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'''Unreal 2: The Awakening''' is described as a sequel to [[Unreal]], though many of the story elements, including characters and locations, are entirely unrelated to the original. The game was released to stores on February 4, 2003.
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''Note: If you are seeking for the links to essential files, see the [[#Essential Files|Essential files section]].''
[[Image:unreal2box.jpg|thumb|right|225px]]
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<div style="float: left;">
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'''Unreal II: The Awakening''' is described as a sequel to [[Unreal]], though many of the story elements, including characters and locations, are entirely unrelated to the original. The game was released to stores on February 4, 2003.
__TOC__
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{{Infobox game
</div>
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| image = unreal2box.jpg
{| class="wikitable" style="font-size: 88%; margin: 0 auto;"
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| releasedates = February 3, 2003 (PC)<br />February 10, 2004 (Xbox)
|-
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| enginever = Unreal Engine 2
! PC Release Date
+
| gamebuilds = 821-2226 (Legend Entertainment)
| February 3, 2003
+
}}
|-
 
! Xbox Release Date
 
| February 10, 2004
 
|-
 
! Engine Version(s)
 
| Unreal Engine 2 (821-2110)
 
|}
 
  
{{clear}}
 
 
==History==
 
==History==
Primary development on '''Unreal 2''' was performed by [[Legend Entertainment]], with some assistance by [[Epic Games]], and published by [[Atari]].
+
Primary development on '''Unreal II''' was performed by [[Legend Entertainment]], with some assistance by [[Epic Games]], and published by [[Atari]].
 
===Demo===
 
===Demo===
====Unreal 2====
+
====Unreal II====
 
After much delay, the Unreal II demo was finally released on May 1st, 2003. It included one level from the Single-player campaign.
 
After much delay, the Unreal II demo was finally released on May 1st, 2003. It included one level from the Single-player campaign.
 
====XMP====
 
====XMP====
Line 26: Line 18:
  
 
===Release Details===
 
===Release Details===
*February 4, 2003 - Unreal 2 release
+
*February 4, 2003 - Unreal II release
 
*December 9, 2003 - eXpanded MultiPlayer (XMP) addon
 
*December 9, 2003 - eXpanded MultiPlayer (XMP) addon
*December 9, 2003 - Unreal 2 SE (PC)
+
*December 9, 2003 - Unreal II SE (PC)
*December 9, 2003 - Unreal 2 SE (Xbox)
+
*December 9, 2003 - Unreal II SE (Xbox)
  
 
===Reception===
 
===Reception===
While '''Unreal 2''' received above average review scores from most of the major game news outlets, it was not received well at all. The most common complaints were that, while it looked pretty, the game did not have much depth nor any replayability to speak of. The game did gain somewhat of a cult following sometime after the XMP addon was released, however this community focused more on the multiplayer aspect of the game, with the single-player campaign receiving very little time or attention.
+
While '''Unreal II''' received above average review scores from most of the major game news outlets, it was not received well at all. The most common complaints were that, while it looked pretty, the game did not have much depth nor any replayability to speak of. The game did gain somewhat of a cult following sometime after the XMP addon was released, however this community focused more on the multiplayer aspect of the game, with the single-player campaign receiving very little time or attention.
  
Most people dislike Unreal 2 in name only. The game had relatively little to do with the original game, including leaving out any characters, location, and most enemies from the first game. Some people agree that the game is fine as a game, but is not by any means a sequel to [[Unreal]].
+
Most people dislike Unreal II in name only. The game had relatively little to do with the original game, including leaving out any characters, location, and most enemies from the first game. Some people agree that the game is fine as a game, but is not by any means a sequel to [[Unreal]].
  
 
==Game Content==
 
==Game Content==
 
===Engine===
 
===Engine===
Upon release, '''Unreal 2''' utilized build 2001 of the [[Unreal Engine 2]] (verify?).  Upon release of the XMP addon, the game utilized build 2226.  The game appears to use a different series of build enumerations from the base Unreal Engine, as the XMP release was described as build 6496, with patches to 6497 and 7710 (the latest patch).
+
Upon release, '''Unreal II''' utilized build 2001 of the [[Unreal Engine 2]] (verify?).  Upon release of the XMP addon, the game utilized build 2226.  The game appears to use a different series of build enumerations from the base Unreal Engine, as the XMP release was described as build 6496, with patches to 6497 and 7710 (the latest patch).
 
===Music===
 
===Music===
[[Jack Wall]] (Tommy Tallarico Studios), [[Clint Bajakian]] (Tommy Tallarico Studios), [[Jeremy Soule]] (Artistry Entertainment), [[Crispin Hands]] (Artistry Entertainment), [[Brian Min]] (Wedding Productions), [[Chance Thomas]] and [[Richard Schneider]] are credited for working on the music in '''Unreal 2'''.
+
[[Jack Wall]] (Tommy Tallarico Studios), [[Clint Bajakian]] (Tommy Tallarico Studios), [[Jeremy Soule]] (Artistry Entertainment), [[Crispin Hands]] (Artistry Entertainment), [[Brian Min]] (Weddington Productions), [[Chance Thomas]], [[Richard Schneider]] and original Unreal composer [[Alexander Brandon]] are credited for working on the music in '''Unreal II'''.
  
