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Difference between revisions of "Gimmick maps"
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− | Maps featuring a distinctive perk such as a trap or an advantage. These maps are considered fun for casual combat, but are disliked by seasoned players who dismiss them for "not being competitive". | + | Maps featuring a distinctive perk such as a trap or an advantage. These maps are considered fun for casual combat, but are disliked by seasoned players who dismiss them for "not being competitive". Also, these maps have the most meaningful of names in the entire game. |
+ | |||
+ | In order to qualify in this list, the map must feature a very distinctive perk such as: | ||
+ | * Traps (electrical, crushing, pressure, etc). | ||
+ | * Special areas such as low-gravity. | ||
+ | * Maps with particular ways to score outside of the gametype's rules. | ||
+ | * Another distinctive mechanic present alongside of the map. | ||
+ | |||
+ | On the contrary, maps with these features don't count: | ||
+ | * [[Assault]] maps, by their very nature. | ||
+ | * Special items and vehicles which can be found in only one map ([[DM-Fearless]] and [[DM-EdenInc]] featuring both the Invulnerability and X-Ray Field respectively; [[AS-OceanFloor]] featuring the SCUBA Gear). | ||
+ | * Base-based maps which only have an unusual but symmetrical layout (L-shaped CTF maps such as [[CTF-Grassyknoll]]) and nothing else. | ||
+ | * Void/pool maps with regular-gravity ([[CTF-Face]] and its other versions, [[DM-Crane]], [[DM-Deck16II|DM-Deck16][]]) | ||
+ | * Highly cramped, mobility-limiting maps ([[DM-KGalleon]]) | ||
== Unreal == | == Unreal == | ||
Line 8: | Line 21: | ||
* [[DmFITH]] (Explosive trap triggered by shooting at a panel) | * [[DmFITH]] (Explosive trap triggered by shooting at a panel) | ||
* [[DmHealPod]] (Healing pod plus trap in the middle of the map, no health) | * [[DmHealPod]] (Healing pod plus trap in the middle of the map, no health) | ||
− | * [[DM-Letting]] ( | + | * [[DM-Letting]] (Trap-based cage) |
* [[DmMorbias]] (Eightball-only arena) | * [[DmMorbias]] (Eightball-only arena) | ||
* [[DmTundra]] (Non-friction area) | * [[DmTundra]] (Non-friction area) | ||
Line 27: | Line 40: | ||
* [[DM-Conveyor]] (Moving conveyor belt) | * [[DM-Conveyor]] (Moving conveyor belt) | ||
* [[DM-CybrosisII|DM-Cybrosis][]] (Electrical trap guarding the Amplifier) | * [[DM-CybrosisII|DM-Cybrosis][]] (Electrical trap guarding the Amplifier) | ||
− | * [[DM-Fractal]] ( | + | * [[DM-Fractal]] (Electrical trap) |
* [[DM-HealPodII|DM-HealPod][]] (see DmHealPod) | * [[DM-HealPodII|DM-HealPod][]] (see DmHealPod) | ||
* [[DM-HyperBlast]] (Low gravity) | * [[DM-HyperBlast]] (Low gravity) | ||
Line 40: | Line 53: | ||
* [[BR-Skyline]] (low gravity) | * [[BR-Skyline]] (low gravity) | ||
− | |||
* [[DOM-Access]] (Lockable doors which can sell a DD point) | * [[DOM-Access]] (Lockable doors which can sell a DD point) | ||
− | * [[DM-HyperBlast2]] ( | + | * [[DM-HyperBlast2]] (low gravity zone) |
* [[DM-Morpheus3]] (low gravity) | * [[DM-Morpheus3]] (low gravity) | ||
* [[DM-Plunge]] (low gravity) | * [[DM-Plunge]] (low gravity) | ||
Line 61: | Line 73: | ||
* [[DM-Gateway]] (Three different arenas united by teleporters) | * [[DM-Gateway]] (Three different arenas united by teleporters) | ||
* [[DM-HeatRay]] (Darkwalker present in the map) | * [[DM-HeatRay]] (Darkwalker present in the map) | ||
− | * [[DM-Morbias]] ( | + | * [[DM-Morbias]] (See DM-Morbias][) |
* [[VCTF-Corruption]] (Asymmetrical design) | * [[VCTF-Corruption]] (Asymmetrical design) | ||
* [[VCTF-Sandstorm]] (Sandstorm interfering with the field of view every several minutes) | * [[VCTF-Sandstorm]] (Sandstorm interfering with the field of view every several minutes) |
Latest revision as of 14:53, 9 October 2014
Maps featuring a distinctive perk such as a trap or an advantage. These maps are considered fun for casual combat, but are disliked by seasoned players who dismiss them for "not being competitive". Also, these maps have the most meaningful of names in the entire game.
