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Difference between revisions of "Unreal II: The Awakening"

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(Weapons)
(Music)
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===Music===
 
===Music===
 
[[Jack Wall]] (Tommy Tallarico Studios), [[Clint Bajakian]] (Tommy Tallarico Studios), [[Jeremy Soule]] (Artistry Entertainment), [[Crispin Hands]] (Artistry Entertainment), [[Brian Min]] (Wedding Productions), [[Chance Thomas]] and [[Richard Schneider]] are credited for working on the music in '''Unreal 2'''.
 
[[Jack Wall]] (Tommy Tallarico Studios), [[Clint Bajakian]] (Tommy Tallarico Studios), [[Jeremy Soule]] (Artistry Entertainment), [[Crispin Hands]] (Artistry Entertainment), [[Brian Min]] (Wedding Productions), [[Chance Thomas]] and [[Richard Schneider]] are credited for working on the music in '''Unreal 2'''.
;Tracks
+
 
*Waterfront
+
Most of the music files of Unreal 2 use DirectMusic, and only the cutscenes use OGG Vorbis format. There are some additional music tracks that were not used in the game. Overall the music is very cinematic and uses much effects.
 +
;OGG tracks
 +
{| class="wikitable"
 +
|-
 +
! Title !! Filename !! Uses
 +
|-
 +
| Ambient Music 1 || 01u2ambient1 || Unknown, might be ambient sounds from some level
 +
|-
 +
| Ambient Music 2 || 01u2ambient2 || Unknown, might be ambient sounds from some level
 +
|-
 +
| Ambient Music 3 || 01u2ambient3 || Unknown, might be ambient sounds from some level
 +
|-
 +
| Ambient Music 4 || 01u2ambient4 || Unknown, might be ambient sounds from some level
 +
|-
 +
| Atlantis Shotdown || atlantis_shotdown || Atlantis shotdown cutscene
 +
|-
 +
| Burst Transmission || burst_transmission || Re-play of the Burst Transmission, final cutscene
 +
|-
 +
| Caution || caution || Unknown, probably unused
 +
|-
 +
| Credits Music || CreditsMusic || Unreal 2 Credits
 +
|-
 +
| Death 1 || DEATH_1 || Played when the player dies
 +
|-
 +
| Death 2 || DEATH_2 || Played when the player dies
 +
|-
 +
| Death 3 || DEATH_3 || Played when the player dies
 +
|-
 +
| Death 4 || DEATH_4 || Played when the player dies
 +
|-
 +
| Drakk Attack || DRAKKATTACK || Drakk attack on Na Koja Abad
 +
|-
 +
| Drakk Awaken || DRAKKAWAKEN || Awakening of the Drakk cutscene on Na Koja Abad
 +
|-
 +
| Drakk Cinematics || drakkcinem || Landing on Drakk Homeworld cutscene
 +
|-
 +
| Duty Calls A || DutyCallsA || Unknown
 +
|-
 +
| Duty Calls B || DutyCallsB || Unknown
 +
|-
 +
| Duty Calls || DutyCalls || Unknown
 +
|-
 +
| Face Grabber || facegrabber || Unused, probably a cut out level
 +
|-
 +
| Game Over - Lose || GameOverLose || Game lost theme for XMP
 +
|-
 +
| Game Over - Win || GameOverWin || Game won theme for XMP
 +
|-
 +
| Hawkins Death || hawkins_death || Hawkins death cutscene
 +
|-
 +
| Hybrid || hybrid || Unused, probably a cut scene of a cut out level
 +
|-
 +
| Mission 02 Idle || m02-idle || Unused, idle theme from a cut out level
 +
|-
 +
| Drakk Awaken || M03A3-01 || Unused, the same as Drakk Awaken
 +
|-
 +
| Mission 03 Intro || m03b1-intro || Unknown, probably unused
 +
|-
 +
| Mission 03 Temporary || M03BTemp || Unused, cut out level
 +
|-
 +
| Mission 03 Fight loop 2 || M03_fite_loop2 || Unused, cut out level
 +
|-
 +
| Mission 03 Fight loop || M03_fite_loop || Unused, cut out level, the same as the loop 2, but shorter
 +
|-
 +
| Mission 09 Outro || m09f_outro || Unknown
 +
|-
 +
| Mission 10 Final Scene || M10_FinalScene || Unknown
 +
|-
 +
| Drakk Hive || M3_walk_loop || Drakk Homeworld theme
 +
|-
 +
| Marshal Outro || marsh_outro || Sanctuary jungle outro cutscene
 +
|-
 +
| Mission 01 || Mission_01 || Unknown, probably ambient theme of a cut out map
 +
|-
 +
| Mission 03A || Mission_03A || Unknown, probably ambient theme of a cut out map
 +
|-
 +
| Mission 03B || Mission_03B || Unknown, probably ambient theme of a cut out map
 +
|-
 +
| Mission 07 Ambient || Mission_07Ambient || Unused, ambient theme originally made for a map of [[the Shian]] (doesn't appear as truly ambient)
 +
|-
 +
| Mission 07 Battle || Mission_07Battle || Unused, battle theme originally made for a map of [[the Shian]]
 +
|-
 +
| Mission 07 Underwater || Mission_07Underwater || Unused, underwater theme originally made for a map of [[the Shian]]
 +
|-
 +
| Return to Avalon || PA_AVALONB_Music || Avalon cannon cutscene
 +
|-
 +
| PA Hell || PA_HELL || Unused, might have been made for the Hell level
 +
|-
 +
| PAHell || PAHELL || Unused, might have been made for the Hell level
 +
|-
 +
| PA Short Music || PA_SHORT_Music || Unknown, sounds like Return to Avalon
 +
|-
 +
| Return from Acheron || PD_ACHER || Return from Acheron cutscene
 +
|-
 +
| Return from Acheron || PD_AVALO || Return from Avalon cutscene
 +
|-
 +
| Return from Acheron || PD_HELL2 || Return from Hell cutscene
 +
|-
 +
| PD Hell || PD_HELL || Unused, seems to be originally the Return from Hell cutscene
 +
|-
 +
| PD Triumph Music || PD_Triumph_Music || Unknown, probably unused
 +
|-
 +
| Rhythm || Rhythm || Unused, either a cut out single player map or a deathmatch map
 +
|-
 +
| The Skaarj || Skaarj || Unused, either a cut out map featuring the Skaarj or a deathmatch map
 +
|-
 +
| Tension 2 || Tension2 || Unused, either a cut out single player map or a deathmatch map
 +
|-
 +
| Tension || Tension || Unused, either a cut out single player map or a deathmatch map
 +
|-
 +
| Tutorial A || tutorial_A || Avalon theme
 +
|-
 +
| Unreal 2 || unreal2 || Unused, originally either the end theme or the main menu theme
 +
|-
 +
| Upward || Upward || Unused, either a cut out single player map or a deathmatch map (Egyptian accents)
 +
|}
  
