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Difference between revisions of "Unreal music"
From Liandri Archives
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Most music was composed by [[Alexander Brandon]] (aka Siren), and [[Michiel van den Bos]] (aka M.C.A.). A few tracks were composed by [[Dan Gardopée]] (aka Dan Grandpre and Basehead), and [[Andrew Sega]] (aka Necros). | Most music was composed by [[Alexander Brandon]] (aka Siren), and [[Michiel van den Bos]] (aka M.C.A.). A few tracks were composed by [[Dan Gardopée]] (aka Dan Grandpre and Basehead), and [[Andrew Sega]] (aka Necros). | ||
− | + | {| class="wikitable" | |
+ | |+ Tracks | ||
+ | |- | ||
+ | ! Title !! Filename !! Sections !! Uses !! Author | ||
+ | |- | ||
+ | | FlightCastle || FlyBy || 1 || Flyby Intro || [[Alexander Brandon]] | ||
+ | |- | ||
+ | | Vortex Rikers || Vortex || 2 || Vortex Rikers || Alexander Brandon | ||
+ | |- | ||
+ | | Dusk Horizon || Dusk || 2 || NyLeve's Fall and Sacred Passage || Alexander Brandon | ||
+ | |- | ||
+ | | Dig - Shareware Version || DigSh || 3 || Rrajigar Mine and Depths of Rrajigar || Alexander Brandon | ||
+ | |- | ||
+ | | Chizra || Chizra1 || 1 || Chizra-Nali Water God || Alexander Brandon and [[Michiel van den Bos]] | ||
+ | |- | ||
+ | | SETI || Seti || 2 || The Ceremonial Chambers || Michiel van den Bos | ||
+ | |- | ||
+ | | Nali Chant || Nali || 2 || Dark Arena || Alexander Brandon | ||
+ | |- | ||
+ | | Hub 2 || Hub2 || 3 || Harobed Village || Michiel van den Bos | ||
+ | |- | ||
+ | | NightVision || K_Vision || 3 || Terraniux Underground and Terraniux || Alexander Brandon | ||
+ | |- | ||
+ | | Hub 4 || Fourth || 2 || Noork's Elbow || Michiel van den Bos | ||
+ | |- | ||
+ | | Unreal Crypt || UTemple || 2 || Temple of Vandora || Alexander Brandon | ||
+ | |- | ||
+ | | Hub 5 || Fifth || 2 || The Trench || Michiel van den Bos | ||
+ | |- | ||
+ | | Unreal #9 || Newmca9 || 2 || ISV-Kran Deck 4 || Michiel van den Bos | ||
+ | |- | ||
+ | | Unreal #9 || Kran32 || 2 || ISV-Kran Decks 3 and 2 || Michiel van den Bos | ||
+ | |- | ||
+ | | Unreal #9 || Kran2 || 2 || ISV-Kran Deck 1 || Michiel van den Bos | ||
+ | |- | ||
+ | | Hub 3 || Spire || 3 || Spire Village, The Sunspire || Michiel van den Bos | ||
+ | |- | ||
+ | | Surfacing || Surface || 1 || Gateway to Na Pali || Alexander Brandon | ||
+ | |- | ||
+ | | All Hallows Sunset || SkyTwn || 2 || Na Pali Haven || Alexander Brandon | ||
+ | |- | ||
+ | | Isotoxin || Isotoxin || 1 || Outpost 3J || Necros ([[Andrew Sega]]) | ||
+ | |- | ||
+ | | Guardian || Guardian || 1 || Velora Pass || Alexander Brandon | ||
+ | |- | ||
+ | | Bluff Eversmoking || Eversmoke || 2 || Bluff Eversmoking || Michiel van den Bos | ||
+ | |- | ||
+ | | Unreal #7 || Newmca7 || 2 || Dasa Mountain Pass and Cellars at Dasa Pass || Michiel van den Bos | ||
+ | |- | ||
+ | | WarGate || WarGate || 3 || Serpent Canyon, Nali Castle, Demonlord's Lair || Alexander Brandon | ||
+ | |- | ||
+ | | Warlord Theme || Warlord || 1 || Demonlord's Lair and Skaarj Generator || Alexander Brandon and Michiel van den Bos | ||
+ | |- | ||
+ | | Hub 7 || Crater || 3 || Demon Crater || Michiel van den Bos | ||
+ | |- | ||
+ | | Erosion || Unreal4 || 3 || MotherShip Lab, MotherShip Core, Skaarj Generator and The Darkening || Basehead ([[Dan Gardopée]]) | ||
+ | |- | ||
+ | | Extreme END || EndEx || 3 || The Source Antechamber || Alexander Brandon | ||
+ | |- | ||
+ | | Queen of Death || QueenSong || 3 || The Source || Alexander Brandon and Michiel van den Bos | ||
+ | |- | ||
+ | | Unreal - Main Title || Utend || 1 || Ending Sequence || Alexander Brandon and Michiel van den Bos | ||
+ | |- | ||
+ | | Unreal #13 || Newmca13 || 2 || Unused || Michiel van den Bos | ||
+ | |- | ||
+ | | Unreal #16 || Newmca16 || 2 || Unused || Michiel van den Bos | ||
+ | |} | ||
===Unreal 2=== | ===Unreal 2=== | ||
Line 14: | Line 80: | ||
[[Unreal 2]] features music in the [[wikipedia:Vorbis|Ogg Vorbis]] format, as well as in Microsoft's [[wikipedia:DirectMusic|DirectMusic]] format. The latter allows music to dynamically change depending on what is happening in the game. [[XMP]] uses only Vorbis music. The music is mostly [[wikipedia:Electronica|electronic]]. | [[Unreal 2]] features music in the [[wikipedia:Vorbis|Ogg Vorbis]] format, as well as in Microsoft's [[wikipedia:DirectMusic|DirectMusic]] format. The latter allows music to dynamically change depending on what is happening in the game. [[XMP]] uses only Vorbis music. The music is mostly [[wikipedia:Electronica|electronic]]. | ||
− | + | [[Jack Wall]] (Tommy Tallarico Studios), [[Clint Bajakian]] (Tommy Tallarico Studios), [[Jeremy Soule]] (Artistry Entertainment), [[Crispin Hands]] (Artistry Entertainment), [[Brian Min]] (Weddington Productions), [[Chance Thomas]], [[Richard Schneider]] and original Unreal composer [[Alexander Brandon]] are credited for working on the music in '''Unreal II'''. | |
− | + | {| class="wikitable" | |
+ | |- | ||
+ | ! Title !! Filename !! Uses | ||
+ | |- | ||
+ | | Ambient Music 1 || 01u2ambient1 || Unknown, might be ambient sounds from some level | ||
+ | |- | ||
+ | | Ambient Music 2 || 01u2ambient2 || Unknown, might be ambient sounds from some level | ||
+ | |- | ||
+ | | Ambient Music 3 || 01u2ambient3 || Unknown, might be ambient sounds from some level | ||
+ | |- | ||
+ | | Ambient Music 4 || 01u2ambient4 || Unknown, might be ambient sounds from some level | ||
+ | |- | ||
+ | | Atlantis Shotdown || atlantis_shotdown || Atlantis shotdown cutscene | ||
+ | |- | ||