Most of the music files of Unreal 2 use DirectMusic, and only the cutscenes use OGG Vorbis format. There are some additional music tracks that were not used in the game. Overall the music is very cinematic and uses much effects.
+
Most of the music files of Unreal II use DirectMusic, and only the cutscenes use OGG Vorbis format. There are some additional music tracks that were not used in the game. Overall the music is very cinematic and uses much effects.
 
;OGG tracks
 
;OGG tracks
 
{| class="wikitable"
 
{| class="wikitable"
Line 62: Line 54:
 
| Caution || caution || Unknown, probably unused
 
| Caution || caution || Unknown, probably unused
 
|-
 
|-
| Credits Music || CreditsMusic || Unreal 2 Credits
+
| Credits Music || CreditsMusic || Unreal II Credits
 
|-
 
|-
 
| Death 1 || DEATH_1 || Played when the player dies
 
| Death 1 || DEATH_1 || Played when the player dies
Line 78: Line 70:
 
| Drakk Cinematics || drakkcinem || Landing on Drakk Homeworld cutscene
 
| Drakk Cinematics || drakkcinem || Landing on Drakk Homeworld cutscene
 
|-
 
|-
| Duty Calls A || DutyCallsA || Unknown
+
| Duty Calls A || DutyCallsA || Cutscene before [[Swamp]]
 
|-
 
|-
 
| Duty Calls B || DutyCallsB || Unknown
 
| Duty Calls B || DutyCallsB || Unknown
Line 102: Line 94:
 
| Na Koja Abad Temporary || M03BTemp || Na Koja Abad ambient theme, probably unused
 
| Na Koja Abad Temporary || M03BTemp || Na Koja Abad ambient theme, probably unused
 
|-
 
|-
| Na Koja Abad Fight loop 2 || M03_fite_loop2 || Na Koja Abad fight theme
+
| Na Koja Abad Fight loop 2 || M03_fite_loop2 || Na Koja Abad fight theme, also used in Ultimate Community MapPack 2 of UT2004 (as UCMP2-MercFight).
 
|-
 
|-
 
| Na Koja Abad Fight loop || M03_fite_loop || Na Koja Abad fight theme
 
| Na Koja Abad Fight loop || M03_fite_loop || Na Koja Abad fight theme
Line 120: Line 112:
 
| Sanctuary Ambient || Mission_03B || Sanctuary ambient theme
 
| Sanctuary Ambient || Mission_03B || Sanctuary ambient theme
 
|-
 
|-
| Mission 07 Ambient || Mission_07Ambient || Unused, ambient theme originally made for a map of [[the Shian]] (doesn't appear as truly ambient)
+
| Hazardous Water 3 || Mission_07Ambient || Unused, ambient theme originally made for a map of [[the Shian]] (doesn't appear as truly ambient)
 
|-
 
|-
| Mission 07 Battle || Mission_07Battle || Unused, battle theme originally made for a map of [[the Shian]]
+
| Hazardous Water 2 || Mission_07Battle || Unused, battle theme originally made for a map of [[the Shian]]
 
|-
 
|-
| Mission 07 Underwater || Mission_07Underwater || Unused, underwater theme originally made for a map of [[the Shian]]
+
| Hazardous Water 1 || Mission_07Underwater || Unused, underwater theme originally made for a map of [[the Shian]]
 
|-
 
|-
 
| Return to Avalon || PA_AVALONB_Music || Avalon cannon cutscene
 
| Return to Avalon || PA_AVALONB_Music || Avalon cannon cutscene
Line 146: Line 138:
 
| Rhythm || Rhythm || Unused, either a cut out single player map or a deathmatch map
 
| Rhythm || Rhythm || Unused, either a cut out single player map or a deathmatch map
 
|-
 
|-
| The Skaarj || Skaarj || Unused, either a cut out map featuring the Skaarj or a deathmatch map
+
| The Skaarj || Skaarj || Unused, likely a left-over from [http://youtube.com/watch?v=LP5PkWKe4vs this 2000 UE2 Tech Demo], composed by [[Alexander Brandon]]
 
|-
 
|-
| Tension 2 || Tension2 || Unused, either a cut out single player map or a deathmatch map
+
| Tension 2 || Tension2 || Unused, likely a left-over from [http://youtube.com/watch?v=LP5PkWKe4vs this 2000 UE2 Tech Demo], composed by [[Alexander Brandon]]
 
|-
 
|-
 
| Tension || Tension || Unused, either a cut out single player map or a deathmatch map
 
| Tension || Tension || Unused, either a cut out single player map or a deathmatch map
Line 154: Line 146:
 
| Tutorial A || tutorial_A || Avalon theme
 
| Tutorial A || tutorial_A || Avalon theme
 
|-
 
|-
| Unreal 2 || unreal2 || Unused, originally either the end theme or the main menu theme
+
| Unreal II || unreal2 || Unused, originally either the end theme or the main menu theme
 
|-
 
|-
 
| Upward || Upward || Unused, either a cut out single player map or a deathmatch map (Egyptian accents)
 
| Upward || Upward || Unused, either a cut out single player map or a deathmatch map (Egyptian accents)
Line 169: Line 161:
 