 
===Gametypes===
 
===Gametypes===

Revision as of 16:01, 15 March 2008

Unreal 2: The Awakening is described as a sequel to Unreal, though many of the story elements, including characters and locations, are entirely unrelated to the original. The game was released to stores on February 4, 2003.

Unreal2box.jpg
PC Release Date February 3, 2003
Xbox Release Date February 10, 2004
Engine Version(s) Unreal Engine 2 (821-2110)

History

Primary development on Unreal 2 was performed by Legend Entertainment, with some assistance by Epic Games, and published by Atari.

Demo

Unreal 2

After much delay, the Unreal II demo was finally released on May 1st, 2003. It included one level from the Single-player campaign.

XMP

The Demo for XMP was released on December 5th, 2003 and included one map, XMP-Garden, out of the 8 maps included with the XMP addon.

Release Details

  • February 4, 2003 - Unreal 2 release
  • December 9, 2003 - eXpanded MultiPlayer (XMP) addon
  • December 9, 2003 - Unreal 2 SE (PC)
  • December 9, 2003 - Unreal 2 SE (Xbox)

Reception

While Unreal 2 received above average review scores from most of the major game news outlets, it was not received well at all. The most common complaints were that, while it looked pretty, the game did not have much depth nor any replayability to speak of. The game did gain somewhat of a cult following sometime after the XMP addon was released, however this community focused more on the multiplayer aspect of the game, with the single-player campaign receiving very little time or attention.

Most people dislike Unreal 2 in name only. The game had relatively little to do with the original game, including leaving out any characters, location, and most enemies from the first game. Some people agree that the game is fine as a game, but is not by any means a sequel to Unreal.

Game Content

Engine

Upon release, Unreal 2 utilized build 2001 of the Unreal Engine 2 (verify?). Upon release of the XMP addon, the game utilized build 2226. The game appears to use a different series of build enumerations from the base Unreal Engine, as the XMP release was described as build 6496, with patches to 6497 and 7710 (the latest patch).

Music

Jack Wall (Tommy Tallarico Studios), Clint Bajakian (Tommy Tallarico Studios), Jeremy Soule (Artistry Entertainment), Crispin Hands (Artistry Entertainment), Brian Min (Wedding Productions), Chance Thomas and Richard Schneider are credited for working on the music in Unreal 2.