+ | | Burst Transmission || burst_transmission || Re-play of the Burst Transmission, final cutscene | ||
+ | |- | ||
+ | | Caution || caution || Unknown, probably unused | ||
+ | |- | ||
+ | | Credits Music || CreditsMusic || Unreal II Credits | ||
+ | |- | ||
+ | | Death 1 || DEATH_1 || Played when the player dies | ||
+ | |- | ||
+ | | Death 2 || DEATH_2 || Played when the player dies | ||
+ | |- | ||
+ | | Death 3 || DEATH_3 || Played when the player dies | ||
+ | |- | ||
+ | | Death 4 || DEATH_4 || Played when the player dies | ||
+ | |- | ||
+ | | Drakk Attack || DRAKKATTACK || Drakk attack on Na Koja Abad | ||
+ | |- | ||
+ | | Drakk Awaken || DRAKKAWAKEN || Awakening of the Drakk cutscene on Na Koja Abad | ||
+ | |- | ||
+ | | Drakk Cinematics || drakkcinem || Landing on Drakk Homeworld cutscene | ||
+ | |- | ||
+ | | Duty Calls A || DutyCallsA || Cutscene before [[Swamp]] | ||
+ | |- | ||
+ | | Duty Calls B || DutyCallsB || Unknown | ||
+ | |- | ||
+ | | Duty Calls || DutyCalls || Unknown | ||
+ | |- | ||
+ | | Face Grabber || facegrabber || Unused, probably a cut out level | ||
+ | |- | ||
+ | | Game Over - Lose || GameOverLose || Game lost theme for XMP | ||
+ | |- | ||
+ | | Game Over - Win || GameOverWin || Game won theme for XMP | ||
+ | |- | ||
+ | | Hawkins Death || hawkins_death || Hawkins death cutscene | ||
+ | |- | ||
+ | | Hybrid || hybrid || Unused, probably a cut scene of a cut out level | ||
+ | |- | ||
+ | | Mission 02 Idle || m02-idle || Unused, idle theme from a cut out level | ||
+ | |- | ||
+ | | Drakk Awaken || M03A3-01 || Unused, the same as Drakk Awaken | ||
+ | |- | ||
+ | | Na Koja Abad Intro || m03b1-intro || Na Koja Abad intro cutscene | ||
+ | |- | ||
+ | | Na Koja Abad Temporary || M03BTemp || Na Koja Abad ambient theme, probably unused | ||
+ | |- | ||
+ | | Na Koja Abad Fight loop 2 || M03_fite_loop2 || Na Koja Abad fight theme, also used in Ultimate Community MapPack 2 of UT2004 (as UCMP2-MercFight). | ||
+ | |- | ||
+ | | Na Koja Abad Fight loop || M03_fite_loop || Na Koja Abad fight theme | ||
+ | |- | ||
+ | | Mission 09 Outro || m09f_outro || Unknown | ||
+ | |- | ||
+ | | Mission 10 Final Scene || M10_FinalScene || Unknown | ||
+ | |- | ||
+ | | Drakk Hive || M3_walk_loop || Drakk Homeworld theme | ||
+ | |- | ||
+ | | Marshal Outro || marsh_outro || Sanctuary jungle outro cutscene | ||
+ | |- | ||
+ | | Mission 01 || Mission_01 || Unknown, probably ambient theme of a cut out map | ||
+ | |- | ||
+ | | Na Koja Abad Ambient || Mission_03A || Na Koja Abad ambient theme | ||
+ | |- | ||
+ | | Sanctuary Ambient || Mission_03B || Sanctuary ambient theme | ||
+ | |- | ||
+ | | Hazardous Water 3 || Mission_07Ambient || Unused, ambient theme originally made for a map of [[the Shian]] (doesn't appear as truly ambient) | ||
+ | |- | ||
+ | | Hazardous Water 2 || Mission_07Battle || Unused, battle theme originally made for a map of [[the Shian]] | ||
+ | |- | ||
+ | | Hazardous Water 1 || Mission_07Underwater || Unused, underwater theme originally made for a map of [[the Shian]] | ||
+ | |- | ||
+ | | Return to Avalon || PA_AVALONB_Music || Avalon cannon cutscene | ||
+ | |- | ||
+ | | PA Hell || PA_HELL || Unused, might have been made for the Hell level | ||
+ | |- | ||
+ | | PAHell || PAHELL || Unused, might have been made for the Hell level | ||
+ | |- | ||
+ | | PA Short Music || PA_SHORT_Music || Unknown, sounds like Return to Avalon | ||
+ | |- | ||
+ | | Return from Acheron || PD_ACHER || Return from Acheron cutscene | ||
+ | |- | ||
+ | | Return from Acheron || PD_AVALO || Return from Avalon cutscene | ||
+ | |- | ||
+ | | Return from Acheron || PD_HELL2 || Return from Hell cutscene | ||
+ | |- | ||
+ | | PD Hell || PD_HELL || Unused, seems to be originally the Return from Hell cutscene | ||
+ | |- | ||
+ | | PD Triumph Music || PD_Triumph_Music || Unknown, probably unused | ||
+ | |- | ||
+ | | Rhythm || Rhythm || Unused, either a cut out single player map or a deathmatch map | ||
+ | |- | ||
+ | | The Skaarj || Skaarj || Unused, likely a left-over from [http://youtube.com/watch?v=LP5PkWKe4vs this 2000 UE2 Tech Demo], composed by [[Alexander Brandon]] | ||
+ | |- | ||
+ | | Tension 2 || Tension2 || Unused, likely a left-over from [http://youtube.com/watch?v=LP5PkWKe4vs this 2000 UE2 Tech Demo], composed by [[Alexander Brandon]] | ||
+ | |- | ||
+ | | Tension || Tension || Unused, either a cut out single player map or a deathmatch map | ||
+ | |- | ||
+ | | Tutorial A || tutorial_A || Avalon theme | ||
+ | |- | ||
+ | | Unreal II || unreal2 || Unused, originally either the end theme or the main menu theme | ||
+ | |- | ||
+ | | Upward || Upward || Unused, either a cut out single player map or a deathmatch map (Egyptian accents) | ||
+ | |} | ||
+ | |||
+ | ;Direct Music tracks | ||
+ | Note: they have ''.con'' extension and needs special software to play. | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Title !! Filename !! Uses | ||
+ | |- | ||
+ | | Acheron || AcheronE3 || Acheron music | ||
+ | |- | ||
+ | | Kalydon/Liandri Angels || Angels || Kalydon music | ||
+ | |- | ||
+ | | Approach || Body || Unknown | ||
+ | |- | ||
+ | | Drakk Boss || DrakkBoss || End of the Drakk Hive level, the boss fight, composed by [[Alexander Brandon]] | ||
+ | |- | ||
+ | | Intro || Intro || The flyby of Unreal II | ||
+ | |- | ||
+ | | Hell || M01 || Hell music | ||
+ | |- | ||
+ | | Sanctuary || M08 || Sanctuary music | ||
+ | |- | ||
+ | | Sulferon || Sulferon || Sulferon music, composed by [[Alexander Brandon]] | ||
+ | |} | ||
===Unreal Tournament=== | ===Unreal Tournament=== | ||