| Kalydon/Liandri Angels || Angels || Kalydon music
 
| Kalydon/Liandri Angels || Angels || Kalydon music
 
|-
 
|-
| Avalon TCA Base || Body || Avalon music
+
| Approach || Body || Unknown
 
|-
 
|-
| Drakk Boss || DrakkBoss || End of the Drakk Hive level, the boss fight
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| Drakk Boss || DrakkBoss || End of the Drakk Hive level, the boss fight, composed by [[Alexander Brandon]]
 
|-
 
|-
| Intro || Intro || The flyby of Unreal 2
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| Intro || Intro || The flyby of Unreal II
 
|-
 
|-
 
| Hell || M01 || Hell music
 
| Hell || M01 || Hell music
Line 179: Line 171:
 
| Sanctuary || M08 || Sanctuary music
 
| Sanctuary || M08 || Sanctuary music
 
|-
 
|-
| Sulferon || Sulferon || Sulferon music
+
| Sulferon || Sulferon || Sulferon music, composed by [[Alexander Brandon]]
 
|}
 
|}
  
 
===Gametypes===
 
===Gametypes===
  
The base game of Unreal 2 is a single-player mission.  A multiplayer addon was released in December 2003, known as [[XMP]] (eXpanded Multi-Player).
+
The base game of Unreal II is a single-player mission.  A multiplayer addon was released in December 2003, known as [[XMP]] (eXpanded Multi-Player).
  
 
===Weapons===
 
===Weapons===
*[[Dispersion Pistol]] (LEPEW-13, T-13 Popgun)
+
*[[Dispersion_Pistol#Unreal_2|Dispersion Pistol]] (LEPEW-13, T-13 Popgun)
*[[Combat Assault Rifle]] (CAR, M32 Duster)
+
*[[Combat Assault Rifle#Unreal_2|Combat Assault Rifle]] (CAR, M32 Duster)
*[[Grenade Launcher]] (M406 Hydra)
+
*[[Grenade Launcher#Unreal_2_and_XMP|Grenade Launcher]] (M406 Hydra)
 
*[[Shotgun]] (M700, Crowd Pleaser)
 
*[[Shotgun]] (M700, Crowd Pleaser)
 
*[[Flamethrower]] (Vulcan)
 
*[[Flamethrower]] (Vulcan)
*[[Magnum]] (Avenger, Grace)
+
*[[Pistol]] (Magnum, Avenger, Grace)
*[[Rocket Launcher]] (Shark)
+
*[[Rocket Launcher#Unreal_2|Rocket Launcher]] (Shark)
*[[Sniper Rifle]] (Widowmaker)
+
*[[Sniper Rifle#Unreal_2|Sniper Rifle]] (Widowmaker)
 
*[[Energy Rifle]] (Shock Lance)
 
*[[Energy Rifle]] (Shock Lance)
*[[Spore Cannon]] (Spider Gun)
+
*[[Spider Gun]] (Spore Cannon, Leech Gun)
*[[Drakk Laser]]
+
*Drakk [[Laser Rifle]]
*[[The Takkra]] (Drakk Hunter)
+
*The [[Takkra]] (Drakk Hunter)
 
*[[Singularity Cannon]]
 
*[[Singularity Cannon]]
*[[Auto Turret]]
+
<!--Temporary - until a better page is created?-->
*[[Rocket Turret]]
+
*[[Deployables#Unreal_2|Auto Turret]]
 +
*[[Deployables#Unreal_2|Rocket Turret]]
 
*[[Force Wall]]
 
*[[Force Wall]]
 
*[[Proximity Sensor]]
 
*[[Proximity Sensor]]
Line 211: Line 204:
  
 
===Races===
 
===Races===
*[[Humans]] ([[Terran Colonial Authority]])
+
*[[Animals in Unreal 2|Animals]]
*[[Liandri Angels]] ([[Liandri Mining Corporation|Liandri Corporation]])
+
*[[Araknids]]
*[[Ghost Warriors]] ([[Izanagi Corporation]])
 
*[[Skaarj]]
 
 
*[[Drakk]]
 
*[[Drakk]]
 +
*[[Humans]]
 +
**[[Marines]] ([[Terran Colonial Authority]])
 +
**[[Liandri Angels]] ([[Liandri Mining Corporation|Liandri Corporation]])
 +
**[[Ghost Warriors]] ([[Izanagi Corporation]])
 +
*[[Izarians]]
 
*[[Kai]]
 
*[[Kai]]
 +
*[[Skaarj]]
 
*[[Tosc]]
 
*[[Tosc]]
*[[Izarians]]
 
*[[Araknids]]
 
  
 
===Characters===
 
===Characters===
Line 229: Line 224:
  
 
===Maps===
 
===Maps===
The single-player maps are included in the base game of '''Unreal 2'''.  The [[XMP]] maps are included in the XMP addon.
+
The single-player maps are included in the base game of '''Unreal II'''.  The [[XMP]] maps are included in the XMP addon.
 
