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'''Unreal Tournament 3''', also known as '''UT3''' (previously codenamed '''Envy''' and also formerly named '''Unreal Tournament 2007''', '''UT2007''' or '''UT2k7''') is [[Epic Games]]' sequel to [[Unreal Tournament 2004]]. Published by [[Midway Games]], UT3 is powered by Epic's new [[Unreal Engine 3]], and is due to be released on PC, PlayStation 3, and Xbox 360.
+
''Note: If you are seeking for the links to essential files, see the [[#Essential Files|Essential files section]].''
  
[[Image:UT3 box.jpg|thumb|right|225px|UT3 Box Art]]
+
'''Unreal Tournament 3''', also known as '''UT3''' (previously codenamed '''Envy''' and also formerly named '''Unreal Tournament 2007''', '''UT2007''', or '''UT2k7''') is [[Epic Games]]' sequel to [[Unreal Tournament 2004]]. Published by [[Midway Games]], UT3 is powered by Epic's new [[Unreal Engine 3]]. The game was released in late November 2007 for the PC, December 2007 (NA) and February 2008 (EU) for PS3, and July 2008 for XBox 360. Linux and OSX versions of the game were planned but never released, with no official explanation given for the cancellations. The two versions of the game were apparently far along with Ryan Gordon even posting screenshots of the game running on the two platforms<ref>http://icculus.org/cgi-bin/finger/finger.pl?user=icculus&date=2008-09-18&time=06-38-30</ref>.
<div style="float: left;">__TOC__</div>
+
 
{| class="wikitable" style="font-size: 88%; margin: 0 auto;"
+
Unreal Tournament 3 is the fourth game in the Unreal Tournament series and the eighth game in the overall Unreal series. The game is numbered by generation, with [[Unreal Tournament]] representing the first generation, [[Unreal Tournament 2003]] and [[Unreal Tournament 2004]] representing the second generation, and UT3 representing the third generation.
|-
+
 
! PC Release Date
+
On May 8th, 2014 it was announced that a new Unreal Tournament game would be developed alongside the community. The game is titled simply '''Unreal Tournament''' but is referred to as [[Unreal Tournament 4]] signifying the fourth generation of the Unreal Tournament series.
| November, 2007
+
 
|-
+
{{Infobox game
! PlayStation 3
+
| image = UT3 box.jpg
| Q1 2008
+
| releasedates = Nov 12, 2007 (PC-GER)<br />Nov 19, 2007 (PC-US)<br />Nov 22, 2007 (PC-EU/CAN)<br />Dec 10, 2007 (PS3-US/CAN)<br />Jan 18, 2008 (PS3-KOR)<br />Feb 22, 2008 (PS3-EU)<br />Jul 4, 2008 (Xbox360-EU)<br />Jul 7, 2008 (Xbox360-US/CAN)
|-
+
| enginever = Unreal Engine 3
! Xbox 360
+
| gamebuilds = 3464-3809 (Epic Games)
| Q1 2008
+
}}
|-
 
! Engine Version(s)
 
| Unreal Engine 3 (3464-?)
 
|}
 
{{clear}}
 
  
 
==History==
 
==History==
 
UT3 was revealed to the world in the May 2005 issue of Computer Gaming World magazine. The first news of it began to appear on or around March 27, 2005. The game was originally codenamed UT "Envy", but later, around May 29, 2005, it was revealed that the name had been changed to '''Unreal Tournament 2007'''. It was not until January 25, 2007 at the Midway Gamer's Day event in Las Vegas that it was revealed that the game's name had been changed to '''Unreal Tournament 3'''. This change was met with great enthusiasm from the Unreal fan base.
 
UT3 was revealed to the world in the May 2005 issue of Computer Gaming World magazine. The first news of it began to appear on or around March 27, 2005. The game was originally codenamed UT "Envy", but later, around May 29, 2005, it was revealed that the name had been changed to '''Unreal Tournament 2007'''. It was not until January 25, 2007 at the Midway Gamer's Day event in Las Vegas that it was revealed that the game's name had been changed to '''Unreal Tournament 3'''. This change was met with great enthusiasm from the Unreal fan base.
  
Many changes have been made to the originally announced design of the game. For example, a game mode named Conquest that was originally announced was later complemented by [[Unreal Warfare]] and then replaced by it altogether. There was also an Onslaught 2.0 announcement which has also been rolled into the all-encompassing [[Warfare]] gametype.
+
Early in the development of the game, many features were discussed that were later dropped. A game mode named '''Conquest''' was originally announced as a war spanning multiple levels with lots of dynamic things like [[nanoblack]] taking over parts of levels owned by the [[Necris]]. An updated version of Onslaught entitled '''Onslaught 2.0''' was also discussed early in the game's development cycle.<ref>http://www.beyondunreal.com/articles/beyondunreal-at-e3-steve-polge-on-ut2007/</ref>. LAter both of these game modes were collapsed into Warfare.
  
Unreal Tournament 3 promises a return to the "feel" of the original Unreal Tournament. Epic aims to make the game more in-your-face, fast-paced, and less "floaty". To accomplish this, gravity has been increased and dodge-jumping has been removed. However, dodging, double jumps, and wall dodging will remain with their effect somewhat diminished due to the newly increased gravity. Gameplay in UT3 stresses close combat more than its predecessors UT2003 and UT2004. Many of the weapons are more effective up close. Epic stresses that the aim of UT3 is to create a whole new - and better - game, rather than merely a prettier UT2004. In addition to this, old favorites from the original UT such as jump boots and the ability to feign death will return in UT3.
+
Unreal Tournament 3 promised a return to the "feel" of the original Unreal Tournament. Epic's aim was to make the game more in-your-face, fast-paced, and less "floaty". To accomplish this, gravity was increased and dodge jump was removed. However, dodging, double jumps, and wall dodging remained. Gameplay in UT3 stresses close combat and projectile weapons more than any of its predecessors.
  
===Demo===
+
===Beta Demo===
At Midnight on Friday, October 12th, 2007, Fileplanet began preloading the game to its subscribers.
+
At Midnight on Friday, October 12th, 2007, Fileplanet began preloading the game to its subscribers. The demo was unlocked and released on FilePlanet at 12:35 PM on Friday, October 12th. The release was apparently several hours earlier than intended, probably in response to a Norwegian site, "IT Avisen", leaking the demo approximately 5 hours earlier than FilePlanet.
  
The demo was released on Fileplanet officially at 12:35 PM on Friday the 12th, although hours before, a Norwegian site, "IT Avisen", released the demo approximately 5 hours prematurely.
+
The demo, which was Version 3464, came with 3 maps: [[DM-ShangriLa]], [[DM-HeatRay]], and [[VCTF-Suspense]]. Of note is that DM-HeatRay was the first taste of the [[Necris#Technology|Necris vehicles]], specifically, the [[Darkwalker]].
  
The demo, which is Version 3464 according to the startup logs, comes with 3 maps: [[DM-ShangriLa]], [[DM-HeatRay]], and [[VCTF-Suspense]]. Of note is that DM-HeatRay is our first taste of the [[Necris Vehicles]], specifically, the [[Darkwalker]].
+
Epic called the release an "Open Beta Demo" in an attempt to signify the incomplete status of the demo. Epic promised to respond to user feedback in order to fix issues in the final game. Several issues reported during the beta demo period were fixed or began to be fixed in the first patch. An updated demo fixing these issues was never released.
  
This is what is termed by Epic as a "Open Beta Demo", and thus is just a glimpse of how the game will play. It is important to note that things might still change considerably based upon player feedback.
+
===Release Details===
 +
On November 12th, 2007 (a full seven days prior to the NA release), the German version of the game was released to German retailers. In order to comply with German regulations for public game sales, the game had blood, gibs, and headshots removed from the game. Very little else was changed except for the localization to German.
  
===Release Details===
+
The US retail release came on November 19th, 2007. This, however, was the "ship" date, and thus many stores did not receive physical product until November 20th, 2007. The Canadian release came on November 20, and stores put it on shelves the very next day. The European release came on November 23, 2007.
The beta demo has only been released. The Retail version should be in stores by November 2007, and PS3 and XBox 360 during Q1 2008.
 
  
 
===Reception===
 
===Reception===
Reception to the beta demo has been generally positive, with most people agreeing that Epic has "got it right." There is some notable dissention from the crowd who enjoyed UT2003 and UT2004, though.
+
Reception to the beta demo was generally positive, with most people agreeing that Epic has "got it right." There was some notable dissension from the crowd who enjoyed UT2003 and UT2004 though, particularly about the removal of dodge jump. Unreal Tournament players, which Epic were targeting, didn't switch to UT3 either due to steep system requirements and the overall unstable state of the game for months after release.
 +
 
 +
Reception to the game on PC was been mostly favorable from the community and warm from reviewers, with a score of 83 on Metacritic<ref>http://www.metacritic.com/game/pc/unreal-tournament-iii</ref>. Warfare, in particular, has been praised for being a more strategic and improved version of [[Onslaught]], though the gametype turned off many veteran Onslaught players due to additions like the Orb.
 +
 
 +
Several issues with the game led to low player numbers, with the key issues being:
 +
 
 +
* Lackluster Single-Player and no Tournament mode
 +
*: While the Single-Player was hyped a lot, it failed to deliver. It was too long and it completely replaced the old Tournament mode. It also had awkward explanations for classic arena gametypes, like '''[[FLaG]]s''' ('''F'''ield '''La'''ttice '''G'''enerators) and that scoring points ran out enemy [[respawner]]s.
 +
* Awkward and simple UI
 +
*: The UI felt very awkward and was very simple compared to previous UT games. There were very little options available for common settings, and overall the UI felt very unfinished. Many settings could be changed via INI, however often these settings do not save, revert, or appear to have no effect. As of Patch 2.0, the UI has been reworked with a new color scheme and more advanced options, fixing many of the prior complaints. As of June 2014, Gamespy has been removed from UT3 which fixed many of the issues with config files reverting.
 +
* Astoundingly bad Server Admin launch
 +
*: Perhaps the worst problem, due to UT3 being primarily a multiplayer game, are issues with the server admin tools. The initial release of the Windows dedicated server package was littered with bugs preventing a significant number of hosts from running servers. The Linux dedicated server was released a month after the retail game, on December 18, 2007 which left many hosts without any UT3 package to offer. Web Admin was also missing from both the original release and the first patch, though it was released alongside Patch 2 and received steady updates until support ended for the game in 2009.
 +
* Modding support simplified
 +
*: Another key complaint with the game is that much of what used to be done in UnrealScript has been moved to native code, supposedly as a way to improve performance on consoles. This, however, has made it increasingly difficult to develop proper mods and mutators for the game in many instances. As of Patch 2.0, modding support improved drastically however it was never as easy as it had been in previous games.
 +
 
 +
===Collectors Edition===
 +
On October 26, 2007, a limited collector's edition of the game was announced to be released on PC. This version of the game featured an exclusive Collector's Edition tin and a hardcover art book. A bonus DVD is also included featuring more than 20 hours of Unreal Engine 3 toolkit video tutorials, the history of the Unreal Tournament series, and behind-the-scenes footage of the making of the game. The bonus DVD contained a DRM called Anti-WarHawK (AWH) which would disable video playback in isolated cases.
 +
 
 +
===Linux===
 +
Epic promised to release a Linux installer for the game that would work with the standard Windows disc. However, it was later revealed that due to unknown "legal issues" the Linux installer was not going to be released. The game only works with Windows to this day, however it is possible to run the game in Linux using Wine<ref>https://appdb.winehq.org/objectManager.php?sClass=application&iId=5937</ref>.
 +
 
 +
===Expansion===
 +
On October 20th, 2008, Mark Rein announced via email that Midway and Epic were working on a "major expansion" for UT3<ref>http://www.beyondunreal.com/view_story.php?id=12277</ref>.
 +
 
 +
On January 26th, 2009, the first part of this expansion was revealed in the form of a major patch. This information was first revealed publicly [http://www.beyondunreal.com/view_story.php?id=12466 by BeyondUnreal].
 +
 
 +
The second part of this expansion was called the "Titan Pack". On February 19th, 2009, the contents of the Titan Pack were revealed<ref>http://beyondunreal.com/articles/titan-pack-reveal/</ref>. Two new gametypes (Greed and Betrayal), one new Mutator (Titans), 2 new characters (Nova and Kana from the 360 version of the game), and 16 new maps, including the five exclusive 360 maps. The Titan Pack, along with Patch 2.0, was released March 5th, 2009.
 +
 
 +
Critics of the Titan Pack complained about the number of servers running the Titans mutator, which gave players the ability to turn into giants with overpowered weapons. Many players found this mutator uninteresting and most of the servers running after the pack was released were running the mutator.
 +
 
 +
===Gamespy Removal===
 +
On April 3rd, 2014 it was revealed by Glu Mobile (current owners of the Gamespy brand) that the Gamespy multiaplyer service would be shutting down on July 31st, 2014. This stood to kill the master servers for the game. Epic decided to release an update that removes Gamespy<ref>http://epicgames.com/community/2014/05/ut3-patch-allows-you-to-play-after-gamespy-shutdown/</ref> and replaces it with an in-house solution. This had the side effect of killing the stats tracking for the game entirely and disabling the in-game friend list, however with the update it is still possible to play the game online and continue to host servers for the game.
  
 
==Game Content==
 
==Game Content==
 
===Engine===
 
===Engine===
'''Unreal Tournament 3''' uses [[Unreal Engine 3]]. The Beta Demo Version is 3464.
+
'''Unreal Tournament 3''' uses [[Unreal Engine 3]].  
 +
 
 +
====Version History====
 +
The last and final official version of UT3 is Version 2.1 (3809) also known as "Patch 5".
 +
 
