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Difference between revisions of "Unreal Tournament 2003"
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+ | ''Note: If you are seeking for the links to essential files, see the [[#Essential Files|Essential files section]].'' | ||
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'''Unreal Tournament 2003''', initially developed as '''Unreal Tournament 2''', was unofficially announced on December 3, 2001. It was officially announced by Infogrames (now Atari) on January 4, 2002. UT2003 was released to stores on September 30, 2002. | '''Unreal Tournament 2003''', initially developed as '''Unreal Tournament 2''', was unofficially announced on December 3, 2001. It was officially announced by Infogrames (now Atari) on January 4, 2002. UT2003 was released to stores on September 30, 2002. | ||
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− | {{ | + | {{Infobox game |
+ | | image = ut2003box.jpg | ||
+ | | releasedates = September 30, 2002 (PC) | ||
+ | | enginever = Unreal Engine 2 | ||
+ | | gamebuilds = 1077-2225 (Epic Games) | ||
+ | }} | ||
==Prologue== | ==Prologue== | ||
− | |||
Over a century has passed since Liandri Corporation first began the Tournaments, and while the tradition lives on much has changed in the world around it… | Over a century has passed since Liandri Corporation first began the Tournaments, and while the tradition lives on much has changed in the world around it… | ||
Line 34: | Line 28: | ||
==History== | ==History== | ||
− | Unreal Tournament 2003 began development as a PC port of the then existing Unreal Championship code for the original Xbox named Unreal Tournament 2. Initially, the game continued development alongside Unreal Championship and the two games were expected to be released around the same time in the summer of 2002. However, after E3 2002, it became clear to Epic and DE that they would be able to complete both UT2003 and Unreal Championship faster if each team was dedicated to one specific game, so Epic took over UT2003 allowing DE to focues on Unreal Championship. | + | Unreal Tournament 2003 began development as a PC port of the then existing Unreal Championship code for the original Xbox named Unreal Tournament 2.<ref>[http://web.archive.org/web/20080225013126/http://www.computerandvideogames.com/article.php?id=22492 Unreal Tournament 2 Exists!]</ref> Initially, the game continued development alongside Unreal Championship and the two games were expected to be released around the same time in the summer of 2002. However, after E3 2002, it became clear to Epic and DE that they would be able to complete both UT2003 and Unreal Championship faster if each team was dedicated to one specific game, so Epic took over UT2003 allowing DE to focues on Unreal Championship.<ref>[http://www.gamespot.com/pc/action/unrealtournament2003/news.html?sid=2874445 Epic Takes Over UT2003 Development]</ref><ref name="puinterviewp2">[http://planetunreal.gamespy.com/View.php?view=Articles.Detail&id=31 PlanetUnreal's interview to Cliff Bleszinski and Tim Sweeney]</ref> |
− | Around this time in the summer of 2002, someone working for ATI, who had received a pre-release copy of UT2003 to demo their new hardware, leaked it onto many popular P2P programs. | + | Around this time in the summer of 2002, someone working for ATI, who had received a pre-release copy of UT2003 to demo their new hardware, leaked it onto many popular P2P programs. This is sometimes referred to as the "927 beta". |
