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Unreal II: The Awakening
From Liandri Archives
Note: If you are seeking for the links to essential files, see the Essential files section.
Unreal II: The Awakening is described as a sequel to Unreal, though many of the story elements, including characters and locations, are entirely unrelated to the original. The game was released to stores on February 4, 2003.
PC Release Date | February 3, 2003 |
---|---|
Xbox Release Date | February 10, 2004 |
Engine Version(s) | Unreal Engine 2 (build 821-2110) |
History
Primary development on Unreal II was performed by Legend Entertainment, with some assistance by Epic Games, and published by Atari.
Demo
Unreal II
After much delay, the Unreal II demo was finally released on May 1st, 2003. It included one level from the Single-player campaign.
XMP
The Demo for XMP was released on December 5th, 2003 and included one map, XMP-Garden, out of the 8 maps included with the XMP addon.
Release Details
- February 4, 2003 - Unreal II release
- December 9, 2003 - eXpanded MultiPlayer (XMP) addon
- December 9, 2003 - Unreal II SE (PC)
- December 9, 2003 - Unreal II SE (Xbox)
Reception
While Unreal II received above average review scores from most of the major game news outlets, it was not received well at all. The most common complaints were that, while it looked pretty, the game did not have much depth nor any replayability to speak of. The game did gain somewhat of a cult following sometime after the XMP addon was released, however this community focused more on the multiplayer aspect of the game, with the single-player campaign receiving very little time or attention.
Most people dislike Unreal II in name only. The game had relatively little to do with the original game, including leaving out any characters, location, and most enemies from the first game. Some people agree that the game is fine as a game, but is not by any means a sequel to Unreal.
Game Content
Engine
Upon release, Unreal II utilized build 2001 of the Unreal Engine 2 (verify?). Upon release of the XMP addon, the game utilized build 2226. The game appears to use a different series of build enumerations from the base Unreal Engine, as the XMP release was described as build 6496, with patches to 6497 and 7710 (the latest patch).
Music
Jack Wall (Tommy Tallarico Studios), Clint Bajakian (Tommy Tallarico Studios), Jeremy Soule (Artistry Entertainment), Crispin Hands (Artistry Entertainment), Brian Min (Wedding Productions), Chance Thomas and Richard Schneider are credited for working on the music in Unreal II.
Most of the music files of Unreal II use DirectMusic, and only the cutscenes use OGG Vorbis format. There are some additional music tracks that were not used in the game. Overall the music is very cinematic and uses much effects.
- OGG tracks
Title | Filename | Uses |
---|---|---|
Ambient Music 1 | 01u2ambient1 | Unknown, might be ambient sounds from some level |
Ambient Music 2 | 01u2ambient2 | Unknown, might be ambient sounds from some level |
Ambient Music 3 | 01u2ambient3 | Unknown, might be ambient sounds from some level |
Ambient Music 4 | 01u2ambient4 | Unknown, might be ambient sounds from some level |
Atlantis Shotdown | atlantis_shotdown | Atlantis shotdown cutscene |
Burst Transmission | burst_transmission | Re-play of the Burst Transmission, final cutscene |
Caution | caution | Unknown, probably unused |
Credits Music | CreditsMusic | Unreal II Credits |
Death 1 | DEATH_1 | Played when the player dies |
Death 2 | DEATH_2 | Played when the player dies |
Death 3 | DEATH_3 | Played when the player dies |
Death 4 | DEATH_4 | Played when the player dies |
Drakk Attack | DRAKKATTACK | Drakk attack on Na Koja Abad |
Drakk Awaken | DRAKKAWAKEN | Awakening of the Drakk cutscene on Na Koja Abad |
Drakk Cinematics | drakkcinem | Landing on Drakk Homeworld cutscene |
Duty Calls A | DutyCallsA | Cutscene before Swamp |
Duty Calls B | DutyCallsB | Unknown |