====Single Player====
 
====Single Player====
  
Line 236: Line 231:
 
! Name !! Filename !! Description
 
! Name !! Filename !! Description
 
|-
 
|-
| [[Preface]] or Avalon TCA Base || Unknown || The first map. Here you can take a practice session of Unreal 2, called Refresher course.
+
| [[Avalon (preface)]] || TutA, TutB || The first map. Here you can take a practice session of Unreal II, called Refresher course.
 
|-
 
|-
| [[Sanctuary]] || M03B || A jungle island Elara V, where Liandri Mining Corporation has a mining facility Lima Six. An artifact was discovered there.
+
| [[Sanctuary]] || M08A1, M08A2, M08B || A jungle island Elara V, where Liandri Mining Corporation has a mining facility Lima Six. An artifact was discovered there.
 
|-
 
|-
| [[Swamp]] || Unknown || Elara V (or Sanctuary) again, now in the jungle after a ship crash. The player has to help the Marines here.
+
| [[Swamp]] || mm_marsh || Elara V (or Sanctuary) again, now in the jungle after a ship crash. The player has to help the Marines here.
 
|-
 
|-
| [[Hell]] || M01 || A cold moon called Hell, where the Axon corporation established a research facility. An artifact was found there, as well as genetically modified creatures.
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| [[Hell]] || m01a, m01b, m01c, M01d || A cold moon called Hell, where the Axon corporation established a research facility. An artifact was found there, as well as genetically modified creatures.
 
|-
 
|-
| [[Acheron]] || Unknown || A living planet, where Izanagi corporation discovered an artifact. The planet seems to have strange biological defense functions.
+
| [[Acheron]] || m06_acheron || A living planet, where Izanagi corporation discovered an artifact. The planet seems to have strange biological defense functions.
 
|-
 
|-
| [[Severnaya]] || Unknown || A planet where Izanagi built a dam. The Marines have attempted to blow the building off, but not successfully. The explosive charges remain there.
+
| [[Severnaya]] || mm_waterfront || A planet where Izanagi built a dam. The Marines have attempted to blow the building off, but not successfully. The explosive charges remain there.
 
|-
 
|-
| [[Kalydon]] || Unknown || A planet where Axon established a repair facility. Liandri Angels are tracking the planet.
+
| [[Kalydon]] || m06_obolus || A planet where Axon established a repair facility. Liandri Angels are tracking the planet.
 
|-
 
|-
| [[Sulferon]] || Unknown || A desert planet where Izanagi has a secret building that has information about artifact locations.
+
| [[Sulferon]] || MM-sulferon || A desert planet where Izanagi has a secret building that has information about artifact locations.
 
|-
 
|-
 
| [[Janus]] || M09 || A planet that is known for the Axon geological research station. Even two artifacts can be found there.
 
| [[Janus]] || M09 || A planet that is known for the Axon geological research station. Even two artifacts can be found there.
 
|-
 
|-
| [[Na Koja Abad]] || M03A || A planet that has hazardous atmosphere. It has an Izanagi research building that has discovered an artifact. It is known that even a few races have lived on this planet.
+
| [[Na Koja Abad]] || M03A1, M03A2, M03A3 || A planet that has hazardous atmosphere. There is an Izanagi research building that has discovered an artifact on this planet. It is known that even a few races have lived on this planet.
 
|-
 
|-
| [[The Drakk Hive Planet]] || Unknown || The planet that the Drakk come from. It has been changed a lot from it's original form by the Drakk. They have one artifact that is heavily guarded.
+
| [[NC962VII]] (The Drakk Hive Planet) || M03B1, M03B2, M03B3, M03B4, M03B5 || The planet that the Drakk come from. It has been changed a lot from it's original form by the Drakk. They have one artifact that is heavily guarded.
 
|-
 
|-
 
| [[Avalon]] || M10-Avalon || The first planet that it is seen in the first map, TCA headquarters.
 
| [[Avalon]] || M10-Avalon || The first planet that it is seen in the first map, TCA headquarters.
 
|-
 
|-
| [[The Dorian Grey Starship]] || Unknown || The starship Dorian Grey of the TCA, owned by Sector commander Hawkins.
+
| [[The Dorian Gray]] Starship || M11, M12 || The starship Dorian Grey of the TCA, owned by Sector commander Hawkins.
 +
|-
 +
| [[Atlantis Interlude]] || Atlantis || The TCA Atlantis spaceship. This map is played after each of the missions, with some exceptions.
 
|}
 
|}
 
  
 
====XMP====
 
====XMP====
Line 280: Line 276:
 
|}
 
|}
  
===Cut content===
+
==Essential Files==
Almost one fourth of the game was cut from Unreal two. The content that was cut include:
+
Here you will find all the links to the downloads of the essential files for your Unreal II installation.
  
;Three races that includes nine or more enemies ([[N]], [[Striders]], [[Shian]])
+
===Patches===
 +
*[https://ut.rushbase.net/beyondunreal/official/unreal2/u2_retail-031403.exe Unreal II: The Awakening 1403 Patch] - Fixes a variety of issues with the retail version of Unreal II: The Awakening. Also known as patch 2001. Not needed for Unreal Anthology. '''US version'''.
 +
*[https://ut.rushbase.net/beyondunreal/official/unreal2/u2_retail_031403_fra.exe Unreal II: The Awakening 1403 Patch] - Fixes a variety of issues with the retail version of Unreal II: The Awakening. Also known as patch 2001. Not needed for Unreal Anthology. '''UK version'''.
  