− | Also around the time Epic took over the development of UT2003, Mark Rein began reporting that the demo would be out in "around two weeks". Every two weeks he would come back and say "it's going to be at least two more weeks". This led to a variety of jokes regarding Mark Rein and "two weeks". When the demo was actually nearing completion in mid-September, 2002, CliffyB set up a webcam that was pointed at a sign on the wall of Epic's office stating that the demo would be done in so much time, eventually coming down to hours. | + | Also around the time Epic took over the development of UT2003, Mark Rein began reporting that the demo would be out in "around two weeks". Every two weeks he would come back and say "it's going to be at least two more weeks". This led to a variety of jokes regarding Mark Rein and "two weeks". When the demo was actually nearing completion in mid-September, 2002, CliffyB set up a webcam that was pointed at a sign on the wall of Epic's office stating that the demo would be done in so much time, eventually coming down to hours. The demo was finally released September 13th, 2002.<ref>[http://www.beyondunreal.com/view_story.php?id=962 Demo downloaded by over 1.2 million people in just five days]</ref> The truth, according to some Epic employees, is that Epic delayed the release until they were happy with what they had.<ref name="puinterviewp2" /> |
− | + | Exactly a week later on September 20th, the game went gold to much displeasure from the fans who were expecting Epic to spend more time fixing bugs that were being reported before the game was released on September 30, 2002.<ref>[http://www.beyondunreal.com/view_story.php?id=925 UT2003 Goes Gold!]</ref> | |
===Demo=== | ===Demo=== | ||
− | The demo for the game saw massive initial success. | + | The demo for the game saw massive initial success.<ref>[http://www.beyondunreal.com/view_story.php?id=890 BU Running slow after UT2003 demo release]</ref> Most download records at the time were broken upon it's release.<ref>[http://www.beyondunreal.com/view_story.php?id=859 Internet slows to a chug after UT2003 demo release]</ref> |
− | The demo was released with | + | The demo was released with four maps: [[DM-Antalus]], [[DM-Asbestos]], [[CTF-Citadel]], and [[BR-Anubis]].<ref>[http://www.beyondunreal.com/view_story.php?id=854 UT2003 Demo Released]</ref> |
There were many small changes made between the demo and the retail version of the game. One of the largest of these changes being modifications to the link gun. | There were many small changes made between the demo and the retail version of the game. One of the largest of these changes being modifications to the link gun. | ||
+ | |||
+ | On February 19th, 2003, an updated demo was released. In addition to a number of bug fixes, it included an additional map: [[CTF-Orbital2]]. | ||
===Release Details=== | ===Release Details=== | ||
Line 61: | Line 57: | ||
==Game Content== | ==Game Content== | ||
===Music=== | ===Music=== | ||
− | [[Starsky Partridge]] (Digital Extremes) and [[Kevin Riepl]] (Epic Games) are credited for | + | [[Starsky Partridge]] (Digital Extremes) and [[Kevin Riepl]] (Epic Games) are credited for creating the music of '''Unreal Tournament 2003'''. |
;Tracks | ;Tracks | ||
*Assault | *Assault | ||
Line 111: | Line 107: | ||
===Characters=== | ===Characters=== | ||
− | *[[ | + | There are 6 races to choose from in the game: |
− | *[[ | + | *[[Humans]] |
− | *[[ | + | *[[Cybernetic]]s |
