're cost-effective.
Malcolm: Yeah. Small team like yours, knows how to work together - a real asset...
(Here's where the things start to get... tense...)
Reaper: Heh, a real disposable asset.
Malcolm: Read it how you want. But now your team's with SpecOps.
Reaper: So the Ronin have a master, huh?
Malcolm: Damn, son, you ever shut up? We're goin' to war and I need you in my crew.
Reaper: Why? The Necris are the real threat, not the Axon.
Malcolm: They started this, wantin' our Tarydium. And we need their gear if we're gonna flex on the Necris.
Reaper: Fine. We'll be ready.
Malcolm: Listen. I heard what happened to your colony. I know you want blood. This job gets you there faster. Trust me.
Then starts the battle against Axon.
Main route
- DM-ShangriLa
- CTF-Reflection
- WAR-Sinkhole
- WAR-MarketDistrict
- WAR-TankCrossing
- vCTF-Kargo(*)
- Routes: CTF-Hydrosis (2.1) and WAR-Torlan (2.2)
Route 2.1
- CTF-Hydrosis
- Routes: vCTF-Suspense (2.1.1) and WAR-Torlan (2.1.2)
Route 2.1.1
- vCTF-Suspense
- WAR-Downtown
- Routes: DM-Defiance (2.1.1.1) and DM-Diesel (2.1.1.2)
Route 2.1.1.1
- DM-Defiance
- WAR-Serenity(***)
- vCTF-Kargo
- DM-Diesel
- WAR-Torlan
- End of chapter.
Route 2.1.1.2
- DM-Diesel(**)[*]
- vCTF-Kargo
- WAR-Serenity
- WAR-Torlan
- End of chapter.
Route 2.1.2
- WAR-Torlan
- vCTF-Suspense
- WAR-Serenity
- WAR-Downtown
- Routes: DM-Defiance (2.1.2.1) and DM-Diesel (2.1.1.2)
Route 2.1.2.1
- DM-Defiance
- WAR-Torlan
- vCTF-Kargo
- DM-Defiance
- End of chapter.
Route 2.2
- WAR-Torlan
- CTF-Hydrosis
- Routes: vCTF-Suspense (2.2.1) and WAR-Serenity (2.2.2)
Route 2.2.1
- vCTF-Suspense
- WAR-Downtown
- DM-Defiance
- Routes: WAR-Serenity (2.2.1.1) and DM-Diesel (2.1.1.2)
Route 2.2.1.1
- WAR-Serenity
- vCTF-Kargo
- WAR-Torlan
- End of chapter.
Route 2.2.2
- WAR-Serenity
- vCTF-Suspense
- WAR-Downtown
- Routes: DM-Defiance (2.2.2.1) and DM-Diesel (2.2.2.2)
Route 2.2.2.1
- DM-Defiance
- vCTF-Kargo
- WAR-Serenity(***)
- End of chapter.
Route 2.2.2.2
- DM-Diesel(**)[*]
- vCTF-Kargo
- WAR-Serenity
- End of chapter.
Cards
- (*) Tactical Diversion: Reduces the number of opponents in the next match by 2.
- (**) Enhanced Respawners: Increases your starting health in 25. In order to obtain it, you must come from 2.1.1 or 2.1.2.
- (***) Iron Guard Reinforcements: Gain 2 Iron Guard allies in the next mission.
Unlockable characters
- [*] Lauren: In order to obtain her from 2.1.1.2, you must come from 2.1.1 or 2.1.2.
Tips and additional info
See also
Information • Act I • Act II • Act III • Act IV • Act V • Final Battle |