 +
On January 29th, 2009, it was revealed that owners of the retail copy of UT3 would be able to use their CD key to register the game on Steam<ref>[http://store.steampowered.com/news/2204/ UT3 Black Edition on Steam]</ref>. Registering the game on Steam provides access to Steam-only features such as the achievements added in version 2.0 of the game.
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Game Version !! Engine Number !! Date !! Reported Version
 +
|-
 +
| Beta Demo || 3464 || October 12th, 2007 || N/A
 +
|-
 +
| Game Release || 3487 || November 19th, 2007 || N/A<ref>Version 1.0 of the game does not mention the game version in the menu.</ref>
 +
|-
 +
| Patch 1 Beta 1 || 3508 || November 22nd, 2007 || Version 1.1 Beta 1<ref>As of Version 1.1 Beta 1, the game version is listed in the upper left corner of the main menu.</ref>
 +
|-
 +
| Patch 1 Beta 2 || 3512 || November 29th, 2007 || Version 1.1 Beta 2
 +
|-
 +
| Patch 1 Beta 3 || 3518 || December 5th, 2007 || Version 1.1 Beta 3
 +
|-
 +
| Patch 1 Beta 4 || 3521 || December 8th, 2007 || Version 1.1 Beta 4
 +
|-
 +
| Patch 1 || 3521 || December 10th, 2007 || Version 1.1
 +
|-
 +
| Patch 2 Beta 1 || 3537 || February 7th, 2008 || Version 1.2 Beta 1
 +
|-
 +
| Patch 2 Beta 2 || 3538 || February 12th, 2008 || Version 1.2 Beta 2
 +
|-
 +
| Patch 2 Beta 4 || 3543 || February 15th, 2008 || Version 1.2 Beta 3<ref>Patch 2 Beta 3 was never released; Epic went straight from Beta 2 to Beta 4, and released Patch 2 Beta 4 as 1.2 Beta 3.</ref>
 +
|-
 +
| Patch 2 || 3543 || February 21st, 2008 || Version 1.2
 +
|-
 +
| Patch 3 Beta 1 || 3547 || June 4th, 2008 || Version 1.3 Beta 1
 +
|-
 +
| Patch 3 Beta 2 || 3548 || June 19th, 2008 || Version 1.3 Beta 2
 +
|-
 +
| Patch 3 Beta 3 || 3574 || July 10th, 2008 || Version 1.3 Beta 1<ref>Patch 3 Beta 3 appears to have been mislabeled in the game as Patch 3 Beta 1; currently the only way to tell these two patches apart is to check the internal version number in Launch.log, located in My Documents\My Games\Unreal Tournament 3\UTGame\Logs\. The second line down (Init: Version: nnnn) will give the game's engine number. Patch 3 Beta 1 is 3547, Patch 3 Beta 3 is 3574.</ref>
 +
|-
 +
| Patch 3 Beta 4 || 3590 || July 25th, 2008 || Version 1.3 Beta 4
 +
|-
 +
| Patch 3 Beta 5 || 3601 || August 4th, 2008 || Version 1.3 Beta 5
 +
|-
 +
| Patch 3 || 3601 || August 13th, 2008 || Version 1.3
 +
|-
 +
| Leaked Patch 4 Beta || 3783 || February 6th, 2009 || Version 2.0 Beta 1<ref>NOTE: This patch was '''LEAKED.''' It was not supported by Epic at all, and did not work properly online.</ref>
 +
|-
 +
| Patch 4 Beta 1 || 3786 || February 20th, 2009 || Version 2.0 Beta 1<ref>This patch was not leaked, unlike the previous leaked beta. Note that those of you who download the beta version through Steam will '''NOT''' be able to connect to 1.3 servers, only 2.0 servers! Non-Steam versions will still connect to 1.3 servers, however.</ref>
 +
|-
 +
| Patch 4 Beta 2 || 3787 || February 24th, 2009 || Version 2.0 Beta 2
 +
|-
 +
| Patch 4 Beta 3 || 3790 || February 27th, 2009 || Version 2.0 Beta 3
 +
|-
 +
| Patch 4 || 3797 || March 5th, 2009 || Version 2.0
 +
|-
 +
| Patch 5 Beta 1 || 3803 || March 20th, 2009 || Version 2.1 Beta 1<ref>This version had an issue allowing 2.0 clients to connect. This issue was fixed in the next beta.</ref>
 +
|-
 +
| Patch 5 Beta 2 || 3805 || March 21st, 2009 || Version 2.1 Beta 1<ref>This version fixed the ability of 2.0 clients to connect, but did no other changes. Epic appears to have skipped calling this patch Beta 2, and called the next patch Beta 3 in the menu.</ref>
 +
|-
 +
| Patch 5 Beta 3 || 3809 || March 26th, 2009 || Version 2.1 Beta 3
 +
|-
 +
| Patch 5 || 3809 || May 4th, 2009 || Version 2.1
 +
|-
 +
| Gamespy Patch || N/A || June 19th, 2014 || N/A
 +
|}
  
 
===Music===
 
===Music===
[[Rom DiPrisco]] and [[Jesper Kyd]] are composing the UT3 soundtrack. [[Kevin Riepl]] also has a major hand in music production for the game.
+
[[Rom Di Prisco]] and [[Jesper Kyd]] composed the UT3 soundtrack. [[Kevin Riepl]] also had a major hand in music production for the game, scoring the cutscenes as well as a few in-game music tracks.
{| class="list"
+
 
 +
An official game soundtrack was released November 20, 2007. The 2-CD set contains the ingame music, done by Kyd and DiPrisco, which feature a number of remixes from previous Unreal Tournament games.
 +
Not every track are present in the soundtrack. All cutscene music is missing, as are the themes to WAR-Downtown and CTF-Coret are missing, due to those tracks being composed by Kevin Riepl. These tracks are, however, [http://kevinriepl.com/ut.htm available from his site], along with some songs from E3 videos and other early demonstrations.
 +
 
 +
{| class="wikitable"
 +
|+ CD 1
 +
|-
 +
! Track # !! Title !! Duration !! Author !! Example Use
 +
|-
 +
| 1 || Unreal Tournament Theme (UT3 Remix) || 2:02 || Rom Di Prisco || Unused
 +
|-
 +
| 2 || Unreal Tournament Title (UT3 Remix) || 3:34 || Rom Di Prisco || Main Menu
 +
|-
 +
| 3 || Tactical Agenda || 4:48 || Rom Di Prisco || Mission Select Screen
 +
|-
 +
| 4 || ONS01 (UT3 Remix) || 4:27 || Rom Di Prisco || [[WAR-TankCrossing]]
 +
|-
 +
| 5 || Mekalopolis || 5:36 || Rom Di Prisco || Unused
 +
|-
 +
| 6 || Skyward Fire (UT3 Remix) || 5:04 || Rom Di Prisco || [[WAR-Torlan]]
 +
|-
 +
| 7 || Afterburn || 4:06 || Rom Di Prisco || [[DM-Biohazard]]
 +
|-
 +
| 8 || Go Down (UT3 Remix) || 3:11 || Rom Di Prisco || [[DM-Deck]]
 +
|-
 +
| 9 || Quantum Velocity || 4:58 || Rom Di Prisco || [[DM-Fearless]]
 +
|-
 +
| 10 || Foregone Destruction (UT3 Remix) || 5:02 || Rom Di Prisco || [[CTF-FacingWorlds]]
 
|-
 
|-
! Tracks
+
| 11 || Suborbital Graviton || 3:23 || Rom Di Prisco || Unused
 
|-
 
|-
|
+
| 12 || Skylab 9000 || 4:04 || Rom Di Prisco || [[DM-Deimos]]
 +
|-
 +
| 13 || Deploy And Assault || 3:52 || Rom Di Prisco || Unused
 +
|-
 +
| 14 || Defector || 4:34 || Rom Di Prisco || [[VCTF-Kargo]]
 +
|-
 +
| 15 || Firestorm || 5:13 || Rom Di Prisco || [[VCTF-Containment]]
 +
|-
 +
| 16 || Mechanism Eight (UT3 Remix) || 3:32 || Rom Di Prisco || [[DM-Arsenal]]
 +
|-
 +
| 17 || Plasma Oscillator || 3:50 || Rom Di Prisco || [[VCTF-Suspense]]
 +
|-
 +
| 18 || Frozen Babylon || 3:37 || Rom Di Prisco || [[DM-Gateway]]
 +
|}
 +
 
 +
{| class="wikitable"
 +
|+ CD 2
 +
|-
 +
! Track # !! Title !! Duration !! Author !! Example Use
 +
|-
 +
| 1 || Unreal Tournament Title (UT3 Reconstruction) || 2:51 || Jesper Kyd || Unused
 +
|-
 +
| 2 || LockDown || 4:48 || Jesper Kyd || [[CTF-OmicronDawn]]
 +
|-
 +
| 3 || To The Death || 6:00 || Jesper Kyd || [[DM-Diesel]]
 +
|-
 +
| 4 || Robo Mall || 8:55 || Jesper Kyd || [[DM-CarbonFire]]
 +
|-
 +
| 5 || Necris Attacks || 4:03 || Jesper Kyd || [[DM-Sentinel]]
 +
|-
 +
| 6 || Outpost || 4:55 || Jesper Kyd || [[DM-Defiance]]
 +
|-
 +
| 7 || Tactical Agenda (Nanoblack Remix) || 3:42 || Rom Di Prisco || Unused
 +
|-
 +
| 8 || Necrimanci || 4:37 || Rom Di Prisco || [[DM-HeatRay]]
 +
|-
 +
| 9 || Sanktuary || 4:26 || Rom Di Prisco || [[WAR-Floodgate]]
 +
|-
 +
| 10 || Necris Attacks (Extended Version) || 6:20 || Jesper Kyd || [[VCTF-Necropolis]]
 +
|-
 +
| 11 || Outpost (Extended Version) || 6:34 || Jesper Kyd || [[VCTF-Corruption]]
 +
|-
 +
| 12 || Tactical Agenda (Jade Dragon Remix) || 4:12 || Rom Di Prisco || Unused
 +
|-
 +
| 13 || Bushido || 4:02 || Rom Di Prisco || [[DM-Sanctuary]]
 +
|-
 +
| 14 || Temple Of Shambhala || 4:04 || Rom DiPrisco || [[DM-RisingSun]]
 +
|-
 +
| 15 || World Of Liandri || 4:49 || Jesper Kyd || [[DM-ShangriLa]]
 +
|}
 +
 
 +
{| class="wikitable"
 +
|+ Other Tracks
 +
|-
 +
! Title !! Duration !! Author !! Example Use
 +
|-
 +
| Intro Music || 3:43 || Kevin Riepl || Intro cutscene
 +
|-
 +
| Intro Alternate || 3:37 || Kevin Riepl || Unused
 +
|-
 +
| Tutorial Music || 1:57 || Kevin Riepl || Tutorial cutscene
 +
|-
 +
| Necris Attack || 3:06 || Kevin Riepl || Necris Attack cutscene
 +
|-
 +
| NEG Intercedes || 1:52 || Kevin Riepl || NEG Intercedes cutscene
 +
|-
 +
| Malcolm Betrayal || 1:37 || Kevin Riepl || Malcolm Betrayal cutscene
 +
|-
 +
| Conclusion || 2:44 || Kevin Riepl || Conclusion cutscene
 +
|-
 +
| KR-UT3-Coret || 6:51 || Kevin Riepl || [[CTF-Coret (UT3 map)|CTF-Coret]]
 +
|-
 +
| KR-UT3-Strident || 6:58 || Kevin Riepl || [[WAR-Downtown]]
 
|}
 
|}
  
==Gametypes==
+
===Gametypes===
 
*[[UT3 Single Player|Single Player]]
 
*[[UT3 Single Player|Single Player]]
*: Will expand upon the simple ladder matches present in previous installments. A four act storyline, complete with a cinematics throughout, which will tell the story of the player seeking revenge for the slaughter of his clan. Mid-way through, the Necris attack and your allegiance can slip from corporation to corporation. Features world map with selectable missions which include boss battles. Players can earn "cards" or powerup rewards for completing side objectives. These can be used in later missions. An example is that all team players will receive instagib rifles for the mission. Co-op play will be available in campaign mode.  
+
*: A five act storyline takes the place of the old tournament ladder system from previous games. The campaign contains in-engine rendered cutscenes along with the ability to gather "cards" that can be used to gain certain advantages in maps by completing side objectives. Online four player co-op is available for the campaign.  
 
*[[Deathmatch]]
 
*[[Deathmatch]]
*: The grandaddy of first-person-shooter gametypes is alive and well.
+
*: Free-for-all kill or be killed.  The player with the most frags wins.
 
*[[Team Deathmatch]]
 
*[[Team Deathmatch]]
*: The grandaddy of first-person-shooter team gametypes is alive and well.
+
*: Two teams duke it out in a quest for battlefield supremacy.  The team with the most total frags wins.
 
*[[Capture the Flag]]
 
*[[Capture the Flag]]
*: The classic CTF gametype is still included and includes the translocator.
+
*: Your team must capture the enemy flag by taking it from the enemy base and returning it to their own.  If the flag carrier is killed, the flag drops to the ground for anyone to pick up.  If your team's flag is taken, it must be returned (by touching it after it is dropped) before your team can score a flag capture.
 
*[[Vehicle Capture the Flag]]
 
*[[Vehicle Capture the Flag]]
*: The [[HoverBoard]] replaces the [[Translocator]] in maps with vehicles, and you can carry the flag on the HoverBoard. However, entering into any vehicle with the flag will cause you to drop it.
+
*: Traditional Capture The Flag with vehicles and Hoverboards instead of Translocators. The Flag may not be carried in any vehicle but the Hoverboard.
 
*[[Warfare]]
 
*[[Warfare]]
*: Warfare is a new combination of Onslaught, Assault and some of the ideas presented in the past about the Conquest gametype.
+
*: Create a power chain to the enemy Core by capturing Nodes in a 'connect the dots' fashion.  Nodes at the end of a chain may be controlled by either team.  Control Nodes for your team by touching them to start the build process (use the Link Gun alt-fire to speed things up).  Once your team has a link to the enemy Core, attack and destroy it.
 
*[[Duel]]
 
*[[Duel]]
*: This gametype was mentioned in a few previews and was seen in the game menu of several recent videos. It is a 1v1 mode, with two players in the map at any given time, and the other players forming a queue. The winner gets to stay, the loser goes to the end of the line. Weaponstay is off by default in this mode.
+
*: 1 vs. 1 Dueling Mode.
 +
*[[Greed]]
 +
*: Collect Skulls by defeating opponents, and return them to the opposing team's base.
 +
*[[Betrayal]]
 +
*: Work together to earn bonus points.  Betray your team to keep them.
  
==Weapons==
+
===Weapons===
*[[HoverBoard]]
 
*: Pressing the translocator button will cause the player to hop on a hovering skate-board like device that is used mainly for transportation and is present only in Warfare and vehicle-based Capture the Flag maps. The flag or orb may be carried on the Hoverboard, but any amount of damage, even one point, will send the player tumbling (this includes falling damage). A player who falls off will be prone for a moment before being able to get up, which could naturally be fatal if there's opposition in the area.
 
 
*[[Deployables#Unreal Tournament 3|Deployables]]
 
*[[Deployables#Unreal Tournament 3|Deployables]]
*: Strategy-themed devices such as a time-slowing cube which can be dropped to slow down incoming weapon fire, not to mention [[Turrets#Unreal Tournament 3|turrets]], spider mines and more. How they are deployed is not yet known, but footage from E3 showed spider mines and the slow-cube dropping from the back of a vehicle.
+
*: Strategy-themed devices. These are the Stasis Field, Energy Shield, Spidermine Trap, EMP, Shaped Charge, X-Ray Field, and the Link Station. These are dropped by the [[Necris]] [[Nightshade]], the [[Axon]] [[Stealthbender]], or are carried by hand.
 
*[[Translocator]]
 
*[[Translocator]]
 
*: This [[Unreal series]] favorite returns to the [[Capture the Flag]] gametype, except for maps that contain vehicles, in which the hoverboard becomes the secondary method of transportation. There are more charges than UT2004 (7 compared to 6) and they refill faster. (About one per second.) Also, the disc has a flatter trajectory than UT2004 and it fires farther than UT, but not quite as far at UT2004.  
 
*: This [[Unreal series]] favorite returns to the [[Capture the Flag]] gametype, except for maps that contain vehicles, in which the hoverboard becomes the secondary method of transportation. There are more charges than UT2004 (7 compared to 6) and they refill faster. (About one per second.) Also, the disc has a flatter trajectory than UT2004 and it fires farther than UT, but not quite as far at UT2004.  
 
*[[Impact Hammer]]
 
*[[Impact Hammer]]
*: This favorite from [[Unreal Tournament]] makes a comeback with an EMP alt-fire that disables vehicles and removes powerups from other players. One of the newer effects of the Impact Hammer is that if you get several kills with it, blood and gore smear over the hammer - eventually making it more red than orange.
+
*: This favorite from [[Unreal Tournament]] makes a comeback with an EMP alt-fire that severely damages vehicles and can remove powerups from other players. One of the newer effects of the Impact Hammer is that if you get several kills with it, blood and gore smear over the hammer - eventually making it more red than orange.
 
*[[Enforcer]]
 
*[[Enforcer]]
*: Your starting weapon, the Enforcer is a pistol with rapid fire. Secondary fire shoots a less accurate triple burst. You spawn with one enforcer, though if a player is killed while holding the weapon it is dropped, and picking up a second enforcer allows you to hold two at a time. As a homage to the original Enforcers, they now turn sideways when you are close to an opponent.
+
*: Your starting weapon, the Enforcer is a pistol with rapid fire. Secondary fire shoots a less accurate triple burst. You spawn with one enforcer, though if a player is killed while holding the weapon it is dropped, and picking up a second enforcer allows you to hold two at a time. As a homage to the original Enforcer's alternate fire, they now turn sideways when you are close to an opponent.
 