Most of the music files of Unreal 2 use DirectMusic, and only the cutscenes use OGG Vorbis format. There are some additional music tracks that were not used in the game. Overall the music is very cinematic and uses much effects.

OGG tracks
Title Filename Uses
Ambient Music 1 01u2ambient1 Unknown, might be ambient sounds from some level
Ambient Music 2 01u2ambient2 Unknown, might be ambient sounds from some level
Ambient Music 3 01u2ambient3 Unknown, might be ambient sounds from some level
Ambient Music 4 01u2ambient4 Unknown, might be ambient sounds from some level
Atlantis Shotdown atlantis_shotdown Atlantis shotdown cutscene
Burst Transmission burst_transmission Re-play of the Burst Transmission, final cutscene
Caution caution Unknown, probably unused
Credits Music CreditsMusic Unreal 2 Credits
Death 1 DEATH_1 Played when the player dies
Death 2 DEATH_2 Played when the player dies
Death 3 DEATH_3 Played when the player dies
Death 4 DEATH_4 Played when the player dies
Drakk Attack DRAKKATTACK Drakk attack on Na Koja Abad
Drakk Awaken DRAKKAWAKEN Awakening of the Drakk cutscene on Na Koja Abad
Drakk Cinematics drakkcinem Landing on Drakk Homeworld cutscene
Duty Calls A DutyCallsA Unknown
Duty Calls B DutyCallsB Unknown
Duty Calls DutyCalls Unknown
Face Grabber facegrabber Unused, probably a cut out level
Game Over - Lose GameOverLose Game lost theme for XMP
Game Over - Win GameOverWin Game won theme for XMP
Hawkins Death hawkins_death Hawkins death cutscene
Hybrid hybrid Unused, probably a cut scene of a cut out level
Mission 02 Idle m02-idle Unused, idle theme from a cut out level
Drakk Awaken M03A3-01 Unused, the same as Drakk Awaken
Mission 03 Intro m03b1-intro Unknown, probably unused
Mission 03 Temporary M03BTemp Unused, cut out level
Mission 03 Fight loop 2 M03_fite_loop2 Unused, cut out level
Mission 03 Fight loop M03_fite_loop Unused, cut out level, the same as the loop 2, but shorter
Mission 09 Outro m09f_outro Unknown
Mission 10 Final Scene M10_FinalScene Unknown
Drakk Hive M3_walk_loop Drakk Homeworld theme
Marshal Outro marsh_outro Sanctuary jungle outro cutscene
Mission 01 Mission_01 Unknown, probably ambient theme of a cut out map
Mission 03A Mission_03A Unknown, probably ambient theme of a cut out map
Mission 03B Mission_03B Unknown, probably ambient theme of a cut out map
Mission 07 Ambient Mission_07Ambient Unused, ambient theme originally made for a map of the Shian (doesn't appear as truly ambient)
Mission 07 Battle Mission_07Battle Unused, battle theme originally made for a map of the Shian
Mission 07 Underwater Mission_07Underwater Unused, underwater theme originally made for a map of the Shian
Return to Avalon PA_AVALONB_Music Avalon cannon cutscene
PA Hell PA_HELL Unused, might have been made for the Hell level
PAHell PAHELL Unused, might have been made for the Hell level
PA Short Music PA_SHORT_Music Unknown, sounds like Return to Avalon
Return from Acheron PD_ACHER Return from Acheron cutscene
Return from Acheron PD_AVALO Return from Avalon cutscene
Return from Acheron PD_HELL2 Return from Hell cutscene
PD Hell PD_HELL Unused, seems to be originally the Return from Hell cutscene
PD Triumph Music PD_Triumph_Music Unknown, probably unused
Rhythm Rhythm Unused, either a cut out single player map or a deathmatch map
The Skaarj Skaarj Unused, either a cut out map featuring the Skaarj or a deathmatch map
Tension 2 Tension2 Unused, either a cut out single player map or a deathmatch map
Tension Tension Unused, either a cut out single player map or a deathmatch map
Tutorial A tutorial_A Avalon theme
Unreal 2 unreal2 Unused, originally either the end theme or the main menu theme
Upward Upward Unused, either a cut out single player map or a deathmatch map (Egyptian accents)

Gametypes

The base game of Unreal 2 is a single-player mission. A multiplayer addon was released in December 2003, known as XMP (eXpanded Multi-Player).

Weapons

Vehicles

Races

Characters

Maps

The single-player maps are included in the base game of Unreal 2. The XMP maps are included in the XMP addon.

Single Player

XMP

Bonus Content

User Created Content

XMP Community Bonus Pack

Additional Informaiton

Previews and Reviews

Gamespot (7.3/10)

References

See Also