{{quote|The N are trans-dimensional aliens that can occupy many simultaneous places in space and time. In reality, there are only three N – but because they can somehow be in more than one place at once, there appear to be hundreds of thousands of them. N weapons are all ranged and psi-based – and each of the three N has a different weapon. You can't really 'kill' an N – when you shoot one, the weapon simply depletes the energy used to fold space and time at that particular node of the N.|FGN Online}}
+
===eXpanded MultiPlayer===
There were three different N that could clone itself. None of the content was included, although some of the OGG tracks might have been used for their levels. See the [[N|main article]] for more information.
+
*[https://ut.rushbase.net/beyondunreal/official/unreal2/u2xmp_6497_usa.exe eXpanded MultiPlayer Full Version 6497] - Upgrades your full version of Unreal II: The Awakening to Unreal II: Special Edition (XMP), with 8 new levels and online Expanded MultiPlayer action. '''US version'''.
 +
*[http://www.gamefront.com/files/1788881/ eXpanded MultiPlayer Patch 7710] - Updates XMP from version 6497 to the last official version 7710. For the '''US version'''.
 +
*[https://ut.rushbase.net/beyondunreal/official/unreal2/u2xmp_7710_eur.exe eXpanded MultiPlayer Full Version 7710] '''European version'''.
 +
*[http://www.xmpcommunity.com/download.html Unreal II Expanded Multiplayer Community Edition Installer] - a newer version of the XMP installer. It already contains the two patches, the most popular maps and mutators and the latest server configuration.
 +
*[http://forums.beyondunreal.com/showpost.php?p=2169741&postcount=14 Server Browser Fix] - a thread describing what you need to make your U2XMP server browser work.
  
{{quote|The Striders grow their own armor, weapons, and even spaceships. One Strider Pod alone is not intimidating at all – a conical blob of goo on four squat legs that is dumb as a post and is armed with little more than serrated teeth. Unfortunately, the Pods will combine with each other to form the much harder Strider Villains. And multiple Strider Villains can clump to create a towering and lethal Strider Nemesis with dramatically increased intelligence and firepower. The larger Strider monsters can navigate around obstacles and through small openings by disassembling themselves long enough to get past or through.|FGN Online}}
+
===Bonus Content===
Striders had three forms - Strider pod, Strider Villain and Strider Nemesis. None of the content was included in the game, but some OGG tracks might have been made for their levels. They are also oficcialy mentioned in the Unreal Tournament timeline and in the game itself. See the [[Striders|main article]] for more information.
+
*[http://www.worch.com/2004/06/07/solaris-base/ Solaris Base Bonus Map] - An additional map created by [[Matthias Worch]].
  
{{quote|The Shiarn are an underwater community (and the underwater regions look extremely cool). They appear to have lobster shells and tentacles, and communicate with you telepathically, in that your mind simply "hears what they're saying." Where this really comes into play is that they, just like fairy tale mermaids, are able to summon all the sea creatures in the area to serve in the battle. You'll spend a lot of time not fighting them directly, but instead fighting all the creatures that they're summoning from different parts of the ocean.|Cleaned BeyondUnreal}}
+
===Demos===
The [[Shian]] could summon sea creatures, that means there were at lest 2 of them, probably more. They were one of the most important races, together with the Drakk and the [[Skaarj]]. Some of the content is left in the game - the pawns ShianWorker and ShianWarrior as well as the music - Mission_07Ambient, Mission_07Battle and Mission_07Underwater, which makes it possible to imagine them. See the [[Shian|main article]] for more information.
+
*[http://www.gamefront.com/files/847830/ Unreal II: The Awakening Demo] - Fully-playable demo of Unreal II: The Awakening.
 +
*[http://www.gamefront.com/files/1503263/ Unreal II: XMP Demo] - Fully-playable demo of Unreal II: Special Edition (XMP), contains one level (XMP-Garden).
  
;Five weapons (Tractor Beam, Stun Baton, Mind Claw, Shock Rifle, Flak Cannon)
+
==Cut Content==
{{quote|The last and hardest thing to really put into words was one of the multiplayer levels that we got a glimpse at that was set in an asteroid belt. It was really, really cool. Really. The basic premise is that you are floating along amongst these pieces of space rock shooting at your opponents. But to move around, you have to pull yourself towards asteroids with a special tractor beam type of grappling hook.|IGN PC}}
+
{{mainarticle|Cut content of Unreal II}}
Nothing more is known about the Tractor Beam.
+
Exactly a half of the game was cut from Unreal II. The content that was cut include:
  
The Stun Baton is mysterious as well. Noting more than it's name is known, but obviously it was a melee weapon and could stun enemies.
+
*Three races that includes nine or more enemies ([[N]], [[Striders]], [[Shian]])
 +
*Five weapons (Tractor Beam, Stun Baton, Mind Claw, Shock Rifle, Flak Cannon)
 +
*Seven SP maps, around 10 Tournament ladder maps and several more multiplayer maps
 +
*Various graphics, gameplay and sound technologies (MP3 music player, GOLEM tool for mod creation, Co-op support, multiplayer support, dynamic conversation system, armor changing)
  
{{quote|"A fearsome psi-weapon", "a crystal-based psionic weapon that channels health from your enemies to you"|Cleaned BeyondUnreal}}
+
However, this content isn't lost forever. Beta versions of Unreal II have survived, and eventually they will be released, bringing all of this content back into the main game.
Nothing more about the Mind Claw is known. As the N had psi powers, it might be true that it belonged to them, but together was cut from the game.
 