− | *[[ | + | *[[Gen Mo'Kai]] |
− | *[[ | + | *[[Juggernaut]]s |
− | *[[ | + | *[[Nightmare]] |
+ | *[[Nakhti]] | ||
+ | |||
+ | All form teams: [[:Category:Unreal_Tournament_2003_Teams|Teams]] | ||
===Gametypes=== | ===Gametypes=== | ||
+ | * [[Bombing Run]] | ||
+ | * [[Capture The Flag]] | ||
* [[Deathmatch]] | * [[Deathmatch]] | ||
+ | * [[Double Domination]] | ||
+ | * [[Invasion]] (Epic BP) | ||
+ | * [[Last Man Standing]] (Epic BP) | ||
+ | * [[Mutant]] (Epic BP) | ||
* [[Team Deathmatch]] | * [[Team Deathmatch]] | ||
− | |||
− | |||
− | |||
===Maps=== | ===Maps=== | ||
+ | The game shipped with 37 stock maps. The DE map pack brought 6 additional maps, and the Epic bonus pack added another 10 bringing the total number of official UT2003 maps to 53. | ||
{| class="list" width="100%" | {| class="list" width="100%" | ||
|- | |- | ||
− | ! Bombing Run | + | ! |
+ | ==== Bombing Run ==== | ||
|- | |- | ||
| | | | ||
Line 143: | Line 147: | ||
* [[BR-TwinTombs]] | * [[BR-TwinTombs]] | ||
|- | |- | ||
− | ! Capture the Flag | + | ! |
+ | ==== Capture the Flag ==== | ||
|- | |- | ||
| | | | ||
Line 162: | Line 167: | ||
* [[CTF-Orbital2]] | * [[CTF-Orbital2]] | ||
|- | |- | ||
− | ! Deathmatch | + | ! |
+ | ==== Deathmatch ==== | ||
|- | |- | ||
| | | | ||
Line 171: | Line 177: | ||
* [[DM-Compressed]] | * [[DM-Compressed]] | ||
* [[DM-Curse3]] | * [[DM-Curse3]] | ||
− | |||
− | |||
− | |||
* [[DM-DE-Grendelkeep]] (DE BP) | * [[DM-DE-Grendelkeep]] (DE BP) | ||
* [[DM-DE-Ironic]] (DE BP) | * [[DM-DE-Ironic]] (DE BP) | ||
+ | | | ||
* [[DM-DE-Osiris2]] (DE BP) | * [[DM-DE-Osiris2]] (DE BP) | ||
− | * [[DM- | + | * [[DM-Flux2]] |
+ | * [[DM-Gael]] | ||
+ | * [[DM-Icetomb]] (Epic BP) | ||
* [[DM-Inferno]] | * [[DM-Inferno]] | ||
* [[DM-Injector]] (Epic BP) | * [[DM-Injector]] (Epic BP) | ||
Line 187: | Line 193: | ||
* [[DM-Phobos2]] | * [[DM-Phobos2]] | ||
* [[DM-Plunge]] | * [[DM-Plunge]] | ||
− | * [[DM-Rustatorium]] | + | * [[DM-Rustatorium]] (Epic BP) |
− | * [[DM-Serpentine]] | + | * [[DM-1on1-Serpentine|DM-Serpentine]] |
* [[DM-TokaraForest]] | * [[DM-TokaraForest]] | ||
* [[DM-TrainingDay]] | * [[DM-TrainingDay]] | ||
|- | |- | ||
− | ! Double Domination | + | ! |
+ | |||
+ | ==== Double Domination ==== | ||
|- | |- | ||
| | | | ||
Line 198: | Line 206: | ||
* [[DOM-Junkyard]] (Epic BP) | * [[DOM-Junkyard]] (Epic BP) | ||
* [[DOM-OutRigger]] | * [[DOM-OutRigger]] | ||
+ | * [[DOM-Ruination]] | ||
| | | | ||
− | |||
* [[DOM-ScorchedEarth]] | * [[DOM-ScorchedEarth]] | ||
− | |||
* [[DOM-SepukkuGorge]] | * [[DOM-SepukkuGorge]] | ||
* [[DOM-Suntemple]] | * [[DOM-Suntemple]] | ||
|} | |} | ||
+ | |||
+ | ==Essential Files== | ||
+ | Here you will find all the links to the downloads of the essential files for your UT2003 installation. | ||
+ | |||
+ | ===Patches=== | ||
+ | *[https://ut.rushbase.net/beyondunreal/official/ut2003/ut2003-winpatch2225.exe Patch 2225 for Windows] | ||
+ | *[http://liflg.org/?what=dl&catid=6&gameid=70&filename=ut2003_2225beta3-multilanguage.update.run UT2003 Patch 2225.3 for Linux] | ||
+ | *[https://ut.rushbase.net/beyondunreal/official/ut2003/ut2003-installer2.dmg.sit UT2003 Installer for Macintosh] | ||
+ | *[http://www.patches-scrolls.com/dl.php?file=ut2003-mac-patch-2225-3.dmg.bz2&ref=ps UT2003 Patch 2225.3 for Macintosh] | ||
+ | |||
+ | ===Standalone Server=== | ||
+ | '''Note:''' you'll need to get a valid dedicated server key, available from [http://www.unrealadmin.org/server_cdkey here]. | ||