Duty Calls | DutyCalls | Unknown |
Face Grabber | facegrabber | Unused, probably a cut out level |
Game Over - Lose | GameOverLose | Game lost theme for XMP |
Game Over - Win | GameOverWin | Game won theme for XMP |
Hawkins Death | hawkins_death | Hawkins death cutscene |
Hybrid | hybrid | Unused, probably a cut scene of a cut out level |
Mission 02 Idle | m02-idle | Unused, idle theme from a cut out level |
Drakk Awaken | M03A3-01 | Unused, the same as Drakk Awaken |
Na Koja Abad Intro | m03b1-intro | Na Koja Abad intro cutscene |
Na Koja Abad Temporary | M03BTemp | Na Koja Abad ambient theme, probably unused |
Na Koja Abad Fight loop 2 | M03_fite_loop2 | Na Koja Abad fight theme, also used in Ultimate Community MapPack 2 of UT2004 (as UCMP2-MercFight). |
Na Koja Abad Fight loop | M03_fite_loop | Na Koja Abad fight theme |
Mission 09 Outro | m09f_outro | Unknown |
Mission 10 Final Scene | M10_FinalScene | Unknown |
Drakk Hive | M3_walk_loop | Drakk Homeworld theme |
Marshal Outro | marsh_outro | Sanctuary jungle outro cutscene |
Mission 01 | Mission_01 | Unknown, probably ambient theme of a cut out map |
Na Koja Abad Ambient | Mission_03A | Na Koja Abad ambient theme |
Sanctuary Ambient | Mission_03B | Sanctuary ambient theme |
Hazardous Water 3 | Mission_07Ambient | Unused, ambient theme originally made for a map of the Shian (doesn't appear as truly ambient) |
Hazardous Water 2 | Mission_07Battle | Unused, battle theme originally made for a map of the Shian |
Hazardous Water 1 | Mission_07Underwater | Unused, underwater theme originally made for a map of the Shian |
Return to Avalon | PA_AVALONB_Music | Avalon cannon cutscene |
PA Hell | PA_HELL | Unused, might have been made for the Hell level |
PAHell | PAHELL | Unused, might have been made for the Hell level |
PA Short Music | PA_SHORT_Music | Unknown, sounds like Return to Avalon |
Return from Acheron | PD_ACHER | Return from Acheron cutscene |
Return from Acheron | PD_AVALO | Return from Avalon cutscene |
Return from Acheron | PD_HELL2 | Return from Hell cutscene |
PD Hell | PD_HELL | Unused, seems to be originally the Return from Hell cutscene |
PD Triumph Music | PD_Triumph_Music | Unknown, probably unused |
Rhythm | Rhythm | Unused, either a cut out single player map or a deathmatch map |
The Skaarj | Skaarj | Unused, likely a left-over from this 2000 UE2 Tech Demo |
Tension 2 | Tension2 | Unused, likely a left-over from this 2000 UE2 Tech Demo |
Tension | Tension | Unused, either a cut out single player map or a deathmatch map |
Tutorial A | tutorial_A | Avalon theme |
Unreal II | unreal2 | Unused, originally either the end theme or the main menu theme |
Upward | Upward | Unused, either a cut out single player map or a deathmatch map (Egyptian accents) |
- Direct Music tracks
Note: they have .con extension and needs special software to play.
Title | Filename | Uses |
---|---|---|
Acheron | AcheronE3 | Acheron music |
Kalydon/Liandri Angels | Angels | Kalydon music |
Approach | Body | Unknown |
Drakk Boss | DrakkBoss | End of the Drakk Hive level, the boss fight |
Intro | Intro | The flyby of Unreal II |
Hell | M01 | Hell music |
Sanctuary | M08 | Sanctuary music |
Sulferon | Sulferon | Sulferon music |
Gametypes
The base game of Unreal II is a single-player mission. A multiplayer addon was released in December 2003, known as XMP (eXpanded Multi-Player).
Weapons
- Dispersion Pistol (LEPEW-13, T-13 Popgun)
- Combat Assault Rifle (CAR, M32 Duster)
- Grenade Launcher (M406 Hydra)
- Shotgun (M700, Crowd Pleaser)
- Flamethrower (Vulcan)
- Pistol (Magnum, Avenger, Grace)
- Rocket Launcher (Shark)
- Sniper Rifle (Widowmaker)
- Energy Rifle (Shock Lance)
- Spider Gun (Spore Cannon, Leech Gun)
- Drakk Laser Rifle
- The Takkra (Drakk Hunter)
- Singularity Cannon
- Auto Turret
- Rocket Turret
- Force Wall
- Proximity Sensor
Vehicles
Races
Characters
Maps
The single-player maps are included in the base game of Unreal II. The XMP maps are included in the XMP addon.