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UT's music was primarily composed by the composers who worked on Unreal (Alexander Brandon and Michiel van den Bos). | UT's music was primarily composed by the composers who worked on Unreal (Alexander Brandon and Michiel van den Bos). | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |+ Tracks | ||
+ | |- | ||
+ | ! Title !! Filename !! Sections !! Example Use !! Author | ||
+ | |- | ||
+ | | Botpack #9(By Michiel) || Botmca9 || 1 || [[DM-Phobos]] || [[Michiel van den Bos]] | ||
+ | |- | ||
+ | | BotMCA#10 (By Michiel)|| Botpck10 || 1 || [[DM-Tempest]] || Michiel van den Bos | ||
+ | |- | ||
+ | | Cannonade || Cannon || 1 || [[DOM-Condemned]] || Michiel van den Bos[?] | ||
+ | |- | ||
+ | | Colossus (Michiel) || Colossus || 1 || [[AS-Rook]] || Michiel van den Bos | ||
+ | |- | ||
+ | | The Course || Course || 1 || [[DM-CurseII|DM-Curse][]] || Michiel van den Bos | ||
+ | |- | ||
+ | | Room of Champions || Credits || 1 || Unused || [[Alexander Brandon]] & Michiel van den Bos | ||
+ | |- | ||
+ | | Ending || Ending || 1 || Trophy Room || Alexander Brandon | ||
+ | |- | ||
+ | | Unreal Add-on (Enigma) || Enigma || 1 || [[DOM-Cryptic]] || Basehead ([[Dan Gardopée]]) | ||
+ | |- | ||
+ | | FireBreath || firebr || 1 || [[CTF-Coret]] || Teque ([[Tero Kostermaa]]) & Nitro ([[Kaj-Eerik Komppa]]) | ||
+ | |- | ||
+ | | Foregone Destruction || Foregone || 1 || [[CTF-Face]] || Michiel van den Bos | ||
+ | |- | ||
+ | | Go Down || Godown || 1 || [[DM-Deck16II|DM-Deck16][]] || Alexander Brandon | ||
+ | |- | ||
+ | | Lock || Lock || 1 || [[DM-KGalleon]] || Alexander Brandon[?] | ||
+ | |- | ||
+ | | Mechanism Eight - necros/ || Mech8 || 2 || [[DM-Zeto]] || Necros ([[Andrew Sega]]) | ||
+ | |- | ||
+ | | Mission Landing || Mission || 1 || [[AS-Overlord]] || Michiel van den Bos | ||
+ | |- | ||
+ | | Nether Animal || Nether || 1 || [[DM-Fetid]] || Michiel van den Bos[?] | ||
+ | |- | ||
+ | | Organic || Organic || 1 || Unused || Alexander Brandon | ||
+ | |- | ||
+ | | Phantom || Phantom || 1 || [[DM-Barricade]] || Michiel van den Bos & Alexander Brandon | ||
+ | |- | ||
+ | | Razorback // Unreal Mix|| Razor-ub || 2 || [[DM-Liandri]] || Skaven ([[Peter Hajba]]) | ||
+ | |- | ||
+ | | Run || Run || 1 || [[DM-Conveyor]] || Michiel van den Bos | ||
+ | |- | ||
+ | | Save Me || SaveMe || 1 || [[DM-Morpheus]] || Alexander Brandon | ||
+ | |- | ||
+ | | Save Me G-Mix || Savemeg || 1 || Unused || Alexander Brandon | ||
+ | |- | ||
+ | | Unreal Add-on (Seeker) || Seeker || 1 || [[CTF-November]] || Basehead (Dan Gardopée) | ||
+ | |- | ||
+ | | Unreal Add-on (Seeker2) || Seeker2 || 1 || [[CTF-Noxion16]] || Basehead (Dan Gardopée) | ||
+ | |- | ||
+ | | Skyward Fire || Skyward || 1 || [[CTF-LavaGiant]] || Michiel van den Bos | ||
+ | |- | ||
+ | | Into the Darkness || Strider || 1 || [[DM-Stalwart]] || Alexander Brandon | ||
+ | |- | ||
+ | | Superfist || Suprfist || 1 || [[DM-HealPodII|DM-HealPod][]] || Alexander Brandon | ||
+ | |- | ||
+ | | Underworld 2 || UnWorld2 || 1 || [[DOM-Sesmar]] || Alexander Brandon | ||
+ | |- | ||
+ | | Unreal Tournament Menu || utmenu23 || 1 || Menu Screen || Alexander Brandon | ||
+ | |- | ||
+ | | Unreal Tournament Title || UTtitle || 1 || [[CityIntro]] || Michiel van den Bos | ||
+ | |- | ||
+ | | Three Wheels Turning || Wheels || 1 || [[CTF-CybrosisII|CTF-Cybrosis][]] || Alexander Brandon | ||
+ | |} | ||
===Unreal Tournament 2003=== | ===Unreal Tournament 2003=== | ||
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UT2003's music was composed by Kevin Riepl and Starsky Partridge. | UT2003's music was composed by Kevin Riepl and Starsky Partridge. | ||
+ | |||
+ | ;Tracks | ||
+ | *Assault | ||
+ | *Chemical Burn | ||
+ | *DeathMatch 1 | ||
+ | *Ending Sequence | ||
+ | *From Below V2 | ||
+ | *Ghosts of Anubis | ||
+ | *Hell | ||
+ | *Infernal Realm | ||
+ | *Jug's Entrance | ||
+ | *Level1 | ||
+ | *Level2 | ||
+ | *Level3 | ||
+ | *Level4 | ||
+ | *Level5 | ||
+ | *Level6 | ||
+ | *Level7 | ||
+ | *Level8 | ||
+ | *Level9 | ||
+ | *Level10 | ||
+ | *Level11 | ||
+ | *Level12 | ||
+ | *Level13 | ||
+ | *Menu 01 | ||
+ | *Menu Music | ||
+ | *Menu Music V2 | ||
+ | *Menu | ||
+ | *Merc's Entrance | ||
+ | *Pharaoh's Revenge | ||
+ | *Sniper Time | ||
+ | *Stage Music | ||
+ | *Tomb of Horus | ||
+ | *WasteLand | ||
===Unreal Tournament 2004=== | ===Unreal Tournament 2004=== | ||
Line 32: | Line 334: | ||
====Tracks==== | ====Tracks==== | ||
− | * | + | *Intro_Music |
− | * | + | *Jugs-Entrance |
− | *KR- | + | *KR-Absolute_Zero |
*KR-Action1 | *KR-Action1 | ||
*KR-Action2v2 | *KR-Action2v2 | ||
Line 40: | Line 342: | ||
*KR-Assault | *KR-Assault | ||
*KR-Atlantis | *KR-Atlantis | ||
− | *KR- | + | *KR-Chemical-Burn |
*KR-City | *KR-City | ||
− | *KR- | + | *KR-Collision-Course |
− | *KR-Conduit- | + | *KR-Conduit-v2 |
*KR-Convoy | *KR-Convoy | ||
− | *KR- | + | *KR-Corrugation-Rise |
*KR-DM1 | *KR-DM1 | ||
*KR-EndingSequence | *KR-EndingSequence | ||
− | *KR- | + | *KR-From-Below-v2 |
− | *KR- | + | *KR-Ghosts-of-Anubis |
*KR-Glacier | *KR-Glacier | ||
*KR-HELL | *KR-HELL | ||
*KR-Hyperblast-Redux | *KR-Hyperblast-Redux | ||
− | *KR- | + | *KR-Infernal-Realm |
*KR-Infiltrate | *KR-Infiltrate | ||
*KR-Junkyard | *KR-Junkyard | ||
− | *KR-MenuMusic | + | *KR-MenuMusic-v2 |
*KR-Metallurgy | *KR-Metallurgy | ||
*KR-Morpheus3 | *KR-Morpheus3 | ||
− | *KR- | + | *KR-Pharaohs-Revenge |
*KR-Rankin | *KR-Rankin | ||
*KR-RobotFactory | *KR-RobotFactory | ||
Line 69: | Line 371: | ||
