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Difference between revisions of "Gimmick maps"

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(Created page with "Maps featuring a distinctive perk such as a trap or an advantage. These maps are considered fun for casual combat, but are disliked by seasoned players who dismiss them for "not ...")
 
(Rules. =))
 
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Maps featuring a distinctive perk such as a trap or an advantage. These maps are considered fun for casual combat, but are disliked by seasoned players who dismiss them for "not being competitive".
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Maps featuring a distinctive perk such as a trap or an advantage. These maps are considered fun for casual combat, but are disliked by seasoned players who dismiss them for "not being competitive". Also, these maps have the most meaningful of names in the entire game.
 +
 
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In order to qualify in this list, the map must feature a very distinctive perk such as:
 +
* Traps (electrical, crushing, pressure, etc).
 +
* Special areas such as low-gravity.
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* Maps with particular ways to score outside of the gametype's rules.
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* Another distinctive mechanic present alongside of the map.
 +
 
 +
On the contrary, maps with these features don't count:
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* [[Assault]] maps, by their very nature.
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* Special items and vehicles which can be found in only one map ([[DM-Fearless]] and [[DM-EdenInc]] featuring both the Invulnerability and X-Ray Field respectively; [[AS-OceanFloor]] featuring the SCUBA Gear).
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* Base-based maps which only have an unusual but symmetrical layout (L-shaped CTF maps such as [[CTF-Grassyknoll]]) and nothing else.
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* Void/pool maps with regular-gravity ([[CTF-Face]] and its other versions, [[DM-Crane]], [[DM-Deck16II|DM-Deck16][]])
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* Highly cramped, mobility-limiting maps ([[DM-KGalleon]])
  
 
== Unreal ==
 
== Unreal ==
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* [[DmFITH]] (Explosive trap triggered by shooting at a panel)
 
* [[DmFITH]] (Explosive trap triggered by shooting at a panel)
 
* [[DmHealPod]] (Healing pod plus trap in the middle of the map, no health)
 
* [[DmHealPod]] (Healing pod plus trap in the middle of the map, no health)
* [[DM-Letting]] (Morbias-like design, plus trap-based cage)
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* [[DM-Letting]] (Trap-based cage)
 
* [[DmMorbias]] (Eightball-only arena)
 
* [[DmMorbias]] (Eightball-only arena)
 
* [[DmTundra]] (Non-friction area)
 
* [[DmTundra]] (Non-friction area)
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* [[DM-Conveyor]] (Moving conveyor belt)
 
* [[DM-Conveyor]] (Moving conveyor belt)
 
* [[DM-CybrosisII|DM-Cybrosis][]] (Electrical trap guarding the Amplifier)
 
* [[DM-CybrosisII|DM-Cybrosis][]] (Electrical trap guarding the Amplifier)
* [[DM-Fractal]] (Morbias-like design, also features a trap)
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* [[DM-Fractal]] (Electrical trap)
 
* [[DM-HealPodII|DM-HealPod][]] (see DmHealPod)
 
* [[DM-HealPodII|DM-HealPod][]] (see DmHealPod)
 
* [[DM-HyperBlast]] (Low gravity)
 
* [[DM-HyperBlast]] (Low gravity)
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* [[BR-Skyline]] (low gravity)
 
* [[BR-Skyline]] (low gravity)
* [[CTF-Grassyknoll]] (L-shaped CTF map)
 
 
* [[DOM-Access]] (Lockable doors which can sell a DD point)
 
* [[DOM-Access]] (Lockable doors which can sell a DD point)
* [[DM-HyperBlast2]] (see DM-HyperBlast)
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* [[DM-HyperBlast2]] (low gravity zone)
 
* [[DM-Morpheus3]] (low gravity)
 
* [[DM-Morpheus3]] (low gravity)
 
* [[DM-Plunge]] (low gravity)
 
* [[DM-Plunge]] (low gravity)
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* [[DM-Gateway]] (Three different arenas united by teleporters)
 
* [[DM-Gateway]] (Three different arenas united by teleporters)
 
* [[DM-HeatRay]] (Darkwalker present in the map)
 
* [[DM-HeatRay]] (Darkwalker present in the map)
* [[DM-Morbias]] (It's, well... Morbias)
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* [[DM-Morbias]] (See DM-Morbias][)
 
* [[VCTF-Corruption]] (Asymmetrical design)
 
* [[VCTF-Corruption]] (Asymmetrical design)
 
* [[VCTF-Sandstorm]] (Sandstorm interfering with the field of view every several minutes)
 
* [[VCTF-Sandstorm]] (Sandstorm interfering with the field of view every several minutes)

Latest revision as of 14:53, 9 October 2014

Maps featuring a distinctive perk such as a trap or an advantage. These maps are considered fun for casual combat, but are disliked by seasoned players who dismiss them for "not being competitive". Also, these maps have the most meaningful of names in the entire game.

In order to qualify in this list, the map must feature a very distinctive perk such as:

  • Traps (electrical, crushing, pressure, etc).
  • Special areas such as low-gravity.
  • Maps with particular ways to score outside of the gametype's rules.
  • Another distinctive mechanic present alongside of the map.

On the contrary, maps with these features don't count:

  • Assault maps, by their very nature.
  • Special items and vehicles which can be found in only one map (DM-Fearless and DM-EdenInc featuring both the Invulnerability and X-Ray Field respectively; AS-OceanFloor featuring the SCUBA Gear).
  • Base-based maps which only have an unusual but symmetrical layout (L-shaped CTF maps such as CTF-Grassyknoll) and nothing else.
  • Void/pool maps with regular-gravity (CTF-Face and its other versions, DM-Crane, DM-Deck16][)
  • Highly cramped, mobility-limiting maps (DM-KGalleon)

Unreal

The list includes the Fusion Mappack.

Unreal Tournament

See also Asymmetrical CTF maps

Unreal Tournament 2004

This list includes maps from Unreal Championship and Unreal Tournament 2003.

Unreal Championship 2

Unreal Tournament III