*[[Bio Rifle]]
 
*[[Bio Rifle]]
 
*: This weapon fires a big slow arcing gob of sludge that can instantly take out a heavily armed opponent or stick to floors and walls, then break apart into smaller pieces creating an instant minefield. Players with a large amount of slime attached to them will get rapidly "chipped" in damage, but they will have a second or two to fight back before dying, giving them a chance to take out the enemy who hit them.
 
*: This weapon fires a big slow arcing gob of sludge that can instantly take out a heavily armed opponent or stick to floors and walls, then break apart into smaller pieces creating an instant minefield. Players with a large amount of slime attached to them will get rapidly "chipped" in damage, but they will have a second or two to fight back before dying, giving them a chance to take out the enemy who hit them.
Line 86: Line 277:
 
*: A classic weapon, the Shock Rifle fires an instant-hit beam of energy when primary fire is used, and a floating ball of energy when secondary fire is used. Players can also shoot the ball of energy with the beam to create a shock combo, dealing intense amounts of damage in a small radius (enough to kill a player wearing even medium armor). When compared to past titles, the shock balls have been sped up from [[UT2004]] to be more closely match the rate of the original [[UT]]. The primary rate of fire has also been reduced. Shock combos will now suck up ragdolls in a small vortex, and gib them if it does so.
 
*: A classic weapon, the Shock Rifle fires an instant-hit beam of energy when primary fire is used, and a floating ball of energy when secondary fire is used. Players can also shoot the ball of energy with the beam to create a shock combo, dealing intense amounts of damage in a small radius (enough to kill a player wearing even medium armor). When compared to past titles, the shock balls have been sped up from [[UT2004]] to be more closely match the rate of the original [[UT]]. The primary rate of fire has also been reduced. Shock combos will now suck up ragdolls in a small vortex, and gib them if it does so.
 
*[[Link Gun]]
 
*[[Link Gun]]
*: The link gun shoots small fast moving plasma balls similar to those in the original [[UT]]. The secondary shoots a straight beam of energy that can kill foes, heal vehicles and charge power nodes.
+
*: The link gun shoots small fast moving plasma balls similar to those in the original [[UT]]. The secondary shoots a straight arc of plasma that can skeletize foes, heal vehicles and charge power nodes.
 
*[[Minigun|Stinger Minigun]]
 
*[[Minigun|Stinger Minigun]]
*: The stinger from the original [[Unreal]] replaces the [[Minigun]] as a fast firing semi-projectile weapon. The gun has two modes, a fast but inaccurate spread of [[Tarydium]] crystal shards that hits instantly, and a slower firing more powerful projectile shot that can also sometimes nail opponents to the wall with the killing blow.
+
*: The stinger from the original [[Unreal]] replaces the [[Minigun]] as a fast firing semi-projectile weapon. The gun has two modes, a fast but inaccurate spread of [[Tarydium]] crystal shards that hits instantly, and a slower firing more powerful projectile shot that uses two shards and can also sometimes nail opponents to the wall with the killing blow.
 
*[[Flak Cannon]]
 
*[[Flak Cannon]]
 
*: Primary fire for this weapon releases a number of chunks of metal, tearing enemies into shreds. The secondary fire releases an undetonated flak shell that detonates and turns to shrapnel on impact. Compared to past titles, the primary fire bounces more and has a much tighter spread, while the flak shell does not travel as far as it did in [[UT2004]], but it has a much higher upward arc.
 
*: Primary fire for this weapon releases a number of chunks of metal, tearing enemies into shreds. The secondary fire releases an undetonated flak shell that detonates and turns to shrapnel on impact. Compared to past titles, the primary fire bounces more and has a much tighter spread, while the flak shell does not travel as far as it did in [[UT2004]], but it has a much higher upward arc.
 
*[[Rocket Launcher]]
 
*[[Rocket Launcher]]
*: The new rocket launcher combines the instant rockets ability from [[UT2004]], and the grenades from [[UT]]. As in [[UT2004]] primary fire shoots instant rockets, secondary fire loads rockets, and hitting primary while holding secondary will switch to spiral fire mode with a single tap, grenades with two, or back to a spread with three. As in previous titles, rockets can lock onto things. This feature has been visibly improved to help take out vehicles, with much better locking and turning ability.
+
*: The new rocket launcher combines the instant rockets ability from [[UT2004]], and the grenades from [[UT]]. As in [[UT2004]] primary fire shoots instant rockets, secondary fire loads rockets, and hitting primary while holding secondary will switch to spiral fire mode with a single tap, grenades with two, or back to a spread with three. As in UT2004, rockets can lock onto vehicles. This feature has been visibly improved to help take out vehicles, with much better locking and turning ability.
 
*[[Sniper Rifle]]
 
*[[Sniper Rifle]]
*: The classic sniper rifle has returned to replace the [[Lightning Gun]] as the primary long range weapon. It now features a red-colored tracer, and Bolt Action reloading. It's comparably as strong as UT's Sniper Rifle, however, the rate of fire is not as fast as UT's, but it is much faster than the Sniper Rifle or Lightning Gun in [[UT2004]].
+
*: The classic sniper rifle has returned to replace the [[Lightning Gun]] as the primary long range weapon. It now features a orange-colored tracer, and Bolt Action reloading.
 
*[[AVRiL|Longbow AVRiL]]
 
*[[AVRiL|Longbow AVRiL]]
*: The AVRiL is now hand loaded. Its tracking beam can be used to "herd" [[Spider Mine]]s, much like the alt-fire on the [[Mine Layer]] in [[UT2004]], and the tracking beam is also visible to combat problems where a person could get shot with AVRiLs and not know where the enemy is. It also has a secret function that has not yet been revealed.
+
*: The AVRiL is now hand loaded. Its tracking beam can be used to "herd" [[Deployables#Spidermine_Trap|Spider Mines]], much like the alt-fire on the [[Mine Layer]] in [[UT2004]], and the tracking beam is also visible to combat problems where a person could get shot with AVRiLs and not know where the enemy is. If a friendly teammate fires an AVRiL and they have not locked onto a target after a few seconds, it is possible to use your own AVRiL to lock onto a target with the targeting beam, which will actually cause the missile to come flying back towards its new target!
 
*[[Redeemer]]
 
*[[Redeemer]]
*: Acting as the super weapon in this title, the redeemer is a rocket-launcher type weapon that fires a small nuclear warhead, capable of killing anybody within range regardless of how they are protected. Primary fire just releases the warhead, while secondary fire gives you the ability to guide it. If you are close to the epicenter, but not directly exposed to damage, you may be knocked off your feet for a moment, as if you had fallen off the hoverboard.
+
*: Acting as the sole super weapon in this title, the redeemer fires a small nuclear warhead, capable of killing anybody within range regardless of how they are protected, and destroying all but the most heavily armored vehicles. It takes a few seconds to fully prepare and arm, and it takes up a large portion of your visibility as it is doing so. Primary fire just releases the warhead, while secondary fire gives you the ability to guide it. If you are close to the epicenter, but not directly exposed to damage, you may be knocked off your feet for a moment, as if you had fallen off the hoverboard. As always, a good shot can take the redeemer down, giving both the firing player and the sharpshooter a "Denied!" award.
*[[Target Painter]]
 
*: Epic plans to allow the Target Painter to control level-specific hazards in UT3. Note: This may not make the final game.
 
  
==Pickups==
+
===Pickups===
===Powerups===
+
====Powerups====
 
All Powerups are dropped when the player is killed, or if they are knocked off of the player with the Altfire of the Impact Hammer.
 
All Powerups are dropped when the player is killed, or if they are knocked off of the player with the Altfire of the Impact Hammer.
*[[Jumpboots]]
+
*[[Jump Boots]]
*:The Jumpboots return from UT, and are activated by double jumping.
+
*:The Jump Boots return from UT, and are activated by double jumping. It is possible to dodgejump as you could in UT2004, if and only if you have these boots.
 
*[[Berserk]]
 
*[[Berserk]]
*:Increases weapon rate of fire speed. Combined with the Damage Amplifier, the game will give you a "Juggernaut" award.
+
*:Increases weapon rate of fire speed. Combined with the Damage Amplifier, the game will give you a "Juggernaut" award. Additionally, it will also supply full ammo for all the weapons you currently have. Weapons whose rate of fire is not increased (such as the Stinger's primary fire) will act as if they have a damage amplifier, instead.
 
*[[Damage Amplifier]]
 
*[[Damage Amplifier]]
 
*:Gives double damage. Combined with the Berserk, the game will give you a "Juggernaut" award.
 
*:Gives double damage. Combined with the Berserk, the game will give you a "Juggernaut" award.
 
*[[Invulnerability]]
 
*[[Invulnerability]]
*:Grants you total invincibility.
+
*:Grants you total invincibility from all things except for falling off the map or otherwise instant kill zones. Watch out for players who use the Impact Hammer's altfire to knock it off you!
 
*[[Invisibility]]
 
*[[Invisibility]]
*:Makes the player very difficult/impossible to see.
+
*:Makes the player very difficult/impossible to see. Note that on Detail Level 1, players literally <i>ARE</i> completely invisible!
 +
*[[Deployables#Unreal Tournament 3|Slow Field]]
 +
*:Just like the Stasis Field deployable, except this sucker's portable.
  
===Health===
+
====Health====
*[[Health vial]] - Small and Green. Heals 5 Health, up to a maximum of 199.
+
*[[Health Vial]] - Small and Green. Heals 5 Health, up to a maximum of 199.
*[[Health pack]] - Large, White Health Packs that somewhat resemble UT2004's Kegs, but a bit more rounded and without the blue. Heals 25 Health, up to a maximum of 100.
+
*[[Health Pack]] - Large, White Health Packs that somewhat resemble UT2004's Kegs, but a bit more rounded and without the blue. Heals 25 Health, up to a maximum of 100.
 
*[[Big Keg O' Health]] - As always, the Keg of health provides an instant +100 Health boost, up to 199 health.
 
*[[Big Keg O' Health]] - As always, the Keg of health provides an instant +100 Health boost, up to 199 health.
  
===Armor===
+
====Armor====
*[[Shieldbelt]]
+
*[[Shield Belt]]
*:The Shieldbelt returns, although it provides only 100 points of protection, however, unlike the UT200x shields, the shieldbelt will absorb 100% of damage, until it is destroyed. If you are wearing a shieldbelt and in a vehicle, you will not die instantly - instead, you will be ejected from the vehicle.
+
*:The Shield Belt returns, although it provides only 100 points of protection. However, unlike the UT2004 shields, the shield belt will absorb 100% of damage, as UT2003 shields do, until it is destroyed. If you are wearing a shield belt and in a vehicle when it is destroyed, you will not die instantly - instead, you will be ejected from the vehicle like in UT2004 assault maps while in Vehicles, but it will cost the Shield Belt. You will also not fall from your Hoverboard if you have a Shield belt.
*[[Chest/Body Armor]]
+
*[[Armor Vest]]
*:The Body Armor provides 50 points of protection, and absorbs a currently unknown percentage of damage.
+
*:The Armor Vest provides 50 points of protection, and absorbs 75% of taken damage.
*[[Thighpads]]
+
*[[Thigh Pads]]
*:The Thighpads provide 30 points of protection, and absorbs a currently unknown percentage of damage.
+
*:The Thigh Pads provide 30 points of protection, and absorbs 50% of taken damage.
*[[Armored Helmet]]
+
*[[Helmet]]
*:The Armored Helmet provides 20 points of protection, and absorbs a currently unknown percentage of damage. One feature this piece of armor has that is unique, is its ability to block headshots. Assuming you have at least 1 point of Helmet Armor on, if your character suffers a headshot, it will not affect him or damage him at all - however, the helmet will be destroyed.
+
*:The Helmet provides 20 points of protection, and absorbs 50% of taken damage. One feature this piece of armor has that is unique, is its ability to block headshots. Assuming you have at least 1 point of Helmet Armor on, if your character suffers a headshot, it will not affect him or damage him at all - however, the helmet will be destroyed.
  
==Vehicles==
+
===Vehicles===
===Axon===
+
====Axon====
 
*[[Scorpion]]  
 
*[[Scorpion]]  
*: The primary fire shoots electrified balls that explode on contact; these are particularly effective against other vehicles, upon which they home in on. It also now features a speed boost feature. You can eject from the Scorpion when using it in this manner, and it will blow up and detonate upon impact. If it destroys a tank in this manner, the game will reward you with a "Bullseye!" award.
+
*: The primary fire shoots high steel carbo-fragment balls that explode on contact; these are particularly effective against other vehicles, but especially against the [[Manta]], [[Viper]], and [[Hoverboard]], upon which they home in on. It also now features a speed boost feature. You can eject from the Scorpion when using it in this manner, and it will blow up and detonate upon impact. If it kills someone due to the explosion, the game will reward you with a "Bullseye!" award.
 
*[[Hellbender]]  
 
*[[Hellbender]]  
*: The new rendition of the hellbender places the driver in control over the skymine turret, while the rear turret functions differently from [[UT2004]], being more like a standard turret instead of the twin-beam configuration.
+
*: The new rendition of the hellbender places the driver in control over the skymine turret, while the rear turret functions differently from [[UT2004]], being more like a standard turret instead of the twin-beam configuration. The rear turret can either be rapidly fired for low damage or given a brief moment to recharge for more power.
 
*[[Manta]]  
 
*[[Manta]]  
*: In addition to a visual update, players will no longer be able to ride on top of the side fans, but will be sucked down and gibbed. The Manta is also unable to hit players without crouching down anymore.
+
*: In addition to a visual update, players will no longer be able to ride on top of the side fans. The Manta is also unable to hit players without crouching down anymore unless the player is on a hoverboard or a slope.
 
*[[Raptor]]
 
*[[Raptor]]
*: Besides the visual update, the Raptor now seems to be a bit more responsive to manuevering, and both the rate of fire and locking ability for its missiles have dramatically improved.
+
*: Besides the visual update, the Raptor now seems to be a bit more responsive to maneuvering, and both the rate of fire and locking ability for its missiles have dramatically improved.
 
*[[Cicada]]
 
*[[Cicada]]
 
*: Sporting a much bulkier and boxier look, the Cicada is mostly unchanged, however, ascending and descending seems even faster than before. Missiles can still be charged and held with the Altfire.
 
*: Sporting a much bulkier and boxier look, the Cicada is mostly unchanged, however, ascending and descending seems even faster than before. Missiles can still be charged and held with the Altfire.
 
*[[Paladin]]
 
*[[Paladin]]
*: Visually much improved from it's UT 2004 debut. The shield will no longer remain deployed if it goes through buildings or other level geometry, and it will get dimmer with sustained damage. Furthermore, using the shield combo to knock away nearby infantry is now instantaneous, as well as will deplete the shield slightly, taking about six combos before the shield is down. It seems to be slightly faster, as well.
+
*: Visually much improved from it's UT 2004 debut. The shield will no longer remain deployed if it goes through buildings or other level geometry, and it will get dimmer with sustained damage to allow visual estimation of how charged the shield is. Furthermore, using the shield combo to knock away nearby infantry is now instantaneous, as well as depleting the shield slightly, taking about six combos before the shield is down. It seems to be slightly faster, as well.
 
*[[SPMA|Hellfire SPMA]]
 
*[[SPMA|Hellfire SPMA]]
*: The skymine turret is now controlled by the driver when the paladin is undeployed. There is no longer a passanger/gunner seat. The camera can now crush and kill people if it hits them when destroyed, and it also cannot be launched as far upward - however, to compensate, the bombing is considerably more tightly packed.
+
*: The skymine turret is now controlled by the driver when the paladin is undeployed. There is no longer a passanger/gunner seat. The camera can now crush and kill people if it hits them (or even if they simply run into it!) and it also cannot be launched as far upward - however, to compensate, the bombing is considerably more tightly packed. There is now a visual arc that shows what path the shell will roughly take, assuming that the area is strikeable - an area that cannot be bombed will not show this targeting arc.
*[[StealthBender]]
 
*: A variant of the Hellbender created using Necris stealth technology.  Its capabilities aren't known, but may include the ability to use [[Deployables#Unreal Tournament 3|deployables]].
 