+ | *[http://www.shacknews.com/file/1231/unreal-tournament-2003-windows-dedicated-server-2225 UT2003 Dedicated Server for Windows] | ||
+ | *[http://www.gamefront.com/files/896631/ UT2003 Dedicated Server for Linux] | ||
+ | |||
+ | ===Bonus Packs=== | ||
+ | {{for|the contents|#Bonus Content}} | ||
+ | ====Windows==== | ||
+ | *[https://ut.rushbase.net/beyondunreal/official/ut2003/debonus.ut2mod.zip UT2003 DE Bonus Pack] - UT2mod version | ||
+ | ** [https://ut.rushbase.net/beyondunreal/official/ut2003/debonus.zip DE Bonus Pack] - Zip version | ||
+ | *[https://ut.rushbase.net/beyondunreal/official/ut2003/ut2003-epicbonuspackone.exe UT2003 Epic Bonus Pack] | ||
+ | |||
+ | ====Linux==== | ||
+ | *[https://ut.rushbase.net/beyondunreal/official/ut2003/ut2003lnx_debonus.sh.bin UT2003 DE Bonus Pack for Linux] | ||
+ | *[https://ut.rushbase.net/beyondunreal/official/ut2003/ut2003lnx_epicbonusone.sh.bin UT2003 Epic Bonus Pack for Linux] | ||
+ | |||
+ | ===Community Maps=== | ||
+ | *[https://ut.rushbase.net/beyondunreal/mods/cbp2003.zip UT2003 Community Bonus Pack] | ||
+ | ** [https://ut.rushbase.net/beyondunreal/official/ut2003/ut2003lnx_cbp2003.sh.bin CBP Installer] for Linux | ||
+ | |||
+ | ===Demos=== | ||
+ | *[https://ut.rushbase.net/beyondunreal/official/ut2003/ut2003demo2206.exe UT2003 Demo v2206 for Windows] - You can also download a [https://ut.rushbase.net/beyondunreal/official/ut2003/ut2003-demo-patch-1.exe patch] and another [https://ut.rushbase.net/beyondunreal/official/ut2003/ut2003demo2206windowsupdate1.zip patch] for the demo. | ||
+ | *[https://ut.rushbase.net/beyondunreal/official/ut2003/ut2003demo-lnx-2206.sh.bin UT2003 Demo v2206 for Linux] | ||
+ | *[http://www.shacknews.com/file/2789/unreal-tournament-2003-v2206-demo-mac UT2003 Demo v2206 for Macintosh] - You can also download a [http://www.gamefront.com/files/3845009/ patch] for the demo. | ||
+ | |||
+ | ===Miscellaneous=== | ||
+ | *[https://ut.rushbase.net/beyondunreal/official/ut2003/ut2003-brightskins.exe Epic's UT2003 BrightSkins] - client-side patch for [[UT2004]]-style brighter skins. | ||
+ | *[https://ut.rushbase.net/beyondunreal/official/ut2003/ut2003-2225-source.zip UT2003 2225 Patch Source] | ||
+ | *[https://ut.rushbase.net/beyondunreal/official/ut2003/ut2003-2225-debugu.zip UT2003 2225 Debug .U Files] | ||
+ | *[https://ut.rushbase.net/beyondunreal/official/ut2003/upaint-patch-1.0.2.exe UPaint 1.0.2 Patch] | ||
==Bonus Content== | ==Bonus Content== | ||
+ | ===DE Bonus Pack=== | ||
+ | Released on January 31, 2003 by [[Digital Extremes]]. | ||
+ | |||
+ | Included: | ||
+ | *Six new [[#Maps|maps]] | ||
===Epic Bonus Pack=== | ===Epic Bonus Pack=== | ||
− | Released on March 11, 2003 | + | Released on March 11, 2003 by [[Epic Games]]. |
Included: | Included: | ||
*Three new gametypes, two new mutators, two additional features and ten new [[#Maps|maps]]. | *Three new gametypes, two new mutators, two additional features and ten new [[#Maps|maps]]. | ||
+ | |||
====Gametypes==== | ====Gametypes==== | ||
*[[Mutant]] | *[[Mutant]] | ||
*[[Last Man Standing]] | *[[Last Man Standing]] | ||
*[[Invasion]] | *[[Invasion]] | ||
+ | |||
====Mutators==== | ====Mutators==== | ||
*Pint-sized Combo | *Pint-sized Combo | ||
*Camouflage Combo | *Camouflage Combo | ||
+ | |||
====Additional Features==== | ====Additional Features==== | ||
*In-game OGG Player | *In-game OGG Player | ||
*Custom Announcer Voices | *Custom Announcer Voices | ||
− | === | + | |