*KR-Sniper-Time | *KR-Sniper-Time | ||
*KR-Sulphur | *KR-Sulphur | ||
− | *KR- | + | *KR-Tomb-of-Horus |
*KR-UT2003-Menu | *KR-UT2003-Menu | ||
*KR-UT2004-Menu | *KR-UT2004-Menu | ||
Line 85: | Line 387: | ||
*Level16 | *Level16 | ||
*Menu1 | *Menu1 | ||
− | * | + | *Mercs-Entrance |
*SDG-ONS01 | *SDG-ONS01 | ||
*SDG-ONS02 | *SDG-ONS02 | ||
Line 93: | Line 395: | ||
*SDG-ONS06 | *SDG-ONS06 | ||
*SDG-ONS08 | *SDG-ONS08 | ||
− | * | + | *StageMusic |
===Unreal Tournament 3=== | ===Unreal Tournament 3=== | ||
Line 99: | Line 401: | ||
UT3's music was composed by [[Rom Di Prisco]] (electronic and remix tracks), [[Jesper Kyd]] (darker, more organic tracks used in [[Necris]] and [[Izanagi Corporation|Izanagi]] maps), and [[Kevin Riepl]] (mostly cut scene music). | UT3's music was composed by [[Rom Di Prisco]] (electronic and remix tracks), [[Jesper Kyd]] (darker, more organic tracks used in [[Necris]] and [[Izanagi Corporation|Izanagi]] maps), and [[Kevin Riepl]] (mostly cut scene music). | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |+ CD 1 | ||
+ | |- | ||
+ | ! Track # !! Title !! Duration !! Author !! Example Use | ||
+ | |- | ||
+ | | 1 || Unreal Tournament Theme (UT3 Remix) || 2:02 || Rom Di Prisco || Unused | ||
+ | |- | ||
+ | | 2 || Unreal Tournament Title (UT3 Remix) || 3:34 || Rom Di Prisco || Main Menu | ||
+ | |- | ||
+ | | 3 || Tactical Agenda || 4:48 || Rom Di Prisco || Mission Select Screen | ||
+ | |- | ||
+ | | 4 || ONS01 (UT3 Remix) || 4:27 || Rom Di Prisco || [[WAR-TankCrossing]] | ||
+ | |- | ||
+ | | 5 || Mekalopolis || 5:36 || Rom Di Prisco || Unused | ||
+ | |- | ||
+ | | 6 || Skyward Fire (UT3 Remix) || 5:04 || Rom Di Prisco || [[WAR-Torlan]] | ||
+ | |- | ||
+ | | 7 || Afterburn || 4:06 || Rom Di Prisco || [[DM-Biohazard]] | ||
+ | |- | ||
+ | | 8 || Go Down (UT3 Remix) || 3:11 || Rom Di Prisco || [[DM-Deck]] | ||
+ | |- | ||
+ | | 9 || Quantum Velocity || 4:58 || Rom Di Prisco || [[DM-Fearless]] | ||
+ | |- | ||
+ | | 10 || Foregone Destruction (UT3 Remix) || 5:02 || Rom Di Prisco || [[CTF-FacingWorlds]] | ||
+ | |- | ||
+ | | 11 || Suborbital Graviton || 3:23 || Rom Di Prisco || Unused | ||
+ | |- | ||
+ | | 12 || Skylab 9000 || 4:04 || Rom Di Prisco || [[DM-Deimos]] | ||
+ | |- | ||
+ | | 13 || Deploy And Assault || 3:52 || Rom Di Prisco || Unused | ||
+ | |- | ||
+ | | 14 || Defector || 4:34 || Rom Di Prisco || [[VCTF-Kargo]] | ||
+ | |- | ||
+ | | 15 || Firestorm || 5:13 || Rom Di Prisco || [[VCTF-Containment]] | ||
+ | |- | ||
+ | | 16 || Mechanism Eight (UT3 Remix) || 3:32 || Rom Di Prisco || [[DM-Arsenal]] | ||
+ | |- | ||
+ | | 17 || Plasma Oscillator || 3:50 || Rom Di Prisco || [[VCTF-Suspense]] | ||
+ | |- | ||
+ | | 18 || Frozen Babylon || 3:37 || Rom Di Prisco || [[DM-Gateway]] | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |+ CD 2 | ||
+ | |- | ||
+ | ! Track # !! Title !! Duration !! Author !! Example Use | ||
+ | |- | ||
+ | | 1 || Unreal Tournament Title (UT3 Reconstruction) || 2:51 || Jesper Kyd || Unused | ||
+ | |- | ||
+ | | 2 || LockDown || 4:48 || Jesper Kyd || [[CTF-OmicronDawn]] | ||
+ | |- | ||
+ | | 3 || To The Death || 6:00 || Jesper Kyd || [[DM-Diesel]] | ||
+ | |- | ||
+ | | 4 || Robo Mall || 8:55 || Jesper Kyd || [[DM-CarbonFire]] | ||
+ | |- | ||
+ | | 5 || Necris Attacks || 4:03 || Jesper Kyd || [[DM-Sentinel]] | ||
+ | |- | ||
+ | | 6 || Outpost || 4:55 || Jesper Kyd || [[DM-Defiance]] | ||
+ | |- | ||
+ | | 7 || Tactical Agenda (Nanoblack Remix) || 3:42 || Rom Di Prisco || Unused | ||
+ | |- | ||
+ | | 8 || Necrimanci || 4:37 || Rom Di Prisco || [[DM-HeatRay]] | ||
+ | |- | ||
+ | | 9 || Sanktuary || 4:26 || Rom Di Prisco || [[WAR-Floodgate]] | ||
+ | |- | ||
+ | | 10 || Necris Attacks (Extended Version) || 6:20 || Jesper Kyd || [[VCTF-Necropolis]] | ||
+ | |- | ||
+ | | 11 || Outpost (Extended Version) || 6:34 || Jesper Kyd || [[VCTF-Corruption]] | ||
+ | |- | ||
+ | | 12 || Tactical Agenda (Jade Dragon Remix) || 4:12 || Rom Di Prisco || Unused | ||
+ | |- | ||
+ | | 13 || Bushido || 4:02 || Rom Di Prisco || [[DM-Sanctuary]] | ||
+ | |- | ||
+ | | 14 || Temple Of Shambhala || 4:04 || Rom DiPrisco || [[DM-RisingSun]] | ||
+ | |- | ||
+ | | 15 || World Of Liandri || 4:49 || Jesper Kyd || [[DM-ShangriLa]] | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |+ Other Tracks | ||
+ | |- | ||
+ | ! Title !! Duration !! Author !! Example Use | ||
+ | |- | ||
+ | | Intro Music || 3:43 || Kevin Riepl || Intro cutscene | ||
+ | |- | ||
+ | | Intro Alternate || 3:37 || Kevin Riepl || Unused | ||
+ | |- | ||
+ | | Tutorial Music || 1:57 || Kevin Riepl || Tutorial cutscene | ||
+ | |- | ||
+ | | Necris Attack || 3:06 || Kevin Riepl || Necris Attack cutscene | ||
+ | |- | ||
+ | | NEG Intercedes || 1:52 || Kevin Riepl || NEG Intercedes cutscene | ||
+ | |- | ||
+ | | Malcolm Betrayal || 1:37 || Kevin Riepl || Malcolm Betrayal cutscene | ||
+ | |- | ||
+ | | Conclusion || 2:44 || Kevin Riepl || Conclusion cutscene | ||
+ | |- | ||
+ | | KR-UT3-Coret || 6:51 || Kevin Riepl || [[CTF-Coret (UT3 map)|CTF-Coret]] | ||
+ | |- | ||
+ | | KR-UT3-Strident || 6:58 || Kevin Riepl || [[WAR-Downtown]] | ||
+ | |} | ||
===Unreal Championship=== | ===Unreal Championship=== | ||
Line 205: | Line 609: | ||
==Soundtracks== | ==Soundtracks== | ||
− | There have been two Unreal soundtracks. | + | There have been two official Unreal soundtracks. |
===A History of Unreal music=== | ===A History of Unreal music=== | ||
Line 293: | Line 697: | ||
==Links== | ==Links== | ||
===Composers=== | ===Composers=== | ||