 
*[[Goliath]]
 
*[[Goliath]]
*: The Goliath tank works effectively the same to its UT2004 equivalent. It can climb over small obstacles now, such as other vehicles, and has a much higher upward firing range than its UT2004 counterpart.
+
*: The Goliath tank works effectively the same to its UT2004 equivalent. It can climb over small obstacles now, such as other vehicles, and has a much higher upward firing range than its UT2004 counterpart. Its shell range has been decreased somewhat, but they also have less randomness in each shot.
 
*[[Leviathan]]
 
*[[Leviathan]]
*: This mobile fortress still features its devastating main cannon and has added distinct weapon fire to each of its four turrets rather than UT2004's link-like projectile. Each turret also has an alternate shield function.
+
*: This mobile fortress still features its devastating main cannon and has added distinct weapon fire to each of its four turrets rather than UT2004's link-like projectile. Each turret also has an alternate shield function. It has considerably more armor and the Ion Cannon takes nearly twice as long to deploy, compared to the UT2004 version. Each turret can be individually destroyed as well.
 +
*[[Stealthbender]]
 +
*: Axon's Stealth Research Division managed to get some of the early specs for the Necris Nightshade vehicle and have been attempting to retrofit that technology onto their own.
  
===Necris===
+
====Necris====
Nine vehicles are planned for the Necris side of the game, all of which compliment the nine Axon vehicles in some way. Of those in the game, we know about the following:
+
The Necris have six vehicles at their disposal:
 
*[[Viper]]
 
*[[Viper]]
*: A single passenger speeder. The primary gun fires projectiles that bounce off walls. The vehicle can also spread out like a real life viper to hover high in the sky. Like the Scorpion, it can be used on kamikaze missions.
+
*: A single passenger speeder. The primary gun fires projectiles that bounce off walls, similar to [[Ripper]] projectiles in the original [[UT]]. The vehicle can also spread out like a real life viper to hover high in the sky. Like the Scorpion, it can be used on kamikaze missions, and ram vehicles or targets from the air.
 
*[[Darkwalker]]
 
*[[Darkwalker]]
*: This lumbering tripod has tendril-like legs that allow them to climb a wider variety of terrain compared to other vehicles. The primary weapon is an extremely powerful twin laser beam that shoots out a line of plasma. The secondary fire "screams" knocking players off their feet. The vehicle also features a secondary gunner position.
+
*: This lumbering tripod has tendril-like legs that allow them to climb a wider variety of terrain compared to other vehicles. The primary weapon is an extremely powerful twin laser beam that shoots out a line of plasma. The secondary fire "screams" knocking players off their feet and out of some vehicles (Manta, Viper) or force others out of the way (Scavenger). The vehicle also features a secondary gunner position that functions similar to a Plasma Turret.
 
*[[Nemesis]]
 
*[[Nemesis]]
*: The Nemesis is the Necris answer to the Goliath, and it features an instant hit twin laser beam with zoom. The vehicle also supports different modes. When you crouch down the vehicle moves faster, but it will completely lock your aim, with no motion at all except for vehicular manipulation. You can also rise up to attack, but this makes you more of a target.
+
*: The Nemesis is the Necris answer to the Goliath, and it features an instant hit twin laser beam with zoom. The vehicle also supports different modes. When you crouch down the vehicle moves faster, but it will completely lock your aim forward, with no motion at all except for vehicular manipulation. You can also rise up to attack, but this makes you more of a target. You can also rise up even more to increase the beams' rate of fire... but this makes you nearly immobile, roughly on par with the Leviathan, as well as a very large and obvious target.
 
*[[Fury]]
 
*[[Fury]]
*: The fury is a single-seated flying vehicle that specializes in shooting down other air units. This vehicle can dodge, allowing you to barrel roll out of the way. Primary fire is a hitscan beam attack, similar in nature to the Darkwalker, but with a lock-on ability once struck and a very quick recharge time. Altfire allows a quick burst of speed to get out of the way of missiles or shots heading your way.
+
*: The Fury is a single-seated flying vehicle that specializes in shooting down other air units. This vehicle can dodge, allowing you to barrel roll out of the way. Primary fire is a hitscan beam attack, similar in nature to the Darkwalker but with less range, and with a lock-on ability once struck as well as a very quick recharge time. Altfire allows a quick burst of speed to get out of the way of missiles or shots heading your way. It was planned to hold 2 passengers, who could control small guns like the Dark Walker passenger gun, this was cancelled due to the size.
 
*[[Nightshade]]
 
*[[Nightshade]]
*: Seemingly the Necris answer to the Axon's Hellbender, this stealth-based vehicle has [[Deployables#Unreal Tournament 3|deployables]] such as spider mines and the slow volume.
+
*: Seemingly the Necris answer to the Axon's Hellbender, this stealth-based vehicle primarily has [[Deployables#Unreal Tournament 3|deployables]] as weapons: [[Deployables#Spidermine_Trap|Spider Mines]], [[Deployables#EMP|EMP Mines]], [[Deployables#Shield_Generator|Shield Generators]], and the [[Deployables#Stasis_Field|Stasis Field]], commonly called the "Slow Volume." Its only other weapon is a short-range beam similar to the Link Gun's, with very limited range that heals vehicles and nodes at a greatly accelerated speed. It can uncloak to go faster, toggled with Altfire.
 
*[[Scavenger]]
 
*[[Scavenger]]
*: This spherical vehicle can extend its legs and pull itself up terrain or retract them and roll on the ground like a ball. It also has a spinning attack that is effective against infantry.
+
*: This spherical vehicle can extend its legs and pull itself up terrain or retract them and roll on the ground like a ball. It also has a spinning attack that is effective against infantry. A small ball hovers around the vehicle; it is this orb that attacks directly and not the Scavenger, which acts more like a targeting device for this orb to attack. It can move at great speeds while rolling on the ground, but has little control as a result. Ramming into other vehicles at great speed while rolling as a ball damages them considerably.
  
===Other===
+
====Other====
 +
*[[Hoverboard]]
 +
*: Pressing the translocator button will cause the player to hop on a hovering skate-board like device that is used mainly for transportation and is present only in Warfare and Vehicle Capture the Flag maps. The flag or orb may be carried on the Hoverboard, but any amount of damage, even one point, will send the player tumbling (this includes falling damage) in addition to dropping the orb or flag, if they carried it, unless the player is currently wearing a Shieldbelt. A player who falls off will be prone for a moment before being able to get up, which could naturally be fatal if there's opposition in the area. This also extends to grappling onto a vehicle, so if the carrier is shot from high up as they're attached to a raptor or other flying vehicle, it is generally lethal unless the player has lots of armor and health.
 
*[[Turrets#Unreal Tournament 3|Turrets]]
 
*[[Turrets#Unreal Tournament 3|Turrets]]
*: These formerly stationary one-man laser cannons are now equipped with rails, offering the turret limited mobility in order to help prevent attackers from taking advantage of the terrain by obtaining angles of shot that cannot be avoided.
+
*: These formerly stationary one-man laser cannons are now equipped with rails, offering the turret limited mobility in order to help prevent attackers from taking advantage of the terrain by obtaining angles of shot that cannot be avoided. These come in four delicious flavors: Energy Turrets, Shock Turrets, Rocket Turrets, and Stinger Turrets.
 +
*[[Eradicator]]
 +
*: The Eradicator is rather like a SPMA, except completely stationary. That doesn't make it any less deadly, though, since it can hit you regardless of where you are.
  
==Teams==
+
===Teams===
In an [http://www.computerandvideogames.com/article.php?id=168808 interview CVG had] with character artist [[Chris Wells]], it was said that the line-up of characters in UT3 would consist of 6 teams. However, as of the Beta Demo it would appear that there will only be 5 in the game. Teams listed ingame and game files only indicate the following as present:
+
Teams present in UT3 are the following:
 
*[[Ronin]]
 
*[[Ronin]]
 
*: The only survivors of the infamous Twin Souls massacre, bound together out of a sense of duty, honor, and revenge.
 
*: The only survivors of the infamous Twin Souls massacre, bound together out of a sense of duty, honor, and revenge.
Line 186: Line 381:
 
*: Combat modified versions of the Liandri Mining Corporation's world-class security drones.
 
*: Combat modified versions of the Liandri Mining Corporation's world-class security drones.
  
 
+
These teams have probably been in the game at one point, but appear to have been cut:
These teams were at one point in the game, but appear to have been dropped.
 
 
*[[Thunder Crash]]  
 
*[[Thunder Crash]]  
*: Even though Malcolm is present in the game, it currently appears that his team of experienced fighters is not.
+
*: Even though Malcolm is present in the game, he and his team of experienced fighters do not participate as opponents in the storyline.
 
*[[Juggernauts]]  
 
*[[Juggernauts]]  
*: These heavily armored, gene-boosted combatants would return from [[UT2004]]. They mostly consist of disgruntled prisoners and criminals.
+
*: These heavily armored, gene-boosted combatants would have returned from [[UT2004]]. They mostly consist of disgruntled prisoners and criminals.
 
*[[Nakhti]]
 
*[[Nakhti]]
*: Not much is known about the background of these Egyptian species. They possess far advanced technology and are well skilled in fighting. The Nakhti are also featured in [[UC2]].
+
*: The Nakhti possess far advanced technology and are well skilled in fighting. They are featured in [[UC2]].
  
 
===Characters===
 
===Characters===
New to the Unreal Tournament games, UT3 will now include the option to fully customize your character. For example, players will be able to change shoulder pad, boots, torso and leg armor pieces as well as additional parts like helmets.
+
New to the Unreal Tournament games, UT3 now includes the option to fully customize your character. Players are able to switch out several armor pieces:
 +
* Facemask
 +
* Helmet
 +
* Goggles
 +
* Shoulderpads
 +
* Torso
 +
* Arms
 +
* Thighs
 +
* Boots
  
The following are the only basic characters currently known to be in the game:
+
Included are the following characters:
 +
{| class="list" width="100%"
 +
|-
 +
|
 +
====[[Iron Guard]]====
 +
* [[Lauren]] (Leader)
 +
* [[Iron Guard#Barktooth|Barktooth]]
 +
* [[Iron Guard#Harlin 2|Harlin]]
 +
* [[Iron Guard#Slain|Slain]]
 +
* [[Iron Guard#Johnson|Johnson]] (Can only be unlocked via INI)
 +
* [[Iron Guard#Ariel|Ariel]]
 +
* [[Iron Guard#Blackjack|BlackJack]]
 +
|
  
====[[Iron Guard]]====
+
====[[Ronin|Izanagi / Ronin]]====
* [[Iron Guard#Lauren|Lauren]]
+
* [[Reaper]]
* Slain
+
* [[Bishop]]
 +
* [[Othello]]
 +
* [[Jester]]
 +
* [[Kensai]] (Can only be unlocked via INI)
 +
* [[Ronin#Kai|Kai]]
 +
* [[Kana]] (Patch 2.0)
 +
|
  
 +
====[[Krall]]====
 +
* [[Scythe]] (Leader)
 +
* [[Cerberus]]
 +
* [[Gnasher]]
 +
* [[Scorn]]
 +
|-
 +
|
 
====[[Necris]]====
 
====[[Necris]]====
* [[Akasha]]
+
* [[Akasha]] (Leader)
* [[Necris Black Legion#Freylis|Freylis]]
+
* [[Necris Black Legion#Loque 2|Loque]]
* [[Necris Black Legion#Loque|Loque]]
+
* [[Necris Black Legion#Damian|Damian]]
* [[Nocturne]]
+
* [[Necris Black Legion#Kragoth 3|Kragoth]]
 +
* [[Necris Black Legion#Malakai 2|Malakai]]
 +
* [[Necris Black Legion#Alanna|Alanna]]
 +
|
  
====[[The Corrupt]]====
+
====[[The Corrupt|Liandri / The Corrupt]]====
 +
* [[Matrix]] (Leader)
 +
* [[Aspect]]
 
* [[The Corrupt#Cathode|Cathode]]
 
* [[The Corrupt#Cathode|Cathode]]
* [[Idol]]
+
* [[The Corrupt#Enigma|Enigma]]
* [[Xan Kriegor]]
+
* [[Nova]] (Patch 2.0)
 
+
* [[Cyclops]] (Can only be unlocked via INI)
====[[Thunder Crash]]====
+
|}
* [[Malcolm]]
 
  
====[[Ronin / Izanagi]]====
+
''Note: You can unlock 'Leaders' by beating them in the Singleplayer Campaign.
* [[Reaper]]
+
All of the Necris characters are unlockables.
* [[Othello]]
+
'''Ariel''' and '''Alanna''' are special characters unlocked by 2 codes.''
 +
'''Cyclops''' lacks a description, and may become unselectable once Nova (from the 2.0 patch) is installed.
 +
'''Kensai''' doesn't have a personal portrait.
  
==Maps==
+
===Maps===
This time around, Epic wants to step away from the wildly different maps seen in previous tournaments, and instead create a few cohesive worlds and tie them together with their level design. You may see a building in the distance on one level and play in it on the next. There are currently only a few known map names, however it has been confirmed that 40 maps will ship with the game and that 13 of them are [[Warfare]] maps.
+
This time around, Epic chose to step away from the wildly different maps seen in previous tournaments, and instead create a few cohesive worlds and tie them together with their level design. 41 maps shipped with the game and 15 of them are [[Warfare]] maps. As of the Titan Pack, the total map count raised to a staggering 60 maps.
{| class="list"
+
{| class="list" width="100%"
 
|-
 
|-
! Capture the Flag
+
! colspan="3" |
 +
==== Capture the Flag ====
 
|-
 
|-
 
|
 
|
* [[CTF-Coret (UT3 map)|CTF-Coret]]  
+
* [[CTF-Coret (UT3 map)|CTF-Coret]]
 +
* [[CTF-FacingWorlds]] (Bonus pack)
 
* [[CTF-Hydrosis]]
 
* [[CTF-Hydrosis]]
 +
|
 +
* [[CTF-LostCause]] (Titan pack)
 +
* [[CTF-Morbid]] (Titan pack & Titans mutator recommended)
 +
* [[CTF-Nanoblack]] (Titan pack)
 +
|
 
* [[CTF-OmicronDawn]]
 
* [[CTF-OmicronDawn]]
 
* [[CTF-Reflection]]
 
* [[CTF-Reflection]]
 +
* [[CTF-Searchlight]] (Bonus pack)
 +
|
 +
* [[CTF-Shaft]] (Titan pack)
 
* [[CTF-Strident]]
 
* [[CTF-Strident]]
 
* [[CTF-Vertebrae]]
 
* [[CTF-Vertebrae]]
 
|-
 
|-
! Deathmatch
+
! colspan="4" |
 +
==== Deathmatch ====
 
|-
 
|-
 
|
 
|
Line 242: Line 486:
 
* [[DM-Biohazard]]
 
* [[DM-Biohazard]]
 
* [[DM-CarbonFire]]
 
* [[DM-CarbonFire]]
 +
* [[DM-DarkMatch]] (Titan pack)
 
* [[DM-Deck]]
 
* [[DM-Deck]]
 +
|
 
* [[DM-Defiance]]
 
* [[DM-Defiance]]
 
* [[DM-Deimos]]
 
* [[DM-Deimos]]
 
* [[DM-Diesel]]
 
* [[DM-Diesel]]
 +
* [[DM-EdenInc]] (Titan pack)
 
* [[DM-Fearless]]
 
* [[DM-Fearless]]
 +
|
 
* [[DM-Gateway]]
 
* [[DM-Gateway]]
 
* [[DM-HeatRay]]
 
* [[DM-HeatRay]]
 +
* [[DM-KBarge]] (Titan pack)
 +
* [[DM-Morbias]] (Bonus pack)
 +
* [[DM-OceanRelic]] (Titan pack)
 +
|
 