− | Released | + | ==User Created Content== |
+ | ===Community Bonus Pack=== | ||
+ | Released on October 28, 2003 by CBP Team. [http://www.gamefront.com/files/1237181/ Download link]. | ||
Included: | Included: | ||
− | * | + | *Eighteen new maps |
+ | *Angel Fire Mutator Pack | ||
− | |||
==Additional Information== | ==Additional Information== | ||
===Trivia=== | ===Trivia=== | ||
+ | [[Image:Orange2k3man.jpg|right|thumb|200px|The orange manual.]] | ||
*'''Unreal Tournament 2003''' was originally named '''Unreal Tournament 2''' but the name was changed by [[Digital Extremes]] to give the game more of a sports theme feel. | *'''Unreal Tournament 2003''' was originally named '''Unreal Tournament 2''' but the name was changed by [[Digital Extremes]] to give the game more of a sports theme feel. | ||
+ | * A number of copies of the game came with a misprinted manual. Instead of the regular black text, the booklet was printed in orange text and was difficult to read. This prompted Epic to release a PDF version of the game manual.<ref>[http://www.gamefront.com/files/848268/ut2003_pc_manual_pdf PDF version of the game manual]</ref> | ||
+ | |||
+ | {{clear}} | ||
==Previews and Reviews== | ==Previews and Reviews== | ||
==References== | ==References== | ||
− | + | <references /> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==See Also== | ==See Also== | ||
Line 248: | Line 303: | ||
*[[Unreal Tournament 2004]] | *[[Unreal Tournament 2004]] | ||
*[[Unreal Tournament 3]] | *[[Unreal Tournament 3]] | ||
+ | |||
+ | [[Category:Games]] |
Latest revision as of 14:17, 8 November 2014
Note: If you are seeking for the links to essential files, see the Essential files section.
Unreal Tournament 2003, initially developed as Unreal Tournament 2, was unofficially announced on December 3, 2001. It was officially announced by Infogrames (now Atari) on January 4, 2002. UT2003 was released to stores on September 30, 2002.
Release dates | September 30, 2002 (PC) |
---|---|
Engine version | Unreal Engine 2 |
Game builds | 1077-2225 (Epic Games) |
Prologue
Over a century has passed since Liandri Corporation first began the Tournaments, and while the tradition lives on much has changed in the world around it…
Seventy years ago an invasion fleet appeared in human space, wiping out virtually all resistance before it could begin. Humanity, a race that had taken pride in its freedom suddenly found itself bound by the shackles of an ancient race vastly superior in numbers and technology.
The Empire quickly established a foothold among the worlds of its latest acquirement, using propaganda and brute force where necessary. Those who swore allegiance to the Emperor found that life wasn't so different under the new rule, and for some it even improved. But for those who would not kneel before their new rulers, death awaited them on the prison planets scattered across the sectors.
The Emperor and his counsel, at first repulsed by the idea of the tournaments, soon began to see the advantage of providing the populace with a form of entertainment that both enraptured the viewers and reminded them where disobedience would lead them.
Arena worlds were picked from the harshest of the prison planets, and the training began. People who had watched the Liandri Tournaments with savage glee found themselves on the arena floors fighting for their lives again and again, as the alien technology ripped them back from the brink of death until their minds finally collapsed under the strain.