− | *[http://www.alexanderbrandon.net/ Alexander Brandon] (Unreal, UT) | + | *[http://www.alexanderbrandon.net/ Alexander Brandon] (Unreal, UT, U2) |
*[http://www.kevinriepl.com/ Kevin Riepl Music] (UT2003, UT2004, UC2) | *[http://www.kevinriepl.com/ Kevin Riepl Music] (UT2003, UT2004, UC2) | ||
*[http://www.jeremysoule.com/ Jeremy Soule] (U2) | *[http://www.jeremysoule.com/ Jeremy Soule] (U2) | ||
Line 312: | Line 716: | ||
*[http://www.music4games.net/Features_Display.aspx?id=192 Interview with Unreal Tournament 3 Audio Director Mike Larson and UT3 Music Composers Rom Di Prisco, Jesper Kyd, Kevin Riepl] | *[http://www.music4games.net/Features_Display.aspx?id=192 Interview with Unreal Tournament 3 Audio Director Mike Larson and UT3 Music Composers Rom Di Prisco, Jesper Kyd, Kevin Riepl] | ||
*[http://www.fileplanet.com/133463/130000/fileinfo/Unreal-II-Original-Soundtrack-Remix Unreal 2 soundtrack download] | *[http://www.fileplanet.com/133463/130000/fileinfo/Unreal-II-Original-Soundtrack-Remix Unreal 2 soundtrack download] | ||
+ | |||
+ | ==Trivia== | ||
+ | * Three official UT2003/2004 maps ([[CTF-Geothermal]], [[DOM-ScorchedEarth]], and [[ONS-Tricky]]) have typographical errors in their audio properties that cause them to not have associated music. This issue can be fixed by adding ogg files to your UT2003 or UT2004 Music directory that match the typos: | ||
+ | **''KR-SniperTime.ogg'' (Enables music in Geothermal) | ||
+ | **''KR-ChemicalBurn .ogg'' (Enables music in Scorched Earth, note the space after 'burn') | ||
+ | **''KR-Action2v2.ogg.ogg'' (Enables music in Tricky, note the extra '.ogg') | ||
+ | * Unlike most types of UT2003/2004 files, the ogg files that ship with the game can be modified, replaced, or deleted with no ill effects. This can allow users to customize their soundtracks by replacing the default ogg files. Programs like [[http://www.foobar2000.org/ Foobar 2000]] can be used to encode ogg files from other types of media, and Foobar even has the option to convert multiple songs into a single file, essentially allowing users to create playlists to replace individual songs. |
Latest revision as of 08:27, 14 July 2011
This article describes the music and the technology behind it in the different Unreal games.
Contents
Games
Unreal
- Main Article: Unreal#Music
Unreal features music in the UMX file format, which is a package format with embedded MOD, S3M, or IT music.
Most music was composed by Alexander Brandon (aka Siren), and Michiel van den Bos (aka M.C.A.). A few tracks were composed by Dan Gardopée (aka Dan Grandpre and Basehead), and Andrew Sega (aka Necros).
Title | Filename | Sections | Uses | Author |
---|---|---|---|---|
FlightCastle | FlyBy | 1 | Flyby Intro | Alexander Brandon |
Vortex Rikers | Vortex | 2 | Vortex Rikers | Alexander Brandon |
Dusk Horizon | Dusk | 2 | NyLeve's Fall and Sacred Passage | Alexander Brandon |
Dig - Shareware Version | DigSh | 3 | Rrajigar Mine and Depths of Rrajigar | Alexander Brandon |
Chizra | Chizra1 | 1 | Chizra-Nali Water God | Alexander Brandon and Michiel van den Bos |
SETI | Seti | 2 | The Ceremonial Chambers | Michiel van den Bos |
Nali Chant | Nali | 2 | Dark Arena | Alexander Brandon |
Hub 2 | Hub2 | 3 | Harobed Village | Michiel van den Bos |
NightVision | K_Vision | 3 | Terraniux Underground and Terraniux | Alexander Brandon |
Hub 4 | Fourth | 2 | Noork's Elbow | Michiel van den Bos |
Unreal Crypt | UTemple | 2 | Temple of Vandora | Alexander Brandon |
Hub 5 | Fifth | 2 | The Trench | Michiel van den Bos |
Unreal #9 | Newmca9 | 2 | ISV-Kran Deck 4 | Michiel van den Bos |
Unreal #9 | Kran32 | 2 | ISV-Kran Decks 3 and 2 | Michiel van den Bos |
Unreal #9 | Kran2 | 2 | ISV-Kran Deck 1 | Michiel van den Bos |
Hub 3 | Spire | 3 | Spire Village, The Sunspire | Michiel van den Bos |
Surfacing | Surface | 1 | Gateway to Na Pali | Alexander Brandon |
All Hallows Sunset | SkyTwn | 2 | Na Pali Haven | Alexander Brandon |
Isotoxin | Isotoxin | 1 | Outpost 3J | Necros (Andrew Sega) |
Guardian | Guardian | 1 | Velora Pass | Alexander Brandon |
Bluff Eversmoking | Eversmoke | 2 | Bluff Eversmoking | Michiel van den Bos |
Unreal #7 | Newmca7 | 2 | Dasa Mountain Pass and Cellars at Dasa Pass | Michiel van den Bos |
WarGate | WarGate | 3 | Serpent Canyon, Nali Castle, Demonlord's Lair | Alexander Brandon |
Warlord Theme | Warlord | 1 | Demonlord's Lair and Skaarj Generator | Alexander Brandon and Michiel van den Bos |
Hub 7 | Crater | 3 | Demon Crater | Michiel van den Bos |
Erosion | Unreal4 | 3 | MotherShip Lab, MotherShip Core, Skaarj Generator and The Darkening | Basehead (Dan Gardopée) |
Extreme END | EndEx | 3 | The Source Antechamber | Alexander Brandon |
Queen of Death | QueenSong | 3 | The Source | Alexander Brandon and Michiel van den Bos |
Unreal - Main Title | Utend | 1 | Ending Sequence | Alexander Brandon and Michiel van den Bos |
Unreal #13 | Newmca13 | 2 | Unused | Michiel van den Bos |
Unreal #16 | Newmca16 | 2 | Unused | Michiel van den Bos |
Unreal 2
- Main Article: Unreal 2: The Awakening#Music
Unreal 2 features music in the Ogg Vorbis format, as well as in Microsoft's DirectMusic format. The latter allows music to dynamically change depending on what is happening in the game. XMP uses only Vorbis music. The music is mostly electronic.
Jack Wall (Tommy Tallarico Studios), Clint Bajakian (Tommy Tallarico Studios), Jeremy Soule (Artistry Entertainment), Crispin Hands (Artistry Entertainment), Brian Min (Weddington Productions), Chance Thomas, Richard Schneider and original Unreal composer Alexander Brandon are credited for working on the music in Unreal II.