* [[DM-RisingSun]]
 
* [[DM-RisingSun]]
 
* [[DM-Sanctuary]]
 
* [[DM-Sanctuary]]
 
* [[DM-Sentinel]]
 
* [[DM-Sentinel]]
 
* [[DM-ShangriLa]]
 
* [[DM-ShangriLa]]
 +
* [[DM-Turbine (UT3 map)|DM-Turbine]] (Titan pack)
 
|-
 
|-
! Vehicle Capture the Flag
+
! colspan="4" |
 +
 
 +
==== Vehicle Capture the Flag ====
 
|-
 
|-
 
|
 
|
Line 260: Line 515:
 
* [[VCTF-Corruption]]
 
* [[VCTF-Corruption]]
 
* [[VCTF-Kargo]]
 
* [[VCTF-Kargo]]
 +
|
 
* [[VCTF-Necropolis]]
 
* [[VCTF-Necropolis]]
 +
* [[VCTF-Rails]] (Titan pack)
 
* [[VCTF-Sandstorm]]
 
* [[VCTF-Sandstorm]]
 +
|
 +
* [[VCTF-Stranded]] (Titan pack)
 
* [[VCTF-Suspense]]
 
* [[VCTF-Suspense]]
 +
* [[VCTF-Suspense_Necris]] (Titan pack)
 +
 
|-
 
|-
! Warfare
+
! colspan="4" |
 +
==== Warfare ====
 
|-
 
|-
 
|
 
|
 
* [[WAR-Avalanche]]
 
* [[WAR-Avalanche]]
 +
* [[WAR-ColdHarbor]] (Titan pack)
 +
* [[WAR-Confrontation]] (Titan pack)
 
* [[WAR-Downtown]]
 
* [[WAR-Downtown]]
 +
* [[WAR-Downtown_Necris]] (Titan pack)
 +
|
 
* [[WAR-Dusk]]
 
* [[WAR-Dusk]]
 
* [[WAR-Floodgate]]
 
* [[WAR-Floodgate]]
 +
* [[WAR-Hostile]] (Titan pack)
 
* [[WAR-Islander]]
 
* [[WAR-Islander]]
 +
* [[WAR-Islander_Necris]]
 +
|
 
* [[WAR-MarketDistrict]]
 
* [[WAR-MarketDistrict]]
 
* [[WAR-OnyxCoast]]
 
* [[WAR-OnyxCoast]]
 
* [[WAR-PowerSurge]]
 
* [[WAR-PowerSurge]]
 
* [[WAR-Serenity]]
 
* [[WAR-Serenity]]
 +
* [[WAR-Serenity_Necris]]
 +
|
 +
 
* [[WAR-Sinkhole]]
 
* [[WAR-Sinkhole]]
 
* [[WAR-TankCrossing]]
 
* [[WAR-TankCrossing]]
 
* [[WAR-Torlan]]
 
* [[WAR-Torlan]]
 +
* [[WAR-Torlan_Necris]]
 +
|-
 +
! colspan="3" |
 
|}
 
|}
  
 +
===Mutators===
 +
The following mutators either come with the game or have been added in later bonus packs.
 +
 +
*Arena
 +
*: Default weapon pickups in a level can be substituted with a single weapon.
 +
*Big Head
 +
*: Head size depends on ratio of kills to deaths.
 +
*No Orbs
 +
*: No Orbs in Warfare.
 +
*Friendly Fire
 +
*: Friendly fire damages teammates (50 percent of full damage taken).
 +
*Handicap
 +
*: Provides armor and weapon bonuses to losing players.
 +
*Instagib
 +
*: Players are equipped with a one shot kill instagib rifle, and all pickups are removed from the game.
 +
*Low Gravity
 +
*: Gravity is reduced.
 +
*No Hoverboard
 +
*: Hoverboard is removed.
 +
*No Super Pickups
 +
*: Removes all super pickups (Shieldbelt, Power Ups, Megahealth, Redeemer) from the game.
 +
*No Translocator
 +
*: The Translocator device is removed from the player's inventory.
 +
*Slow Mo
 +
*: Slows the game down.
 +
*Kills Slow Time
 +
*: Time slows down for a moment every time you kill an enemy (instant action only).
 +
*Speed Freak
 +
*: Speeds the game up.
 +
*Super Berserk
 +
*: Players fire at Berserk speed for the entire match.
 +
*Survival
 +
*: Spectating players spawn into the match after current players are killed (for the Duel gametype only).
 +
*Weapon Replacement
 +
*: Default weapon pickups in a level can be substituted with different weapons.
 +
*Weapon Respawn
 +
*: Weapons respawn instead of always being available. (Obsolete as of 2.0?)
 +
*Titans
 +
*: Allow players to become Titans.
 +
 +
===Bonus Content===
 +
Before any official bonus content was released, Epic "cooked" a few user created maps and mutators for use with the PS3 version to give those users something to play with. (All custom content must be created on a PC.)
 +
 +
On the 20th of November 2007, AGEIA released a pack of two UT3 maps (CTF-Lighthouse_PhysX and CTF-Tornado_PhysX) to show off advanced PhysX technology. The pack was later re-released by NVIDIA and included one more map (DM-HeatRay_PhysX).
 +
 +
On the 27th of March 2008, Epic released their first bonus pack, which contains three maps: [[DM-Morbias]], [[CTF-FacingWorlds]] and [[CTF-Searchlight]].
  
Several Warfare maps have alternative versions listed in the game files, it is unclear as of yet if these versions will be in the actual line-up.
+
The Xbox 360 version of the game has 2 new characters (Kana of the Twin Souls and Nova of the Liandri) as well as the Bonus Pack maps and 5 exclusive maps, which are: [[WAR-ColdHarbor]], [[DM-KBarge]], [[VCTF-Rails]], [[WAR-Downtown_Necris]] and [[VCTF-Suspense_Necris]].
  
==Bonus Content==
+
The Titan Pack is the second bonus pack. The pack includes two new game modes, one new mutator, Kana and Nova from the XBox 360, two new deployables, a new powerup, a new vehicle, two new weapons, and 16 new maps, five of which are the former XBox 360 exclusive maps. It also includes the three maps from the first bonus pack. It was released March 5th, 2009.
  
==User Created Content==
+
==Essential Files==
 +
Here you will find all the links to the downloads of the essential files for your Unreal Tournament 3 installation.
 +
 
 +
===Patch===
 +
*[https://ut.rushbase.net/beyondunreal/official/ut3/UT3Patch5.exe UT3 2.1 Patch] - Latest patch for Unreal Tournament 3.
 +
===Bonus Packs===
 +
*[https://ut.rushbase.net/beyondunreal/official/ut3/UT3TitanPack.exe UT3 Titan Pack] - This pack adds 16 new maps, two new game types, and more. Also includes all 3 maps from the first bonus pack.
 +
*[http://nzone.download.nvidia.com/nodlm/UT3_PhysXModPack.msi UT3 PhysX Mod Pack] - Bonus pack from NVIDIA, featuring three maps with advanced PhysX technology.
 +
===Demo===
 +
*[https://ut.rushbase.net/beyondunreal/official/ut3/setuput3demo.exe UT3 Beta Demo]
  
 
==Additional Information==
 
==Additional Information==
  
 
===In-Game Awards===
 
===In-Game Awards===
''This info was gained from the demo, and may change in the full game''
 
  
 
====Sprees====
 
====Sprees====
Awarded for making a certain number of kills without dying throughout the match.
+
Awarded for making a certain number of kills without dying. Sprees are reset upon death.
 
* Killing Spree: 5 kills.
 
* Killing Spree: 5 kills.
 
* Dominating: 10 kills.
 
* Dominating: 10 kills.
Line 303: Line 632:
  
 
====Multikills====
 
====Multikills====
Awarded for making the amount of kills within the allotted time.
+
Awarded for making the amount of kills within 3-4 seconds of the previous kill.
 
* Double Kill: 2 kills.
 
* Double Kill: 2 kills.
 
* Multi Kill: 3 kills.
 
* Multi Kill: 3 kills.
Line 324: Line 653:
  
 
====Other Awards====
 
====Other Awards====
* Eagle Eye: Shooting a flying (not hovering) vehicle with the [[Goliath]], or shoot a speeding [[Scorpion]].
+
* Eagle Eye: Destroying a flying vehicle ([[Raptor]], [[Cicada]], [[Fury]]), a speeding [[Scorpion]], or a [[Viper]] ready to self-destruct with the [[Goliath]] or [[Paladin]].
* Bullseye: Killing an enemy with the kamikaze feature of the [[Scorpion]].
+
* Bullseye: Killing an enemy with the kamikaze feature of the [[Scorpion]] or [[Viper]]. This does NOT have to be an enemy in a vehicle - killing an enemy on foot will still give you the Bullseye.
* Pancake: landing on top of an enemy with the [[Manta]].
+
* Top Gun: Destroying a flying vehicle with a Raptor's missiles.
 +
* Pancake: Using a vehicle to crush an enemy player, either onto the ground or against a wall. (Easiest to do with a [[Manta]].)
 
* Road Rampage: Running over 15 people with a vehicle.
 
* Road Rampage: Running over 15 people with a vehicle.
* Juggernaut: Have [[Berserk]] and [[Double Damage]] at the same time
+
* Hijacked and Carjacked: Stealing an abandoned enemy vehicle. (Stealing a [[Scorpion]] or [[Hellbender]] results in a "Carjacked!" announcement, but they are technically the same award)
 +
* Juggernaut: Having two or more of the following powerups at the same time: [[Berserk]], [[Double Damage]], and [[Invulnerability]]. Also conferred upon you when you become a Titan or a Behemoth.
 
* First Blood: Be the first to make a kill in a match.
 
* First Blood: Be the first to make a kill in a match.
* Hat Trick: 3 successful flag captures.
+
* Hat Trick: 3 successful flag captures in a match. They do not need to be consecutive.
 +
* Denied: Destroying an enemy redeemer before it blows up, killing an enemy orb runner within close range of a powernode before they can capture it, or killing an enemy flag carrier within close range of their flag before they can capture it.
 +
* Assassin: Betray one of your teammates in [[Betrayal]] or kill a Titan.
 +
* Payback: Kill a rogue who betrayed your team in [[Betrayal]].
 +
* Rejected: Kill an enemy skull carrier just before he captures skulls in [[Greed]].
 +
 
 +
====Achievements====
 +
Achievements (called ''trophies'' in the PS3 version and ''awards'' in the game log) have been added to the game as of Patch 2.0. Even if you have already met the criteria for the achievement prior to this patch, you will not unlock the achievement. You must meet the criteria after Patch 2.0 to earn it.
 +
 
 +
* Lock and Load: Complete Chapter 1.
 +
* Soldier's Blood: Complete Chapter 2.
 +
* Does Not Compute: Complete Chapter 3.
 +
* Not in Kansas Anymore: Complete Chapter 4.
 +
* I'm Not on a Holy War: Defeat Akasha and complete the campaign.
 +
* Just Business: Complete Chapter 2 in Insane.
 +
* Bag of Bolts: Complete Chapter 3 in Insane.
 +
* Open War: Complete Chapter 4 in Insane.
 +
* Fear the Reaper: Defeat Akasha and complete the campaign in Insane.
 +
* I Need Some Backup: Complete 1 mission in co-op.
 +
* Got Your Back: Complete 10 missions in co-op.
 +
* Thanks To All the Little People: Complete a campaign in co-op.
 +
* I See How It Is: Complete an Instant Action match in every game mode.
 +
* Untouchable: Reach 20 kills against a god-like bot in instant action without dying.
 +
* Like the Back of My Hand: Collect every power up on every map.
 +
* Spice of Life: Play a match with every mutator, using only 1 per match.
 +
* Brain Surgeon: Get the "Head Hunter" award in 10 matches.
 +
* Don't Taze Me Bro!: Get the "Combo King" award in 10 matches.
 +
* Goo God: Get the "Biohazard" award in 10 matches.
 +
* Pistolero: Get the "Gun Slinger" award in 10 matches.
 +
* Shard-o-matic: Get the "Blue Streak" award in 10 matches.
 +
* Hammerhead: Get the "JackHammer" award in 10 matches.
 +
* Strongest Link: Get the "Shaft Master" award in 10 matches.
 +
* Have a Nice Day: Get the "Rocket Scientist" award in 10 matches and "Flak Master" award in 10 matches.
 +
* Big Game Hunter: Get the "Big Game Hunter" award in 10 matches.
 +
* Armadillo: Get the "Roadkill" award in 10 matches.
 +
* Jack of All Trades: Kill an enemy with every vehicle (except hoverboard).
 +
* Ace: Get the "Top Gun" award in 20 matches.
 +
* Deathwish: Get "Bullseye" (self-destruct to destroy an enemy) award in 20 matches.
 +
* Seeing Red: Have over 20 minutes of "Berserk Time".
 +
* Never Saw It Coming: Have over 20 minutes of "Invisibility Time".
 +
* Survival of the Fittest: Have over 10 minutes of "Invulnerable Time".
 +
* Delivering the Hurt: Have over 20 minutes of "UDamage Time".
 +
* Hat Trick: Achieve a Hat Trick in 10 CTF or VCTF matches.
 +
* Being a Hero: Return 100 Orbs in Warfare matches.
 +
* Flag Waver: Completed 100 CTF matches played to at least 3 captures.
 +
* Thirty Minutes or Less: Complete 100 VCTF matches played to at least 3 captures.
 +
* Paint the Town Red: Complete 100 Deathmatch or Duel matches played to at least 20 kills.
 +
* Connect the Dots: Complete 100 Warfare matches played to at least 3 points.
 +
* Serial Killer: Get the "Killing Spree" award in 20 matches.
 +
* Sir Slays-a-Lot: Get the "Monster Kill" award in 20 matches.
 +
* Killjoy: End sprees in 20 matches.
 +
* Off To a Good Start: Get the "First Blood" award in 40 matches.
 +
* Let's Get It On: Complete a multiplayer match in every game type.
 +
* Around the World: Win a multiplayer match on every map.
 +
* Get a Life: Get 200 kills in multiplayer on 50 different days.
 +
* Online Champion: Win 500 online matches.
 +
* Can't Be Trusted: Grab 200 points worth of betrayal pots.
 +
* Avenger: 20 successful retributions against a betrayer.
 +
* Bag of Bones: Deliver 50 skulls in one score in Greed against adept or higher skilled bots.
 +
* Skull Collector: Score 500 skulls in Greed.
 +
* Titanic: Become a titan 20 times.
 +
* Behemoth: Become a Behemoth 10 times.
 +
* Unholy: 10 kills with every Titan weapon in one Titan transformation.
 +
* The Slow Lane: Use the Slow Field power-up for over 10 minutes total.
 +
* Eradication: Get 100 kills with the Eradicator.
 +
* Arachnophobia: Kill 10 people with spidermines in deathmatch.
 +
* Unreal! (PS3 version): Collect all above trophies.
  
 
===Community===
 
===Community===
Epic plans to use UT3 to bring more and more people into the Unreal community, with strong community integration out of the box. In-game lobbies are planned for the Unreal Warfare mode, and game stats integration will allow you to find similarly-skilled opponents via the UT3 server browser.
+
Epic planned to use UT3 to bring more and more people into the Unreal community, with strong community integration out of the box. In-game lobbies were planned for Warfare, and game stats integration would have allowed you to find similarly-skilled opponents via the UT3 server browser. However, none of these elements shipped with the final game.
  
Also planned are a global rankings system to allow clans to compare scores, as well as a system for viewing community and clan pages in-game.
+
A global rankings system does exist to allow clans and other players to compare scores.
  