Single Player
Name | Filename | Description |
---|---|---|
Avalon (preface) | TutA, TutB | The first map. Here you can take a practice session of Unreal II, called Refresher course. |
Sanctuary | M08A1, M08A2, M08B | A jungle island Elara V, where Liandri Mining Corporation has a mining facility Lima Six. An artifact was discovered there. |
Swamp | mm_marsh | Elara V (or Sanctuary) again, now in the jungle after a ship crash. The player has to help the Marines here. |
Hell | m01a, m01b, m01c, M01d | A cold moon called Hell, where the Axon corporation established a research facility. An artifact was found there, as well as genetically modified creatures. |
Acheron | m06_acheron | A living planet, where Izanagi corporation discovered an artifact. The planet seems to have strange biological defense functions. |
Severnaya | mm_waterfront | A planet where Izanagi built a dam. The Marines have attempted to blow the building off, but not successfully. The explosive charges remain there. |
Kalydon | m06_obolus | A planet where Axon established a repair facility. Liandri Angels are tracking the planet. |
Sulferon | MM-sulferon | A desert planet where Izanagi has a secret building that has information about artifact locations. |
Janus | M09 | A planet that is known for the Axon geological research station. Even two artifacts can be found there. |
Na Koja Abad | M03A1, M03A2, M03A3 | A planet that has hazardous atmosphere. There is an Izanagi research building that has discovered an artifact on this planet. It is known that even a few races have lived on this planet. |
NC962VII (The Drakk Hive Planet) | M03B1, M03B2, M03B3, M03B4, M03B5 | The planet that the Drakk come from. It has been changed a lot from it's original form by the Drakk. They have one artifact that is heavily guarded. |
Avalon | M10-Avalon | The first planet that it is seen in the first map, TCA headquarters. |
The Dorian Gray Starship | M11, M12 | The starship Dorian Grey of the TCA, owned by Sector commander Hawkins. |
Atlantis Interlude | Atlantis | The TCA Atlantis spaceship. This map is played after each of the missions, with some exceptions. |
XMP
Essential Files
Here you will find all the links to the downloads of the essential files for your Unreal II installation (due to BeyondUnreal not supporting the Essential Files wizard any more. Note: you can still see the unsupported page here).
Patches
- Unreal II: The Awakening 2001 Patch - Fixes a variety of issues with the retail version of Unreal II: The Awakening. Not needed for Unreal Anthology. File Date: March 25 2003
eXpanded MultiPlayer
- Unreal II: XMP Full Version Addon - Upgrades your full version of Unreal II: The Awakening to Unreal II: Special Edition (XMP), with 8 new levels and online Expanded MultiPlayer action. Note: this installer is of old official build. The newer Community Installer is suggested. In order to play online with this version, you will need to download the 6497 and 7710 patches. File Date: December 9 2003
- Unreal II Expanded Multiplayer Community Edition Installer - a newer version of the XMP installer. It already contains the two patches, the most popular maps and mutators and the latest server configuration.
- Server browser fix - a thread describing what you need to make your U2XMP Server Browser work.
- UGameTray - an utility for monitoring XMP servers. Use this if you can't normally see the XMP servers.
Demos
- Unreal II: The Awakening Demo Fully-playable demo of Unreal II: The Awakening. File Date: May 2 2003
- Unreal II: XMP Demo - Fully-playable demo of Unreal II: Special Edition (XMP), contains one level (XMP-Garden). File Date: December 4 2003
Cut Content
- Main Article: Cut content of Unreal 2
Almost one fourth of the game was cut from Unreal II. The content that was cut include:
- Three races that includes nine or more enemies (N, Striders, Shian)
- Five weapons (Tractor Beam, Stun Baton, Mind Claw, Shock Rifle, Flak Cannon)
- Seven maps
- Various graphics, gameplay and sound technologies (MP3 music player, GOLEM tool for mod creation, Co-op support, multiplayer support, dynamic conversation system, armor changing)
For more information, see the Cut content of Unreal 2 article.
Bonus Content
An additional map has been created by Matthias Worch, called Solaris Base. The action takes place between Hell and Acheron missions.