Title | Filename | Uses |
---|---|---|
Ambient Music 1 | 01u2ambient1 | Unknown, might be ambient sounds from some level |
Ambient Music 2 | 01u2ambient2 | Unknown, might be ambient sounds from some level |
Ambient Music 3 | 01u2ambient3 | Unknown, might be ambient sounds from some level |
Ambient Music 4 | 01u2ambient4 | Unknown, might be ambient sounds from some level |
Atlantis Shotdown | atlantis_shotdown | Atlantis shotdown cutscene |
Burst Transmission | burst_transmission | Re-play of the Burst Transmission, final cutscene |
Caution | caution | Unknown, probably unused |
Credits Music | CreditsMusic | Unreal II Credits |
Death 1 | DEATH_1 | Played when the player dies |
Death 2 | DEATH_2 | Played when the player dies |
Death 3 | DEATH_3 | Played when the player dies |
Death 4 | DEATH_4 | Played when the player dies |
Drakk Attack | DRAKKATTACK | Drakk attack on Na Koja Abad |
Drakk Awaken | DRAKKAWAKEN | Awakening of the Drakk cutscene on Na Koja Abad |
Drakk Cinematics | drakkcinem | Landing on Drakk Homeworld cutscene |
Duty Calls A | DutyCallsA | Cutscene before Swamp |
Duty Calls B | DutyCallsB | Unknown |
Duty Calls | DutyCalls | Unknown |
Face Grabber | facegrabber | Unused, probably a cut out level |
Game Over - Lose | GameOverLose | Game lost theme for XMP |
Game Over - Win | GameOverWin | Game won theme for XMP |
Hawkins Death | hawkins_death | Hawkins death cutscene |
Hybrid | hybrid | Unused, probably a cut scene of a cut out level |
Mission 02 Idle | m02-idle | Unused, idle theme from a cut out level |
Drakk Awaken | M03A3-01 | Unused, the same as Drakk Awaken |
Na Koja Abad Intro | m03b1-intro | Na Koja Abad intro cutscene |
Na Koja Abad Temporary | M03BTemp | Na Koja Abad ambient theme, probably unused |
Na Koja Abad Fight loop 2 | M03_fite_loop2 | Na Koja Abad fight theme, also used in Ultimate Community MapPack 2 of UT2004 (as UCMP2-MercFight). |
Na Koja Abad Fight loop | M03_fite_loop | Na Koja Abad fight theme |
Mission 09 Outro | m09f_outro | Unknown |
Mission 10 Final Scene | M10_FinalScene | Unknown |
Drakk Hive | M3_walk_loop | Drakk Homeworld theme |
Marshal Outro | marsh_outro | Sanctuary jungle outro cutscene |
Mission 01 | Mission_01 | Unknown, probably ambient theme of a cut out map |
Na Koja Abad Ambient | Mission_03A | Na Koja Abad ambient theme |
Sanctuary Ambient | Mission_03B | Sanctuary ambient theme |
Hazardous Water 3 | Mission_07Ambient | Unused, ambient theme originally made for a map of the Shian (doesn't appear as truly ambient) |
Hazardous Water 2 | Mission_07Battle | Unused, battle theme originally made for a map of the Shian |
Hazardous Water 1 | Mission_07Underwater | Unused, underwater theme originally made for a map of the Shian |
Return to Avalon | PA_AVALONB_Music | Avalon cannon cutscene |
PA Hell | PA_HELL | Unused, might have been made for the Hell level |
PAHell | PAHELL | Unused, might have been made for the Hell level |
PA Short Music | PA_SHORT_Music | Unknown, sounds like Return to Avalon |
Return from Acheron | PD_ACHER | Return from Acheron cutscene |
Return from Acheron | PD_AVALO | Return from Avalon cutscene |
Return from Acheron | PD_HELL2 | Return from Hell cutscene |
PD Hell | PD_HELL | Unused, seems to be originally the Return from Hell cutscene |
PD Triumph Music | PD_Triumph_Music | Unknown, probably unused |
Rhythm | Rhythm | Unused, either a cut out single player map or a deathmatch map |
The Skaarj | Skaarj | Unused, likely a left-over from this 2000 UE2 Tech Demo, composed by Alexander Brandon |
Tension 2 | Tension2 | Unused, likely a left-over from this 2000 UE2 Tech Demo, composed by Alexander Brandon |
Tension | Tension | Unused, either a cut out single player map or a deathmatch map |
Tutorial A | tutorial_A | Avalon theme |
Unreal II | unreal2 | Unused, originally either the end theme or the main menu theme |
Upward | Upward | Unused, either a cut out single player map or a deathmatch map (Egyptian accents) |
- Direct Music tracks
Note: they have .con extension and needs special software to play.
Title | Filename | Uses |
---|---|---|
Acheron | AcheronE3 | Acheron music |
Kalydon/Liandri Angels | Angels | Kalydon music |
Approach | Body | Unknown |
Drakk Boss | DrakkBoss | End of the Drakk Hive level, the boss fight, composed by Alexander Brandon |
Intro | Intro | The flyby of Unreal II |
Hell | M01 | Hell music |
Sanctuary | M08 | Sanctuary music |
Sulferon | Sulferon | Sulferon music, composed by Alexander Brandon |
Unreal Tournament
Like Unreal, Unreal Tournament features music in the UMX file format. The music is mostly techno, although there are clear influences from the style seen in Unreal.
UT's music was primarily composed by the composers who worked on Unreal (Alexander Brandon and Michiel van den Bos).
Title | Filename | Sections | Example Use | Author |
---|---|---|---|---|
Botpack #9(By Michiel) | Botmca9 | 1 | DM-Phobos | Michiel van den Bos |
BotMCA#10 (By Michiel) | Botpck10 | 1 | DM-Tempest | Michiel van den Bos |
Cannonade | Cannon | 1 | DOM-Condemned | Michiel van den Bos[?] |
Colossus (Michiel) | Colossus | 1 | AS-Rook | Michiel van den Bos |
The Course | Course | 1 | DM-Curse][ | Michiel van den Bos |
Room of Champions | Credits | 1 | Unused | Alexander Brandon & Michiel van den Bos |
Ending | Ending | 1 | Trophy Room | Alexander Brandon |
Unreal Add-on (Enigma) | Enigma | 1 | DOM-Cryptic | Basehead (Dan Gardopée) |
FireBreath | firebr | 1 | CTF-Coret | Teque (Tero Kostermaa) & Nitro (Kaj-Eerik Komppa) |
Foregone Destruction | Foregone | 1 | CTF-Face | Michiel van den Bos |
Go Down | Godown | 1 | DM-Deck16][ | Alexander Brandon |
Lock | Lock | 1 | DM-KGalleon | Alexander Brandon[?] |
Mechanism Eight - necros/ | Mech8 | 2 | DM-Zeto | Necros (Andrew Sega) |
Mission Landing | Mission | 1 | AS-Overlord | Michiel van den Bos |
Nether Animal | Nether | 1 | DM-Fetid | Michiel van den Bos[?] |
Organic | Organic | 1 | Unused | Alexander Brandon |
Phantom | Phantom | 1 | DM-Barricade | Michiel van den Bos & Alexander Brandon |
Razorback // Unreal Mix | Razor-ub | 2 | DM-Liandri | Skaven (Peter Hajba) |
Run | Run | 1 | DM-Conveyor | Michiel van den Bos |
Save Me | SaveMe | 1 | DM-Morpheus | Alexander Brandon |
Save Me G-Mix | Savemeg | 1 | Unused | Alexander Brandon |
Unreal Add-on (Seeker) | Seeker | 1 | CTF-November | Basehead (Dan Gardopée) |
Unreal Add-on (Seeker2) | Seeker2 | 1 | CTF-Noxion16 | Basehead (Dan Gardopée) |
Skyward Fire | Skyward | 1 | CTF-LavaGiant | Michiel van den Bos |
Into the Darkness | Strider | 1 | DM-Stalwart | Alexander Brandon |
Superfist | Suprfist | 1 | DM-HealPod][ | Alexander Brandon |
Underworld 2 | UnWorld2 | 1 | DOM-Sesmar | Alexander Brandon |
Unreal Tournament Menu | utmenu23 | 1 | Menu Screen | Alexander Brandon |
Unreal Tournament Title | UTtitle | 1 | CityIntro | Michiel van den Bos |
Three Wheels Turning | Wheels | 1 | CTF-Cybrosis][ | Alexander Brandon |
Unreal Tournament 2003
UT2003 features music in the Ogg Vorbis format. The music is more orchestral in nature than that of UT, but also features some hard rock and electronic songs.
UT2003's music was composed by Kevin Riepl and Starsky Partridge.