  
;Seven maps
+
For more information, see the [[Cut content of Unreal II]] article.
{{quote|After you clear the ramp and run a safe distance, the dropship claws skyward on a plume of blinding white fire. You take a moment to look around the surface of Charon. The landscape is made up of twisted spires of rock and ice. Volcanic vents spew fire, smoke, and steam into the twilight sky, which is dominated by the sight of the gas giant planet Janus.|FGN Online}}
 
This map was obviously on Charon, moon of Janus. The game contains a map of Janus itself instead, but it is not a gas giant.
 
  
The Tractor Beam quote mentioned a map with asteroids, which apparently was cut out. The [[XMP]] addon, however, contains the map XMP-FreeFall that is on an asteroid belt, so it might be true that that map was ported to XMP.
+
==Bonus Content==
 +
An additional map has been created by [[Matthias Worch]], called [http://www.worch.com/2004/06/07/solaris-base/ Solaris Base]. The action takes place between [[Hell]] and [[Acheron]] missions.
  
The three cut races obviously had their own missions and maps, and probably a few of them. The Shian had an amazing underwater map, nothing about other two races is known.
+
==User Created Content==
 
+
*[[eXpanded MultiPlayer#CBP|XMP Community Bonus Pack]]
;Various graphics, gameplay and sound technologies (MP3 music player, GOLEM tool for mod creation, Co-op support, multiplayer support, dynamic conversation system, armor changing)
 
MP3 technology was changed into the DirectMusic technology for easier integration.
 
 
 
The GOLEM tool was not included for unknown reasons, the UnrealEd 3.0 is also buggy.
 
  
Co-op mode support was not added because of the maps being hard to configure for co-op play. This quote from the Infogrames forum explains their decision:
 
{{quote|We've said it several times before, and I'll say it again: there will be no coop in U2. Sorry, live with it. We're making a very story-driven SP game here, with dialog, tons of scripted sequences and quite a bit of non-linear gameplay. No, all that will not take away from the action (Unreal was an action FPS game and U2 will be the same), but it's simply impossible to include a coop mode that works well and is bug-free (do you have any idea how easily scripted sequences break when there's more than one player? ;)) without adding a few more months to the schedule. We realize that a lot of the hard-core fans love coop, but we have to make tradeoffs here. HL is still the biggest FPS game out there, and it doesn't have coop (nor do I hear many people *****ing about it). If you want coop you should wait until a 3rd party team creates a mod for it - until then you can play straight action-shooters like Serious Sam :)|Matthias Worch on Infogrames' U2 forum}}
 
 
Multiplayer support is in the game but was never finished. It is possible to play deathmatch and Capture the Flag and there is even a mod for launching maps, but bot support was never completed and their skins are not changed depending on the team they are in.
 
 
Dynamic conversation system was never done. Even though it was promised, it wasn't entirely completed. This quote describes how the creators didn't want it to be and how it actually ended up being in the game:
 
{{quote|With character development, we are trying to move the genre ahead a bit. We want the player to have conversations in realtime, not the stilted, horrible 'choose-a-dialogue-statement-off-a-menu-while-the-NPC-does-an-awkward-idle-animation' conversations that are common to the current crop of games.|PC PowerPlay}}
 
This quote describe how the system was intended to be:
 
{{quote|You can even interrupt conversations and be interrupted in turn. On the Atlantis, the crew will remember where you left off conversations and how you interacted with them - if you continually leave while someone is talking or you are rude to them, they will begin to react negatively to you. You may see tense or unhappy expressions on their faces and you'll get clipped, strained speech instead of warmth or banter. Positive interactions lead to positive reactions. You can change your relationship with someone on your crew - and the nature of the conversations you will have - by changing the way you interact with them.|Mike Verdu on Action Vault}}
 
 
Armor changing is included in the game, yet it was never used and the armor has no model.
 
 
==Bonus Content==
 
{{sectstub}}
 
==User Created Content==
 
[[XMP Community Bonus Pack]]
 
==Additional Informaiton==
 
{{sectstub}}
 
 
==Previews and Reviews==
 
==Previews and Reviews==
 
[http://www.gamespot.com/pc/action/unreal2theawakening/index.html?tag=result;title;2 Gamespot (7.3/10)]
 
[http://www.gamespot.com/pc/action/unreal2theawakening/index.html?tag=result;title;2 Gamespot (7.3/10)]
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* [[XMP]]
 
* [[XMP]]
 
* [[Unreal - Return to Na Pali]]
 
* [[Unreal - Return to Na Pali]]
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[[Category:Games]]

Latest revision as of 15:10, 8 November 2014

Note: If you are seeking for the links to essential files, see the Essential files section.

Unreal II: The Awakening is described as a sequel to Unreal, though many of the story elements, including characters and locations, are entirely unrelated to the original. The game was released to stores on February 4, 2003.

Unreal2box.jpg
Release dates February 3, 2003 (PC)
February 10, 2004 (Xbox)
Engine version Unreal Engine 2
Game builds 821-2226 (Legend Entertainment)

History

Primary development on Unreal II was performed by Legend Entertainment, with some assistance by Epic Games, and published by Atari.

