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Unreal Tournament 2004

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Revision as of 13:36, 3 July 2007 by W0rf (talk | contribs) (Development)
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Unreal Tournament 2004 is the third offering in the Unreal Tournament branch of the Unreal franchise. UT2004 is viewed by many as an extension of the work done in Unreal Tournament 2003, retaining most of the maps, characters and gametypes from that release, tweaking various issues that were brought up, and adding a considerable amount of new content: nearly 50 new maps, vehicular combat, the Assault gametype which had been excluded from UT2003, and the new gametype Onslaught. It was initially released on March 16, 2004 for the PC and March 31, 2004 for Mac OS X.


Development

Epic Games was the primary developer for the bulk of UT2004, which consisted mainly of building upon the work done for UT2003. Epic collaborated with several other development studios in the creation of UT2004.

Specifically, Epic developed the new user interface, VoIP, voice command support for bots, 31 new characters, 31 new maps, design and implementation of the Assault gametype for inclusion in UT2004 (including new vehicles and turrets), and the new Sniper Rifle.

Psyonix designed and implemented the Onslaught gametype (including new vehicles, weapons and the Energy Turret), 7 maps for the Onslaught gametype, and the new model for the Translocator

Digital Extremes created 13 new maps and two new characters, as well as the new HUD design and new models for the Assault Rifle, Shock Rifle, and Link Gun.

Streamline Studios designed the single-player introduction cutscene and collaborated with Psyonix on ONS-Torlan.


Demo


Releases and Formats


Engine/Graphics


Sound/Music


Gametypes

Unreal Tournament 2004 has nearly a dozen gametypes available:


Weapons

Unreal Tournament 2004 sports an extensive array of weapons, combining updated classic weapons from Unreal Tournament, newer weapons from UT2003, and all-new weapons. Several weapons were designed specifically for use in vehicle-based gametypes, and typically appear only in those gametypes. Superweapons can be turned off as an option, and so they may or may not appear in-game depending on the server setup.


Vehicles

Unreal Tournament 2004 has a wide variety of land-based and aerial vehicles which are featured in the Assault, Onslaught, and VCTF gametypes:


Races


Characters


Maps