- Tracks
- Assault
- Chemical Burn
- DeathMatch 1
- Ending Sequence
- From Below V2
- Ghosts of Anubis
- Hell
- Infernal Realm
- Jug's Entrance
- Level1
- Level2
- Level3
- Level4
- Level5
- Level6
- Level7
- Level8
- Level9
- Level10
- Level11
- Level12
- Level13
- Menu 01
- Menu Music
- Menu Music V2
- Menu
- Merc's Entrance
- Pharaoh's Revenge
- Sniper Time
- Stage Music
- Tomb of Horus
- WasteLand
Unreal Tournament 2004
Like UT2003, UT2004 features music in the Ogg Vorbis format. UT2004 uses music from UT2003, as well as new tracks. Composers credited for UT2004 music include Will Nevins (Sound Design Group, SDG-), Kevin Riepl (KR-) and Starsky Partridge (Level#)
Tracks
- Intro_Music
- Jugs-Entrance
- KR-Absolute_Zero
- KR-Action1
- KR-Action2v2
- KR-Action3
- KR-Assault
- KR-Atlantis
- KR-Chemical-Burn
- KR-City
- KR-Collision-Course
- KR-Conduit-v2
- KR-Convoy
- KR-Corrugation-Rise
- KR-DM1
- KR-EndingSequence
- KR-From-Below-v2
- KR-Ghosts-of-Anubis
- KR-Glacier
- KR-HELL
- KR-Hyperblast-Redux
- KR-Infernal-Realm
- KR-Infiltrate
- KR-Junkyard
- KR-MenuMusic-v2
- KR-Metallurgy
- KR-Morpheus3
- KR-Pharaohs-Revenge
- KR-Rankin
- KR-RobotFactory
- KR-Roughinery
- KR-Serenity
- KR-SkaarjAssault
- KR-SkyScraper
- KR-Slaughter
- KR-Sniper-Time
- KR-Sulphur
- KR-Tomb-of-Horus
- KR-UT2003-Menu
- KR-UT2004-Menu
- KR-WasteLand
- Level2
- Level3
- Level5
- Level6
- Level7
- Level8
- Level9
- Level11
- Level13
- Level15
- Level16
- Menu1
- Mercs-Entrance
- SDG-ONS01
- SDG-ONS02
- SDG-ONS03
- SDG-ONS04
- SDG-ONS05
- SDG-ONS06
- SDG-ONS08
- StageMusic
Unreal Tournament 3
UT3 features both music in the Ogg Vorbis format as well as dynamic music of an unknown format. According to UT3's Audio Director Mike Larson, after the more orchestral music of UT2003 and UT2004 it became clear that "an overwhelming majority of users" preferred the original UT music. This, and the wish to make a clear distinction between the UT series and Gears of War lead to the decision to return to electronica. Some of the tracks are remixes of original UT tracks, or feature small samples from UT tracks. [1]
UT3's music was composed by Rom Di Prisco (electronic and remix tracks), Jesper Kyd (darker, more organic tracks used in Necris and Izanagi maps), and Kevin Riepl (mostly cut scene music).
Track # | Title | Duration | Author | Example Use |
---|---|---|---|---|
1 | Unreal Tournament Theme (UT3 Remix) | 2:02 | Rom Di Prisco | Unused |
2 | Unreal Tournament Title (UT3 Remix) | 3:34 | Rom Di Prisco | Main Menu |
3 | Tactical Agenda | 4:48 | Rom Di Prisco | Mission Select Screen |
4 | ONS01 (UT3 Remix) | 4:27 | Rom Di Prisco | WAR-TankCrossing |
5 | Mekalopolis | 5:36 | Rom Di Prisco | Unused |
6 | Skyward Fire (UT3 Remix) | 5:04 | Rom Di Prisco | WAR-Torlan |
7 | Afterburn | 4:06 | Rom Di Prisco | DM-Biohazard |
8 | Go Down (UT3 Remix) | 3:11 | Rom Di Prisco | DM-Deck |
9 | Quantum Velocity | 4:58 | Rom Di Prisco | DM-Fearless |
10 | Foregone Destruction (UT3 Remix) | 5:02 | Rom Di Prisco | CTF-FacingWorlds |
11 | Suborbital Graviton | 3:23 | Rom Di Prisco | Unused |
12 | Skylab 9000 | 4:04 | Rom Di Prisco | DM-Deimos |
13 | Deploy And Assault | 3:52 | Rom Di Prisco | Unused |
14 | Defector | 4:34 | Rom Di Prisco | VCTF-Kargo |
15 | Firestorm | 5:13 | Rom Di Prisco | VCTF-Containment |
16 | Mechanism Eight (UT3 Remix) | 3:32 | Rom Di Prisco | DM-Arsenal |
17 | Plasma Oscillator | 3:50 | Rom Di Prisco | VCTF-Suspense |
18 | Frozen Babylon | 3:37 | Rom Di Prisco | DM-Gateway |
Track # | Title | Duration | Author | Example Use |
---|---|---|---|---|
1 | Unreal Tournament Title (UT3 Reconstruction) | 2:51 | Jesper Kyd | Unused |
2 | LockDown | 4:48 | Jesper Kyd | CTF-OmicronDawn |
3 | To The Death | 6:00 | Jesper Kyd | DM-Diesel |
4 | Robo Mall | 8:55 | Jesper Kyd | DM-CarbonFire |
5 | Necris Attacks | 4:03 | Jesper Kyd | DM-Sentinel |
6 | Outpost | 4:55 | Jesper Kyd | DM-Defiance |
7 | Tactical Agenda (Nanoblack Remix) | 3:42 | Rom Di Prisco | Unused |
8 | Necrimanci | 4:37 | Rom Di Prisco | DM-HeatRay |
9 | Sanktuary | 4:26 | Rom Di Prisco | WAR-Floodgate |
10 | Necris Attacks (Extended Version) | 6:20 | Jesper Kyd | VCTF-Necropolis |
11 | Outpost (Extended Version) | 6:34 | Jesper Kyd | VCTF-Corruption |
12 | Tactical Agenda (Jade Dragon Remix) | 4:12 | Rom Di Prisco | Unused |
13 | Bushido | 4:02 | Rom Di Prisco | DM-Sanctuary |
14 | Temple Of Shambhala | 4:04 | Rom DiPrisco | DM-RisingSun |
15 | World Of Liandri | 4:49 | Jesper Kyd | DM-ShangriLa |
Title | Duration | Author | Example Use |
---|---|---|---|
Intro Music | 3:43 | Kevin Riepl | Intro cutscene |
Intro Alternate | 3:37 | Kevin Riepl | Unused |
Tutorial Music | 1:57 | Kevin Riepl | Tutorial cutscene |
Necris Attack | 3:06 | Kevin Riepl | Necris Attack cutscene |
NEG Intercedes | 1:52 | Kevin Riepl | NEG Intercedes cutscene |
Malcolm Betrayal | 1:37 | Kevin Riepl | Malcolm Betrayal cutscene |
Conclusion | 2:44 | Kevin Riepl | Conclusion cutscene |
KR-UT3-Coret | 6:51 | Kevin Riepl | CTF-Coret |
KR-UT3-Strident | 6:58 | Kevin Riepl | WAR-Downtown |
Unreal Championship
The music for Unreal Championship was composed by Starsky Partridge. Since UT2003 was ported from Unreal Championship, some of these tracks appear in UT2003 and in UT2004.