Demo

Unreal II

After much delay, the Unreal II demo was finally released on May 1st, 2003. It included one level from the Single-player campaign.

XMP

The Demo for XMP was released on December 5th, 2003 and included one map, XMP-Garden, out of the 8 maps included with the XMP addon.

Release Details

  • February 4, 2003 - Unreal II release
  • December 9, 2003 - eXpanded MultiPlayer (XMP) addon
  • December 9, 2003 - Unreal II SE (PC)
  • December 9, 2003 - Unreal II SE (Xbox)

Reception

While Unreal II received above average review scores from most of the major game news outlets, it was not received well at all. The most common complaints were that, while it looked pretty, the game did not have much depth nor any replayability to speak of. The game did gain somewhat of a cult following sometime after the XMP addon was released, however this community focused more on the multiplayer aspect of the game, with the single-player campaign receiving very little time or attention.

Most people dislike Unreal II in name only. The game had relatively little to do with the original game, including leaving out any characters, location, and most enemies from the first game. Some people agree that the game is fine as a game, but is not by any means a sequel to Unreal.

Game Content

Engine

Upon release, Unreal II utilized build 2001 of the Unreal Engine 2 (verify?). Upon release of the XMP addon, the game utilized build 2226. The game appears to use a different series of build enumerations from the base Unreal Engine, as the XMP release was described as build 6496, with patches to 6497 and 7710 (the latest patch).

Music

Jack Wall (Tommy Tallarico Studios), Clint Bajakian (Tommy Tallarico Studios), Jeremy Soule (Artistry Entertainment), Crispin Hands (Artistry Entertainment), Brian Min (Weddington Productions), Chance Thomas, Richard Schneider and original Unreal composer Alexander Brandon are credited for working on the music in Unreal II.

Most of the music files of Unreal II use DirectMusic, and only the cutscenes use OGG Vorbis format. There are some additional music tracks that were not used in the game. Overall the music is very cinematic and uses much effects.

OGG tracks
Title Filename Uses
Ambient Music 1 01u2ambient1 Unknown, might be ambient sounds from some level
Ambient Music 2 01u2ambient2 Unknown, might be ambient sounds from some level
Ambient Music 3 01u2ambient3 Unknown, might be ambient sounds from some level
Ambient Music 4 01u2ambient4 Unknown, might be ambient sounds from some level
Atlantis Shotdown atlantis_shotdown Atlantis shotdown cutscene
Burst Transmission burst_transmission Re-play of the Burst Transmission, final cutscene
Caution caution Unknown, probably unused
Credits Music CreditsMusic Unreal II Credits
Death 1 DEATH_1 Played when the player dies
Death 2 DEATH_2 Played when the player dies
Death 3 DEATH_3 Played when the player dies
Death 4 DEATH_4 Played when the player dies
Drakk Attack DRAKKATTACK Drakk attack on Na Koja Abad
Drakk Awaken DRAKKAWAKEN Awakening of the Drakk cutscene on Na Koja Abad
Drakk Cinematics drakkcinem Landing on Drakk Homeworld cutscene
Duty Calls A DutyCallsA Cutscene before Swamp
Duty Calls B DutyCallsB Unknown
Duty Calls DutyCalls Unknown
Face Grabber facegrabber Unused, probably a cut out level
Game Over - Lose GameOverLose Game lost theme for XMP
Game Over - Win GameOverWin Game won theme for XMP
Hawkins Death hawkins_death Hawkins death cutscene
Hybrid hybrid Unused, probably a cut scene of a cut out level
Mission 02 Idle m02-idle Unused, idle theme from a cut out level
Drakk Awaken M03A3-01 Unused, the same as Drakk Awaken
Na Koja Abad Intro m03b1-intro Na Koja Abad intro cutscene
Na Koja Abad Temporary M03BTemp Na Koja Abad ambient theme, probably unused
Na Koja Abad Fight loop 2 M03_fite_loop2 Na Koja Abad fight theme, also used in Ultimate Community MapPack 2 of UT2004 (as UCMP2-MercFight).
Na Koja Abad Fight loop M03_fite_loop Na Koja Abad fight theme
Mission 09 Outro m09f_outro Unknown
Mission 10 Final Scene M10_FinalScene Unknown
Drakk Hive M3_walk_loop Drakk Homeworld theme
Marshal Outro marsh_outro Sanctuary jungle outro cutscene
Mission 01 Mission_01 Unknown, probably ambient theme of a cut out map
Na Koja Abad Ambient Mission_03A Na Koja Abad ambient theme
Sanctuary Ambient Mission_03B Sanctuary ambient theme
Hazardous Water 3 Mission_07Ambient Unused, ambient theme originally made for a map of the Shian (doesn't appear as truly ambient)
Hazardous Water 2 Mission_07Battle Unused, battle theme originally made for a map of the Shian
Hazardous Water 1 Mission_07Underwater Unused, underwater theme originally made for a map of the Shian
Return to Avalon PA_AVALONB_Music Avalon cannon cutscene
PA Hell PA_HELL Unused, might have been made for the Hell level
PAHell PAHELL Unused, might have been made for the Hell level
PA Short Music PA_SHORT_Music Unknown, sounds like Return to Avalon
Return from Acheron PD_ACHER Return from Acheron cutscene
Return from Acheron PD_AVALO Return from Avalon cutscene
Return from Acheron PD_HELL2 Return from Hell cutscene
PD Hell PD_HELL Unused, seems to be originally the Return from Hell cutscene
PD Triumph Music PD_Triumph_Music Unknown, probably unused
Rhythm Rhythm Unused, either a cut out single player map or a deathmatch map
The Skaarj Skaarj Unused, likely a left-over from this 2000 UE2 Tech Demo, composed by Alexander Brandon
Tension 2 Tension2 Unused, likely a left-over from this 2000 UE2 Tech Demo, composed by Alexander Brandon
Tension Tension Unused, either a cut out single player map or a deathmatch map
Tutorial A tutorial_A Avalon theme
Unreal II unreal2 Unused, originally either the end theme or the main menu theme
Upward Upward Unused, either a cut out single player map or a deathmatch map (Egyptian accents)
Direct Music tracks