UT3 mod teams will, of course, be able to take advantage of the improvements in Unreal Engine 3's UnrealEd content creation tool, including the new UnrealKismet scripting environment, visual material editor and UnrealCascade particle engine. More details of UE3 UEd features can be found here.
+
PS3 users can download specially cooked versions of various maps and mutators, provided the author supplies them. However, there are some limitations, and custom sounds or music cannot be supported in PS3 versions of the maps due to a proprietary sound codec being used.
 +
 
 +
The XBox 360 version does not support custom content. However, the Xbox 360 version of the game shipped with exclusive maps and characters not found on the PC or PS3 versions, as well as a split-screen mode. These features were added to the PC and PS3 platform with patch 2.0 and the Titan Pack, though split screen support on PC is limited.
  
 
===AI & Voice===
 
===AI & Voice===
UT3 will bring major advances in the artificial intelligence that controls UT bots, as well as the way in which players communicate with them. UT3 players will be able to give bots specific orders using their own voices. Whereas in UT or UT2004 you'd use the voice menu to tell your bots to "attack", you can now give orders like "there's a sniper on the tower, go get him". Bots will also respond to particular questions. For example, if you asked "is there anyone in the cave?", they might reply "no, the cave is clear".
+
{{cleanup|Section|This is still written in future tense. If you have any information about the AI & voice now, please rewrite this section.}}
 +
UT3 will bring major advances in the artificial intelligence that controls UT bots, as well as the way in which players communicate with them. UT3 players will be able to give bots specific orders using their own voices. Whereas in UT or UT2004 you'd use the voice menu to tell your bots to "attack", you can now give orders like "There's a sniper on the tower, go get him". Bots will also respond to particular questions. For example, if you asked "Is there anyone in the cave?", they might reply "No, the cave is clear".
 +
 
 +
Apparently, this feature is quite buggy however. It is reported to work best for users who have a clear North American accent.
  
 
UT3 bots' personalities will also make them better suited to different in-game tasks.
 
UT3 bots' personalities will also make them better suited to different in-game tasks.
  
 
==Previews and Reviews==
 
==Previews and Reviews==
 +
* [http://www.beyondunreal.com/content/articles/220_1.php BeyondUnreal Reviews: Unreal Tournament 3]
  
 
==References==
 
==References==
 
*[http://forums.beyondunreal.com/showpost.php?p=2329199&postcount=2 Interview with Mark Rein, English translation]
 
*[http://forums.beyondunreal.com/showpost.php?p=2329199&postcount=2 Interview with Mark Rein, English translation]
 +
{{reflist}}
  
 
==See Also==
 
==See Also==
*[[:Category:Unreal Tournament 3 Media|Unreal Tournament 3 Media Page]]
+
*[[:Category:Unreal Tournament 3 media|Unreal Tournament 3 media]]
 +
*[[:Category:Unreal Tournament 3 maps|Unreal Tournament 3 maps]]
 
*[[Unreal Tournament 2004]]
 
*[[Unreal Tournament 2004]]
 
*[[Unreal Tournament]]
 
*[[Unreal Tournament]]
 +
 +
 +
[[Category:Games]]

Latest revision as of 14:25, 16 January 2015

Note: If you are seeking for the links to essential files, see the Essential files section.

Unreal Tournament 3, also known as UT3 (previously codenamed Envy and also formerly named Unreal Tournament 2007, UT2007, or UT2k7) is Epic Games' sequel to Unreal Tournament 2004. Published by Midway Games, UT3 is powered by Epic's new Unreal Engine 3. The game was released in late November 2007 for the PC, December 2007 (NA) and February 2008 (EU) for PS3, and July 2008 for XBox 360. Linux and OSX versions of the game were planned but never released, with no official explanation given for the cancellations. The two versions of the game were apparently far along with Ryan Gordon even posting screenshots of the game running on the two platforms[1].

Unreal Tournament 3 is the fourth game in the Unreal Tournament series and the eighth game in the overall Unreal series. The game is numbered by generation, with Unreal Tournament representing the first generation, Unreal Tournament 2003 and Unreal Tournament 2004 representing the second generation, and UT3 representing the third generation.

On May 8th, 2014 it was announced that a new Unreal Tournament game would be developed alongside the community. The game is titled simply Unreal Tournament but is referred to as Unreal Tournament 4 signifying the fourth generation of the Unreal Tournament series.

UT3 box.jpg
Release dates Nov 12, 2007 (PC-GER)
Nov 19, 2007 (PC-US)
Nov 22, 2007 (PC-EU/CAN)
Dec 10, 2007 (PS3-US/CAN)
Jan 18, 2008 (PS3-KOR)
Feb 22, 2008 (PS3-EU)
Jul 4, 2008 (Xbox360-EU)
Jul 7, 2008 (Xbox360-US/CAN)
Engine version Unreal Engine 3
Game builds 3464-3809 (Epic Games)

History

UT3 was revealed to the world in the May 2005 issue of Computer Gaming World magazine. The first news of it began to appear on or around March 27, 2005. The game was originally codenamed UT "Envy", but later, around May 29, 2005, it was revealed that the name had been changed to Unreal Tournament 2007. It was not until January 25, 2007 at the Midway Gamer's Day event in Las Vegas that it was revealed that the game's name had been changed to Unreal Tournament 3. This change was met with great enthusiasm from the Unreal fan base.

Early in the development of the game, many features were discussed that were later dropped. A game mode named Conquest was originally announced as a war spanning multiple levels with lots of dynamic things like nanoblack taking over parts of levels owned by the Necris. An updated version of Onslaught entitled Onslaught 2.0 was also discussed early in the game's development cycle.[2]. LAter both of these game modes were collapsed into Warfare.

Unreal Tournament 3 promised a return to the "feel" of the original Unreal Tournament. Epic's aim was to make the game more in-your-face, fast-paced, and less "floaty". To accomplish this, gravity was increased and dodge jump was removed. However, dodging, double jumps, and wall dodging remained. Gameplay in UT3 stresses close combat and projectile weapons more than any of its predecessors.

Beta Demo

At Midnight on Friday, October 12th, 2007, Fileplanet began preloading the game to its subscribers. The demo was unlocked and released on FilePlanet at 12:35 PM on Friday, October 12th. The release was apparently several hours earlier than intended, probably in response to a Norwegian site, "IT Avisen", leaking the demo approximately 5 hours earlier than FilePlanet.

The demo, which was Version 3464, came with 3 maps: DM-ShangriLa, DM-HeatRay, and VCTF-Suspense. Of note is that DM-HeatRay was the first taste of the Necris vehicles, specifically, the Darkwalker.

Epic called the release an "Open Beta Demo" in an attempt to signify the incomplete status of the demo. Epic promised to respond to user feedback in order to fix issues in the final game. Several issues reported during the beta demo period were fixed or began to be fixed in the first patch. An updated demo fixing these issues was never released.

Release Details

On November 12th, 2007 (a full seven days prior to the NA release), the German version of the game was released to German retailers. In order to comply with German regulations for public game sales, the game had blood, gibs, and headshots removed from the game. Very little else was changed except for the localization to German.

The US retail release came on November 19th, 2007. This, however, was the "ship" date, and thus many stores did not receive physical product until November 20th, 2007. The Canadian release came on November 20, and stores put it on shelves the very next day. The European release came on November 23, 2007.

Reception

Reception to the beta demo was generally positive, with most people agreeing that Epic has "got it right." There was some notable dissension from the crowd who enjoyed UT2003 and UT2004 though, particularly about the removal of dodge jump. Unreal Tournament players, which Epic were targeting, didn't switch to UT3 either due to steep system requirements and the overall unstable state of the game for months after release.

Reception to the game on PC was been mostly favorable from the community and warm from reviewers, with a score of 83 on Metacritic[3]. Warfare, in particular, has been praised for being a more strategic and improved version of Onslaught, though the gametype turned off many veteran Onslaught players due to additions like the Orb.

Several issues with the game led to low player numbers, with the key issues being:

  • Lackluster Single-Player and no Tournament mode
    While the Single-Player was hyped a lot, it failed to deliver. It was too long and it completely replaced the old Tournament mode. It also had awkward explanations for classic arena gametypes, like FLaGs (Field Lattice Generators) and that scoring points ran out enemy respawners.
  • Awkward and simple UI
    The UI felt very awkward and was very simple compared to previous UT games. There were very little options available for common settings, and overall the UI felt very unfinished. Many settings could be changed via INI, however often these settings do not save, revert, or appear to have no effect. As of Patch 2.0, the UI has been reworked with a new color scheme and more advanced options, fixing many of the prior complaints. As of June 2014, Gamespy has been removed from UT3 which fixed many of the issues with config files reverting.
  • Astoundingly bad Server Admin launch
    Perhaps the worst problem, due to UT3 being primarily a multiplayer game, are issues with the server admin tools. The initial release of the Windows dedicated server package was littered with bugs preventing a significant number of hosts from running servers. The Linux dedicated server was released a month after the retail game, on December 18, 2007 which left many hosts without any UT3 package to offer. Web Admin was also missing from both the original release and the first patch, though it was released alongside Patch 2 and received steady updates until support ended for the game in 2009.
  • Modding support simplified
    Another key complaint with the game is that much of what used to be done in UnrealScript has been moved to native code, supposedly as a way to improve performance on consoles. This, however, has made it increasingly difficult to develop proper mods and mutators for the game in many instances. As of Patch 2.0, modding support improved drastically however it was never as easy as it had been in previous games.

Collectors Edition

On October 26, 2007, a limited collector's edition of the game was announced to be released on PC. This version of the game featured an exclusive Collector's Edition tin and a hardcover art book. A bonus DVD is also included featuring more than 20 hours of Unreal Engine 3 toolkit video tutorials, the history of the Unreal Tournament series, and behind-the-scenes footage of the making of the game. The bonus DVD contained a DRM called Anti-WarHawK (AWH) which would disable video playback in isolated cases.

Linux

Epic promised to release a Linux installer for the game that would work with the standard Windows disc. However, it was later revealed that due to unknown "legal issues" the Linux installer was not going to be released. The game only works with Windows to this day, however it is possible to run the game in Linux using Wine[4].

Expansion

On October 20th, 2008, Mark Rein announced via email that Midway and Epic were working on a "major expansion" for UT3[5].

On January 26th, 2009, the first part of this expansion was revealed in the form of a major patch. This information was first revealed publicly by BeyondUnreal.

The second part of this expansion was called the "Titan Pack". On February 19th, 2009, the contents of the Titan Pack were revealed[6]. Two new gametypes (Greed and Betrayal), one new Mutator (Titans), 2 new characters (Nova and Kana from the 360 version of the game), and 16 new maps, including the five exclusive 360 maps. The Titan Pack, along with Patch 2.0, was released March 5th, 2009.

Critics of the Titan Pack complained about the number of servers running the Titans mutator, which gave players the ability to turn into giants with overpowered weapons. Many players found this mutator uninteresting and most of the servers running after the pack was released were running the mutator.

Gamespy Removal

On April 3rd, 2014 it was revealed by Glu Mobile (current owners of the Gamespy brand) that the Gamespy multiaplyer service would be shutting down on July 31st, 2014. This stood to kill the master servers for the game. Epic decided to release an update that removes Gamespy[7] and replaces it with an in-house solution. This had the side effect of killing the stats tracking for the game entirely and disabling the in-game friend list, however with the update it is still possible to play the game online and continue to host servers for the game.

Game Content

Engine

Unreal Tournament 3 uses Unreal Engine 3.

Version History

The last and final official version of UT3 is Version 2.1 (3809) also known as "Patch 5".

On January 29th, 2009, it was revealed that owners of the retail copy of UT3 would be able to use their CD key to register the game on Steam[8]. Registering the game on Steam provides access to Steam-only features such as the achievements added in version 2.0 of the game.

Game Version Engine Number Date Reported Version
Beta Demo 3464 October 12th, 2007 N/A
Game Release 3487 November 19th, 2007 N/A[9]
Patch 1 Beta 1 3508 November 22nd, 2007 Version 1.1 Beta 1[10]
Patch 1 Beta 2 3512 November 29th, 2007 Version 1.1 Beta 2
Patch 1 Beta 3 3518 December 5th, 2007 Version 1.1 Beta 3
Patch 1 Beta 4 3521 December 8th, 2007 Version 1.1 Beta 4
Patch 1 3521 December 10th, 2007 Version 1.1
Patch 2 Beta 1 3537 February 7th, 2008 Version 1.2 Beta 1
Patch 2 Beta 2 3538 February 12th, 2008 Version 1.2 Beta 2
Patch 2 Beta 4 3543 February 15th, 2008 Version 1.2 Beta 3[11]
Patch 2 3543 February 21st, 2008 Version 1.2
Patch 3 Beta 1 3547 June 4th, 2008 Version 1.3 Beta 1
Patch 3 Beta 2 3548 June 19th, 2008 Version 1.3 Beta 2
Patch 3 Beta 3 3574 July 10th, 2008 Version 1.3 Beta 1[12]
Patch 3 Beta 4 3590 July 25th, 2008 Version 1.3 Beta 4
Patch 3 Beta 5 3601 August 4th, 2008 Version 1.3 Beta 5
Patch 3 3601 August 13th, 2008 Version 1.3
Leaked Patch 4 Beta 3783 February 6th, 2009 Version 2.0 Beta 1[13]
Patch 4 Beta 1 3786 February 20th, 2009 Version 2.0 Beta 1[14]
Patch 4 Beta 2 3787 February 24th, 2009 Version 2.0 Beta 2
Patch 4 Beta 3 3790 February 27th, 2009 Version 2.0 Beta 3
Patch 4 3797 March 5th, 2009 Version 2.0
Patch 5 Beta 1 3803 March 20th, 2009 Version 2.1 Beta 1[15]
Patch 5 Beta 2 3805 March 21st, 2009 Version 2.1 Beta 1[16]
Patch 5 Beta 3 3809 March 26th, 2009 Version 2.1 Beta 3
Patch 5 3809 May 4th, 2009 Version 2.1
Gamespy Patch N/A June 19th, 2014 N/A

Music

Rom Di Prisco and Jesper Kyd composed the UT3 soundtrack. Kevin Riepl also had a major hand in music production for the game, scoring the cutscenes as well as a few in-game music tracks.

An official game soundtrack was released November 20, 2007. The 2-CD set contains the ingame music, done by Kyd and DiPrisco, which feature a number of remixes from previous Unreal Tournament games. Not every track are present in the soundtrack. All cutscene music is missing, as are the themes to WAR-Downtown and CTF-Coret are missing, due to those tracks being composed by Kevin Riepl. These tracks are, however, available from his site, along with some songs from E3 videos and other early demonstrations.