Examples were made of the more vocal dissidents, each broken and remade in the image of the darkest nightmares, to show the scorn the Emperor felt for the weaklings who opposed him. Not all the participants took part unwillingly. A race of beings previously unknown slaughtered the new combatants with reckless abandon, taking pride in the ease at which they butchered the new meat. For all they cheered during each battle, every time another human died the spirit of the men and women who watched grew weaker.
Now that the Tournaments have become a fixture of the Empire's power, the aristocracy has begun to take part as well, in carefully orchestrated battles that pose no real danger to their lives. Unlike their prisoners, these Highborn can not use the resurrection technology so readily available, without losing their status as ones tainted by madness. To kill a Highborn is to kill him forever.
The only hope for mankind is that a champion will rise from the ashes of their civilization and succeed against all odds, to hold the Emperor's life in their hands.
History
Unreal Tournament 2003 began development as a PC port of the then existing Unreal Championship code for the original Xbox named Unreal Tournament 2.[1] Initially, the game continued development alongside Unreal Championship and the two games were expected to be released around the same time in the summer of 2002. However, after E3 2002, it became clear to Epic and DE that they would be able to complete both UT2003 and Unreal Championship faster if each team was dedicated to one specific game, so Epic took over UT2003 allowing DE to focues on Unreal Championship.[2][3]
Around this time in the summer of 2002, someone working for ATI, who had received a pre-release copy of UT2003 to demo their new hardware, leaked it onto many popular P2P programs. This is sometimes referred to as the "927 beta".
Also around the time Epic took over the development of UT2003, Mark Rein began reporting that the demo would be out in "around two weeks". Every two weeks he would come back and say "it's going to be at least two more weeks". This led to a variety of jokes regarding Mark Rein and "two weeks". When the demo was actually nearing completion in mid-September, 2002, CliffyB set up a webcam that was pointed at a sign on the wall of Epic's office stating that the demo would be done in so much time, eventually coming down to hours. The demo was finally released September 13th, 2002.[4] The truth, according to some Epic employees, is that Epic delayed the release until they were happy with what they had.[3]
Exactly a week later on September 20th, the game went gold to much displeasure from the fans who were expecting Epic to spend more time fixing bugs that were being reported before the game was released on September 30, 2002.[5]
Demo
The demo for the game saw massive initial success.[6] Most download records at the time were broken upon it's release.[7]
The demo was released with four maps: DM-Antalus, DM-Asbestos, CTF-Citadel, and BR-Anubis.[8]
There were many small changes made between the demo and the retail version of the game. One of the largest of these changes being modifications to the link gun.
On February 19th, 2003, an updated demo was released. In addition to a number of bug fixes, it included an additional map: CTF-Orbital2.
Release Details
Unreal Tournament 2003 had only one release. It was published by Atari and released to stores on September 30, 2002.
Other Unreal Tournament games have been released in a variety of formats, however UT2003 was skipped over even for the Unreal Anthology since almost all of it's content was also included in UT2004.
Reception
While Unreal Tournament 2003 saw massive initial success, with the release of the demo actually slowing down the internet by up to 73%, it was not well received by fans of the series. The game did receive mostly high scores and positive reviews, however many fans of the series thought the new gameplay features detracted from the fun of the original game and stopped playing.
Critiques of the game mostly often included double jumping, dodge jumping, the inclusion of adrenaline and the overall reduction in damage and effectiveness of all of the weapons aside from hitscan. A few months after the release of the game, a fairly strong, small community rose up around the game and lasted until the release of Unreal Tournament 2004.
Game Content
Music
Starsky Partridge (Digital Extremes) and Kevin Riepl (Epic Games) are credited for creating the music of Unreal Tournament 2003.