Tracks
Title | Duration | Other Appearances | Example Use |
---|---|---|---|
Level1 | 7:02 | None | |
Level2 | 5:47 | UT2003, UT2004 | |
Level3 | 3:14 | UT2003, UT2004 | |
Level4 | 4:36 | None | |
Level5 | 5:48 | UT2003, UT2004 | |
Level6 | 5:31 | UT2003, UT2004 | |
Level7 | 4:48 | UT2004 | |
Level8 | 3:35 | UT2003, UT2004 | |
Level9 | 4:21 | UT2004 | |
Level10 | 4:49 | None | |
Level11 | 3:35 | UT2004 | |
Level12 | 4:58 | None | |
Level13 | 4:48 | UT2003, UT2004 | |
Level14 | 4:24 | None | |
Level15 | 3:40 | UT2004 | |
Level16 | 4:15 | UT2004 | |
MenuMusic | 3:39 | None | Main Menu |
Victory | 0:29 | None | Ending Sequence |
Unreal Championship 2
UC2 features music in the Ogg Vorbis format. Due to the game's Nakhti setting, the tracks are influenced by "ancient Egyptian"-sounding music.
UC2's music was composed by Kevin Riepl. Many of the tracks were named after the map they appear in.
Tracks
Title | Duration | Example Use |
---|---|---|
Abydos | 2:20 | DM-Remnant |
Acid Rain | 2:28 | DM-AcidRain |
Adoratrice | 2:06 | DM-Meridian |
Arctic Decay | 2:34 | DM-Decay |
Ascension Conclusion | 2:12 | Ascension Conclusion cutscene |
Axon | 2:24 | DM-AxonCompressor |
Bakhu Ruins | 2:17 | DM-Apex |
Cancer | 2:43 | OD-Cancer |
Cenotaph | 2:22 | OD-Obelisk |
Cold Fusion | 2:18 | DM-ColdFusion |
Columns | 2:05 | DM-Nexus |
Deep Core | 2:22 | DM-DeepCore |
Descension | 3:31 | CTF-Octane |
Gauntlet | 2:15 | CTF-GauntletII |
Khepri | 2:06 | DM-Horizon |
Legacy (Anubis Fights Selket) | 2:26 | DM-Legacy |
Nakhti Ruins | 2:36 | DM-Eternal |
Nakhti Temple | 2:00 | DM-Ascension |
Nu Battle | 2:24 | Main Menu |
Recoil | 2:29 | CTF-Recoil |
Temple Udjat | 2:04 | DM-Praxis |
Tournament Fanfare | 0:56 | Ascension Playoffs cutscene |
Transistor | 2:14 | CTF-Transistor |
UC2 Theme (UT Theme Redux) | 1:57 |
Soundtracks
There have been two official Unreal soundtracks.
A History of Unreal music
The Unreal Anthology features an Unreal series soundtrack called "A History of Unreal music". It is one Red Book audio CD containing approximately 73 minutes of music spread over 23 tracks.[2]
See also the "Music" sections in the games' articles: Unreal, Return to Na Pali, UT, UT2004.
- Unreal
- Flightcastle (0:51)
- Shared Dig (2:34)
- Dusk Horizon (2:31)
- Bluff Eversmoking (3:57)
- Isotoxin (4:09)
- Unreal Temple (Crypt) (4:12)
- Unreal: Return to Na Pali
- Black Wind (3:10)
- Unreal Tournament
- Unreal Tournament Menu (2:00)
- Foregone Destruction (4:11)
- Go Down (3:00)
- Botpack Nine (4:49)
- Mechanism Eight (6:12)
- Skyward Fire (4:56)
- Razorback (4:49)
- The Course (4:28)
- UT 2004
- UTMenu Redux (4:14)
- Ghost of Anubis (2:01)
- Infernal Realm (1:59)
- Assault (1:59)
- Arena (0:53)
- From Below (1:59)
- Sniper Time (2:00)
- Onslaught One (3:48)
Unreal Tournament III: The Soundtrack
An UT3 soundtrack called "Unreal Tournament III: The Soundtrack" was released by Sumthing Else Music Works.[3] It is a set of two Red Book audio CDs containing approximately 150 minutes of music spread over 33 tracks.[4]
See also the UT3 article music section.
Disc 1
- Unreal Tournament Theme (UT3 Remix) - Rom Di Prisco
- Unreal Tournament Title (UT3 Remix) - Rom Di Prisco
- Tactical Agenda - Rom Di Prisco
- ONS01 (UT3 Remix) - Rom Di Prisco
- Mekalopolis - Rom Di Prisco
- Skyward Fire (UT3 Remix) - Rom Di Prisco
- Afterburn - Rom Di Prisco
- Go Down (UT3 Remix) - Rom Di Prisco
- Quantum Velocity - Rom Di Prisco
- Foregone Destruction (UT3 Remix) - Rom Di Prisco
- Suborbital Graviton - Rom Di Prisco
- Skylab 9000 - Rom Di Prisco
- Deploy And Assault - Rom Di Prisco
- Defector - Rom Di Prisco
- Firestorm - Rom Di Prisco
- Mechanism Eight (UT3 Remix) - Rom Di Prisco
- Plasma Oscillator - Rom Di Prisco
- Frozen Babylon - Rom Di Prisco
Disc 2
- Unreal Tournament Title (UT3 Reconstruction) - Jesper Kyd
- LockDown - Jesper Kyd
- To The Death - Jesper Kyd
- Robo Mall - Jesper Kyd
- Necris Attacks - Jesper Kyd
- Outpost - Jesper Kyd
- Tactical Agenda (Nanoblack Remix) - Rom Di Prisco
- Necrimanci - Rom Di Prisco
- Sanktuary - Rom Di Prisco
- Necris Attacks (Extended Version) - Jesper Kyd
- Outpost (Extended Version) - Jesper Kyd
- Tactical Agenda (Jade Dragon Remix) - Rom Di Prisco
- Bushido - Rom Di Prisco
- Temple Of Shambhala - Rom Di Prisco
- World Of Liandri - Jesper Kyd
Links
Composers
- Alexander Brandon (Unreal, UT, U2)
- Kevin Riepl Music (UT2003, UT2004, UC2)
- Jeremy Soule (U2)
- Jack Wall (U2)
- Jesper Kyd Online (UT3)
- The official website of Composer / Producer Rom Di Prisco (UT3)
Formats
- Wikipedia - MOD (embedded in UMX packages, only Unreal Engine 1)
- Wikipedia - S3M (embedded in UMX packages, only Unreal Engine 1)
- Wikipedia - IT (embedded in UMX packages, only Unreal Engine 1)
- Wikipedia - Ogg Vorbis (separate files in Unreal Engine 2, embedded in UPK packages in Unreal Engine 3)
- Wikipedia - DirectMusic
- UnrealWiki - Music, discusses multiple formats
- Gamasutra - DirectMusic For The Masses, DirectMusic overview, 1998-11-06
Other
- Interview with Unreal Tournament 3 Audio Director Mike Larson and UT3 Music Composers Rom Di Prisco, Jesper Kyd, Kevin Riepl
- Unreal 2 soundtrack download
Trivia
- Three official UT2003/2004 maps (CTF-Geothermal, DOM-ScorchedEarth, and ONS-Tricky) have typographical errors in their audio properties that cause them to not have associated music. This issue can be fixed by adding ogg files to your UT2003 or UT2004 Music directory that match the typos:
- KR-SniperTime.ogg (Enables music in Geothermal)
- KR-ChemicalBurn .ogg (Enables music in Scorched Earth, note the space after 'burn')
- KR-Action2v2.ogg.ogg (Enables music in Tricky, note the extra '.ogg')
- Unlike most types of UT2003/2004 files, the ogg files that ship with the game can be modified, replaced, or deleted with no ill effects. This can allow users to customize their soundtracks by replacing the default ogg files. Programs like [Foobar 2000] can be used to encode ogg files from other types of media, and Foobar even has the option to convert multiple songs into a single file, essentially allowing users to create playlists to replace individual songs.