CD 1
Track # Title Duration Author Example Use
1 Unreal Tournament Theme (UT3 Remix) 2:02 Rom Di Prisco Unused
2 Unreal Tournament Title (UT3 Remix) 3:34 Rom Di Prisco Main Menu
3 Tactical Agenda 4:48 Rom Di Prisco Mission Select Screen
4 ONS01 (UT3 Remix) 4:27 Rom Di Prisco WAR-TankCrossing
5 Mekalopolis 5:36 Rom Di Prisco Unused
6 Skyward Fire (UT3 Remix) 5:04 Rom Di Prisco WAR-Torlan
7 Afterburn 4:06 Rom Di Prisco DM-Biohazard
8 Go Down (UT3 Remix) 3:11 Rom Di Prisco DM-Deck
9 Quantum Velocity 4:58 Rom Di Prisco DM-Fearless
10 Foregone Destruction (UT3 Remix) 5:02 Rom Di Prisco CTF-FacingWorlds
11 Suborbital Graviton 3:23 Rom Di Prisco Unused
12 Skylab 9000 4:04 Rom Di Prisco DM-Deimos
13 Deploy And Assault 3:52 Rom Di Prisco Unused
14 Defector 4:34 Rom Di Prisco VCTF-Kargo
15 Firestorm 5:13 Rom Di Prisco VCTF-Containment
16 Mechanism Eight (UT3 Remix) 3:32 Rom Di Prisco DM-Arsenal
17 Plasma Oscillator 3:50 Rom Di Prisco VCTF-Suspense
18 Frozen Babylon 3:37 Rom Di Prisco DM-Gateway
CD 2
Track # Title Duration Author Example Use
1 Unreal Tournament Title (UT3 Reconstruction) 2:51 Jesper Kyd Unused
2 LockDown 4:48 Jesper Kyd CTF-OmicronDawn
3 To The Death 6:00 Jesper Kyd DM-Diesel
4 Robo Mall 8:55 Jesper Kyd DM-CarbonFire
5 Necris Attacks 4:03 Jesper Kyd DM-Sentinel
6 Outpost 4:55 Jesper Kyd DM-Defiance
7 Tactical Agenda (Nanoblack Remix) 3:42 Rom Di Prisco Unused
8 Necrimanci 4:37 Rom Di Prisco DM-HeatRay
9 Sanktuary 4:26 Rom Di Prisco WAR-Floodgate
10 Necris Attacks (Extended Version) 6:20 Jesper Kyd VCTF-Necropolis
11 Outpost (Extended Version) 6:34 Jesper Kyd VCTF-Corruption
12 Tactical Agenda (Jade Dragon Remix) 4:12 Rom Di Prisco Unused
13 Bushido 4:02 Rom Di Prisco DM-Sanctuary
14 Temple Of Shambhala 4:04 Rom DiPrisco DM-RisingSun
15 World Of Liandri 4:49 Jesper Kyd DM-ShangriLa
Other Tracks
Title Duration Author Example Use
Intro Music 3:43 Kevin Riepl Intro cutscene
Intro Alternate 3:37 Kevin Riepl Unused
Tutorial Music 1:57 Kevin Riepl Tutorial cutscene
Necris Attack 3:06 Kevin Riepl Necris Attack cutscene
NEG Intercedes 1:52 Kevin Riepl NEG Intercedes cutscene
Malcolm Betrayal 1:37 Kevin Riepl Malcolm Betrayal cutscene
Conclusion 2:44 Kevin Riepl Conclusion cutscene
KR-UT3-Coret 6:51 Kevin Riepl CTF-Coret
KR-UT3-Strident 6:58 Kevin Riepl WAR-Downtown

Gametypes

  • Single Player
    A five act storyline takes the place of the old tournament ladder system from previous games. The campaign contains in-engine rendered cutscenes along with the ability to gather "cards" that can be used to gain certain advantages in maps by completing side objectives. Online four player co-op is available for the campaign.
  • Deathmatch
    Free-for-all kill or be killed. The player with the most frags wins.
  • Team Deathmatch
    Two teams duke it out in a quest for battlefield supremacy. The team with the most total frags wins.
  • Capture the Flag
    Your team must capture the enemy flag by taking it from the enemy base and returning it to their own. If the flag carrier is killed, the flag drops to the ground for anyone to pick up. If your team's flag is taken, it must be returned (by touching it after it is dropped) before your team can score a flag capture.
  • Vehicle Capture the Flag
    Traditional Capture The Flag with vehicles and Hoverboards instead of Translocators. The Flag may not be carried in any vehicle but the Hoverboard.
  • Warfare
    Create a power chain to the enemy Core by capturing Nodes in a 'connect the dots' fashion. Nodes at the end of a chain may be controlled by either team. Control Nodes for your team by touching them to start the build process (use the Link Gun alt-fire to speed things up). Once your team has a link to the enemy Core, attack and destroy it.
  • Duel
    1 vs. 1 Dueling Mode.
  • Greed
    Collect Skulls by defeating opponents, and return them to the opposing team's base.
  • Betrayal
    Work together to earn bonus points. Betray your team to keep them.

Weapons

  • Deployables
    Strategy-themed devices. These are the Stasis Field, Energy Shield, Spidermine Trap, EMP, Shaped Charge, X-Ray Field, and the Link Station. These are dropped by the Necris Nightshade, the Axon Stealthbender, or are carried by hand.
  • Translocator
    This Unreal series favorite returns to the Capture the Flag gametype, except for maps that contain vehicles, in which the hoverboard becomes the secondary method of transportation. There are more charges than UT2004 (7 compared to 6) and they refill faster. (About one per second.) Also, the disc has a flatter trajectory than UT2004 and it fires farther than UT, but not quite as far at UT2004.
  • Impact Hammer
    This favorite from Unreal Tournament makes a comeback with an EMP alt-fire that severely damages vehicles and can remove powerups from other players. One of the newer effects of the Impact Hammer is that if you get several kills with it, blood and gore smear over the hammer - eventually making it more red than orange.
  • Enforcer
    Your starting weapon, the Enforcer is a pistol with rapid fire. Secondary fire shoots a less accurate triple burst. You spawn with one enforcer, though if a player is killed while holding the weapon it is dropped, and picking up a second enforcer allows you to hold two at a time. As a homage to the original Enforcer's alternate fire, they now turn sideways when you are close to an opponent.
  • Bio Rifle
    This weapon fires a big slow arcing gob of sludge that can instantly take out a heavily armed opponent or stick to floors and walls, then break apart into smaller pieces creating an instant minefield. Players with a large amount of slime attached to them will get rapidly "chipped" in damage, but they will have a second or two to fight back before dying, giving them a chance to take out the enemy who hit them.
  • Shock Rifle
    A classic weapon, the Shock Rifle fires an instant-hit beam of energy when primary fire is used, and a floating ball of energy when secondary fire is used. Players can also shoot the ball of energy with the beam to create a shock combo, dealing intense amounts of damage in a small radius (enough to kill a player wearing even medium armor). When compared to past titles, the shock balls have been sped up from UT2004 to be more closely match the rate of the original UT. The primary rate of fire has also been reduced. Shock combos will now suck up ragdolls in a small vortex, and gib them if it does so.
  • Link Gun
    The link gun shoots small fast moving plasma balls similar to those in the original UT. The secondary shoots a straight arc of plasma that can skeletize foes, heal vehicles and charge power nodes.
  • Stinger Minigun
    The stinger from the original Unreal replaces the Minigun as a fast firing semi-projectile weapon. The gun has two modes, a fast but inaccurate spread of Tarydium crystal shards that hits instantly, and a slower firing more powerful projectile shot that uses two shards and can also sometimes nail opponents to the wall with the killing blow.
  • Flak Cannon
    Primary fire for this weapon releases a number of chunks of metal, tearing enemies into shreds. The secondary fire releases an undetonated flak shell that detonates and turns to shrapnel on impact. Compared to past titles, the primary fire bounces more and has a much tighter spread, while the flak shell does not travel as far as it did in UT2004, but it has a much higher upward arc.
  • Rocket Launcher
    The new rocket launcher combines the instant rockets ability from UT2004, and the grenades from UT. As in UT2004 primary fire shoots instant rockets, secondary fire loads rockets, and hitting primary while holding secondary will switch to spiral fire mode with a single tap, grenades with two, or back to a spread with three. As in UT2004, rockets can lock onto vehicles. This feature has been visibly improved to help take out vehicles, with much better locking and turning ability.
  • Sniper Rifle
    The classic sniper rifle has returned to replace the Lightning Gun as the primary long range weapon. It now features a orange-colored tracer, and Bolt Action reloading.
  • Longbow AVRiL
    The AVRiL is now hand loaded. Its tracking beam can be used to "herd" Spider Mines, much like the alt-fire on the Mine Layer in UT2004, and the tracking beam is also visible to combat problems where a person could get shot with AVRiLs and not know where the enemy is. If a friendly teammate fires an AVRiL and they have not locked onto a target after a few seconds, it is possible to use your own AVRiL to lock onto a target with the targeting beam, which will actually cause the missile to come flying back towards its new target!
  • Redeemer
    Acting as the sole super weapon in this title, the redeemer fires a small nuclear warhead, capable of killing anybody within range regardless of how they are protected, and destroying all but the most heavily armored vehicles. It takes a few seconds to fully prepare and arm, and it takes up a large portion of your visibility as it is doing so. Primary fire just releases the warhead, while secondary fire gives you the ability to guide it. If you are close to the epicenter, but not directly exposed to damage, you may be knocked off your feet for a moment, as if you had fallen off the hoverboard. As always, a good shot can take the redeemer down, giving both the firing player and the sharpshooter a "Denied!" award.

Pickups

Powerups

All Powerups are dropped when the player is killed, or if they are knocked off of the player with the Altfire of the Impact Hammer.

  • Jump Boots
    The Jump Boots return from UT, and are activated by double jumping. It is possible to dodgejump as you could in UT2004, if and only if you have these boots.
  • Berserk
    Increases weapon rate of fire speed. Combined with the Damage Amplifier, the game will give you a "Juggernaut" award. Additionally, it will also supply full ammo for all the weapons you currently have. Weapons whose rate of fire is not increased (such as the Stinger's primary fire) will act as if they have a damage amplifier, instead.
  • Damage Amplifier
    Gives double damage. Combined with the Berserk, the game will give you a "Juggernaut" award.
  • Invulnerability
    Grants you total invincibility from all things except for falling off the map or otherwise instant kill zones. Watch out for players who use the Impact Hammer's altfire to knock it off you!
  • Invisibility
    Makes the player very difficult/impossible to see. Note that on Detail Level 1, players literally ARE completely invisible!
  • Slow Field
    Just like the Stasis Field deployable, except this sucker's portable.

Health

  • Health Vial - Small and Green. Heals 5 Health, up to a maximum of 199.
  • Health Pack - Large, White Health Packs that somewhat resemble UT2004's Kegs, but a bit more rounded and without the blue. Heals 25 Health, up to a maximum of 100.
  • Big Keg O' Health - As always, the Keg of health provides an instant +100 Health boost, up to 199 health.

Armor

  • Shield Belt
    The Shield Belt returns, although it provides only 100 points of protection. However, unlike the UT2004 shields, the shield belt will absorb 100% of damage, as UT2003 shields do, until it is destroyed. If you are wearing a shield belt and in a vehicle when it is destroyed, you will not die instantly - instead, you will be ejected from the vehicle like in UT2004 assault maps while in Vehicles, but it will cost the Shield Belt. You will also not fall from your Hoverboard if you have a Shield belt.
  • Armor Vest
    The Armor Vest provides 50 points of protection, and absorbs 75% of taken damage.
  • Thigh Pads
    The Thigh Pads provide 30 points of protection, and absorbs 50% of taken damage.
  • Helmet
    The Helmet provides 20 points of protection, and absorbs 50% of taken damage. One feature this piece of armor has that is unique, is its ability to block headshots. Assuming you have at least 1 point of Helmet Armor on, if your character suffers a headshot, it will not affect him or damage him at all - however, the helmet will be destroyed.

Vehicles

Axon

  • Scorpion
    The primary fire shoots high steel carbo-fragment balls that explode on contact; these are particularly effective against other vehicles, but especially against the Manta, Viper, and Hoverboard, upon which they home in on. It also now features a speed boost feature. You can eject from the Scorpion when using it in this manner, and it will blow up and detonate upon impact. If it kills someone due to the explosion, the game will reward you with a "Bullseye!" award.
  • Hellbender
    The new rendition of the hellbender places the driver in control over the skymine turret, while the rear turret functions differently from UT2004, being more like a standard turret instead of the twin-beam configuration. The rear turret can either be rapidly fired for low damage or given a brief moment to recharge for more power.
  • Manta
    In addition to a visual update, players will no longer be able to ride on top of the side fans. The Manta is also unable to hit players without crouching down anymore unless the player is on a hoverboard or a slope.
  • Raptor
    Besides the visual update, the Raptor now seems to be a bit more responsive to maneuvering, and both the rate of fire and locking ability for its missiles have dramatically improved.
  • Cicada
    Sporting a much bulkier and boxier look, the Cicada is mostly unchanged, however, ascending and descending seems even faster than before. Missiles can still be charged and held with the Altfire.
  • Paladin
    Visually much improved from it's UT 2004 debut. The shield will no longer remain deployed if it goes through buildings or other level geometry, and it will get dimmer with sustained damage to allow visual estimation of how charged the shield is. Furthermore, using the shield combo to knock away nearby infantry is now instantaneous, as well as depleting the shield slightly, taking about six combos before the shield is down. It seems to be slightly faster, as well.
  • Hellfire SPMA
    The skymine turret is now controlled by the driver when the paladin is undeployed. There is no longer a passanger/gunner seat. The camera can now crush and kill people if it hits them (or even if they simply run into it!) and it also cannot be launched as far upward - however, to compensate, the bombing is considerably more tightly packed. There is now a visual arc that shows what path the shell will roughly take, assuming that the area is strikeable - an area that cannot be bombed will not show this targeting arc.
  • Goliath
    The Goliath tank works effectively the same to its UT2004 equivalent. It can climb over small obstacles now, such as other vehicles, and has a much higher upward firing range than its UT2004 counterpart. Its shell range has been decreased somewhat, but they also have less randomness in each shot.
  • Leviathan
    This mobile fortress still features its devastating main cannon and has added distinct weapon fire to each of its four turrets rather than UT2004's link-like projectile. Each turret also has an alternate shield function. It has considerably more armor and the Ion Cannon takes nearly twice as long to deploy, compared to the UT2004 version. Each turret can be individually destroyed as well.
  • Stealthbender
    Axon's Stealth Research Division managed to get some of the early specs for the Necris Nightshade vehicle and have been attempting to retrofit that technology onto their own.

Necris

The Necris have six vehicles at their disposal:

  • Viper
    A single passenger speeder. The primary gun fires projectiles that bounce off walls, similar to Ripper projectiles in the original UT. The vehicle can also spread out like a real life viper to hover high in the sky. Like the Scorpion, it can be used on kamikaze missions, and ram vehicles or targets from the air.
  • Darkwalker
    This lumbering tripod has tendril-like legs that allow them to climb a wider variety of terrain compared to other vehicles. The primary weapon is an extremely powerful twin laser beam that shoots out a line of plasma. The secondary fire "screams" knocking players off their feet and out of some vehicles (Manta, Viper) or force others out of the way (Scavenger). The vehicle also features a secondary gunner position that functions similar to a Plasma Turret.
  • Nemesis
    The Nemesis is the Necris answer to the Goliath, and it features an instant hit twin laser beam with zoom. The vehicle also supports different modes. When you crouch down the vehicle moves faster, but it will completely lock your aim forward, with no motion at all except for vehicular manipulation. You can also rise up to attack, but this makes you more of a target. You can also rise up even more to increase the beams' rate of fire... but this makes you nearly immobile, roughly on par with the Leviathan, as well as a very large and obvious target.
  • Fury
    The Fury is a single-seated flying vehicle that specializes in shooting down other air units. This vehicle can dodge, allowing you to barrel roll out of the way. Primary fire is a hitscan beam attack, similar in nature to the Darkwalker but with less range, and with a lock-on ability once struck as well as a very quick recharge time. Altfire allows a quick burst of speed to get out of the way of missiles or shots heading your way. It was planned to hold 2 passengers, who could control small guns like the Dark Walker passenger gun, this was cancelled due to the size.
  • Nightshade
    Seemingly the Necris answer to the Axon's Hellbender, this stealth-based vehicle primarily has deployables as weapons: Spider Mines, EMP Mines, Shield Generators, and the Stasis Field, commonly called the "Slow Volume." Its only other weapon is a short-range beam similar to the Link Gun's, with very limited range that heals vehicles and nodes at a greatly accelerated speed. It can uncloak to go faster, toggled with Altfire.
  • Scavenger
    This spherical vehicle can extend its legs and pull itself up terrain or retract them and roll on the ground like a ball. It also has a spinning attack that is effective against infantry. A small ball hovers around the vehicle; it is this orb that attacks directly and not the Scavenger, which acts more like a targeting device for this orb to attack. It can move at great speeds while rolling on the ground, but has little control as a result. Ramming into other vehicles at great speed while rolling as a ball damages them considerably.