- Tracks
- Assault
- Chemical Burn
- DeathMatch 1
- Ending Sequence
- From Below V2
- Ghosts of Anubis
- Hell
- Infernal Realm
- Jug's Entrance
- Level1
- Level2
- Level3
- Level4
- Level5
- Level6
- Level7
- Level8
- Level9
- Level10
- Level11
- Level12
- Level13
- Menu 01
- Menu Music
- Menu Music V2
- Menu
- Merc's Entrance
- Pharaoh's Revenge
- Sniper Time
- Stage Music
- Tomb of Horus
- WasteLand
Weapons
- Translocator
- Shield Gun
- Assault Rifle
- Bio Rifle
- Shock Rifle
- Link Gun
- Minigun
- Flak Cannon
- Rocket Launcher
- Lightning Gun
- Ion Painter
- Redeemer
Characters
There are 6 races to choose from in the game:
All form teams: Teams
Gametypes
- Bombing Run
- Capture The Flag
- Deathmatch
- Double Domination
- Invasion (Epic BP)
- Last Man Standing (Epic BP)
- Mutant (Epic BP)
- Team Deathmatch
Maps
The game shipped with 37 stock maps. The DE map pack brought 6 additional maps, and the Epic bonus pack added another 10 bringing the total number of official UT2003 maps to 53.
Bombing Run | ||
---|---|---|
|
||
Capture the Flag | ||
|
|
|
Deathmatch | ||
|
|
|
Double Domination | ||
|
Essential Files
Here you will find all the links to the downloads of the essential files for your UT2003 installation.
Patches
- Patch 2225 for Windows
- UT2003 Patch 2225.3 for Linux
- UT2003 Installer for Macintosh
- UT2003 Patch 2225.3 for Macintosh
Standalone Server
Note: you'll need to get a valid dedicated server key, available from here.
Bonus Packs
- For the contents, see #Bonus Content.
Windows
- UT2003 DE Bonus Pack - UT2mod version
- DE Bonus Pack - Zip version
- UT2003 Epic Bonus Pack
Linux
Community Maps
- UT2003 Community Bonus Pack
- CBP Installer for Linux
Demos
- UT2003 Demo v2206 for Windows - You can also download a patch and another patch for the demo.
- UT2003 Demo v2206 for Linux
- UT2003 Demo v2206 for Macintosh - You can also download a patch for the demo.
Miscellaneous
- Epic's UT2003 BrightSkins - client-side patch for UT2004-style brighter skins.
- UT2003 2225 Patch Source
- UT2003 2225 Debug .U Files
- UPaint 1.0.2 Patch
Bonus Content
DE Bonus Pack
Released on January 31, 2003 by Digital Extremes.
Included:
- Six new maps
Epic Bonus Pack
Released on March 11, 2003 by Epic Games.
Included:
- Three new gametypes, two new mutators, two additional features and ten new maps.
Gametypes
Mutators
- Pint-sized Combo
- Camouflage Combo
Additional Features
- In-game OGG Player
- Custom Announcer Voices
User Created Content
Community Bonus Pack
Released on October 28, 2003 by CBP Team. Download link.
Included:
- Eighteen new maps
- Angel Fire Mutator Pack
Additional Information
Trivia
- Unreal Tournament 2003 was originally named Unreal Tournament 2 but the name was changed by Digital Extremes to give the game more of a sports theme feel.
- A number of copies of the game came with a misprinted manual. Instead of the regular black text, the booklet was printed in orange text and was difficult to read. This prompted Epic to release a PDF version of the game manual.[9]
Previews and Reviews
References
- ↑ Unreal Tournament 2 Exists!
- ↑ Epic Takes Over UT2003 Development
- ↑ 3.0 3.1 PlanetUnreal's interview to Cliff Bleszinski and Tim Sweeney
- ↑ Demo downloaded by over 1.2 million people in just five days
- ↑ UT2003 Goes Gold!
- ↑ BU Running slow after UT2003 demo release
- ↑ Internet slows to a chug after UT2003 demo release
- ↑ UT2003 Demo Released
- ↑ PDF version of the game manual