In order to qualify in this list, the map must feature a very distinctive perk such as:
- Traps (electrical, crushing, pressure, etc).
- Special areas such as low-gravity.
- Maps with particular ways to score outside of the gametype's rules.
- Another distinctive mechanic present alongside of the map.
On the contrary, maps with these features don't count:
- Assault maps, by their very nature.
- Special items and vehicles which can be found in only one map (DM-Fearless and DM-EdenInc featuring both the Invulnerability and X-Ray Field respectively; AS-OceanFloor featuring the SCUBA Gear).
- Base-based maps which only have an unusual but symmetrical layout (L-shaped CTF maps such as CTF-Grassyknoll) and nothing else.
- Void/pool maps with regular-gravity (CTF-Face and its other versions, DM-Crane, DM-Deck16][)
- Highly cramped, mobility-limiting maps (DM-KGalleon)
Contents
Unreal
The list includes the Fusion Mappack.
- DmAriza (Low gravity zone)
- DM-Cybrosis (Electrical beams)
- DmFITH (Explosive trap triggered by shooting at a panel)
- DmHealPod (Healing pod plus trap in the middle of the map, no health)
- DM-Letting (Trap-based cage)
- DmMorbias (Eightball-only arena)
- DmTundra (Non-friction area)
Unreal Tournament
See also Asymmetrical CTF maps
- CTF-Command (Asymmetrical design)
- CTF-EpicBoy (Features an easily accessible Redeemer in each base)
- CTF-EternalCave (Asymmetrical design)
- CTF-Gauntlet][ (Asymmetrical design)
- CTF-HallOfGiants (Low gravity level)
- CTF-Kosov (Asymmetrical design)
- CTF-LavaGiant (Asymmetrical design)
- CTF-Niven (Asymmetrical design)
- CTF-November (Asymmetrical design)
- CTF-Nucleus (Trap tunnels)
- DM-Conveyor (Moving conveyor belt)
- DM-Cybrosis][ (Electrical trap guarding the Amplifier)
- DM-Fractal (Electrical trap)
- DM-HealPod][ (see DmHealPod)
- DM-HyperBlast (Low gravity)
- DM-Morbias][ (See DmMorbias, also features a very visible Redeemer)
- DM-Morpheus (Low gravity)
- DM-Pressure (Pressure trap)
- DM-Pyramid (Low gravity)
- DM-SpaceNoxx (Low gravity)
Unreal Tournament 2004
This list includes maps from Unreal Championship and Unreal Tournament 2003.
- BR-Skyline (low gravity)
- DOM-Access (Lockable doors which can sell a DD point)
- DM-HyperBlast2 (low gravity zone)
- DM-Morpheus3 (low gravity)
- DM-Plunge (low gravity)
Unreal Championship 2
- CTF-Gauntlet][ (Asymmetrical design)
- DM-Morbias3 (see DmMorbias)
Unreal Tournament III
- CTF-Morbid (Blast doors requiring Titans to be activated, Morbias-based design)
- CTF-Searchlight (Searching light once the flag is taken)
- CTF-Shaft (see DM-Conveyor)
- CTF-Vertebrae (Shield separating both flag bases)
- DM-BioHazard (Pressure trap guarding Shield Belt)
- DM-CarbonFire (Vacuum pit guarding Berserk and UDamage, conveyor belt)
- DM-DarkMatch (Poor lighting level)
- DM-Deimos (Low gravity, manageable turret with range of view in almost the entire level)
- DM-Gateway (Three different arenas united by teleporters)
- DM-HeatRay (Darkwalker present in the map)
- DM-Morbias (See DM-Morbias][)
- VCTF-Corruption (Asymmetrical design)
- VCTF-Sandstorm (Sandstorm interfering with the field of view every several minutes)
- VCTF-Stranded (Asymmetrical design)
- VCTF-Suspense_Necris (Asymmetrical design)
- WAR-Avalanche (Avalanche which can destroy enemy taken power nodes near the team's base)
- WAR-ColdHarbor (Cores must be damaged by using a Countdown node, cannot be damaged in regular ways)
- WAR-Downtown (Barricades)
- WAR-Downtown_Necris (Barricades, asymmetrical design)
- WAR-Floodgate (Countdown node which damages the enemy core)
- WAR-Hostile (Blue team must destroy the Core by using a Countdown node)
- WAR-Islander (Barricades, asymmetrical design)
- WAR-Islander_Necris (Barricades, asymmetrical design)
- WAR-OnyxCoast (Asymmetrical design)
- WAR-PowerSurge (Countdown node which can damage the enemy power core)
- WAR-Serenity_Necris (Asymmetrical design)
- WAR-TankCrossing (Particular form of destroying power cores by using tanks)
- WAR-Torlan_Necris (Asymmetrical design)