Note: they have .con extension and needs special software to play.

Title Filename Uses
Acheron AcheronE3 Acheron music
Kalydon/Liandri Angels Angels Kalydon music
Approach Body Unknown
Drakk Boss DrakkBoss End of the Drakk Hive level, the boss fight, composed by Alexander Brandon
Intro Intro The flyby of Unreal II
Hell M01 Hell music
Sanctuary M08 Sanctuary music
Sulferon Sulferon Sulferon music, composed by Alexander Brandon

Gametypes

The base game of Unreal II is a single-player mission. A multiplayer addon was released in December 2003, known as XMP (eXpanded Multi-Player).

Weapons

Vehicles

Races

Characters

Maps

The single-player maps are included in the base game of Unreal II. The XMP maps are included in the XMP addon.

Single Player

Name Filename Description
Avalon (preface) TutA, TutB The first map. Here you can take a practice session of Unreal II, called Refresher course.
Sanctuary M08A1, M08A2, M08B A jungle island Elara V, where Liandri Mining Corporation has a mining facility Lima Six. An artifact was discovered there.
Swamp mm_marsh Elara V (or Sanctuary) again, now in the jungle after a ship crash. The player has to help the Marines here.
Hell m01a, m01b, m01c, M01d A cold moon called Hell, where the Axon corporation established a research facility. An artifact was found there, as well as genetically modified creatures.
Acheron m06_acheron A living planet, where Izanagi corporation discovered an artifact. The planet seems to have strange biological defense functions.
Severnaya mm_waterfront A planet where Izanagi built a dam. The Marines have attempted to blow the building off, but not successfully. The explosive charges remain there.
Kalydon m06_obolus A planet where Axon established a repair facility. Liandri Angels are tracking the planet.
Sulferon MM-sulferon A desert planet where Izanagi has a secret building that has information about artifact locations.
Janus M09 A planet that is known for the Axon geological research station. Even two artifacts can be found there.
Na Koja Abad M03A1, M03A2, M03A3 A planet that has hazardous atmosphere. There is an Izanagi research building that has discovered an artifact on this planet. It is known that even a few races have lived on this planet.
NC962VII (The Drakk Hive Planet) M03B1, M03B2, M03B3, M03B4, M03B5 The planet that the Drakk come from. It has been changed a lot from it's original form by the Drakk. They have one artifact that is heavily guarded.
Avalon M10-Avalon The first planet that it is seen in the first map, TCA headquarters.
The Dorian Gray Starship M11, M12 The starship Dorian Grey of the TCA, owned by Sector commander Hawkins.
Atlantis Interlude Atlantis The TCA Atlantis spaceship. This map is played after each of the missions, with some exceptions.

XMP

Essential Files

Here you will find all the links to the downloads of the essential files for your Unreal II installation.

Patches

  • Unreal II: The Awakening 1403 Patch - Fixes a variety of issues with the retail version of Unreal II: The Awakening. Also known as patch 2001. Not needed for Unreal Anthology. US version.
  • Unreal II: The Awakening 1403 Patch - Fixes a variety of issues with the retail version of Unreal II: The Awakening. Also known as patch 2001. Not needed for Unreal Anthology. UK version.

eXpanded MultiPlayer

Bonus Content

Demos

Cut Content

Main Article: Cut content of Unreal II

Exactly a half of the game was cut from Unreal II. The content that was cut include:

  • Three races that includes nine or more enemies (N, Striders, Shian)
  • Five weapons (Tractor Beam, Stun Baton, Mind Claw, Shock Rifle, Flak Cannon)
  • Seven SP maps, around 10 Tournament ladder maps and several more multiplayer maps
  • Various graphics, gameplay and sound technologies (MP3 music player, GOLEM tool for mod creation, Co-op support, multiplayer support, dynamic conversation system, armor changing)

However, this content isn't lost forever. Beta versions of Unreal II have survived, and eventually they will be released, bringing all of this content back into the main game.

For more information, see the Cut content of Unreal II article.

Bonus Content

An additional map has been created by Matthias Worch, called Solaris Base. The action takes place between Hell and Acheron missions.

User Created Content

Previews and Reviews

Gamespot (7.3/10)

References

See Also