Other

  • Hoverboard
    Pressing the translocator button will cause the player to hop on a hovering skate-board like device that is used mainly for transportation and is present only in Warfare and Vehicle Capture the Flag maps. The flag or orb may be carried on the Hoverboard, but any amount of damage, even one point, will send the player tumbling (this includes falling damage) in addition to dropping the orb or flag, if they carried it, unless the player is currently wearing a Shieldbelt. A player who falls off will be prone for a moment before being able to get up, which could naturally be fatal if there's opposition in the area. This also extends to grappling onto a vehicle, so if the carrier is shot from high up as they're attached to a raptor or other flying vehicle, it is generally lethal unless the player has lots of armor and health.
  • Turrets
    These formerly stationary one-man laser cannons are now equipped with rails, offering the turret limited mobility in order to help prevent attackers from taking advantage of the terrain by obtaining angles of shot that cannot be avoided. These come in four delicious flavors: Energy Turrets, Shock Turrets, Rocket Turrets, and Stinger Turrets.
  • Eradicator
    The Eradicator is rather like a SPMA, except completely stationary. That doesn't make it any less deadly, though, since it can hit you regardless of where you are.

Teams

Teams present in UT3 are the following:

  • Ronin
    The only survivors of the infamous Twin Souls massacre, bound together out of a sense of duty, honor, and revenge.
  • Iron Guard
    A group of highly skilled and well trained mercenaries, experts in virtually any combat scenario.
  • Krall
    The Necris use these formidable reptilian beasts for the pacification of newly conquered planets.
  • Necris
    The secretive Phayder Corporation developed the Necris process to produce this elite group of assassins.
  • Liandri
    Combat modified versions of the Liandri Mining Corporation's world-class security drones.

These teams have probably been in the game at one point, but appear to have been cut:

  • Thunder Crash
    Even though Malcolm is present in the game, he and his team of experienced fighters do not participate as opponents in the storyline.
  • Juggernauts
    These heavily armored, gene-boosted combatants would have returned from UT2004. They mostly consist of disgruntled prisoners and criminals.
  • Nakhti
    The Nakhti possess far advanced technology and are well skilled in fighting. They are featured in UC2.

Characters

New to the Unreal Tournament games, UT3 now includes the option to fully customize your character. Players are able to switch out several armor pieces:

  • Facemask
  • Helmet
  • Goggles
  • Shoulderpads
  • Torso
  • Arms
  • Thighs
  • Boots

Included are the following characters:

Iron Guard

Izanagi / Ronin

Krall

Necris

Liandri / The Corrupt

Note: You can unlock 'Leaders' by beating them in the Singleplayer Campaign. All of the Necris characters are unlockables. Ariel and Alanna are special characters unlocked by 2 codes. Cyclops lacks a description, and may become unselectable once Nova (from the 2.0 patch) is installed. Kensai doesn't have a personal portrait.

Maps

This time around, Epic chose to step away from the wildly different maps seen in previous tournaments, and instead create a few cohesive worlds and tie them together with their level design. 41 maps shipped with the game and 15 of them are Warfare maps. As of the Titan Pack, the total map count raised to a staggering 60 maps.

Capture the Flag

Deathmatch

Vehicle Capture the Flag

Warfare

Mutators

The following mutators either come with the game or have been added in later bonus packs.

  • Arena
    Default weapon pickups in a level can be substituted with a single weapon.
  • Big Head
    Head size depends on ratio of kills to deaths.
  • No Orbs
    No Orbs in Warfare.
  • Friendly Fire
    Friendly fire damages teammates (50 percent of full damage taken).
  • Handicap
    Provides armor and weapon bonuses to losing players.
  • Instagib
    Players are equipped with a one shot kill instagib rifle, and all pickups are removed from the game.
  • Low Gravity
    Gravity is reduced.
  • No Hoverboard
    Hoverboard is removed.
  • No Super Pickups
    Removes all super pickups (Shieldbelt, Power Ups, Megahealth, Redeemer) from the game.
  • No Translocator
    The Translocator device is removed from the player's inventory.
  • Slow Mo
    Slows the game down.
  • Kills Slow Time
    Time slows down for a moment every time you kill an enemy (instant action only).
  • Speed Freak
    Speeds the game up.
  • Super Berserk
    Players fire at Berserk speed for the entire match.
  • Survival
    Spectating players spawn into the match after current players are killed (for the Duel gametype only).
  • Weapon Replacement
    Default weapon pickups in a level can be substituted with different weapons.
  • Weapon Respawn
    Weapons respawn instead of always being available. (Obsolete as of 2.0?)
  • Titans
    Allow players to become Titans.

Bonus Content

Before any official bonus content was released, Epic "cooked" a few user created maps and mutators for use with the PS3 version to give those users something to play with. (All custom content must be created on a PC.)

On the 20th of November 2007, AGEIA released a pack of two UT3 maps (CTF-Lighthouse_PhysX and CTF-Tornado_PhysX) to show off advanced PhysX technology. The pack was later re-released by NVIDIA and included one more map (DM-HeatRay_PhysX).

On the 27th of March 2008, Epic released their first bonus pack, which contains three maps: DM-Morbias, CTF-FacingWorlds and CTF-Searchlight.

The Xbox 360 version of the game has 2 new characters (Kana of the Twin Souls and Nova of the Liandri) as well as the Bonus Pack maps and 5 exclusive maps, which are: WAR-ColdHarbor, DM-KBarge, VCTF-Rails, WAR-Downtown_Necris and VCTF-Suspense_Necris.

The Titan Pack is the second bonus pack. The pack includes two new game modes, one new mutator, Kana and Nova from the XBox 360, two new deployables, a new powerup, a new vehicle, two new weapons, and 16 new maps, five of which are the former XBox 360 exclusive maps. It also includes the three maps from the first bonus pack. It was released March 5th, 2009.

Essential Files

Here you will find all the links to the downloads of the essential files for your Unreal Tournament 3 installation.

Patch

Bonus Packs

  • UT3 Titan Pack - This pack adds 16 new maps, two new game types, and more. Also includes all 3 maps from the first bonus pack.
  • UT3 PhysX Mod Pack - Bonus pack from NVIDIA, featuring three maps with advanced PhysX technology.

Demo

Additional Information

In-Game Awards

Sprees

Awarded for making a certain number of kills without dying. Sprees are reset upon death.

  • Killing Spree: 5 kills.
  • Dominating: 10 kills.
  • Rampage: 15 kills.
  • Unstoppable: 20 kills.
  • Godlike: 25 kills.
  • Massacre: 30 kills or more.

Multikills

Awarded for making the amount of kills within 3-4 seconds of the previous kill.

  • Double Kill: 2 kills.
  • Multi Kill: 3 kills.
  • Mega Kill: 4 kills.
  • Ultra Kill: 5 kills.
  • Monster Kill: 6 kills or more.

Weapon Awards

Awarded for getting the amount of kills with the said weapon.

Other Awards

  • Eagle Eye: Destroying a flying vehicle (Raptor, Cicada, Fury), a speeding Scorpion, or a Viper ready to self-destruct with the Goliath or Paladin.
  • Bullseye: Killing an enemy with the kamikaze feature of the Scorpion or Viper. This does NOT have to be an enemy in a vehicle - killing an enemy on foot will still give you the Bullseye.
  • Top Gun: Destroying a flying vehicle with a Raptor's missiles.
  • Pancake: Using a vehicle to crush an enemy player, either onto the ground or against a wall. (Easiest to do with a Manta.)
  • Road Rampage: Running over 15 people with a vehicle.
  • Hijacked and Carjacked: Stealing an abandoned enemy vehicle. (Stealing a Scorpion or Hellbender results in a "Carjacked!" announcement, but they are technically the same award)
  • Juggernaut: Having two or more of the following powerups at the same time: Berserk, Double Damage, and Invulnerability. Also conferred upon you when you become a Titan or a Behemoth.
  • First Blood: Be the first to make a kill in a match.
  • Hat Trick: 3 successful flag captures in a match. They do not need to be consecutive.
  • Denied: Destroying an enemy redeemer before it blows up, killing an enemy orb runner within close range of a powernode before they can capture it, or killing an enemy flag carrier within close range of their flag before they can capture it.
  • Assassin: Betray one of your teammates in Betrayal or kill a Titan.
  • Payback: Kill a rogue who betrayed your team in Betrayal.
  • Rejected: Kill an enemy skull carrier just before he captures skulls in Greed.

Achievements

Achievements (called trophies in the PS3 version and awards in the game log) have been added to the game as of Patch 2.0. Even if you have already met the criteria for the achievement prior to this patch, you will not unlock the achievement. You must meet the criteria after Patch 2.0 to earn it.

  • Lock and Load: Complete Chapter 1.
  • Soldier's Blood: Complete Chapter 2.
  • Does Not Compute: Complete Chapter 3.
  • Not in Kansas Anymore: Complete Chapter 4.
  • I'm Not on a Holy War: Defeat Akasha and complete the campaign.
  • Just Business: Complete Chapter 2 in Insane.
  • Bag of Bolts: Complete Chapter 3 in Insane.
  • Open War: Complete Chapter 4 in Insane.
  • Fear the Reaper: Defeat Akasha and complete the campaign in Insane.
  • I Need Some Backup: Complete 1 mission in co-op.
  • Got Your Back: Complete 10 missions in co-op.
  • Thanks To All the Little People: Complete a campaign in co-op.
  • I See How It Is: Complete an Instant Action match in every game mode.
  • Untouchable: Reach 20 kills against a god-like bot in instant action without dying.
  • Like the Back of My Hand: Collect every power up on every map.
  • Spice of Life: Play a match with every mutator, using only 1 per match.
  • Brain Surgeon: Get the "Head Hunter" award in 10 matches.
  • Don't Taze Me Bro!: Get the "Combo King" award in 10 matches.
  • Goo God: Get the "Biohazard" award in 10 matches.
  • Pistolero: Get the "Gun Slinger" award in 10 matches.
  • Shard-o-matic: Get the "Blue Streak" award in 10 matches.
  • Hammerhead: Get the "JackHammer" award in 10 matches.
  • Strongest Link: Get the "Shaft Master" award in 10 matches.
  • Have a Nice Day: Get the "Rocket Scientist" award in 10 matches and "Flak Master" award in 10 matches.
  • Big Game Hunter: Get the "Big Game Hunter" award in 10 matches.
  • Armadillo: Get the "Roadkill" award in 10 matches.
  • Jack of All Trades: Kill an enemy with every vehicle (except hoverboard).
  • Ace: Get the "Top Gun" award in 20 matches.
  • Deathwish: Get "Bullseye" (self-destruct to destroy an enemy) award in 20 matches.
  • Seeing Red: Have over 20 minutes of "Berserk Time".
  • Never Saw It Coming: Have over 20 minutes of "Invisibility Time".
  • Survival of the Fittest: Have over 10 minutes of "Invulnerable Time".
  • Delivering the Hurt: Have over 20 minutes of "UDamage Time".
  • Hat Trick: Achieve a Hat Trick in 10 CTF or VCTF matches.
  • Being a Hero: Return 100 Orbs in Warfare matches.
  • Flag Waver: Completed 100 CTF matches played to at least 3 captures.
  • Thirty Minutes or Less: Complete 100 VCTF matches played to at least 3 captures.
  • Paint the Town Red: Complete 100 Deathmatch or Duel matches played to at least 20 kills.
  • Connect the Dots: Complete 100 Warfare matches played to at least 3 points.
  • Serial Killer: Get the "Killing Spree" award in 20 matches.
  • Sir Slays-a-Lot: Get the "Monster Kill" award in 20 matches.
  • Killjoy: End sprees in 20 matches.
  • Off To a Good Start: Get the "First Blood" award in 40 matches.
  • Let's Get It On: Complete a multiplayer match in every game type.
  • Around the World: Win a multiplayer match on every map.
  • Get a Life: Get 200 kills in multiplayer on 50 different days.
  • Online Champion: Win 500 online matches.
  • Can't Be Trusted: Grab 200 points worth of betrayal pots.
  • Avenger: 20 successful retributions against a betrayer.
  • Bag of Bones: Deliver 50 skulls in one score in Greed against adept or higher skilled bots.
  • Skull Collector: Score 500 skulls in Greed.
  • Titanic: Become a titan 20 times.
  • Behemoth: Become a Behemoth 10 times.
  • Unholy: 10 kills with every Titan weapon in one Titan transformation.
  • The Slow Lane: Use the Slow Field power-up for over 10 minutes total.
  • Eradication: Get 100 kills with the Eradicator.
  • Arachnophobia: Kill 10 people with spidermines in deathmatch.
  • Unreal! (PS3 version): Collect all above trophies.

Community

Epic planned to use UT3 to bring more and more people into the Unreal community, with strong community integration out of the box. In-game lobbies were planned for Warfare, and game stats integration would have allowed you to find similarly-skilled opponents via the UT3 server browser. However, none of these elements shipped with the final game.

A global rankings system does exist to allow clans and other players to compare scores.

PS3 users can download specially cooked versions of various maps and mutators, provided the author supplies them. However, there are some limitations, and custom sounds or music cannot be supported in PS3 versions of the maps due to a proprietary sound codec being used.

The XBox 360 version does not support custom content. However, the Xbox 360 version of the game shipped with exclusive maps and characters not found on the PC or PS3 versions, as well as a split-screen mode. These features were added to the PC and PS3 platform with patch 2.0 and the Titan Pack, though split screen support on PC is limited.

AI & Voice

UT3 will bring major advances in the artificial intelligence that controls UT bots, as well as the way in which players communicate with them. UT3 players will be able to give bots specific orders using their own voices. Whereas in UT or UT2004 you'd use the voice menu to tell your bots to "attack", you can now give orders like "There's a sniper on the tower, go get him". Bots will also respond to particular questions. For example, if you asked "Is there anyone in the cave?", they might reply "No, the cave is clear".

Apparently, this feature is quite buggy however. It is reported to work best for users who have a clear North American accent.

UT3 bots' personalities will also make them better suited to different in-game tasks.

Previews and Reviews

References

  1. http://icculus.org/cgi-bin/finger/finger.pl?user=icculus&date=2008-09-18&time=06-38-30
  2. http://www.beyondunreal.com/articles/beyondunreal-at-e3-steve-polge-on-ut2007/
  3. http://www.metacritic.com/game/pc/unreal-tournament-iii
  4. https://appdb.winehq.org/objectManager.php?sClass=application&iId=5937
  5. http://www.beyondunreal.com/view_story.php?id=12277
  6. http://beyondunreal.com/articles/titan-pack-reveal/
  7. http://epicgames.com/community/2014/05/ut3-patch-allows-you-to-play-after-gamespy-shutdown/
  8. UT3 Black Edition on Steam
  9. Version 1.0 of the game does not mention the game version in the menu.
  10. As of Version 1.1 Beta 1, the game version is listed in the upper left corner of the main menu.
  11. Patch 2 Beta 3 was never released; Epic went straight from Beta 2 to Beta 4, and released Patch 2 Beta 4 as 1.2 Beta 3.
  12. Patch 3 Beta 3 appears to have been mislabeled in the game as Patch 3 Beta 1; currently the only way to tell these two patches apart is to check the internal version number in Launch.log, located in My Documents\My Games\Unreal Tournament 3\UTGame\Logs\. The second line down (Init: Version: nnnn) will give the game's engine number. Patch 3 Beta 1 is 3547, Patch 3 Beta 3 is 3574.
  13. NOTE: This patch was LEAKED. It was not supported by Epic at all, and did not work properly online.
  14. This patch was not leaked, unlike the previous leaked beta. Note that those of you who download the beta version through Steam will NOT be able to connect to 1.3 servers, only 2.0 servers! Non-Steam versions will still connect to 1.3 servers, however.
  15. This version had an issue allowing 2.0 clients to connect. This issue was fixed in the next beta.
  16. This version fixed the ability of 2.0 clients to connect, but did no other changes. Epic appears to have skipped calling this patch Beta 2, and called the next patch Beta 3 in the menu.

See Also